Warface footage illustrates Crysis 2, Call of Duty influence
Sean Ridgeley - Friday, January 27, 2012 12:47pm (PST)
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First gameplay from Crytek's MMOFPS
We've hardly seen or heard anything about Crytek's MMOFPS Warface since its announcement; all we've really been able to say about it to this point is it's coming westward sometime this year.
Now the time has come to put moving pictures of the game in your brain for temporary storage, courtesy of some new co-op footage narrated in Russian by the game's designers. The clips seem to depict strong influence from both Crysis 2 and the Call of Duty series, and boast some pretty high visual fidelity, which is a little surprising given MMOs typically peak on mid-range gear (not that we're complaining).
See for yourself:
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Xenctuary Same...then we'll have less unimpressive ports.
but youre right about a lot of ports being not quite what they should be. but then again, a $600 PC can play them all well (as long as you know how to buy PC gaming parts). anyway, the argument is old hat, an old horse beaten to death already. if you cant play console ports on an a cheapo PC, youre doing wrong.
anyhow, warface looks decent. if free to play, ill give it a shot.
kinda just want a MMOFPS like stalker. huge perpetual traditional stalker world (wildlife, NPCs, etc), players choose a faction early on, squads are encouraged but not required, structures and large set pieces can be captured like BF in effect crafting faction territory, and the cool part - at least to me - there is no story at first, the story is developed over time by the developers based on player action, like where they explore, what they capture, what they discover, what faction controls what territory... and the developed story is implemented in real time by the developers, meaning they insert new enemies accordingly, open new buildings accordingly, etc.
play for a week, your faction controls a large area of abandoned labs for example, your faction has defended the area for a week. after that week the devs essentially set in motion a handful of elaborate quests for your faction based off the labs you hold. - you dont play for a week - you come back to play to find your faction has lost the labs to a different faction, and the missions have either been lost or adapted to the happenings of the game world.
have the world be so large and dangerous that tough new areas may even require squads from different factions temporarily teaming up.
you can play as a commander for example and become promoted. do well for long enough in this role, your faction gains perks like special information about the zone. you can set recommend actions for your entire faction based off the special info youve earned. as time goes on the top commanders would grow to be important, and the story would even be built somewhat around their rise to power. assassinations could potentially affect a lot.
ill stop the rant and sorry for the long post. got super side-tracked.
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