Multiplatform hit Bastion could be one of the best games in 2011 (or recent years), but the indie studio responsible isn't exactly scrambling to pump out a sequel, much to the industry's surprise. Many assumed that because Bastion did so well -- surpassing 500,000 sales over the holidays -- that Supergiant Games would be set on making Bastion 2, but this isn't the case.
According to Supergiant's Greg Kasavin, the studio hadn't originally intended to pump out a sequel after the first game, and they're not letting Bastion's success sway them. They are pretty grateful for that success, though, and the money Bastion made has given Supergiant financial stability, meaning they can self-fund their next project.
"Our stance around what we want to do in the future hasn't changed in light of Bastion's success. Thankfully Bastion has performed well enough to give us the resources to create another game on our own terms, meaning we can self-fund the project and take the time we need to get it right.
"We're a long way away from being able to talk about that next project in any kind of detail, though, except to say that our core team will be sticking together to create whatever it is.
"We didn't reveal Bastion until more than a year into its development because we feel that games that aren't ready to be played aren't ready to be showed."
While Bastion 2 may not be anywhere near the top of Supergiant's to-do list, Kasavin notes that the developers may wish to revisit the Bastion universe somewhere down the road. That said, they would be doing so for creative purposes, not just profit.
"We always intended for Bastion to be a stand-alone game though we did aim to create a rich world for it that could potentially support other stories.
"I don't know if we'll ever go back to the world of that game, though if we do it will be at a time when the team wants to do that more than anything else. It can't just be a financially motivated decision because that's not how Bastion was created in the first place.
"Ultimately we have a lot of ideas for our future and feel that creating a sense of surprise in all our games is very important."