Neoseeker : News : Halo: Reach title update will bring major changes, Armor Lock nerf imminent
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Yorkieboy Aug 26, 11
nice, this might make the game more popular hopefully.
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DNA2251 Aug 26, 11
Time for me to get my fill of armor locks before they nerf them.
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Fauve Aug 26, 11
Hopefully they fix that stupid infinite Armor Lock glitch where you can run around, always have armor lock on, and not die!
Staff
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RabidChinaGirl Aug 26, 11
The Masterman Never ran into THAT glitch before. Kind of wish I had.
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Xenctuary Aug 26, 11
Damaging bleeding through shields! Finally! That should've been there from day one.
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lul wut Aug 27, 11
NOOOOOOOOOOOO no more armor lock rebound stickeys lol
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DedValve Aug 27, 11
Well it's about time they finally addressed these issues.
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CrOoKeD Aug 30, 11
Im glad they are fixing armor lock. It is definitely one of the most, if not the most, abused armor ability(s). I hope they will also fix the ability to pro lock and spam lock.
Taking time away quicker for being idle in Active Camo definitely will deter people away from camping with the sniper (Pinnacle and Asylum are HORRIBLE for this). The duration time being shortened will definitely help to balance it out more to other classes. If the usage time is cut considerably (to about 5-8 seconds) then Active Camo will probably start getting used more as a radar jammer than a quick invisibility to assassinate unsuspecting victims running around a corner.
The bleed through effect will not effect the game play that much honestly. As long as its not applied to melee attacks. It will make the automatic weapons (assault rifle, plasma rifle, plasma repeater, possibly needler) alot more effective. If bleed through is applied to melee attacks as well though people will be able to use half a clip of AR, melee, and get a kill.. Like what happened in Halo 3 so much. I have read elsewhere though that melee is going to be fixed to 3 hits rather than 2 to kill which would nullify most bleed through.
The ability to parry sword attacks with a melee attack was honestly an amazing idea. Taking this out will once again over power the sword and cause more camping to happen with the sword than before.
Reticle bloom should remain untouched for multiplayer, although the ability to adjust it for custom games is a nice touch.
I hope the pistol remains as powerful as it is in multiplayer. It is already a 5 shot kill like the DMR. If they raise this to even a 4 shot kill for normal multiplayer the pistol will become out balanced. If they raise it to a 3 shot like the original Halo: CE pistol was the pistol will take a front seat to the DMR even at range.
Adding the ability to play Co-Op Campaign and Firefight on Xbox Live with out a HDD is a great change! Those who were too poor to get an Xbox with a physical hard drive will finally be able to enjoy Cooperative game types on live. Only one more thing would make this better: Dedicated servers. Campaign and Firefight tend to lag pretty badly on Live for everyone but the host. Dedicated servers would at least give most of the people a good connection to the game.
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random Sep 12, 11
i hate how they are making it so you cant block the sword it was the only hope to kill the dude that used the sword heavily and annoyingly
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S-Pac Sep 17, 11
I like all the updates except for removing the sword block. Blocking the sword was a great idea and made it less of a threat when someone uses it throughout a match.
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