As with many efforts that struggle against the current, story-heavy platformer Braid has been called out by some as pretentious. It's a bit late, but responding to the notion, creator Jonathon Blow says this is simply not the case, but rather, the title is misunderstood.
"I disagree with the use of that word. I don’t think any of my games are “pretentious” because I’m not pretending. I legitimately mean everything that I put into the game. Whether that comes across or not, I don’t know… But what it really comes down to is that some people think, “Games do this sort of thing. They don’t do this sort of thing.” And I think games can do any kind of thing that we want them to do."
"One of the criticisms that I’ve heard about Braid is 'Oh, I didn’t understand the story, and so the author failed.' "
Indeed, to try and make the entire audience understand your work perfectly would be futile. Blow feels many great novels, for example, are not fully understood, but can be respected regardless.
"That is part of the value of the medium. There’s so much to it that it’s not all there the first time you glance at it. If you’re interested, you dig into it and you understand more and more. I think that that’s a very valuable thing and I think that if we can do more of that in games, it would be nice."