In what looks to be an unfortunate trend for new and untested IP these days, People Can Fly's Bulletstorm did alright by critics, but not so great at retail where it "only" sold 300,000 units by the end its first month on shelves. By owner Epic Games and publisher EA's reckoning unfortunately, that simply wasn't good enough for Bulletstorm.
That doesn't mean Epic considers Bulletstorm a failure, however. Despite the title not meeting lofty sales expectations, Epic's Mike Capps doesn't regret pushing Bulletstorm. Capps still has a lot of faith in developer People Can Fly to boot, and promises what Epic is planning next with the studio "will be great."
Capps will be on hand at the Game Developers Conference Europe next month in Cologne to deliver a keynote titled "Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Gears of War 3 to Infinity Blade", designed to dispel the notion that Epic gets unlimited funding or development time for its AAA projects.