Nintendo producer Yoshiaki Koizumi has the good fortune of receiving Shigeru Miyamoto's blessings to oversee the continued development for two of his most beloved franchises, Super Mario and Zelda. Koizumi will once again be at the helm for Super Mario 3DS, the first real Mario entry for the new handheld platform.
According to Koizumi, Super Mario 3DS will also revive the classic "core" Mario gameplay that made the series so popular on the NES platform decades ago. In an interview with GameSpot, Koizumi elaborates on what exactly he feels a classic Mario experience should feel like, and how they differed from the more recent Galaxy titles:
"...the real basics of the Super Mario series is that players have to get to the goal of a level without dying. You have short levels with a very quick tempo, and it should be a very thrilling experience. So some of that was actually missing from Galaxy. The gameplay was a bit slower, and it was so much easier to die, so the core experience of getting to the goal without dying was harder to achieve.
"This time around, you'll find that we have something closer to the three-minute levels you see in Super Mario Bros., so for me, overall this feels closer to the core of the Super Mario Bros. experience traditionally."
As you will have gathered from the screens, Super Mario 3DS is less like Super Mario 64 and closer to platformers like Super Mario Bros. 3 (the Tanooki Suit and the return of the Koopa Kids are a clear nod).