Elder Scrolls V: Skyrim E3 2011 Preview
Demoing combat, the new world, and revamped menu system
Elder Scrolls V: Skyrim is arguably the most anticipated RPG of 2011, and Bethesda certainly treated it as such during their E3 demo showings. The closed demo was held in a larger-than-average room, where the screen practically took up an entire wall. Lead artist Matt Carofano was present to talk us through everything; for those who weren't aware, he also worked on Morrowind and Oblivion.
We all have rather high expectations for Skyrim's story, but the demo centered around the mechanics more than any other aspect. The visual style of the new Elder Scrolls still bears a notable resemblance to Oblivion, but from a graphical standpoint, Skyrim is a massive step up. That was immediately apparent, thanks to the new Creation engine. In addition to more dynamic weather effects, every layer in the environment just looks prettier in Skyrim, from the grass at your feet to the mountains in the distance.
A New Look for Elder Scrolls
The user interface has been completely overhauled for a much simpler appearance. The main menu now appears as a compass, with each direction being a separate category like Items or Spells. Selecting one brings up a column menu, and each sub-menu expands to a new column. Under Items, for example, you can search through apparel, consumables, and other subcategories, while previewing every item from food to books as a detailed 3D model. It isn't all for show, either, since some items can be examined to reveal clues and solutions to puzzles.
Combat menus have also adopted a vertical design and appear along the lower corners of the screen, well out of your way. For easier access to spells and skills, players can hotkey favorites from the main menu, so you won't have to do as much scrolling during a fight for that one spell.
The map has also been revamped with a topographical appearance, which should make navigation slightly easier for folks who struggle with traditional flat view. We didn't get to see a dungeon map, but Skyrim does have the Clairvoyance spell -- a ball of light that reveals a trail to your quest point -- to make dungeon trawling less confusing for the directionally challenged. You'll find over 150 dungeons around Skyrim, all "handcrafted" and unique to themselves, so that spell might actually come in pretty handy.
Thar Be Dragons, Giants, and Spiders
One of the most exciting features Bethesda has implemented may be the two-handed weapons system, which lets you map each hand to a different weapon or spell. What this essentially does is break down class restrictions seen in previous Elder Scrolls titles. Now, if you want to be a battle mage, then dammit, you can. Just stick a sword (or some other melee weapon) in one hand and assign the other to any spell of your choosing. Alternatively, you can equip the standard sword and shield combo, dual wield two one-handed weapons, or carry a staff and a one-handed weapon.
In addition to the usual fireballs and such we're used to seeing, Skyrim will include new Rune magic, which offers a less direct alternative for magic users. Runes are basically magical traps that you can lay on the ground ahead of time, then lure enemies into for devastating results. Certain enemies will, however, be resistant or immune to specific spell types, so you'll need to pick and choose your magic carefully for every foe.
There are plenty of new and bizarre creatures in Skyrim, and not all of them are automatically hostile. Dragons, on the other hand, will probably always try to kill you, as evidenced by the three seen in the demo. The first encounter was cut short by escaping into a Nordic dungeon, but the last two gave us a better idea of what dragons are capable of. Not all are equally deadly; the fire dragon presented less of a threat than the frost dragon, for instance. Luring the dragon into more populated areas will attract added support from guards and the like, but NPC aid is little more than a distraction for these beasts.
Dragons boast different AI than other enemies, making dragon encounters much less predictable. As you weaken them, they'll eventually drop from the sky, moving the fight to ground level where you're at less of a disadvantage.
Dovahkiin, Dragonborn
As Dovahkiin, you will have more than just spells and martial prowess on your side. Your trademark ability is a form of dragon magic called "shouts," and they really are incredible to see in action. These shouts are learned by absorbing the essence of downed dragons or discovering ancient transcripts carved into ruins, hidden away somewhere. By piecing together new words, you create shouts, and we got to see a few during the E3 demo.
Fire Breath lets you breath fire like a typical dragon, and Storm Call gives you the ability to summon storm clouds, which send down lightning at your enemies. Another shout we previewed didn't have particularly exciting visuals but created a shockwave that knocked opponents off their feet.
From what we saw, there is a ton of potential for character customization in Skyrim, and we haven't even seen the actual character creation system yet. No, we're talking about building your ideal warrior, mixing combat styles and picking up skill perks in any combination. The whole idea of playing as Dovahkiin is tantalizing enough on its own.
Combat looks brutal yet smooth, and the interface has been dialed back for an overall sleeker appearance. The demo also gave us a pretty good idea of how badass players will feel stepping into the shoes of a legend in the making, and we honestly cannot wait to get our hands on this game. Elder Scrolls V: Skyrim will be out for PC, Xbox 360, and PS3 on November 11, 2011.
Sections: Microsoft Consoles, Console Games, PC Games, Sony Consoles, E3
Latest Comments
- Call of Duty: Ghosts video compares graphical improvements between Modern Warfare 3 and Ghosts [11]
- Remedy's Sam Lake apologizes to Alan Wake fans, launches Humble Bundle and Xbox LIVE sale [4]
- No self-published indie titles on Xbox One, indie devs must find a publisher first [23]
- Check out the Call of Duty: Ghosts reveal trailer and Infinity Ward's behind-the-scenes tech video [9]
- Xbox One lacks backwards compatibility, Microsoft will continue selling Xbox 360 games and console [75]
- Rhode Island set to sell Kingdoms of Amalur assets in order to try and recover part of $130 million debt [7]
- Company of Heroes 2 cinematic tells the story of war from a soldier's perspective, previews the campaign [3]
- Xbox One officially announced, here are the facts [59]
Most Comments
- Xbox One lacks backwards compatibility, Microsoft will continue selling Xbox 360 games and console [75]
- Several Pokemon revealed in latest CoroCoro Pokemon X and Y feature, also trainer customization [73]
- Pokemon X and Y welcomes us to Kalos, trailer showcases quartet of recently announced Pokemon [63]
- Xbox One officially announced, here are the facts [59]
- Next-gen Xbox officially set to be revealed on May 21, press invited to event on Microsoft's Redmond campus [53]
- Rockstar introduces three very different Grand Theft Auto V psychopaths in three very exciting trailers [45]
Latest News
- Wed, May 22
- Call of Duty: Ghosts video compares graphical improvements between Modern Warfare 3 and Ghosts
- Metro: Last Light DLC summer lineup brings serveral content packs, Season Pass also announced
- No self-published indie titles on Xbox One, indie devs must find a publisher first
- Remedy's Sam Lake apologizes to Alan Wake fans, launches Humble Bundle and Xbox LIVE sale
- Company of Heroes 2 cinematic tells the story of war from a soldier's perspective, previews the campaign
- Best of PlayStation Network Vol. 1 packages four titles including Sound Shapes, Fat Princess, available June
- Mortal Kombat coming to PC on July 3, Komplete Edition packages up all characters and skins
- Crytek's gladiator epic Ryse confirmed as an Xbox One exclusive, more information at E3
- Tue, May 21
- Microsoft's Next-Generation Xbox Reveal: Liveblog and Discussion
- Xbox One officially announced, here are the facts
- EA teasing a new Need for Speed with image of a police supercar
- Check out the Call of Duty: Ghosts reveal trailer and Infinity Ward's behind-the-scenes tech video
- Xbox One games confirmed thus far, major publishers like EA, Square Enix and Ubisoft on board
- High quality pictures of the Xbox One console, its controller and the next Kinect
- Xbox One lacks backwards compatibility, Microsoft will continue selling Xbox 360 games and console
- Call of Duty: Ghosts first look, Infinity Ward talks graphical improvements and the new engine
- Rumor Roundup: What to expect from today's next-gen Xbox reveal
- Panopticon becomes Freedom Wars, launching in 2014 as a PlayStation Vita exclusive
- Mon, May 20
- Forzavista trademarked ahead of tomorrow's Xbox event, likely a feature of Forza 5
- Splinter Cell: Blacklist video introduces co-op and Sam Fisher's partner, Isaac Briggs
- Rhode Island set to sell Kingdoms of Amalur assets in order to try and recover part of $130 million debt
- Watch Dogs pre-order incentives detailed, including some locked gameplay content and other perks
- Shadow Warrior announced, reimagining of 3D Realms' classic FPS from the Hard Reset developers
- Batman: Arkham Origins debut trailer adds Deadshot to the mix, odd Queen Industries reference
- PlayStation 4 teaser features a blurry black box, "See it First on 6/10/2013"
Latest Net Reviews
| · | Sparkle Calibre X660 DF (German) |
| · | Roccat Kone Pure |
| · | eVGA GeForce GTX 680 Classified (French) |
| · | Wavemaster Dakota |
| · | Sapphire Radeon HD 7990 QuadFireX |
| · | Cooler Master V1000 |


next
1 2
Think I'm gonna make my first character a dual blunt weapon wielding warrior...or maybe a short sword/damage life rogue. NO, wait, a mage wielding paralysis in one hand and fire in the other. So they'll be stuck standing still and silently screaming as I incinerate them, muahahahahaha...
...or maybe a two-hander, if they bring the DDK back.
Either way, Skyrim's November release is going to be a godsend while waiting for ME3's somewhat delayed launch. I'll probably end up sinking enough hours into this game to make me seriously rethink my lifestyle, and I couldn't be more okay with that.
Too bad November 11 is still so far away. Sigh.
It's going to be an unbearably long wait for the both of them, though, that's for sure. Haha.
Curse you American release dates!
next
1 2