Last week we reported on Capcom's somewhat extreme choice of DRM for Super Street Fighter IV: Arcade Edition on PC, which more or less required a persistent Internet connection.
After seeing significant backlash, they went back to the drawing board, asking fans in the forums for feedback on what to change and why. Following up on that, Capcom corporate officer, senior VP, and PC fanatic Christian Svennson has announced the new plan in a blog post boldly titled "SSFIV: AE PC – DRM: We Had it Wrong." Here's how it should be done:
The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don’t want that to be the case and that was never our intention.
So we’ve heard you loud and clear and here’s what we’re going to do about it:
Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.
As one would logically expect, to get any of the benefits of the online services (online multiplayer, replay sharing/watching, achievements, etc.) you must be online and logged in.
With that hurdle hopefully now cleared, I hope that we can make Super Street Fighter IV: Arcade Edition the most successful fighting game ever on PC. I’d certainly like to continue to grow our audience on the largest platform in the world.
Thanks again for your passion, input and support.
Corporate Officer/Senior Vice-President
As one fan puts it: "Hadouken accepted."
There's still no word on whether or not challenge progress and settings can be saved offline or whether DLC will be available offline, but we're thinking yes (check back for the official word, though).