Brink 'Get SMART' fourth installment covers HUD
Lydia Sung - Tuesday, May 3, 2011 4:08pm (PST)
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That's a lot of meters
My this time next week, you'll probably already have your copy of Brink. Already know which class you're going to play and everything, right?
Today, we've got the fourth "Get SMART" video. If you haven't been keeping up, it's basically a video series offering tips on how to not suck at Brink when you open up the game next Tuesday. Today's topic: the heads-up display. Definitely the most self-explanatory of the entire series.
Even if you're quite sure you know how to read the game's HUD, the video does offer a healthy serving of gameplay footage.
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Loving the amounts of info on the hud though, good for us analytical types
Though realistically you should be able to throw another grenade so long as you have more, Splash Damage stated they didn't want grenades to primarily be kill weapons, which they aren't.
"We're trying to get rid of no-skill kills. No air strikes. No grenade spam, all the grenades are on a cooldown. Also, grenades are assist weapons, not kill weapons. They knock you down and make you vulnerable but they don't do that much damage."
- Ed Stern, Lead Writer
Splash Damage is tweaking some mechanics in trade for game balance. It may not sound good to you but surely it's not a gamebreaker.
I'm hoping for nades to be as balanced as in CSS, hard to kill with one shot but good enough to take down a fairly wounded enemy.