Neoseeker : News : Volition bringing PC versions back in-house
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Ohmycaptain Mar 17, 11
People are finally seeing that PC is the future, due to the fact that you can upgrade whenever you want, and the fact that a PC is more useful than a console in every way.

The thing that turns most people off with PC gaming is the cost, they have a 360 they bought for $300, they don't want to just chuck it for a PC and spend $800 on that, when their 360 does good enough.

But, the huge drawback to console gaming is the fact that now, they're coming out with new consoles every 10 years, not every 4 years, so the consoles get old. Their hardware becomes outdated, and the games start to all look outdated as well. With PC, you can buy a nice graphics card for $250, and it will last you 2 years without having to upgrade to play at max settings in every (or at least almost every) game out there.

The only problem is lack of PC support from developers, who choose the console route to make the most money. They need to give people a reason to want to switch from consoles to PC, because the #1 thing people look at is cost. They see a PS3 or 360 for $300, that plays the same games, naturally they'll want to go for $300 instead of $800, but that $800 you spend is worth it for much more than gaming, but for everything you do on your PC.

But, I'm a sucker for graphics. I love to max out everything without a hitch, and be immersed in a game due to the realism or beauty of it. I can't get that from consoles, the graphics are so limited, it just feels like I'm playing a video game, not like I'm immersed in a video game. Visuals make or break a game for me, unless the gameplay is absolutely astounding (unlikely for most games that have come out). But if a game has amazing graphics and gameplay worth paying for, even if I won't spend 300 hours on it, I'll likely by it due to the fact that I want the experience of the game, and I want to see how great it really looks. I love playing games that stress out my $300 video card, it makes me feel like it's being put to use and my money was well worth it for not only current gen, but next gen as well.
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chautemoc Mar 17, 11
Ohmycaptain The thing is these days most people have a decent desktop they could upgrade for $300 or less, and it would surpass consoles. One main reason they don't is because they don't understand the technological aspects behind it -- they'd rather just buy a console and not have to think about it. It's understandable. Manufacturers could do a lot to educate people though, and simplify the nomenclature, for example.

You'll find this article about eliminating DirectX very interesting -- essentially consoles may no longer have to be a limiting factor for any developer, and a lot more would be encouraged to take advantage of the PC's abilities to the fullest.

But yeah, it seems like there is a movement of sorts happening on all fronts -- PC has "come back" somewhat already and looks to be even moreso before too long.
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Shadow of Death Mar 17, 11
@chautemoc - I read that article just now. Seems interesting, but I'm not terribly optimistic of it happening for us anytime soon. Hardware variations is just too much of a hurdle right now. Like they said, games developed on consoles have the advantage of knowing exactly what hardware everyone will have (even with SKUs, they'd code based on the original hardware, and maybe add features for newer SKUs to take advantage of).

As to the article, I'm quite pleased that SR3 and the new Red Faction game will be more PC Optimized (I plan to get both). My older 4870 based computer kept having frame jumping with the previous Red Faction game (think "Fallout New Vegas", only worse, and you get the idea).
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Northern49 Mar 17, 11
Building a PC isn't as hard as it looks. Buy the parts. Each device comes with instructions. Just do the steps and press the power button.

I just plug my PC into my TV in my living room. Works the same as a console but 100x better. Have a wireless handheld keyboard/trackpad to sit on the couch and surf and a 360 controller for games.
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chautemoc Mar 17, 11
Shadow of Death If you read it closely, he says the idea would be to have some kind of minimalistic API for the sake of standardization and ease, but would still afford developers all the freedom they wanted. DICE thinks it'll happen sooner or later, and more likely the former.
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Hellfire29 Mar 17, 11
I think the best idea is to have some kind of standardised benchmark, similar to what Microsoft tried to do with the Windows experience index, except designed with games in mind and with a more scalable score e.g. 3dmark.

Manufactures could give each of their computers one of these scores, as well as developers putting it on their games. This might make it easier for the consumer to figure out whether their computer can run a particular game.

This would work better, IMO, than what AMD tried to do with their Game(?) brand as it wouldn't be based on hardware.
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Lorx Mar 18, 11
Hellfire29

That already exists, except in more detail. PC Games have systerm requirements listed on the box, or on the site you download them from. Just compare those specs to what you have, and you instantly know if you can play a game. You can't have a standardized test that puts out a single number, because different systems will have different advantages. The ATI Radeon HD 5850 and 6850 both have almost identical base specs, with a couple seemingly minor changes, and while both cards do put out similar frame rates, they have different strong-suits, meaning the single number put out for a computer's 'grade', would need to actually be a range between X and Y, with a disclaimer saying it depends on your game, and, as you would need to currently, check the system specifications of the game you wish to run. This is all, of course, not even counting other hardware into the picture and how it affects your overall system performance, and how much your graphics card can pull.
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Daweii Mar 19, 11
quote chautemoc
Shadow of Death If you read it closely, he says the idea would be to have some kind of minimalistic API for the sake of standardization and ease, but would still afford developers all the freedom they wanted. DICE thinks it'll happen sooner or later, and more likely the former.
I was actually amazed that some people in that forum were in agreement that console gaming has some advantages. Most of the time you get a bunch of PC enthusiasts together and even their combined brain power cannot see where the consoles are getting it right and current PC development is getting it wrong. I mean it is something special when a console is running Crysis 2 to a pretty high level with hardware that shouldn't even be able to run Crysis 2.. Hardware that shouldn't be able to run 99% of PC games from the last 3 years and yet it does and does it well.
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Hellfire29 Mar 19, 11
quote Lorx
Hellfire29

That already exists, except in more detail. PC Games have systerm requirements listed on the box, or on the site you download them from. Just compare those specs to what you have, and you instantly know if you can play a game. You can't have a standardized test that puts out a single number, because different systems will have different advantages. The ATI Radeon HD 5850 and 6850 both have almost identical base specs, with a couple seemingly minor changes, and while both cards do put out similar frame rates, they have different strong-suits, meaning the single number put out for a computer's 'grade', would need to actually be a range between X and Y, with a disclaimer saying it depends on your game, and, as you would need to currently, check the system specifications of the game you wish to run. This is all, of course, not even counting other hardware into the picture and how it affects your overall system performance, and how much your graphics card can pull.
I know about the system requirements, but for a lot of people, they are pretty confusing. An approximate number for system performance would do better, even if it's off by a fair amount.
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