Still protective of eight year-old game
Ubisoft hasn't exactly been championed by the PC gaming community lately. Its always-on DRM system has recently been improved to requiring online checks at start-up only, but is still considered about the worst form around. Now they've put a halt to a mod project for the eight year-old Rainbow Six 3, dubbed Raven Shield 2.0.
Those unfamiliar with the modding community: mods are fan-created projects based on existing games which extend and/or improve the experience, free of charge. They're one of the most celebrated aspects of PC gaming, and tend to generate more fans for a given studio or franchise.
As you'd expect from the name, the goal was to overhaul the game completely, pushing the engine as far as it could go with new textures, a new UI, improved AI, and a whole lot more.
Modder "Masaketsu" says his team was issued a cease & desist letter for the project two weeks ago; they were given no clear reasoning for the move. We're inquiring with Ubisoft on the matter -- any comment we receive will be published here.
The team will continue to work on and research the project, but will not be publishing any results of the work, though some parts of it may wind up in other mods.
Update: Ubisoft has declined to comment.
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ubisoft, you better be making a proper raven shield sequel, or you just dumb.
Ravenshield is still the best FPS game after all these years...and won't be beaten while they keep pumping out console respawn run n gun shooters with regenerating health and aim assist.
I imagine the mod team could take Ubisoft to court to debate the issue, but presumably the latter has a lot more money than the former.
Basically, you're always taking a risk unless you're working through games from a company you know fully supports modding (usually PC exclusive companies, or those with strong PC heritage like Stardock, Bethesda, Egosoft, etc). And of course, if your work has the potential to be a massive competitor to the game or franchise (World of StarCraft, for example), you're taking a high risk.
Over time an increasing amount of people will, out of spite or wanting of less hassle, pirate or crack the game so they don't have to deal with stupid DRM like Assassin's Creed II's garbage. This, in turn, causes the bads to rage about piracy destroying their lives and make an even worse DRM scheme the next time, restarting the cycle.