Nintendo 3DS 'power save mode' extends battery by 10 to 20 percent
Also consider turning off wireless
Despite everything the 3DS has to offer, its $250 price tag (and pricey games) leaves many consumers shifting nervously in their seats, though popular opinion predicts the recently announced PSP2 will trump Nintendo's handheld in terms of cost.
Retail pricing isn't the 3DS' only hurdle either. With all the new features and tech, it comes as no surprise that the 3DS is also a major power-hog, which Nintendo hasn't exactly denied. In the latest issue of Iwata Asks, 3DS systems designer Ryuji Umezu explained at length why the new device eats so much power. He attributed this to the 3D display, which not only requires the DS to render every image twice but also calls for greater brightness.
"In order to make it look just as bright as usual, you have to increase the brightness of the backlight, which increases the power used by even more," Umezu said.
So what can the player do to counter the ridiculous power consumption? Umezu suggested turning off the wireless functionality when it's not in use (of course), then mentioned the device's "power save mode." This employs an "active backlight" technology that "controls the brightness of the backlight according to the brightness of the screen being displayed."
When the screen as a whole is dark," Umezu went on to say, "the backlight itself gets darker, which saves power."
How effective is "power save mode," exactly? Without it, the 3DS' battery might last around three hours, assuming the backlight is set to the brightest level; using the energy-efficient option extends that time by as much as 10 to 20 percent -- half an hour, give or take.
"With the backlight set to the brightest level and the power save mode turned off, battery duration was about three hours. But if you use the power save mode under the same conditions, it gets about 10–20 percent longer."
Source: Iwata Asks
Section: Console Games
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Someone needs to engineer a far more powerful battery (or get better hardware that takes less power :s ). 3 hours is extremely short, I don't see people wanting to take it on a trip somewhere if it's going to die that fast and leave them twiddling their thumbs or counting hydro poles.
Don't get me wrong, I'll probably still buy it, but they'd better at least make the charger cord loooong so I can comfortably play while plugged in :/
Purhapes they will do what playstation dose with PSP and sell extra batterys?
Plus its not like we gotta buy AA batterys every so often like with good ol' gameboys and Wii remotes if you dont have charger station like me.
P.S. Those porn-loving Japanese folks from Nintendo should consider the 'Consumer Utility Concept' before they invent the 3DS.....
I'm not exactly sure how long the DS Lite lasts on a full charge, but I'm sure it lasts more like 5+ hours at least.
I'm not sure about the PSP's screen brightness setting (I assume they set it to 'low' for their estimates, but still), but it seems that the PSP2 might rival the 3DS in terms of battery life.
Without 3D though, I bet the 3DS will last more like 5 hours.
I think you the same way because you obviously lack the knowledge or education of market economy!!!!!!!!!!!!!
Go to school and pass the F%#%$ exam again, pal!!!!!
Well 3 hours? Seriously.....?
I think I'am considering the PSP2 at this point,
I think I would want to play RE:The mercenaries 3D longer than 3 hours.
So I'am still deciding at this point, but I was going to wait a few months after the release of both & see how they improve them. They always do that.
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