Developed in part by former STALKER series staff, Metro 2033 was an underground hit in more ways than one. Publisher THQ's VP of Core Games Danny Bilson, frank as always, says the game definitely had its flaws though, and also wasn't promoted like it should've been. With the sequel -- Metro 2034 -- that won't be an issue, he assures.
" wasn't properly supported in all areas. It was a cool deal [with developer 4A Games], where it was inexpensive and they were doing their stuff."
"Did the game need polish in certain areas? Yes. So when I say it wasn't fully supported, it was product development and marketing that didn't support it the way it should've been."
He describes it as an "orphan stepchild", explaining "a great marketer picked it up with four months to go and did what he could with four months to go, but it wasn't properly nurtured by marketing." 2034, however, was approved before the first game even shipped ("I know what [4A Games is] capable of -- I knew how cool it was"), so it'll be getting lots of love, complete with a "first-class marketing campaign" starting at E3.
As for what this means for fans: expect "some of the gameplay issues" to be fixed up ("better, more familiar shooting mechanics"), but all the key elements -- great tech, art, atmosphere, and so on -- to be retained.