Neoseeker : News : Elder Scrolls V: Skyrim drops classes, adopts Fallout style perks
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chaotic Jan 10, 11
Yeah there was literally no need for a class in Oblivion aside from the initial boost in those skills levels. I'm guessing you can still pick major skills in this one, so not a loss.
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RabidChinaGirl Jan 10, 11
quote chaotic
Yeah there was literally no need for a class in Oblivion aside from the initial boost in those skills levels. I'm guessing you can still pick major skills in this one, so not a loss.
I'm digging the implementation of perks. Here's hoping for Black Widow... and maybe Cherchez La Femme.
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SPAZwazza Jan 10, 11
Hmn....I'll withhold judgement until I find out just what those 18 skills are. It sounds like they made some of them unnecessary...like Athletics, if you can sprint. Maybe Blade and Blunt both just got mushed together as Melee or something.

Which I wouldn't mind, since I love switching between weapon types but I hated having to train two skills to be effective about it.
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jbh Jan 10, 11
I always wanted TES to have more of a Bioshock 2 combat style, looks like they've done that
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000DESTRUCT0 Jan 10, 11
I wouldn't want them to lump together blade and blunt. Wielding a sword requires a different level of strength and different techniques than wielding a mace or morning star. It makes sense that one would need to train in both types separately. I like that they combined long and short blades when they made Oblivion, so I hope they kept that the same. I think they could safely, logically get rid of block.

I don't like enemies to level proportionally to the protagonist, never have. There's no point in leveling up if the enemies grow as well. I prefer the old-fashioned regional system games used to use for enemy scaling. They're tougher in the earlier parts of the game and the areas accessed as you progress contain more difficult enemies.
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Sacredaerobolt Jan 10, 11
quote jbh
I always wanted TES to have more of a Bioshock 2 combat style, looks like they've done that
Me too I always got confused which spells were on my control pad and would end up healing myself and wasting mana when trying to shoot a fireball.
But I wonder how they will make the archery and spells work together at the same time like that.
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jbh Jan 10, 11
Dunno. Maybe you can't, left hand would be a dagger stab or something.
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000DESTRUCT0 Jan 10, 11
I hope I can make my character left-hand dominant.
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Supernova1332 Jan 11, 11
Of course they bring over the worst part of their fallout games, customizable stats and borderline useless 'perks'. The rest is great news but i really hated fallouts leveling, a bit too cliche.
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