Shipping date of game pushed back to accommodate multiplayer features
Shrapnel Games announces today that the latest game from Gilligames,
Space HoRSE, has been delayed to accomodate for added TCP/IP network play.
Richard Arnesen, Director of Covert Operations for Shrapnel Games, said, "We received a ton of feedback from our customers about the desire to play this game over TCP/IP networks, since we announced the product a little over a month ago. At first it looked that this would require a major rewrite of the game, but it turned out to be a fairly easy addition to make. As always we are pleased to be able to bring our customers exactly the features and products that they want."
Tim Brooks, President of Shrapnel Games, said, "We were in Gold with this title when the developer came to us with the news that the multiplayer feature was just a few short weeks away. We have decided to delay the release in order to get multiplayer in the initial release version. We expect to ship this title in late June."