If there's something strange in your neighborhood, who ya' gonna call? The Courier, apparently. We're talking about the 'Dead Money' add-on for New Vegas, the one that's been pissing off the Fallout community with its Xbox 360 exclusiveness. The $10 price tag also appears to be making gamers a tad nervous.
On the bright side, the DLC itself sounds pretty freaking cool. Senior designer Chris Avellone recently revealed quite a few details, so we know what to expect when 'Dead Money' hits December 21.
Like much of the Fallout 3 DLC, you can load 'Dead Money' off any save file "prior to the endgame sequence." The player is lured to the mysterious Sierra Madre by a radio broadcast (of course) announcing the casino's grand opening. The only problem is that the Sierra Madre never did open back in the day, its debut cut short by the bombs that spawned the Wastelands of America.
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city.
The only people there now are the "Ghost People," never seen outside their hazmat suits. Eerie, sure, but these Ghost People also have a habit of kidnapping unsuspecting Wastelanders, dragging their live victims into the city within the Cloud.
Yet people keep looking for Sierra Madre, believing the urban myths and legends about this "City of Gold" where Old World treasures are supposedly held. We're guessing this is how the Ghost People keep getting fresh victims. The only person who can claim to know anything about Sierra Madre is one Father Elijah of the Brotherhood of Steel, who stumbled upon the nightmarish place while searching for weapons technology to use against the NCR.
In addition to the Ghost folk, the Courier will run into a colorful cast of characters all driven by differing motivations. Now this is starting to sound like a post-apocalyptic rendition of Cube...
This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the Courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.
We're going to need guns. Lots of them.