Neoseeker : News : Gamebryo engine maker up for sale, team disbanded
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Honor Nov 12, 10
well this is a shame their game engines are great (Elder scrolls is live proof of that) hopefully someone does buy them
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Supernova1332 Nov 12, 10
quote Honor
well this is a shame their game engines are great (Elder scrolls is live proof of that) hopefully someone does buy them
I don't know what you're smoking but their engine has always been riddled with bugs with any game, especially the elder scrolls. The only game I know that doesn't have near the same amount of bugs is Divinity II, although their latest incarnation of it has a few large bugs (but that's from the way they programmed the game, not entirely the engines fault)

Not to say it's a terrible engine, it just needs more care and time than others.
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chaotic Nov 13, 10
Well, the fact that the team was disbanded explains a few things. Good engine but damn thing is so buggy it's unreal.
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The Darkest Shadow Nov 13, 10
Considering Gamebryo is such a god-awful engine this really isn't a loss. I have more complaints with it than I can list. >_>
Hopefully Bethesda will actually get a decent engine for their game's now, Fallout and Elder Scrolls would be much better with an game engine that could actually handle the demand those games have.
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ShadowJ Nov 14, 10
quote Supernova1332
quote Honor
well this is a shame their game engines are great (Elder scrolls is live proof of that) hopefully someone does buy them

I don't know what you're smoking but their engine has always been riddled with bugs with any game, especially the elder scrolls. The only game I know that doesn't have near the same amount of bugs is Divinity II, although their latest incarnation of it has a few large bugs (but that's from the way they programmed the game, not entirely the engines fault)

Not to say it's a terrible engine, it just needs more care and time than others.
On the contrary, the Elder Scrolls uses a rebuilt version of Gamebyro, the original engine acquired by Beth Soft back in the early noughties didn't do what they wanted it to do, so they rebuilt it from scratch...furthermore the team didn't have a lot of time to rebuild it in...hence why it is used in future games and heavily tweaked.

Not saying the engine isn't crap because anyone can see it is but regarding the Elder Scrolls...it is a whole new story that not many people are inclined to acknowledge

As to Divinity II, the game has the original Gamebyro engine, which had a few more years of development time put into it, again not saying the engine isn't crap but comparing Divinity II and Elder Scrolls because they use the same engine and without all the facts doesn't act as a great argument
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Supernova1332 Nov 14, 10
Ah didnt know. It was still at least mostly based on the original engine though, otherwise they would have built an entirely new engine. And unless you helped program the rebuilt version you don't know which bugs came from which end, beth's or ET, although i'm guessing more so beth's end.

You happen to know any other games using the engine? Cuz i'd like to try them out. I only know those two.
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MrGrimm Nov 14, 10
In the case of Elder Scrolls, the bugs aren't really the engine's fault. Floating rocks, quests not updating, npcs running into walls, those are all errors on the developer's side. In the case of Elder Scrolls, there's many things to do, and they often don't spend much time on one thing.
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ShadowJ Nov 15, 10
Well no game can be perfect and Elder Scrolls comes with its own set of stuff, though just because the games have "these" issues that aren't exactly game breaking, it does amaze me that people are quick to dismiss Elder Scrolls as a good game.

As to other games uses Gamebyro, Elder Scrolls and Divinity II are your main games that use it. Bully: Scholarship Edition, Dark Age of Camelot, Civilization IV, Sid Meier's Pirates and of course Fallout 3 and Fallout: New Vegas, oh and Warhammer Online: Age of Reckoning.

In fact: http://www.emergent.net/en/Clients--Titles/
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Supernova1332 Nov 15, 10
Thanks And ES:O was a good game, i'm not saying it wasn't. There were plenty of gamebreaking bugs out at the time of release though, not to mention the constant 'random' crashes that happen till this day, and have followed into the fallout series.
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ShadowJ Nov 15, 10
Meh same could be said about Black Ops, having no end of trouble with lag issues (even though they are meant to be fixed) and now currently crashes after every round (even in Combat Training)
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Supernova1332 Nov 15, 10
quote ShadowJ
Meh same could be said about Black Ops, having no end of trouble with lag issues (even though they are meant to be fixed) and now currently crashes after every round (even in Combat Training)

Yeah i've run into a few campaign bugs too. Not game breaking entirely but you'll have to restart the level you're on completely
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