Neoseeker : News : Study: FPS games help improve IRL decision making
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omnious Sep 14, 10
that month of gameplay on killzone 2 I can call personal development now
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chautemoc Sep 14, 10
I can vouch for this because after months of extensive Bad Company 2 playtime, I find myself scouting good sniping and cover spots in real life, and with greater agility than I had previously. Probably not the results they're looking for, though.
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Fury Sep 14, 10
I bet the person who played Sims 2 for 50 hours had a great time.

EAT, TOILET, SHOWER, JOB, SLEEP

Such a great game.
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Faust Sep 14, 10
I would love to see the data on this, because the details of the study in this article are at best vague. As an avid gamer and fan of statistical analysis of data, i'd love to believe this article, but i just can't without the hard data.
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DarkLordAkuma Sep 14, 10
I would like to know how many people they actually used in testing. "Dozens" could refer to any number of people. If we're only talking two dozen, then i wouldnt put much stock in the findings.
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DarkLordAkuma Sep 14, 10
Ha i typed my response up without reading your's, Byzantine. I agree with you.
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Northern49 Sep 14, 10
quote chautemoc
I can vouch for this because after months of extensive Bad Company 2 playtime, I find myself scouting good sniping and cover spots in real life, and with greater agility than I had previously. Probably not the results they're looking for, though.
I find it interesting that how people behave in FPS games like Bad Company 2 is so similar to how military training is conducted.

Maybe in real life you'd think twice before deciding to run up behind someone and knife them for the hell of it instead of shooting them right out, but in a defensive scenario, definitely.
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Lorx Sep 14, 10
quote Northern49
quote chautemoc
I can vouch for this because after months of extensive Bad Company 2 playtime, I find myself scouting good sniping and cover spots in real life, and with greater agility than I had previously. Probably not the results they're looking for, though.
I find it interesting that how people behave in FPS games like Bad Company 2 is so similar to how military training is conducted.

Maybe in real life you'd think twice before deciding to run up behind someone and knife them for the hell of it instead of shooting them right out, but in a defensive scenario, definitely.
This just in, half of all US military losses start out with some dude telling his squadmate "Gonna Leeroy that sniper nest, just hold this position until I respawn, k?"
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