Indie companies have their work cut out for them, a sad truth that applies to just about every industry. Yet Playdead has reason to celebrate, with their XBLA Summer of Arcade headliner LIMBO selling over 300,000 virtual copies
It's an incredible figure, especially for the nine-person Danish studio. Several weeks following the game's XBLA debut, LIMBO appeared on Xbox LIVE activity charts in tenth place, temporary bumping down big names like Left 4 Dead 2, Madden, and OSDT. Either way, gamers like the creepy monochromatic platformer, and Playdead is plenty proud of their accomplishments.
That near-unbearable frustration you experience in LIMBO is also completely intention. Level designer Jeppe Carlsen explained that not knowing what to do is part of the game, and the player must get by on listening for sound cues or paying attention to seemingly pointless details.
Constant death is also expected:
"You could call it a learning-by-dying game. We wanted the player to die a lot in this game, I think it really works with the theme.
"It's important that you also treat him nicely. You don't ever really get penalized for dying, it's just how the game plays."
Even so, we highly recommend LIMBO to anyone with an appreciation for uniqueness. It's an experience that cannot be accurately described.