After much teasing, Irrational Games has finally revealed its secret "Icarus Project" as BioShock Infinite.
The game is depicted in a long teaser video (below), and delivers Sisters, Big Daddies and other trademarks of the BioShock series, though this is probably not what you expected at all.
It appears Infinite will take place in the sky and have steampunk influences, featuring perhaps a golem or robotic variation of the Big Daddy, and traditional architecture.
Unfortunately this is not System Shock 3 as many had hoped, but Infinite shows perhaps as much promise as the original BioShock did -- a real kick in the jewels that turns gaming on its head.
The game is being designed by BioShock 1's Ken Levine, is set in 1912 in the flying city of Columbia, and steampunk influences are confirmed. You play Booker DeWitt, a "disgraced Pinkerton agent", and your job this time around is to rescue a woman named Elizabeth who has "magical powers that give her nosebleeds." You'll have to work with her to survive and escape. The story will be consequence-driven and the engine FPS-driven, as before. Abilities like telekinesis and electric attacks also make a return.
An interesting change from BioShock is the dynamic characterization of NPCs.
“When designing BioShock Infinite, " says Levine,"We thought, ‘wouldn’t it be great if you walked into a room in this game and you didn’t necessarily know the dispositions of the people in it? Are they going to sit there? Are they going to attack you? What might set them off?’ We really wanted to have a notion that not everyone in the city was automatically hostile towards you. Instead it has more of that “Wild West” feel where you walk into a bar with your hand on your pistol and you’re not sure what’s going to happen to you.”
Up to fifteen enemies can be fought at once this time.
PC, PS3 and Xbox 360 are confirmed as platforms. The release date is approximately December 2011.