E3 2010: GoldenEye 007 stars Daniel Craig, adapted from latest movies
New take on a classic game
How many of you cheered and cried tears of joy when Nintendo announced the new GoldenEye 007? Time to dust off that Wii -- or buy a black one that plays DVDs.
GoldenEye 2010 isn't exactly what you'd call a remake, and Rare has absolutely nothing to do with development. Instead, Nintendo has given Activision full reign over the game.
Acti devs are building the new GoldenEye from the ground up, borrowing content and characters from the latest movies. The whole point, as Acti explained, is to create a new but authentic James Bond experience
Cost was probably not an issue. Actors Daniel Craig and Judi Dench have lent their voices as James Bond and M, respectively, while James Bond screenwriter Bruce Feirstein and Quantum of Solace composer David Arnold are contributing their expertise. Story stuff aside, gameplay has also been updated for today's audiences.
Every stage has multiple routes to accommodate different play styles, like the obvious stealth versus run 'n' gun tactics. The game will change based on your style for an overall more immersive feel. Environments are littered with destructible objects, meaning cover can go down in seconds and leave you exposed. Then again, a certified badass like Bond doesn't need no stinkin' cover. The man possesses several super skills, most notably his bullet time ability.
We saw Bond's slo-mo vision used frequently in the demo, during an infiltration mission. Agent 006 partners with 007 as an NPC, and the two must sneak into a Russian military base to do their spy business. Everything goes according to plan until the two British spies are stopped and questioned, at which point 006 just tears through the base in a transport vehicle.
At this point, you've gotta fight your way through rooms of angry Russians, and soldiers will call for reinforcements unless dispatched quickly enough. Activating bullet time buys you several precious seconds during these moments, allowing you to pick enemies off before they can call a friend (or many friends).
The revamped multiplayer is anything but disappointing. 007 will support between two to four players split-screen and up to eight players via Wi-Fi. The MP demo featured several familiar faces, such as Oddjob and his dead derby, which kills in one hit.
Players can customize MP matches by applying modifiers like "melee only" or "pistols only," with roughly 200 possible modifier combinations. Accolade awards based on the points system can boost your ego, though some accolades are actually bad, like an award for dying the most in a single match.
Activision's GoldenEye has the in-your-face nostalgic appeal you'd expect, from single to multiplayer. While this is definitely not the game you remember playing on N64, Acti and Nintendo hope to recreate the spirit of GoldenEye 1997. Their 2010 reimagining should feel like the original, even when it obviously isn't.
GoldenEye 007 is expected to grace North American Wii consoles on November 2, 2010.
Sections: Console Games, Nintendo Consoles, E3, Handheld Games
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