StarCraft II release date finalized
Sean Ridgeley - Monday, May 3, 2010 3:12pm (PST)
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Zerg rush to your heart's content this summer
After beta testing for three months, Blizzard has announced the first part of its blockbuster RTS series sequel StarCraft II will hit shelves soon: July 27.
First announced in 2007, it's great to see a solid date for such an exciting title, particularly after the delays and hype and such.
While you wait, you can get to work on that life-size Zerg papier-mâché of yours.
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Those games you mentioned, whilst excellent games, do not even make the list of greatest franchises of all time, whereas a game that is 12 years old does. In fact, as far as I can see, it is the ONLY RTS to be on that list. All these years later and it is STILL considered the best RTS ever.
You'd be stupid to tinker with such an award winning formula as that!
As for your disgruntlement as to why it took them 10+ years to bring them out without any major mechanical changes in the game. Well, maybe they're not interested in flooding the market like other franchises (CoD, Guitar Hero etc). Maybe, throughout those 10 years, they've been doing their research and, shock horror, decided that the current formula is just too great to mess with. Doesn't mean that they didn't think about it though, which is what you seem to be insinuating.
There is something called modernization, there are a lot of new RTS that have innovated the genre and made certain mechanics a standard that SC2 does not utilize. See supreme commander 2, RUSE, Total War etc...
How could anyone agree 10 years is worth only refinements when gaming generations occur every 5 and new blockbusters occur every 2.
10 years begets an experience that brings the genre forward and doesnt sit on the fact that it was perfect in 1998. I'm sorry peoples tastes have evolved, perfection in 1998 is not perfection in 2010 or 2011, the Apollo spacecraft is not appropriate at all for 2010.
Do I get a cookie now?
edit: and sorry to bring Avatar into this but I must - it took 15 years to "write" it he says, and what we got was at the minimum forgettable characters and dialog and at the most the most overrated Sci-Fi film ever. time =/= quality I think SC2 took so long because they couldnt think of anything new. But they wanted money so the green light went on. hello hollywood.
Sitting in your base, not even sending a scout while trying to tech to better units without building anything else, is not a viable strategy, you're practically doing nothing. Why should they be annoyed just because they can't adapt to other people? That's the whole point of strategy games, you're supposed to have a good outline of a build in your head, and adjust it according to whatever your opponent is doing.
@Walnuts - Our idea of perfection changes when technology itself advances at such a rapid pace, some people may have called Starcraft the perfect RTS like 5-10 years ago, but now i wouldnt be so sure.
@AznLiquid - I dont think you would call it "doing nothing" seeing as people that do this are trying to fast tech to the higher tiers as quickly as possible. Its a strategy, its not "doing nothing". I can see why people are annoyed that its harder to do in this due to the fact that base defence is pretty shocking.
Why would any RTS ever reward a player who does nothing?
Personally I'd prefer them keeping more the same then trying anything new, but they haven't really refined the game play all that much have they? They haven't even brought in hardly any new units (from what I've seen.)
I mean you don't want to pull an EA and wreck your beloved rts franchise by fundamentally changing the game and simplifying it, or make a new fps sequel to a beloved strategy game like 2K is doing, but over the span of 10 years I would have thought that Blizzard would have changed more stuff.
I hope a Blackthorne 2 comes out.
I just don't understand why people say that 'Oh, it's not that much different to the original'. Wasn't the original awesome? If so, then this would be in the same category, no?
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