Modern Warfare 2 studio heads look to be fired

Certainly not your usual news story -- a "bunch of bouncer-types" have reportedly just shown up at Infinity Ward offices unannounced. Asked why they were there, the non-uniformed men would not disclose any information.
A source close to the Modern Warfare 2 developer has said, "Everyone is on edge." Understandably so, given studio heads Vince Zampella and Jason West had met with Activision this morning and have not been seen since.
The source describes the publisher-developer relationship lately as "tense", the office mood, "freaked out" and "confused."
"We just wanna make our games," said the source.
We've sent some inquiries out around Activision and will let you know if we hear anything.
Update: A screenshot of West's Facebook wall has surfaced, where he's announced his unemployment. Additionally, his LinkedIn profile has been altered to reflect his new status. Not confirmed of course, but looks likely. West has been with the company nine years, most lately serving as President, Game Director, CCO and CTO.
Update 2: Another source says Activision is "flexing their muscles" against IW, which is trying to "push back against change." This contrasts with previous news, when IW had to fight for the original Modern Warfare as a title apart from the standard World War II setting.
Update 3: An Activision SEC filing made earlier today reads as follows:
The Company is concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward. This matter is expected to involve the departure of key personnel and litigation. At present, the Company does not expect this matter to have a material impact on the Company.
Update 4: Zampella's LinkedIn profile has been updated to reflect his unemployment as well.
Additionally, more anonymous IW staffers have come forth to say their studio has not yet been paid royalties for Modern Warfare 2, which has earned over one billion dollars. Analysts are saying this may not be cause for alarm, however, and matters are likely proceeding as normal, or will soon enough.
A source inside Activision believes the fuss stems from IW seeking work with a rival publisher (apparently not EA).
Final update: The firing of Zampella and West has been confirmed as part of Activision's new strategy.
Source: G4tv.com
Alternate Source: NeoGAF
Sections: Microsoft Consoles, Console Games, PC Games, Sony Consoles
| · | Asus Sabertooth X79 TUF (German) |
| · | Crucial Adrenaline |
| · | Roccat Isku |
| · | Lian Li PC-TU200 |
| · | Corsair Obsidian 550D (German) |
| · | SilenX Effizio EFZ-120HA5 |
Seriously though, I fail to see why Activision would keep the studio heads and send bouncers to the studio.
Quite possibly the studio heads were canned. In potentially violent situations like this, security is standard.
Bad theories deserve to be shot full of lead. It helps remind people that maybe they should think a little harder next time instead of going "lulz sure its a pr stunt move along"
No one said COD is being benched, we're just talking about restructuring here. The franchise will be run into the ground until it ends up on the ValuSoft brand and vanishes. Right now this is the publisher and the developer battling over what they're going to be making over the next 2 years. Treyarch is already filling the gap for 2010 with their COD and IW will fill in again after that with their latest release.
The current state is that they're releasing a senior to prove that no one is exempt from Activision's control as publisher. They want more shot calling power over the installments they develop and it seems that no one is going to stand in their way. It's unfortunate for the company and for the public at large as it opens the same "Hero" franchise gateway in the COD world.
"It took us a lot of time to realize how important it is to have a company that is respectful of the independent cultures of the other companies they work with. And not just respectful but being oriented toward that culture of partnership.
Being able to give the resources whether it is a studio or company, and knowing when to stand back and letting them run with those resources. ...
The thing that you realize is that creative, inspired people really do need to control their destinies. And so if you create a culture that values that independent thought and it fosters independent operation and it lets independent talent control much of their destiny, you'll get great games.
It is not always possible to do... I think we do it better than almost anybody....
It is incredibly satisfying to see people who got their start in video games in our company go off and have tremendous success in their own right and do their own businesses....
There is definitely a pattern emerging, if you have a company and you want to protect your creative freedom and the integrity of the creative process. If you want to retain your identity and culture, if you want the support of the Mother Ship and the resources of the Mother Ship, we are a really great Mother Ship.
But if you want to sell out and move on, there are definitely other companies to talk to.... Virtually all our studios are still run by their founders. In the founders there is a common characteristic you see in all of them. They are collaborative, driven, capable people with a passion, with the ability to identify, recruit and retain other talented people." yaddda yaddda yadda
I don't work in the game business but I have had a bird's eye seat in this whole debacle at Infinity Ward for the past weeks. Lawyers have been camped in the building, calling employees in one by one and freaking them out. For Christ's sake, these guys and girls should be looking out the window to see if their new Mazerati has arrived, not to see a bunch of lawyers and security guards coming with their thumb screws. When my friend called me tonight and said there were guards stationed at the doors, we both knew what it meant. Sure, Infinity Ward can go on in some shape or fashion, but you don't get the biggest selling media event in world history by ripping the heart out of your creative team. And Activision, no matter how you spin this, that is what you have done. Everyone knows it.
Jason West and Vince are hands down the best game developers in the business. It is probably blasphemy to say that I don't even play video games so I am not speaking to their technical wizardry which is duly praised on every gaming site. I am talking about how they ran their company. Every employee was expected to work at the top of their game at all times. Meetings were not held for the sake of holding meetings. If you needed a reply from Jason you stopped him in the hall, 2 minutes later, you were both clear on the task and back to work. They didn't work weekends or long nights or holidays. They didn't need to, because the 9 hours you were there, you were incredibly productive and happy. Everyone liked each other. There were no office politics. None at all. I heard someone say that it was the only job he ever had where you didn't go to lunch and talk about how much you hated your job. So I don't know what "insubordination" you have cocked up, but you should be ashamed. This team gave you everything they had. It was a triumph. You never even picked up the phone to thank them. My friend never got a call from you, flowers, a card, Maserati, Chrysler. Oh yeah she did get a mass email about two lines long. Sounded like your secretary wrote it. I guess you are real oriented toward that "culture of partnership" - if the partnership gives you everything and your partner nothing. Yes, Bobby, there is definitely a pattern emerging.
First and foremost, Vince Zampella and Jason West are KEY EMPLOYEES at activision. Meaning the actions of these key employees could affect the stock price of Activision (ATVI). Now the SEC filing everyone is talking about is something every Publicly traded company does when they report earnings. In most of these filings they have subsections that will discuss the hiring or loss of KEY EMPLOYEES and the "investigations of alleged insubordination and or breach of employment contract." Now everyone that has had to go through any type of corporate contract negotiations will tell you that these terms are put into an employment contract to be used as a security blanket for the company so they can terminate a key employee without having to pay severance and/or whatever agreed to pay out package said employee had in their contract. Now Zampella and or West may have done something for Activision to use these "harsh" corporate terms when it comes to termination or it could just be that Activision just does not want to pay what they owe them. Another thing you need to keep in mind is that it is very difficult for an employer (Activision) to prove the fact that they justly terminated these said key employees for insubordination and breach. When it comes to underlings, when they are terminated for breach or insubordination that is the end of it and its usually b/c they cannot afford the legal battle that ensues. But im sure Zampella and West can afford to take legal action against Activision.
One more point people should think about is, if these two guys didnt do anything to constitute termination for breach and or insubordination, it would be obvious that activision is attaching these terms so that the legal process will start with the hopes of settling with West and Zampella for a sum that would ultimately be less than what their proper payout would of been for a peaceful termination.
Next one would say, the legal fees are going to be so high that it is stupid to start this, why doesnt activision just pay them. Well read that SEC filing. You can find how much Activision pay their legal dept or how much they pay to outsource legal representation. That basically means its money they are already going to spend. In comparison to West and Zampella, that is money that they have to pay out of pocket to pursue the payout that they most likely were not budgeting for. Im sure they were not taking 25% out of each paycheck for the past 12 months to prepare for this. Its a scum move but every smart businessman/woman would do the same thing. Force them to sue us and then settle for less than expected later and tact on the gain to show the board so I can get a larger bonus next year. Hopefully these two will start another studio and crank out some awesome games in the future.
"Cowen and Company analyst Doug Creutz has issued a note to investors playing down the significance to the publisher and knock-on effects for the Call of Duty franchise."
I'm sure they're out to prevent quite a few things with this shake-up, I just wish I knew what. If the company still hasn't been issued the full royalty checks for the game that really is a huge chunk missing from them. I had to wonder if the tension really was that high were Zampella and West possibly entertaining the idea of using their bonus to form a new startup? That's pretty much scrapped now though if they're looking to settle with a fraction of that original number.
Also interesting to see Activision travel the full circle: before many of you were born, Activision was started by a bunch of disgruntled employees of Atari, who were screwed out of royalties. The maker of Space Invaders was paid about $20,000 for programming the game, while the product grossed many millions of bucks.
I suppose its just the nature of business that once a certain [large] amount of money gets involved, employees will not feel that profits are shared fairly..?
*optimistic*
I dont know...the level of innovation or lack there of in MW2 doesnt make me optimistic on their "new game" They basically made a product out of complacency and I didnt find it to be an amazing game. enjoyable but not great worthy