Neoseeker : News : Alan Wake too ambitious to be multiplatform, says Microsoft
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kspiess Feb 22, 10
Ya I thought that their last statement was bogus myself. Alan Wake seems particularly well suited to the PC market -- more so than a lot of other console games.

At least this last statement on the matter has some truth to it. Though it doesn't explain at all why they could not release the game to PC a year later, or something, well after the console release.

Personally I think the Peter Zetterberg comment is probably the closest to the actual reasons why the game isn't coming to the PC.
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D-G Feb 22, 10
Anything which requires the aiming of a gun works better on the PC.

For an example of just how very right I am, look at Serious Sam. It's on the PC and the XBOX.

The PC version has precise weapon aiming, since it has mouse aiming.

The 360 version has a GIANT AUTOAIM BOX.

Honestly, how can a console game ever be better? The graphics can be better on a PC since even current PCs have better hardware than a 360. The controls would be fully customisable on a PC. You could even use a 360 controller if you wanted.

The really stupid part is that it's a microsoft console which is very much like a PC from what I've heard. It can't possibly be all that difficult to port it.
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jdj1976 Feb 22, 10
wow im actualy impresed instead of liying they actualy went and sayed that its based on monetary gain and increase sales for the 360
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chautemoc Feb 22, 10
They didn't. Read closely.
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bruceleethree Feb 22, 10
This is like film makers like Cameron choosing to use 16MM so it can appeal to a wider market of theatres that don't have digital or 3D setups...

Point is - your quality drops and you're no longer an artist because you sacrificed it for profit.

These elaborate quotes from managers just speaks "profit profit profit, greedy greedy greedy" and nothing else
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Northern49 Feb 23, 10
Does it really matter? It's still going to be DirectX 9.
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