Torchlight 1.15 patch, challenge maps released
New quests, improved balancing and bug fixes await
The second patch for Runic Games' minimalist RPG Torchlight was launched recently if you haven't caught it.
Version 1.15 brings with it heavy changes to balancing, many bug fixes, important additions for modders, and lastly, five new "challenge room maps" -- very cool.
See the release notes below, and grab the patch via your source of choice below. Currently it's available through all vendors excepting Wildtangent, Gameware and Encore. Note unlike last time, you will not lose any activations from updating to 1.15.
Patch Notes
New Content
Patch 1.15 includes 5 new challenge room maps to test your bravery and wit! New players can now obtain these maps as rewards for completing various quests from Vasman in Torchlight. New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.
Content Fixes
- Root Golem Fire Breath now deals damage
- Ember Bolt had a bad value in higher levels
- Zealot lightning bolt now does damage
- Gem effects accumulating when recovering from socketed items
- Sushi Helm Recipe fix
- Added Blind Effect for modders
- New Unittype of Bossmap for modders
- Multiple spelling fixes
- Fixed a few spots where floor tiles where missing or had the wrong collision set
- Fixed various locations where monsters were getting stuck in some levels
- Limited Multi-language support added for modders ( tool coming )
- You can now attach layouts to items – for modders
- You can now have up to 50 waypoints – for modders
- Scale effect can now be permanent – for modders Soul Rend magic damage scales with strength and magic 50%, 50%
- Doom Quake, Titan Stomp dmg scales with strength 50%
- Needle Arc dot damage scales with strength and dex 100%, 100%
- Ember Lightning additionally deals 20% of weapon damage on the first chain
- Magic Weapon expertise passive does not interact strangely with other passives around level 9
- Shock Trap now scales with ranks.
- Flame Trap and Shock Trap now scale with pet mastery.
- Ember Lance no longer stops passive buffs
Code Fixes
- Option in Settings file to turn off Steam Cloud added
- Settings broke into 2 files. LocalSettings and settings
- Fixed rare teleport crash
- Fix for input latency on low FPS for skills; hotbar skills and items
- Alric Achievement now works on steam
- Fixed XP not being removed correctly after death if choosing to respond at the level start
- Passive skills now adhere to equipment requirement
- Fixed rare case when triggers wouldn’t fire correctly
- Texture overrides fixed in paper doll view
- Fixed issue with some looping skills
- Masteries now properly apply to elemental effects
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next game plz!