Neoseeker : News : Working conditions, games at Rockstar in dire shape, say employees
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Northern49 Jan 19, 10
Programmers that don't work 16 hour days? Blasphemy! Forcing them to work 16 hour days is ridiculous, though. Anyone in IT will tell you that they chose to work 16 hour days. I know that when I was working on some independent projects, I went days barely eating or sleeping. You don't call it quits until you start to lose bowel control.
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chautemoc Jan 19, 10
Try that with a family..
It's not just programmers. Artists came forward, too from what I've heard. And it's much more than just long hours.
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Xenctuary Jan 19, 10
Am I the only one who finds the release of those wallpapers a childish response to this situation?
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chautemoc Jan 19, 10
No, originally I had written as such, but I figured they could've been made by Rockstar employees (as a protest of sorts) or upper management. If the latter, it's extremely inappropriate and only furthers my inkling they can't empathize with real problems. This is often the case with executives.
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Hellfire29 Jan 19, 10
I reckon they should all quit and start their own games company and leave Rockstar with a bunch of talentless interns.
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chautemoc Jan 19, 10
Yeah, I think if they formed an independent studio and worked on digital games, that would be a great move and place to start from. Bungie did it.
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THM Jan 19, 10
Haha, show theme the power of "Human Resources and Industrial Relations" (WORK 1001 AND 1002)...
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Northern49 Jan 19, 10
quote chautemoc
Try that with a family..
It's not just programmers. Artists came forward, too from what I've heard. And it's much more than just long hours.
That's why I said its ridiculous to force them to. A lot of programmers willingly work 16+ hours because a lot of the time with programming, as with art, once you're on to something you don't really want to stop until you've completely exhausted yourself, because when you wake up in the morning it may be gone. Kind of like cleaning. You know if you stop half-way through it won't get done.
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chautemoc Jan 19, 10
Gotcha, yes, if it's wilful, of course. Some people are just workaholics and that's their choice.
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PangTong_Blademaster Jan 19, 10
It's quite a surprise, beings that Rockstar is one of THE best development teams in the industry.
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VeGiTAX2 Jan 20, 10
quote chautemoc
Gotcha, yes, if it's wilful, of course. Some people are just workaholics and that's their choice.
It should be noted that we have yet to actually see one of these workaholic teams in existence today outside of the indie groups trying to get exposure before their engine is outdated entirely.

Contract loopholes and release clauses are keeping these people chained to desks so that they can make investors in their parent company happier. Not a good sign for their portfolio really. :/
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RaidenXS Jan 20, 10
what is rockstar working on right now that requires crunch time?
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VeGiTAX2 Jan 20, 10
quote RaidenXS
what is rockstar working on right now that requires crunch time?
Erm, author includes 2 specific games in the news posting.

quote
Word has it San Diego's Midnight Club franchise is in big trouble. After LA was released, two employees who were with the company for a decade were fired, after which many people quit in frustration, not wanting to work on Red Dead Redemption. The latter title is also said to be in trouble due to mismanagement, and execs don't forsee it being profitable.
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Some time after this an anonymous source from Rockstar Vancouver -- who are working on Max Payne 3 -- came forward and said these experiences are virtually identical to his, and not only that, seem to be hurting development. Payne, says the source, has just undergone its third total re-write, meaning the team would have to complete all content by April or May in order to meet its proposed August release date.
It doesn't matter if they're good or the best. If they're behind on projects and coming up on deadlines the whole team gets put through the grinder because in the economic climate they don't want to risk upsetting investors. Unfortunately that also means they work their team to the bone and risk putting out poor quality products for the sake of deadlines.
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kspiess Jan 20, 10
With a company that makes a much profit as Rockstar, it distresses me to think how much they squeeze the life out of their employees.
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