Infinity Ward seeks "closer connection" to fans
Many gamers are pretty pissed at Infinity Ward and Activision for pulling client-side dedicated server support in Modern Warfare 2, and despite some attempts at damage control by IW, the rage lingers. Oh, but this hasn't fazed the people behind MW2.
Robert Bowling, creative strategist at Infinity Ward, who previously justified this decision as "removing the barrier to entry for players unaware of how to maintain a server on their own," is now announcing Steamworks for Modern Warfare 2 on PC.
Activision notes that Steamworks will provide gamers with "auto updating, anti-cheat technology," along with Steam-based Achievements, and the new Steam Cloud -- saves settings and makes installing on new computers easier, in a nutshell.
Bowling is once again serving as a mouthpiece for Infinity Ward and Activision:
"Steamworks will make it possible for us to have a closer connection to our fans, and enable us to support our community much more than ever before. Steam is the hands down leader in offering a community focused experience on PC and the inclusion of Steamworks has allowed us to deliver the most feature-rich PC version to ever come from Infinity Ward, which at the end of the day will mean the most to our fans."
Establishing that "closer connection" may be easier if they hadn't been repeatedly kicking PC gamers in the face recently. Still, there is little doubt that the game will sell insanely well across all three platforms. For those of you still eagerly awaiting its release, Modern Warfare 2 will be out on November 10 for Xbox 360, PC, and PlayStation 3.
Any PC gamer that pays $60 for a shooter with no dedicated servers and Steam DRM is kicking themselves in the face after they've already been kicked in the face by Activision.
The whole thing is a sham anyway, it makes it less complicated. Let me say this, if those users couldn't comprehend the basic dedicated server settings from in game, they shouldn't be on a pc to begin with.
Max users
Map rotation
Friendly Fire
If they can't grasp that, I don't wanna be in a game with them.
<3
Gotta love how inept you are to the situation, developers already have total control over their network protocols but they choose to let their community thrive instead of choking them out because the games that embrace the community always thrive.
Unfortunately your comment is just flamebait and poorly educated flamebait at that. Better luck next time, actually hopefully there isn't a next time, we get enough garbage at times.
Also boohoo for me being a meanie when you ran off with your post calling us "Holier than thou". Most consumers would fight for their options and not to have a billion dollar publisher mandate what they can and can not do with the product they purchased.
For the laymen...What gives PC game purchasers developer rights for the same or less money than console game purchasers without developer rights? Especially when console games far outsell the PC counterparts.
If game IDEs are available they should require a separate business model.
Besides, I don't give a crap if they sell more games on the consoles, as long as the PC versions are still good. Most games are better on PC than consoles, and the Call of Duty series is a great example of that.
I'm glad that they're using Steamworks, but I'm not happy about them pulling dedicated server support.
I'm pretty sure they spent well over 500k hours on their work. If not they're taking 2 years to release something completely half-done on a whim. Most companies take the dev cycle of the core all the way through the Gold certification every single day of the production cycle.
I have no idea why you're bringing in mandated console game pricing models into the picture. There's a reason MS and Sony control pricing at $59 (this was an established base price for "High Def" development) the same reason is why most Platinum titles ride the $29 price point instead of $19.
Console users pay more because the companies they bought the console from say they need to pay more for an "HD" experience. It's been that way for years now and it was protested and then everyone caved over for it.
The devs have all the rights in the world with their product but it doesnt' mean they're in the right when they make pathetic decisions that kill the functions of their product all in the name of the extreme amateur to PC computing let alone PC gaming. Making connections dependent on matchmaking and end-user bandwidth availability instead of dedicated server bandwidth. IW has every right to try and commit suicide on the PC platform in the name of an extreme minority of newbies actually. They just shouldn't expect the community they kicked in the face to pick them up and dust them off after the fact.
You may be all for corporate mandates telling consumers what they can and can not experience and really that's fine that you want to produce unconditional support for all of them. But don't expect people with more experience than you to just follow along and throw money to IW simply because IW can do whatever they want. Gamers are setting a line where their standards are, if we wanted an experience like Live we would get an Xbox.
btw lol @ the pc criers thing. with your bad citations and pedestal it really shows how hard you're struggling with this conversation. If you expected anyone to care about the 500,000 hrs comment you're mistaken, also 500,000 hrs is incredibly low for a dev figure, Bioware probably does this figure within a few months.
I enjoy some of the Live features with GfWL, but there's a reason it went free...
Infinity Ward: *While Kicking your teeth in* I feel like we are bonding... Oh you swallowed one of them.
I'm sorry, but if you havent noticed, there are ways of modding a console and therefore download and play console games without buying.
The only downside to piracy is that there is no online play, which is the same for PC, but dont think that there wont be any people pirating MW2 on consoles just for simgle player.
It wont be long until the console market starts crashing down due to piracy, though its not a good thing, its just a matter of time.