Neoseeker : News : Modern Warfare 2 shipping with Steamworks
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2 thumbs!
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chautemoc Oct 23, 09
DRM in disguise. Nice try, Activision.
Any PC gamer that pays $60 for a shooter with no dedicated servers and Steam DRM is kicking themselves in the face after they've already been kicked in the face by Activision.
2 thumbs!
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VeGiTAX2 Oct 23, 09
The problem is they're trying to make themselves look promising to the community but Valve never kicked PC gamers in the face, you can jump into a 1.6 match and find dedicated servers with mods by the community.

The whole thing is a sham anyway, it makes it less complicated. Let me say this, if those users couldn't comprehend the basic dedicated server settings from in game, they shouldn't be on a pc to begin with.

Max users
Map rotation
Friendly Fire

If they can't grasp that, I don't wanna be in a game with them.
0 thumbs!
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THM Oct 23, 09
I can't wait for Modern Warfare 2.....
2 thumbs!
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Crafter Oct 23, 09
"Establishing that "closer connection" may be easier if they hadn't been repeatedly kicking PC gamers in the face recently."

<3
0 thumbs!
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jdj1976 Oct 23, 09
i wonder if they have stocks in skittles becouse it sure is a kick in the mouth
-5 thumbs!
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mega Oct 23, 09
The holier than thou crowd crying. I hope all future PC games give total control to the developer. I support developers getting total control and profit over "their" product. GO IW.
2 thumbs!
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VeGiTAX2 Oct 23, 09
Holier than thou only works when someone is trying to establish superiority. We're just trying to maintain a system of online play that has worked for a decade and a half of online gaming for all users.

Gotta love how inept you are to the situation, developers already have total control over their network protocols but they choose to let their community thrive instead of choking them out because the games that embrace the community always thrive.

Unfortunately your comment is just flamebait and poorly educated flamebait at that. Better luck next time, actually hopefully there isn't a next time, we get enough garbage at times.

Also boohoo for me being a meanie when you ran off with your post calling us "Holier than thou". Most consumers would fight for their options and not to have a billion dollar publisher mandate what they can and can not do with the product they purchased.
-3 thumbs!
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mega Oct 23, 09
You are too dense to understand this has everything to do with devs. In the business world, why would you spend 500,000+ hrs (yes this is exact) on a game framework and not a game? (PC criers) Are you paying $60 for a game + IDE while more console gamers are willing to spend $60 on the 500,000+ hrs game - IDE?
For the laymen...What gives PC game purchasers developer rights for the same or less money than console game purchasers without developer rights? Especially when console games far outsell the PC counterparts.
If game IDEs are available they should require a separate business model.
2 thumbs!
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Darkness Flame Oct 23, 09
quote mega
Especially when console games far outsell the PC counterparts.
I believe Left 4 Dead and The Orange Box prove that wrong.

Besides, I don't give a crap if they sell more games on the consoles, as long as the PC versions are still good. Most games are better on PC than consoles, and the Call of Duty series is a great example of that.

I'm glad that they're using Steamworks, but I'm not happy about them pulling dedicated server support.
0 thumbs!
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Honor Oct 23, 09
omg! now they have pissed me off steam! they suck a majorty of people who use steams have glitchs sometimes you can't even login, update or play your game
1 thumbs!
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Dude Oct 24, 09
They just want to make more money on shitty DLC like the Variety Map Pack.
0 thumbs!
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chautemoc Oct 24, 09
They could use Games for Windows LIVE for DLC instead, so I don't think that's the primary reason.
0 thumbs!
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Soco Oct 24, 09
This is the future of PC gaming. Piracy has taken over and all but killed the PC gaming market. Most people crying foul are secretly realizing that they might actually have to BUY the game now. Sorry boys but you brought this upon yourselves. Start Saving!!
2 thumbs!
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VeGiTAX2 Oct 24, 09
@Mega

I'm pretty sure they spent well over 500k hours on their work. If not they're taking 2 years to release something completely half-done on a whim. Most companies take the dev cycle of the core all the way through the Gold certification every single day of the production cycle.

I have no idea why you're bringing in mandated console game pricing models into the picture. There's a reason MS and Sony control pricing at $59 (this was an established base price for "High Def" development) the same reason is why most Platinum titles ride the $29 price point instead of $19.

Console users pay more because the companies they bought the console from say they need to pay more for an "HD" experience. It's been that way for years now and it was protested and then everyone caved over for it.

The devs have all the rights in the world with their product but it doesnt' mean they're in the right when they make pathetic decisions that kill the functions of their product all in the name of the extreme amateur to PC computing let alone PC gaming. Making connections dependent on matchmaking and end-user bandwidth availability instead of dedicated server bandwidth. IW has every right to try and commit suicide on the PC platform in the name of an extreme minority of newbies actually. They just shouldn't expect the community they kicked in the face to pick them up and dust them off after the fact.

You may be all for corporate mandates telling consumers what they can and can not experience and really that's fine that you want to produce unconditional support for all of them. But don't expect people with more experience than you to just follow along and throw money to IW simply because IW can do whatever they want. Gamers are setting a line where their standards are, if we wanted an experience like Live we would get an Xbox.

btw lol @ the pc criers thing. with your bad citations and pedestal it really shows how hard you're struggling with this conversation. If you expected anyone to care about the 500,000 hrs comment you're mistaken, also 500,000 hrs is incredibly low for a dev figure, Bioware probably does this figure within a few months.
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