Mechwarrior trailer under scrutiny from Robotech licensor
BattleMechs in new Mechwarrior trailer reportedly too similar to designs Harmony Gold still holds trademarks to
The Mechwarrior franchise looked to be coming back in a big way, thanks to enthusiastic response to a stunning new game trailer released by Piranha Games for the upcoming Mechwarrior video game reboot. The title does not yet have a publisher, and is still reportedly early in development. Unfortunately, it seems forces are at work behind the scenes to halt production of the new game, and it all stems from legal wrangling back in the late '90s between Mechwarrior's owners and the folks behind Robotech.
IGN reports that it has been asked to pull down its new Mechwarrior trailer through a cease and desist order from Harmony Gold. The name should be familiar to anime fans, as the company was reponsible for the Robotech cartoon series. Robotech was created by merging and adapting three different Japanese sci-fi anime series, the first and most famous of these being Super Dimensional Fortress Macross. Robot designs from Macross were used without permission in the original BattleTech and Mechwarrior pen-and-paper RPG sourcebooks, leading to legal taken against the franchise's original owner FASA back in 1996.
Though FASA stood its ground against Harmony Gold, it agreed to no longer use the designs in question to avoid further legal issues. So long as FASA still functioned, it held true to keeping the offending designs "unseen" no matter how many fans actually wanted them back. Then FASA collapsed, and the BatteTech rights were acquired by new companies like WizKids. It's here that the "unseen" began their revival in new hands, though usually after some serious redesigning.
However, the new license holders were sometimes not aware of the finer points behind the original 1996 settlement. Harmony Gold was definitely keeping tabs since then, as it demonstrates it is ready to spring to legal action. The company is complaining that at least one of the BattleMechs featured in the new Mechwarrior trailer happened to be strongly based on one of the Macross designs it still holds the sole and exclusive worldwide rights to (outside of Japan) thanks to its 1996 settlement.
IGN is fearing that their reasons could potentially throw a spanner into the works for the actual game's production at Piranha Games. The video game licenses for FASA franchises including BattleTech and Shadowrun are currently held by Smith & Tinker, who licensed these rights back from Microsoft.
Trademarks over the use of Macross designs outside of Japan have most recently forced the revision of new BattleTech sourcebooks, care of Catalyst Games. To be sure, their update on the restrictions surrounding the "unseen" designs lifted from Macross did not explicitly name the company who still held the North American licenses.
Source: IGN
Section: Console Games
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Mechwarrior started a long time ago on the amiga and NES consoles.
It was also kept around on the PC, and has been largely a PC gamers FPS-Sim style game ever since. The only exception to this that I can currently recall is Mechwarrior 2 for the PSX/1 about a decade back.
The last Mechwarrior game was back in 03/04 with the Mechwarrior 4 series, which culminated in the Mercenaries stand alone game, with a few "Mech Packs" produced by Microsoft. Ever since, it has been up to the mod community to keep the game alive and running, as regards computer games, although the more recent mod Mechwarrior Living Legends for Crysis (MWLL) should probably be more familiar to you, being someone more recent.
I will also note that in the last decade or so, there have been the two Mechcommander games which are RTS's.
The probable reason that this game will not get the Mechassault nametag is because that series A) sucked, and there are a lot of gamers and Battletech fans who simply do not like the game whatsoever, And B) The game is due to appear on PC as well as the consoles, and on PC the series has always been known as Mechwarrior (as that is what you, the pilot, are known as in the game-universe).
Finally, the date is set in 3015, as opposed to the 3130's, which may also be a reason for the name going back to what it should be.
As to this whole hullabaloo, I think it's all down to HG wanting to beat a dead (or unconcious) horse. Yes the Robotech series is pretty nifty (I've watched it all), but quite frankly, it's even more niche than the Battletech universe is.
This whole game announcement is due to Catalyst Games having managed to get the rights for the mentioned "unseen" designs in recent months. However, because of HG, we still do not have the rights to certain designs used within the Robotech anime series, as this article states, as they are digging their metaphorical claws and fangs into this, and are giving the general public the impression that they are clinging onto this for dear life, with what seems to be little reason, logic, or motive, beyond a spot of penny pinching. Whether this is, or is not the case, is unclear, but HG are generating a *lot* of bad press for themselves by doing this.
At the very least, they could just ask for royalties or some other consession instead of messing about and yanking people's chains, so to speak. There's always a good compromise available for both parties, and HG seems to be willing to give people the impression that they don't understand that. If I was a business executive, I'd put little stock in dealing HG, and I'd see little wisdom in attempting to work with them.
Hopefully they'll realise just how bad this looks for them, and maybe start to become a little bit more flexible in their dealings with those around them.
I say they should simply come up with entirely new mech designs, add some new Vulcan cannon style weapons, which were sadly lacking before, and paste messages all over the front of the mechs (before you paint them) saying "lol, it's not from Robotech. Screw you!"
Unfortunately, it's a lame thing to be fighting about because it's going to impact how the game is developed and how much awesome the Piranha Games folks are going to be able to pack into the title.
Le sigh...
I only see this as an excuse to come up with even cooler designs though.
You really don't see anything like that in Mechwarrior though, and I've never seen a slow mech in Robotech... So... Yeah, I don't get it.
As for using the Steel Battalion controller, I think I heards someone DID rig theirs up to work on the PC.
I took the simpler cheaper option. Got two joysticks and installed Xpadder. For Mechwarrior 4 I had the left joystick controlling the turning and acceleration of the mech (through simulated key presses through Xpadder), and the right stick controlling the weapons, aiming and torso turning. Worked pretty awesomely.
Since then I replaced the two sticks with a single 3 axis stick with throttle. I'm not sure which I prefer...
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