New details on Reality Pump's 2006 RPG sequel
Two Worlds: The Temptation was originally pegged as an expansion pack for the first title in the series -- perhaps figuring two packs already was enough, The Temptation at some point became a full-out sequel, which developer Reality Pump has just now aptly renamed Two Worlds II.
With that comes a few new details: the game will be releasing this winter on the PC, Mac, and "next-gen consoles." The first title received a poor port to the Xbox 360 -- hopefully the sequel doesn't receive the same fate.
Publisher SouthPeak claims II has made "quantum leaps in all spheres": completely overhauled AI and balancing, experienced authors, an active combat system and new game engine are among the changes -- by the sounds of it, it could overcome the "average" standard its predecessor seemed to impress upon reviewers, but we'll have to wait and see.
Alexandra Constandache, the Executive Producer of TWII commented, “We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first “Two Worlds” project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first “Two Worlds” was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the “Two World” fans, enabling us to create a breathtaking RPG experience.”
They set their own demise when they compared their game to the Elder Scrolls series and couldn't live up to the hype that Oblivion created.
Now I'm not saying, don't make games because someone has already set a standard...however what I am saying is, don't make a game and state it's the big brother(or sister) to Oblivion and that it will knock Oblivion off the top spot when in fact it can't even beat Fable.