Neoseeker : News : Confirmed: No LAN plans for Starcraft II

Confirmed: No LAN plans for Starcraft II
Kevin Spiess - Monday, June 29th, 2009 | 10:19AM (PT) 0 Like


Local area not-going to happen

Blizzard game-designer Rob Pardo put an end to some speculation this week when talking to website IncGamers. According to Parod, there will be no LAN mode for Starcraft II

LAN gaming was a cornerstone to the popularity (and continued popularity) of the world-famous RTS game. However, it isn't the '90s anymore, and Blizzard feels that BattleNet 2.0 should be sufficient for all of their fans' multiplayer needs. 

The original Starcraft had a "spawning" feature, which allowed many players to play a LAN game, with "spawned" installations of only one copy of the game, with one serial code. This helped launch the popularity of the game's competitive RTS matches. It'll be interesting to see if this will limit the game's exposure to North American audiences at all -- of course, in South Korea, Starcraft II is going to be a guaranteed blockbuster, but PC classic-style RTS games, like Starcraft and Command & Conquer and their ilk, have arguably been waning in popularity on these shores in recent years.

Source: IncGamers

Section: PC Games

  • 0 thumbs!
    chautemoc since Mar 2008 | Jun 29, 09
    Arguably, indeed! Dawn of War II, Demigod, and Empire: Total War have all sold very well (just a few examples).
    Last edited by chautemoc :: Jun 29, 09
  • 0 thumbs!
    kspiess since Jun 2007 | Jun 29, 09
    I should qualify my statement by saying 'classic-style' RTS games haven't been super-popular.

    Empire: Total War could technically be considered an RTS, but it's not really a standard RTS RTS. The battles are RTS, but the metagame is a different breed of strategy.

    Demigod is based on DoTA, and is a RTS, but ya I would consider it different genre of RTS than the classic 'build a base , build units' etc that Starcraft is. It's now more of a specific sub-genre than a classic RTS.

    Dawn of War II sold well but I don't think the multiplayer combat is going very strong. I think the general response to the changes made in the game have been more negative than positive. They made it more ARPG than RTS by removing base building and focusing on squad combat.

    I'd say the only last classic style RTS that was really popular was Company of Heroes.
    Last edited by kspiess :: Jun 29, 09
  • 1 thumbs!
    | Jun 29, 09
    Now I may be in the minority, but I buy games strictly for the multiply settings, with LAN being the most important setting. Sorry Blizzard, but u just lost 8 purchases from my end.
  • 1 thumbs!
    kspiess since Jun 2007 | Jun 29, 09
    I think the worse thing about not having LAN play is how much more difficult it will be for small business to setup LAN matches. It is just much more easier and convenient, from a logistical stand-point, to be able to just setup a 8 player LAN game with spawned copies of the game, instead having to set everything up and then log them all into battlenet under separate accounts.

    And what if you planned a big match with your buddies some place some day, and battlenet was down at the time? It'd be a bummer.

    I can understand smaller game companies not supporting LAN play anymore, but LAN gaming was an integral part of SC, WC, and Diablo.
    Last edited by kspiess :: Jun 29, 09
  • 0 thumbs!
    | Jun 29, 09
    This way they can track usage statistics. By making every LAN party go through bnet, then the usage can be tracked. The only problem may be if some LAN parties have limited internet access, such as in a hotel conference room. The hotel would not have the capacity to host and additional 50 users running medium bandwidth applications such as gaming.
  • 0 thumbs!
    RabidChinaGirl since Oct 2007 | Jun 29, 09
    quote
    According to Parod, there will be no LAN mode for Starcraft II.
    Unpossible!! /back to Dawn of War II
    Last edited by RabidChinaGirl :: Jun 29, 09
  • 1 thumbs!
    kspiess since Jun 2007 | Jun 29, 09
    quote Aaron
    This way they can track usage statistics. By making every LAN party go through bnet, then the usage can be tracked.
    I really don't see why it is all that important for Blizzard to track LAN game usage stats. How useful could that information be? "Oh we had 14,008 games in the last 32 hours!" -- not exactly vital information.

    And a LAN party isn't a LAN party if it's played through a local area network And you can't throw empty cans of soda at people to distract them, over Battlenet... Not that I'd ever do that or anything. I'd NEVER do that !
    Last edited by kspiess :: Jun 29, 09
  • 1 thumbs!
    | Jun 29, 09
    Oh but it is...from a business sense. Advertising... you have to obtain traffic volumes, then sell packages based on that. Like it or not this is still a business. See link below.

    As for the LAN party...yes it is a LAN party. How many 5 person LAN parties take place in apartments everyday? Now all that traffic can be tracked and subject to the great power of ad placement!

    http://classic.battle.net/advertising/
  • 0 thumbs!
    chautemoc since Mar 2008 | Jun 29, 09
    I suppose they want to build an army of horde statues outside their offices.
  • 0 thumbs!
    kspiess since Jun 2007 | Jun 29, 09
    Aaron -=> Advertising. To be honest I didn't think of that in relation to LAN games. So, I wonder if Blizzard is in effect saying no to LAN games because they would not be subject to ads. Or even worse, they plan some sort micro-transaction charge in order to profit of off people hosting private matches. Now that would be a sad day indeed.
  • 2 thumbs!
    | Jun 29, 09
    as if they didn't have enough money at present
  • 2 thumbs!
    chautemoc since Mar 2008 | Jun 29, 09
    Well like they said, they're looking to monetize Battle.net, but weren't sure how they were going to go about it. Naturally, people would flip out if it was subscription-based, so ads make sense for that proposition.

    But yeah, seriously, they make $1 billion a year from WoW alone -- what the *bleep* do they need to monetize it for? Blizzard make "old EA" look like a charity.
    Last edited by chautemoc :: Jun 29, 09
  • 0 thumbs!
    | Jun 29, 09
    UNBELIEVABLE!!! wow not only are they taking forever to work on this game (luckily it's coming out this year) AND not only are they releasing the game in 3 seperate modules, ripping us off to no end, but NOW they aren't even including LAN... cmon!!! I mean seriously! Forget about the logistics, what about places and crappy countries where there are NO INTERNET CONNECTIONS!!! or limited to say the least, like where i find myself, not to mention the whole lag aspect of playing not only online but the fact that your now FORCED to connect online and have more lag just 2 play with your buddie that's sitting 2 feet form you. Jesus this is LUDACRIS !!! (not the rapper) I for one will NOT be buying this game, thx Blizzard for making us wait like 10 years and dissapointing us to no end at the same time ... thx
  • 3 thumbs!
    | Jun 29, 09
    Well, don't worry my friends. I imagine it won't take long after the release for some enterprising hackers to provide a "Battle.net" experience for SC2 on a local LAN.

    In my opinion, Blizzard is just shooting themselves in the foot on this one. I can hardly see the benefit of routing all gaming traffic from locally connected and engaged players to and from a distant server--unless, as previously mentioned, they're monetizing Battle.net to its fullest extent. This was to be expected by the Activision merger. They're trying to compete with EA, which practically corals its users into draconian, centralized databases for patches, updates, and the like.

    The Blizzard of today is not the same Blizzard of yesteryear. This is not the same Blizzard that produced the original StarCraft. While I'm hopeful that SC2 will be as fun, and repeatedly playable as the original, I remain worried that Blizzard has been turned into a cash-cow and the quality of their products will start suffering significantly (as this article seems to indicate).
  • 0 thumbs!
    chautemoc since Mar 2008 | Jun 29, 09
    ^Couldn't agree more. I was very fond of Blizzard myself at one point -- what the heck happened? I don't think it was just the Activision merger, either, though that's likely a big factor, despite any PR crap being spewed.

    By the by, in the source interview they talk about microtransactions and advertising as possibly necessary to sustain Battle.net.
    Last edited by chautemoc :: Jun 29, 09
  • 0 thumbs!
    DeathMonkey since Sep 2007 | Jun 29, 09
    The main reason I like RTS games is to play LAN with my friends. Forcing us to use battle.net is stupid, I don't always have an extremely good internet connection that can support 4 people playing at a time without lag.
  • 0 thumbs!
    kspiess since Jun 2007 | Jun 29, 09
    On second thought, this is probably more an anti-piracy measure more than anything else (that's my new guess anyways.) Certainly it wouldn't be that hard to code in a LAN mode.

    But there are probably like thousands of Internet cafes / PC gaming centers, particularly in Asia, that offer Starcraft LAN games from illegitimate copies . So maybe they are just trying to shut this down by taking out the LAN.

    Not saying it is the best method to do so; but I imagine Blizzard does have reasons to do this beyond merely making more cash.
  • 0 thumbs!
    chautemoc since Mar 2008 | Jun 29, 09
    Hmm, that's an interesting take. Though they've said in the past they never really use DRM as Battle.net has minimized piracy for them. So if its worked in the past I dont see why they'd change things. Of course, they used SecuROM in Diablo 2 so that statement doesn't really make sense anyway.
    Last edited by chautemoc :: Jun 29, 09
  • 0 thumbs!
    Notorious since Dec 2008 | Jun 29, 09
    I agree with all the negativity here, what do they actually lose if they include LAN?, pffft. Let customers choose their multiplayer experience and not forcing us to use battle.net. Lets see how many pirate this game. OMG Diablo III, no no no!
  • 0 thumbs!
    | Jun 30, 09
    It looks like Blizzard has entered a new era where every game will be a MMORPG (meaning online only)essentially, which i find is completely *bleep*. It seems like they want an undead army of WoW players if you will (snds like mind control if u ask me) BUT ridicilous conspiracy theories aside... it broke my heart to find out that Diablo 3 as mentioned in the latter post will only be online ONLY aswell. G%d damnit I WANT AN RPG not a MMORPG so southpark episodes depicting the lack of a life that I have can be made, cheapening the game even further (not even mentioning the whole bright colors fiasco) I am sure that these games will be awesome BUT there's always something called a DEAL BREAKER in my opinion, and Blizzard has decided to go with that instead of a standard DRM to discourage people from buying it ... it seems.
  • 1 thumbs!
    | Jun 30, 09
    Wow, I suddenly have no desire whatsoever to get this game. Thank you and have a nice day now, I'll be over here in the 90's.
  • 0 thumbs!
    | Jul 3, 09
    Not only in Asia, but Afrika, Russia, L. America, people will play this game with crack with or without LAN mode. GTA San Andreas never had a multiplayer mode, well, there is a multiplayer mod!
    This no LAN decision is just for ripping legitimate users, period. They want to suck it all, they need to buy bigger houses, more luxury cars, boats and jets. How sad.
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