Neoseeker : News : Nintendo reveals 'demo play' mode

Nintendo reveals 'demo play' mode
Sean Ridgeley - Monday, June 15th, 2009 | 8:39AM (PT) 0 Like Favourites (0)


Game too hard? Let it play itself for you

Up until now, the debate about Nintendo being complete sell-outs to the "casual" crowd was pretty well just that: a debate. Today's news irrefutably changes the tides, though -- Nintendo game designer Shigeru Miyamoto has revealed in an interview a new 'demo play' mode to be built into upcoming Nintendo Wii titles, a system whereby the game plays for you at your command:

"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready," Miyamoto says. "And yes, we're looking into this for future games, too."

Note this follows previous news of their in-game walkthrough system.

When Nintendo decides to replace traditional gaming altogether by inviting us all over to their house to watch them play their games, we'll have the story.


Nintendo reveals 'demo play' mode Image 1
  • 0 thumbs!
    auron586 since Mar 2007 | Jun 15, 09
    i dont really understand why nintendo are doing this, i mean games like super mario galaxy were not really challenging to begin with (although still very fun to play)

    i just hope that because the game can play itself, they make the games more of a challenge.
  • 0 thumbs!
    chautemoc since Mar 2008 | Jun 15, 09
    Yeah, I was a kid once, and I certainly wasn't angry about the difficulty of the original Super Mario Bros., for example -- I played that game to death.

    I'm sincerely worried for the intellect of these kids.
    Last edited by chautemoc :: Jun 15, 09
  • 2 thumbs!
    VeGiTAX2 since Apr 2001 | Jun 15, 09
    quote chautemoc
    Yeah, I was a kid once, and I certainly wasn't angry about the difficulty of the original Super Mario Bros., for example -- I played that game to death.

    I'm sincerely worried for the intellect of these kids.
    I thought the point was getting what we paid for? Not somehow making games even quicker to complete. So much for puzzle solving skill and thought process. Why not just go the old Square Enix route and replace most of the game with just FMV?
  • 1 thumbs!
    chautemoc since Mar 2008 | Jun 15, 09
    Yeah, supports the notion "video games rot your brain", come to think of it.
  • 3 thumbs!
    kspiess since Jun 2007 | Jun 15, 09
    I think most people who have played games for more than say , 10 years, would on average games are much easier today than they used to be, in all genres.
  • 0 thumbs!
    MrGrimm since Mar 2008 | Jun 16, 09
    There are a lot of people who just throw their controller down and stop playing games forever because of difficulty of some games, though I'm not one of those people. I bet Nintendo is just doing this in an attempt to gain a larger amount of consumers.

    However, a game like Super Mario should never be made easy! The player should not be treated like a baby, because there are older players who still like the Super Mario series. I'm sure if my dad, a long time fan of the game, were to play the newest Super Mario, and find that the game holds the player's hand all the way through, he'd be uninterested.
  • 0 thumbs!
    RabidChinaGirl since Oct 2007 | Jun 16, 09
    Such a feature for Super Mario Bros., gimme a break! If EA / DICE decided to do this for a Mirror's Edge, I'd probably cry.
  • 0 thumbs!
    | Jun 16, 09
    this is just nintendo providing for kids who can who are way too young to play games now or just very lazy people,

    Coming soon from Nintendo: The Nintendo BB (Before Birth) gameplay via the womb! Includes wireless interaction between future friends!
  • 1 thumbs!
    | Jun 16, 09
    I don't see what everyone is up and arms about. I don't think this has anything to do with kids either. This is a mode so people who suck at games but would still like to play them casually. It's so they can do so without getting discouraged when they get to a part of the game they can't beat.

    My wife is the perfect example. She played The New Super Mario Bros. on the DS up until the level with the bouncy mushrooms, and then basically gave up on it. If this mode were available, she could have skipped the problematic level and would have gotten a lot more enjoyment out of the game.

    This isn't about anyone posting on this site, or anyone who follows game news at all. It's about people who don't want to play the same level 30 times because they aren't good enough to beat it. Those people won't keep trying like so many of us did as kids. They'll just stop playing and read a book or watch TV instead. That's what a casual gamer is.
  • 0 thumbs!
    | Jun 17, 09
    If you have a problem with the feature, don't use it. Plain and simple.

    Or if you want to play a game with your kids, you could still play through the harder parts, and they could take a break when they can't go further. Or your wife. Or whatever. Except most people reading this probably have none of the aforementioned familial ties (I said most

    I don't know why people whine and cry at optional features like this. It shouldn't change your experience one bit.
  • 0 thumbs!
    chautemoc since Mar 2008 | Jun 17, 09
    Quite true, but I'm not selfish and prefer other people gain from the positive aspects of gaming (improving brain functions, problem solving skills, etc), in turning improving the perception of it from dissenters.
    Last edited by chautemoc :: Jun 17, 09
  • 0 thumbs!
    | Jun 17, 09
    I believe the system is more aimed towards the so-called 'casual gamers' than children who just can't cut it. I could see this being used in future games as a sort of in-game walkthrough, so even the so-called 'core gamers' won't have to run to papi Internet everytime they need a tip to get through.

    I dunno. Maybe I'm the only one seeing good coming from this. I mean, I won't use it myself, but I've got some kiddles just getting into gaming, and it'd be nice to play with them on NSMB Wii.
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