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AMD: DirectX 11 by the numbers

Sean Ridgeley - Tuesday, June 9, 2009 10:17am (PST) 0 Favourite (0)

Details, predictions, and nerdy programmer stuff

  • -1 thumbs!
    THM Jun 9, 09
    I'm just wondering how many floating points can DirectX 11 perform?
  • 0 thumbs!
    Zertz Jun 9, 09
    quote THM
    I'm just wondering how many floating points can DirectX 11 perform?
    Floating point performance is linked to the hardware, not the API itself
  • 0 thumbs!
    bruceleethree Jun 9, 09
    so its gonna take 3 years until :

    We’ll see smoother, more realistic characters and more realistic terrain as we move away from blocky polygonal representations to the kind that are used in movies."

    is true...

    sigh its nice but if it takes this long people dont really care
  • 0 thumbs!
    iamjoe56 Jun 9, 09
    quote bruceleethree
    so its gonna take 3 years until :

    We’ll see smoother, more realistic characters and more realistic terrain as we move away from blocky polygonal representations to the kind that are used in movies."

    is true...

    sigh its nice but if it takes this long people dont really care
    Hey, that shit takes a lot of power to run. Give'em a break. 3 years is nothing.
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