[edit] Background

Need for Speed ProStreet encapsulates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy by making the racer build the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting his or her skills and reputation against the very best street racers of the world.

[edit] Gameplay

Boasting impeccable precision and impressively detailed photo-real graphics, Prostreet effectively transports the player to the center of the action. It pushes the "Autosculpt" technology (introduced in the predecessor "Need For Speed : Carbon") to a new level, allowing the player to directly impact the car's performance for the first time as well as personalise its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of the player's commitment. With an aggressive and skilled AI system, the player can become immersed in an unmatched race experience. To top it all off, a revolutionary online mode that will redefine the meaning of competitive social play has been added making Need for Speed ProStreet the ultimate formula for an emotionally charged street racing showdown.

[edit] Features

  • From the Show to the Go: At the forefront of the shift in car culture to performance racing.
  • Real Street Racing Locations: 7 licensed tracks, 5 real world inspired street racing locations, 90+ track variations in total.
  • Performance Customisation: Visual customisation affects performance. Includes unique cross platform online offering.
  • Realistic Racing: Damage with consequences, believable physics and smoke.

Official URL

Official Site

Forum Posts


EA oversaturated Need for Speed franchise, back on track

Put Black Box on a "death march"

Sep 20, 2010, by Sean Ridgeley | 4 comments
EA drags Need for Speed, Mercenaries 2, more servers to the grave

Closed in favour of more recent PS3, PS2, 360 titles

Feb 17, 2010, by Jim Hargreaves | 2 comments

Latest Activity

May 26, 13 5:38pm
meh I was let down by this one it just didn't have the nfs feel to it at all 5/10 NeedForSpeedProStreet
Sep 3, 10 2:21am
not bad to play easy to finish NeedForSpeedProStreet
Sep 1, 10 5:28pm
gameplay not brilliant. customisation is good though. its difficult to play with friends online NeedForSpeedProStreet
Jul 14, 10 11:00am

Need For Speed: ProStreet, is one of the best, and one of the hardest games I've...

May 24, 10 7:32am
completed under diff profile(cyber dog 00) NeedForSpeedProStreet
Jan 7, 10 11:08pm
added 6 new screenshots
MasterSniper Gamer
Aug 9, 09 4:04pm
<<< beaten 21 times NeedForSpeedProStreet
Aug 5, 09 7:42am
Just getting started, my brother is helping me. I'm playing it with a Pelican racing wheel NeedForSpeedProStreet
Jul 7, 09 3:40pm
thast like my favrite game.but i like all of the other games that gos to other systems NeedForSpeedProStreet
Jun 25, 09 4:08pm
Seriously, it's not that bad, but EA could do shitloads better with this game. NeedForSpeedProStreet
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Release Dates
  • North America:
    • Feb 18, 2008 (PSP)
    • Nov 13, 2007 (PS3)
    • Oct 30, 2007 (PC)
  • Japan:
    • Mar 19, 2008 (PSP)
    • Jan 31, 2008 (PS3)
  • Europe:
    • Feb 22, 2008 (PSP)
    • Nov 23, 2007 (PS3)
    • Nov 1, 2007 (PC)
  • Australia:
    • Feb 28, 2008 (PSP)
    • Nov 29, 2007 (Wii)
    • Nov 22, 2007 (PS3)
    • Nov 15, 2007 (PC)
    • Nov 2, 2007 (DS)
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Collections Summary
297 own | 44 want | 92 completed