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Nancy Drew: The Phantom of Venice
A Walkthrough by Michael Gray
AKA The Lost Gamer (firstname.lastname@example.org)
For a list of all my various guides, check
Table of Contents:
001. General information
002. Video Walkthrough
001. General Information
This is a walkthrough for the game called "Nancy Drew: The
Phantom of Venice". This game is available for the PC, and
it is the 18th game in the Nancy Drew series of adventure
games. In this game, Nancy goes to Venice.
To contact me about this guide, use my email address,
002. Video Walkthrough
Do you want to see a video of how to beat the game, rather
than read how to do it? You're in luck! I made a video
walkthrough for this game, which can be found here:
The videos come complete with my live commentary.
Nancy Drew: Our hero, Nancy Drew, is a super mystery solver
who has come to Venice to stop a recent crime spree.
Colin Baxter: An English man who specializes in repairing
Margherita Faubourg: Owner of the house Nancy is staying
in. She likes to tan.
Helena Berg: Nancy's roommate, a German reporter.
Antonio Fango: A suspected criminal who Nancy has been
asked to watch.
Prudence Rutherford: The woman who got Nancy the job of
stopping the Phantom. She calls you.
Ned Nickerson: Nancy's boyfriend, who got her a pretty new
locket. You can call him during this game.
Sophia Leporace: Nancy's contact with the Italian police.
Enrico Tazza: A man who wears a mask and fences stolen
goods. He likes to play Scopa.
Gina: Someone who is an expert on security systems. She
helps the criminal ring break into various places.
Nico Petit: The Phantom of Venice. He is being given orders
by one of the other characters.
Starting Things Off
The game begins with Nancy waking up in her room, in
Venice. In this room, there are several things you can do.
You can go to Nancy's wardrobe to change her outfit, and
you can use the bathroom.
The other side of the room belongs to Helena, Nancy's
roommate. She has some postcards and a book about Venice,
which Nancy can look out. Next to Helena's bed is the
phone, which Nancy can use.
Leave the bedroom to reach the main room of the building.
Here, you meet Colin Baxter, an Englishman who is repairing
the mosaics. He forces you to look at his tiles. You have
to look at the tiles for a brief amount of time, because
you can back away from them.
When you're done with Colin, you can move around. From the
main room, you can go upstairs to reach the roof, where
you'll find Margherita Faubourg, the owner of the Ca'
Nascosta. Alternately, you can go outside to meet Helena,
Nancy's roommate. Helena drops some letters that you need
to pick up. After this, Helena can be found in the main
room of the Ca.
Both Helena and Colin mention that a parcel was delivered
for Nancy. Go outside. It is on the table, near a
newspaper. The parcel has an ATM card for Nancy, which she
can activate with the ATM at Piazza San Marco.
Leave the Ca, by going outside the gates. You have a map of
Venice. To travel somewhere, click on that location. You
can only travel to places connected to Nancy's current
location. Traveling along the blue lines costs money.
Go to the Piazza San Marco. Aside from a small stand where
you can purchase things, there is not much of interest
here. Go directly to the ATM and use your card. You get a
crime dossier, as well as some spy gear.
You are going to spy on Antonio Fango, a suspected criminal
who works in the Argon building, in the Campo Del Frari
(near the Ca' Nascosta). Nancy's pager, which doubles as a
phone, will beep when Antonio is in his office. When this
happens, go to the roof and use the binoculars to see him.
Return to the Ca' Nascosta. Your pager goes off. Head to
the roof and use the binoculars on the Argon Building.
Margherita will talk to you, while you're watching Fango.
Eventually, Nancy sees Fango receive a message via carrier
Nancy goes to her room and reports this to Detective Sophia
Leporace, who is her main contact. Sophia wants Nancy to
feed a tracking device to the pigeon, so they will learn
where the pigeon comes from. She also wants Nancy to learn
what messages the pigeon is sending.
Before you can complete this mission, you need three
things: the tracking device, bobby pins, and birdseed.
To get the tracking device, go to Campo Santa Maria
Formosa, and enter the costume store. The tracking device
is hidden here, and you have to find it. It is on the right
side of a shoe box, on the left. If you are too slow to
find it, the device self-destructs. You will then have to
leave and return, and search for it again.
To get the bobby pins, go to Campo Del Frari. You will
learn that Fango's office is locked. Nancy needs something
that will open the doors. Once you do this, you can take
bobby pins from the makeup kit inside Nancy's wardrobe.
To get the birdseed, buy some from one of the dispensers in
Piazza San Marco or the Rialto market.
When you have the tracking device, bobby pins and birdseed,
go to Campo Del Frari. Use the bobby pin on the lock for a
puzzle. You want to click on the tumblers here, so they are
all the same height. Do you see the horizontal black line?
The tumblers must be all white above the line and all brown
The puzzle solution is randomly determined. When you solve
it, go inside the office. Search it, if you want to. When
you're finished looking around, go to the window. Put the
birdseed down, then put the tracking device down. The
pigeon will eat it.
As you try to leave the office, Fango returns. Quickly go
to the tall cabinet and hide inside it. Fango comes in and
sends a message with the carrier pigeon. After this, he
The poster falls down as you leave the cabinet. Put the
poster back in place. You'll notice the orange mask is Il
Capitano. If you go to Fango's computer, it wants the
orange mask as a password. That means "Il Capitano" is the
The trash files on Fango's computer indicate that he
constantly books flights out of Italy, in case he needs a
quick getaway. He also enjoys playing chess.
Go to the map of Venice. You want to use the PDA here to
locate the tracking device. Follow it to reach the Campo
Santa Margherita. Your pigeon is here, along with many
other pigeons. Click on the correct pigeon (it is facing
The message the pigeon sent was "Hello!". Nancy calls
Sophia, who says that the message probably contains a
microdot. She wants you to look at it under a microdot.
Since the message was delivered near Enrico Tazza, a
suspected fencer of stolen goods, Sophia wants Nancy to
If you knock on the door to the building, you are sent
away. Go to the dumpster near the building. When you search
through it, you learn that Colin is an ex-con using an
assumed name. You also find a letter about an American spy
named Samantha Quick.
Samantha is blonde, and she will wear a specific outfit:
red dress, white gloves and black sunglasses. She is going
to arrive at Enrico's place, after Carnevale.
Sounds like we have a great opportunity to impersonate
Samantha! Go to the Campo Santa Maria Formosa and purchase
a blonde wig, a red dress and white gloves. Go to the
Piazza San Marco and get black sunglasses there.
Your PDA will beep. Go back to the Ca' and use your
binoculars on the roof to watch Fango. He sends another
message, because you intercepted his last one. If you
report this to Sophia, she recommends ignoring it.
Go to Nancy's wardrobe and dress up like Samantha Quick. Go
to Enrico Tazza's, and they let you inside. He has a job
for you, but first, he wants you to play a round of Scopa.
Scopa is an Italian card game, in which you make matches.
If there a 7 on the board, and a 7 in your hand, you can
take the 7 off the board. Alternately, if there is a 7 in
your hand, and a 3 and 4 on the board, you can take them
both off, because 3 + 4 = 7.
You get a point if you clear the board. At the end of a
round, a point is given to whoever has the 7 of coins. The
player with the most cards overall gets a point, and the
player with the most coin cards gets a point. The player
with the most primes gets a point. In case of a tie,
neither person gets a point.
The first person to 11 points wins. It takes multiple
rounds to win.
Once you win, Enrico says that he has a client who wants
the Sadal Melik sapphire. He wants you to steal it. He
suggests consulting with Gina for help.
After you get the message from Enrico Tazza's area, you can
return to the Ca' Nascosta to find chocolates. According to
the decoder in Fango's office, the message is "coppa safe".
Why would someone send a message here? As you approach the
doors, you hear everyone talk about Nancy.
Go inside and talk to Colin. Ask to use his microscope. Put
the message in the microscope and use it to hat it reads
"Il Dottore requests you to change the safe room lock
combination to 43556".
Call Sophia or leave the area (which causes her to call
you). She suspects that Il Dottore is the ringleader of the
criminals. Il Dottore appears to be one of the three people
at the Ca', so Sophia wants you to plant a bug on all three
Go to the Piazza San Marco, and get three tracking devices
from the ATM. Then return to the Ca'. Talk to Colin about
the tesserae, and he will take it. Talk to Margherita about
the sunglasses case, and she takes it.
Helena is currently using the bathroom, so you can plant
the bug in her pen. Go to her writing area and take off the
pen cap. Put the device inside.
The Sadal Melick Sapphire
Call Sophia. She wants you to steal the sapphire, and
thereby win Enrico Tazza's trust. However, she cannot help
you steal it.
Enrico said to get help from Gina. If you logged onto
Fango's computer, you noticed that Fango plays chess with
Gina. Go back to Campo del Frari and pick the lock to the
office. When you approach the computer, Fagno arrives.
Hide in Fango's cabinet. He takes something from a cabinet,
then leaves. If you go to the middle file cabinet, you'll
see he took a Scopa card.
When Fango leaves, log onto his computer with the password
"Il Capitano". Start a chess game with Gina. She uses the
algebraic style of chess notation.
To solve this puzzle, it helps to read the book on chess at
the kiosk near the ATM. This book explains how to write
instructions in algebraic notation, and it has a grid which
shows how to assign letters to different squares.
You want to steal the sapphire at the Palazzo Zattere.
Therefore, you want to send the message "Zattere" to Gina.
The seven letters in "Zattere" correspond to these seven
spaces: B1 A4 D2 D2 E4 B2 E4. Move pieces to those seven
spots, in that order.
Please note that, for every command, the first letter must
correspond to a type of chess piece. The six possibilities
are K for king, Q for queen, B for bishop, N for knight, R
for rook, P for pawn. So for the first command, B1, you can
write KB1 or QB1 or BB1, etc. The same rule applies for all
Gina says she will give you the necessary information at
the Rialto market tomorrow. Go back to the Ca' Nascosta.
Click on Nancy's bed to go to sleep. That night, Nancy's
locket is stolen by the Phantom! The Phantom also takes the
statuette near Colin.
As you leave the area, Nancy's pager goes off. Go to the
roof and use the binoculars to see Margherita arguing with
Fango. What is she doing in his office?
Go to the Rialto Market. Look at the recycling machine to
see a bottle that has been left by Gina. It has a keycard
and a microdot message. Return to the Ca' and use Colin's
microscope to read the microdot.
Oops! The bulb in the microscope burned out. Colin says
he'll replace it, if you do some tesserae work. This is not
too difficult. Look at a photograph, then put the tesserae
in place, according to the photo. Do this four times to
finish the puzzle.
See the finished mosaic, then use the microscope to read
the microdot. It says you need an anti-thermal suit, which
you can get from Fausto at Club Micio. The note contains a
picture of the password.
Go to Campo San Polo and enter Club Micio. You have to
successfully complete a dance audition, in order to get the
anti-thermal suit. There are six different dance moves you
can perform. Click a button to perform the dance move.
Perform dance moves whenever you hear an audio cue, and
whenever the lights change color. Do well enough, and you
get the suit.
Go back to the Ca. As you approach, a vase starts the fall.
Back away to avoid it. Go to Nancy's room and use her
wardrobe to dress up in the black anti-thermal suit. As you
leave the room, you might get a phone call.
Go to Palazzo Zaterre. Use your keycard on the keypad and
enter the password that was on the microdot. This is the
order you press the keys in:
4 6 2 3 5 1
The warehouse here has nine rooms, in a three-by-three
grid. You start off in the upper/middle room. Each of the
four corner rooms has a laser. You must go to those rooms
and deactivate all four lasers. To deactivate a laser, walk
onto it and pull the eight rods on the correct order. The
order is randomly determined.
Once you deactivate all four lasers, go to the middle room
and collect the sapphire.
There are robots in every room. If you get caught in a
robot's line of sight, you have to restart a room.
The Chinese Puzzle Box
Once you have the sapphire, return to the Ca' and dress in
the Samantha Quick costume: blonde wig, black sunglasses,
white gloves, red dress and black shoes. Go to Enrico
Tazza, and Nancy gives him the sapphire.
Enrico gets a phone call from Nico, who is the Phantom of
Venice. Nico has a list of places he steals from, which he
keeps safe inside a Chinese puzzle box. He accidentally
left the puzzle box at the Ca, the last time he was there.
Enrico makes you play another game of Scopa. When you win,
leave the area and return to the Ca'. The Chinese puzzle
box is on Colin's work table.
There is a book on Chinese symbols at the kiosk by the ATM,
if you need help. To solve the puzzle, press the four
elements: wood, mountain, fire and water. Press the tiles
in this order:
You get a list of Scopa cards. Each card represents a
Go to Nancy's bed and sleep. The next day, Fango goes to
his office to get another card. Look at him from the roof
to make sure everything is clear, then go to Fango's. Look
inside the file cabinets to see that he took the card for
the Palazzo Orpello.
There is an additional puzzle in Fango's. Talk to
Margherita for a flyer. When you enter the flyer's number
(111#046) on Fango's fax machine, you get a printout that
assigns musical notes to numbers. Enter the musical notes
from the music box in Fango's office, which are 2 9 1 # * 9
9 1 * 7 0 1 2 1 1 0 0 2 6 9 9 9 * # 9 1. This gives you the
automated directory for the criminals. Press 2 twice to
learn that they store things at Campo Santa Maria Formosa.
Catching the Phantom
Call Sophia. She says they will have a stakeout that night,
and she wants Nancy to attend. Before you can do that, you
must give the tracking devices to Colin, Margherita and
Helena, do so now. You must also read the book in Nancy's
Call Sophia a second time to start the stakeout. There are
eleven hiding spots here. The four agents identify where
they are located. If you see a human shadow in a hiding
spot NOT occupied by an agent, click on it! It is Nico.
Click on him three times to finish the challenge.
Here are the hiding spots:
L'ombrello rossi = red umbrella
L'ombrello blu = blue umbrella
Fiori rossi = red flowers
Fiori bianci = white flowers
Gato = cat
Albero = tree
Statua = statue
Fontana = fountain
Gondolas = entranceway in middle
Automobile = car
Porta = door on right
Parete = door on right
Nico is arrested, but he admits to nothing. The police
found a propane receipt which reads 3447. Go to Campo Santa
Margherita and open the propane container to find a key. In
junior mode, you also find a map.
The key opens up the door at Campo Santa Maria Formosa.
Note that you cannot see this door, if you have not used
Fango's fax machine to learn that the safe house is here.
Use the key on the door and go inside. On the door to the
right, you see the map of this area. You are at the red
dot, and your goal is to reach the upper/right area. To get
there, you need to drain the wells to raise and lower
There are only three pieces of water to work with. The
circle well fills from and drains the triangle. The
triangle well fills from and drains the diamond. The
diamond well fills from and drains the circle.
1. Fill the circle well, then go across the circle bridge.
2. Drain the circle well. Go down the ladder, then cross
the circle bridge.
3. Drain the circle well. Go across the triangle bridge.
4. Drain the triangle well. Go to the diamond well.
5. Fill the diamond well. Go across the diamond bridge.
6. Drain the diamond well. Go down the ladder, then cross
the diamond bridge.
7. Drain the diamond well. Go to the triangle bridge, but
do not cross it.
8. Drain the triangle well. Go across the diamond bridge.
Go up the ladder.
9. Fill the diamond well. Go up the ladder.
10. Fill the diamond well. Go across the diamond bridge.
You're done! Turn left and go up the ladder. Take the
flashlight here and use it. Nancy goes along the tunnels to
the safe room. The first microdot we intercepted says the
password is 43556, so use that on the door to enter.
Nancy goes inside and finds evidence which proves the
identity of Il Dottore!
Soon after this, the room starts to fill with water. Go
left and work with the gauges. You want to make it so all
the gauges are at the center line. If one gauge hits the
top line, the game ends. To drain a gauge, spin the handle
clockwise. To fill a gauge, spin the handle conter-
Here is a solution:
Move #2 down twice.
Move #1 up five times.
Move #3 down three times.
Move #4 down four times
Move #5 up five times.
After this, leave the room and go up a rope ladder. Nancy
calls Sophia. It looks like Nancy has to catch the culprit
herself! The PDA says where the culprit was last seen, and
what type of transportation the culprit is using.
Use this information to intercept the culprit and end the
This FAQ is copyright of The Lost Gamer, 2014. If you want
to use any part of this FAQ, ask me first (instructions
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