This walkthrough was originally written for Metal Gear Solid 2: Sons of Liberty on the PS2, but the walkthrough is still applicable to the vita version of the game.
Metal Gear Solid 2: Sons of Liberty
Created by: Rapskallion
Date: November 2001
Copyright 2001 Brian Renbarger
-Version 1.07 (2-1-01): Added reader contributed tip to the Extreme Vamp
battle; for all those people emailing me about how it is impossible, I'm
hoping this will help. Also went ahead and changed Extreme Vamp's difficulty
from "Easy or Very Hard" to "Medium or Very Hard" due to the large number
of people having trouble executing the "Easy" route.
-Version 1.06 (1-23-01): Minor update. Just two new reader contributed tips
added; one to the Harrier fight, and yet another Fatman tip. Check 'em out,
they are both good ones.
-Version 1.05 (12-24-01): Added reader contributed tips to the Fortune battle.
A few minor changes to some other boss fights. Lots of grammar/spelling
errors fixed (I finally used a spell checker!). Yet another E-mail address
change; it's the last one, I promise.
-Version 1.04 (12-09-01): Added some forgotten information to previous
updates in the Updates sections. Added reader contributed tips to the Fatman,
Harrier, and Vamp battles. Added names to the bosses in the Extreme Bosses
section of the Table of Contents. Changed Extreme Fatman's difficulty from
"Easy" to "Medium". A few grammar corrections/other minor changes.
-Version 1.03 (12-02-01): Very important change in my email address due to
my @home.com account being shut down. Added the Updates section. Some minor
changes and a few typo/grammar corrections.
-Version 1.02 (11-28-01): Added a reader contributed tip to the Metal Gear
Ray battle. Made some minor changes/additions to the Vamp battle. Added
some info to the General Boss Strats section. Corrected some typos throughout
-Version 1.01 (11-22-01): Added the Extreme Boss section, added reader
contributed tips to Olga and Fatman. Changed Fatman's difficulty level from
"hard" to "medium". Corrected some typos and other small problems. Added
some minor info to Introduction, General Boss Strats, and Credits section
regarding the addition of the Extreme Boss section.
-Version 1.0 (11-17-01): FAQ released in original form. Intro, General Boss
Strats, Bosses, Credits, and Legal sections all added and completed.
Table of Contents:
II. General Boss Strategies
III. The Bosses
-1. A Hairy Situation: Olga
-2. Mission Impossible: Fortune
-3. Skate or Die: Fatman
-4. Look Out Below: AV-88 Harrier II
-5. Got Blood?: Vamp
-6. Got Any More Blood?: Vamp Part 2
-7. Heavy Metal: Metal Gear Ray Army
-8. Swordplay: Solidus Snake
IV. Extreme Bosses
-1. Extreme Olga
-2. Extreme Fortune
-3. Extreme Fatman
-4. Extreme Harrier Jet
-5. Extreme Vamp
-6. Extreme Vamp Part 2
-7. Extreme Metal Gear Ray Army
-8. Extreme Solidus Snake
VI. Legal Stuff
Finally, it's here. Metal Gear Solid 2, quite possibly the most anticipated
video game of all time. If you're like me, then one of the main reasons you
got this game is the bosses. In MGS, the boss fights were some of the most
original and memorable boss fights in gaming history. Everything from the
classic Psycho Mantis battle to the amazing Vulcan Raven fight to the action
packed finale, Metal Gear Solid created a caliber of bosses no other game
has ever matched. Now the sequel is here, which means another series of
excellent boss fights. And I'm here to help you through them, one by one.
I have personally gone through and beat each boss at least five or six times
and tested different strategies. The bosses are all given a difficulty level:
Very Easy, Easy, Medium, Hard, or Very Hard. This guide was done totally
on normal difficulty (with the exception of the EXTREME BOSSES section). This
guide (like most guides) contains spoilers, so read at your own risk. Don't
worry too much though; unless you read ahead to the next boss or something,
you'll be fine. If you have any suggestions of your own for alternative ways
to beat the bosses, email me at BrianR755@yahoo.com with them. After I try
them, if I like it I will post it and give you credit for your contribution.
If you have any additional problems, don't hesitate to email me.
Oh, one more thing. Please do not use this FAQ on any other site without
my permission. If you are interested in using this FAQ on a webpage other
than GameFAQ's, e-mail me at BrianR755@yahoo.com to get permission first.
Thank you, and enjoy!
II. General Boss Strategies
Here are a few general strategies to follow in MGS2. Apply these strategies
to all bosses and it should make the fights easier.
Locate ammo supplies: It is important to find where (if anywhere) the ammo
spawns for you. This is important for two main reasons. First, when you
run out of ammo you won't have to run around searching for it, you'll already
know where it is. Second, it gives you a hint on what gun is most effective
in the battle. If there are chaff grenades lying around during a boss fight,
perhaps you should try throwing one or two to see its effects. If there is
missile launcher ammo, maybe you should stop using your machine gun... its
a good way to discover the most effective gun in a battle.
Locate ration supplies: On some fights, rations respawn in the same location.
Locate the rations (if any), and keep your eyes on it to see if more appear
later in battle.
Use your surroundings: This one should be pretty obvious. If there are boxes
around, that probably means you should use them for cover. Also, remember
that certain bosses use the surroundings against you as well, so try to find
ways of eliminating environmental advantages that the bosses have.
Keep moving: In most boss battles, you stand a better chance of staying alive
if you move around a lot. You'll get shot a lot less and will be a tougher
target when moving. Run until your enemy stops shooting, then turn and hit
him/her a few times before taking off again.
Use your Codec: Calling people like the Colonel and Otacon during battles
often reveals some very important hints on how to defeat that particular boss.
Listen to what they tell you because they will reveal weak points and other
Don't be overly aggressive: Remember, you aren't Superman. Don't stand out
in the open blasting away. Move around and shoot only when you've got a nearly
guaranteed hit. Once your enemy is almost dead, then maybe you can afford
to take a stand and give him/her all you've got. But besides that, stay
defensive and never let your guard down.
Some of the boss strats have TIPS on them... these tips have been sent in
to me by a reader and are often very helpful ways in beating certain bosses
quicker and easier. If you ever see a TIP, make sure you read it. It could
make life a whole lot easier.
III. The Bosses
1. A Hairy Situation: Olga
Word of Advice: Stay hidden, stay low, and keep moving. She shouldn't be
that tough if you do.
Here it is, your first boss fight! Lucky for you, it's not too tough. Stay
behind the crates with your back against them so you can see Olga over your
shoulder. When she runs from one place to the other, quickly go around the
corner and shoot her. You can go into first-person mode if you want, but
I found that it took too much time. You'll hit her most of the time just
taking corner shots. Whenever she comes out from cover, shoot her quickly
then duck back behind your crates. The only thing to watch out for is her
grenades. Olga always yells "take that!" before throwing a grenade at you,
so whenever you hear her, simply run to the other group of boxes on the other
side. After awhile, Olga will shoot the rope holding down a tarp and use
it for cover. She can shoot through the tarp, but you can't see her. Go
to the far right of the crates on your right hand side and shoot the rope
holding the tarp down. It will fly off. From here you may be able to get
a few potshots on Olga from first person view, so take 'em if you got 'em
After a few more hits, crafty ol' Olga will shoot the spotlight and blind
you with it. Since you left your sunglasses in the car, the light will blind
you and seriously hurt your shooting ability. From anywhere you can see the
light, go into first-person mode and shoot it to knock it away from you. That
should take care of the light problem. Before too long, your M9 needles
finally do the trick. While Olga is taking her beauty rest, make sure you
shake down her body to get her dogtags! Congrats, you're done with the first
TIP: If you don't want to have to bother with the light or tarp problem, you
can shoot them out at any time during the battle. So if you'd like, just
go ahead and shoot them both at the very beginning of the fight so she cannot
use them to her advantage (thanks to QSeal00 for this idea).
2. Mission Impossible: Fortune
Difficulty: Very Easy
Words of Advice: Just keep moving and stay away from the barrels and this
fight will be over before you know it.
Fortune is amazing. Not only can bullets not touch her, but she is carrying
a big ass gun that has to weigh 5 times what she weighs! Well, here's the
secret to this fight; stay alive. Don't even shoot a bullet at her, because
you'll miss. Don't believe me? Then go ahead and waste your ammo! All you
gotta do to win this fight is keep moving around. Stay behind the boxes and
crates at all times; Fortune's big ol' gun does heavy damage. Stay in one
place until Fortune has pretty much destroyed it, then move on to the next.
If Fortune shoots a barrel, it might explode, so stay away from it. After
a few minutes, this fight will just end. So sit tight and don't get shot!
TIP: If you want to make this fight even easier, go ahead and equip a box.
This way, you can run while ducking (thanks to Bob the Defeatable for this
3. Skate or Die: Fatman
Words of Advice: Fatman can be quite a pain. Make defusing bombs your priority;
after that, take well-aimed shots at the fat dude. Move fast and make sure
you get to those bombs!
Fatman; not only does he have a very descriptive name, but he's one helluva
rollerblader! Keep your Sensor A on at all times; if your health gets low,
make sure you take a ration since you don't have them equipt. This can be
a pretty long battle, but don't get too annoyed if you die; just learn from
your mistakes. When Fatman is setting bombs, follow him around and diffuse
them as quickly as possible. Some of them are pretty well hidden, so search
After taking care of his bombs, you gotta take care of Fatman quickly before
he sets some more. Get to somewhere you can see him and go into first-person
mode with the SOCOM equipped. Now, the first objective is to get his fat
ass on the ground. Shooting him on his skates is the easiest way to do this,
but it requires a good shot. If you shoot him in the body a few times (a
MUCH bigger target), that will also get him to the ground. Or you can even
punch/kick him when he skates too close. Once he is on the ground, get
somewhere where you can get a good shot at his head and shoot his head in
first-person mode. If you are quick, you can get two good headshots in one
takedown. While it is possible to do this without taking him down first,
this is the easiest way. After awhile, Fatman will start guarding his bombs.
When he does this, quickly shoot him a few times and he'll skate off. Remember,
you have to make sure you get to the bombs before the timer runs out or you
die, so bombs are always your #1 priority. Once Fatman dies, the battle isn't
done. There is still one more BIG bomb left to diffuse. This last bomb is
very well hidden under the body of Fatman himself. Quickly move his body
and diffuse it to end this fight.
TIP: If you have time, you can set a few claymores around the place at key
locations. When Fatman skates over these, he'll be knocked over. If you
place enough claymores around places Fatman frequently skates, Fatman won't
have time to put up very many bombs. Just be careful not to trip your own
claymores (thanks to Jeff Surek and Sir Lavaine for this tip).
TIP 2: It is also possible to shoot Fatman down right after he gets up before
he has time to skate away, so start shooting like crazy while he's getting
back on his feet, especially at his roller blades (thanks to Bob the
Defeatable for this tip).
TIP 3: Another tip; when Fatman is skating around looking for you, try hiding
under one of the big crates (yes, you can crawl under them). Now Fatman won't
be able to find you and you can shoot him at your leisure (thanks to Kevin
Parthemer for this tip).
4. Look Out Below: AV-88 Harrier II
Words of Advice: You are probably going to take some damage in this fight
because the easiest way to take down the Harrier is to take a stand.
What is a Metal Gear game without some kind of vehicle fight? The Harrier
is big, fast, and can pack a punch; luckily, Raiden can take a whole lot of
abuse before he bites the big one. Go get the Stinger Launcher and some
missiles. Now, this fight relies heavily on your radar, so keep an eye on
it. The Harrier is the big red spot on the radar; Snake and Ocacon are in
the Kasatka chopper, which is the small red spot. Equip the Stinger and look
in the general direction of the Harrier. Hopefully the Harrier is far away
at this point. The Stinger automatically locks on to the Harrier. When it
does this, a red box will appear. Quickly fire a stinger or two and press
R2 to put the launcher away. Then dive for cover, because the Harrier will
charge at you and try to knock you over. Get up quickly, and aim at the Harrier
again. Repeat as long as Solidus does this. At one point, the Harrier will
hover over you. All you gotta do is aim the launcher straight up and shoot.
After taking considerable damage, the Harrier will shoot a bunch of missiles
at Raiden. These will take out a portion of the bridge and will do some serious
damage. The easiest way to avoid them is to jump over the ledge and hang
on the rail, although this does not seem to work as well on harder difficulties
(thanks to InXanity for this tip). Whenever the Harrier shoots missiles or
machine guns at you from now on though, drop to the lower level and run around
until it stops. Eventually, you will have to take a stand; equip the Stinger
and fire a few missiles at the Harrier. Move around some, picking up any
rations or ammo you need, and then repeat. Before too long, the Harrier will
make a nose dive and our friend Solidus will loose his little eye. Poor baby.
TIP: Having trouble with the Harrier? Try this; right as the fight starts,
grab the Stinger and ammo and run up to the platform on the opposite shell
(near the door). Lay up against it so that your back is to it and crouch.
The Harrier won't be able to hit you with its machine guns. Next, the Harrier
will attack you with missles. If you don't move at all, the missles SHOULD
just hit the wall and miss you. After this, quickly move out and take a few
shots at the Harrier before it begins firing again (thanks to James Garner
for this tip).
5. Got Blood?: Vamp
Words of Advice: If you got a good supply of rations, you'll have no trouble.
Keep moving at all times and he'll have trouble hitting you.
Vamp isn't easy by any means, but I sort of wish he was slightly more
challenging. The weapon of choice is the RBG6 and the Stinger (when you can
get a lock). Guns will be of little use since he can simply dodge the bullets
most of the time and he's too quick to get a good shot. While it is possible
to hit him in certain situations, like when he is resting or underwater,
unless you run out of ammo in your bigger guns, I suggest using them.
Start off the fight by quickly hitting him with a grenade from the RBG6 and
he'll dive under the water. Don't jump in, or you're screwed. Walk to the
edge and equip the Stinger (or RBG6 if you'd rather). Target Vamp and shoot
away. Before too long, he'll jump out of the water and start flying around
like a madman, moving from place to place, throwing knives at you all the
while. Run around to avoid his knives, occasionally stopping and targeting
him with the RBG6. You can use the Stinger as well, but it takes longer to
aim. Once he dives into the water again, go back at it with the Stinger or
Eventually Vamp will get pissed off and start going crazy. He'll jump from
spot to spot, throwing knives like mad. He'll even use a knife to pin Raiden's
shadow to the ground. This can be avoided by shooting out all the lights
around the arena, but that takes time that could probably be better spent
on Vamp. Still, it's up to you. Just keep moving (when you can) and taking
occasional shots with the RBG6. Before too long, Vamp will be history.
TIP: If you are having trouble with Vamp, try using claymores. While Vamp
is in the water, set a claymore in the top right corner of the room (by the
door), and Vamp will hit it after he jumps out. He'll do this every time
he jumps out of the water, so you can use it multiple times! (Thanks to all
who sent me this tip, especially Mark Matuszewski)
6. Got Any More Blood?: Vamp Part 2
Words of Advice: Take some Pentazemin and take care of this guy quickly; it's
only a matter of time before HE takes care of Emma!
An easy battle, especially if you've got some Pentazemin left. If not, smoke
a cig; it will steady your aim as well. You can either use the PSG-1 or the
PSG-1T in this battle, they both work pretty much the same. I suggest using
whichever has more ammo. Whatever you do, do not switch between the two;
they take energy from separate life bars, so it would be a total waste of
time. Zoom in however much you have to and shoot Vamp in the head. Be careful
not to hit Emma, but if you do once or twice it's no big deal; she'll only
loose a bit of life (I've noticed that Emma seems to loose slightly less life
when hit with the PSG-1T). Quickly unleash a series of sniper shots and this
guy will be gone for good in no time.
7. Heavy Metal: Metal Gear Ray Army
Words of Advice: This is possibly the toughest fight in the game, so don't
get impatient. ALWAYS be moving and throwing chaff grenades except for when
you are targeting a Ray.
This is my favorite fight in the game, and possibly the most challenging.
The Rays start off by each making a battle cry that sounds just like Godzilla;
take advantage of this time to shoot one of them. The most effective way
to shoot them is to equip the Stinger and target on of their legs. After
you hit their leg, the Ray will buckle down, exposing his main weak point
on his head. Keep the Stinger equipped and move it up and slightly to the
side so that it targets the head. While the head is bent down, shoot it to
deliver maximum damage. If you don't have time to do all this, simply shooting
the Ray in the head will deliver a good punch as well.
After you shoot one of the Rays, quickly unequip the Stinger and start running.
While running, the odds of the Rays hitting you with anything is next to
nothing. Equip the chaff grenades and throw them (remember, grenades can
be thrown while moving, so throw it while running around). The chaff grenades
stun the Rays and make their weapon fire less accurate. Quickly equip the
Stinger and go after one of the Rays. Keep all your fire focused on one Ray;
after it reaches about half health, it will jump into the middle of the arena.
Just equip the Stinger and keep going at it the same as you were before, and
if you stay pretty close to the Ray then the other ones won't risk firing
missiles or machine gun (just don't get too close or you'll be squashed).
After the Ray's health reaches zero, it will run away and get replaced by
another. Don't worry; you've only got to destroy six before the battle ends
(at least, 6 on normal difficulty; you've got 3 on very easy and easy, 12
on hard, and 20 on extreme). As long as you keep moving and shoot quickly,
you'll be done in no time.
TIP: Another strategy I've heard of in numerous e-mails is to quickly move
from one Ray to the next with the Stinger. According to these e-mails, you
can get all three to about half life this way before they even attack once
(when the first one jumps into the middle.) I have never been able to pull
this off, but if you're having trouble, give it a try.
8. Swordplay: Solidus Snake
Word of Advice: The final fight isn't too tough if you go at it correctly.
Keep your guard up and charge right at Solidus and he'll be dead before you
This is it, the big final showdown! Solidus attacks in a lot of different
ways, none of which do TOO much damage. For most of his attacks, holding
L1 will deflect it, allowing you to quickly counter the attack with one of
your own. The best way to take Solidus down is to hold down L1 and run right
at him. After he makes an attack, take a swing or two with your sword while
his guard is down. Hope you practiced with this thing before the battle!
The attacks that L1 doesn't protect against are the tentacle trip, the
tentacle rockets, the wall leap, double downward sword attack, and the
firewall. These attacks don't do TOO much damage and can be easily avoided
by using the cartwheel flip move.
At about half life, Solidus takes off the tentacles and gets a whole lot faster.
This also limits his attacks to his swords and the firewall attack. He will
now do two or three firewalls in a row, so stay still when he starts them
and stay out of his way. After his firewalls, charge at him holding L1 and
let him have it. His defenses are much weaker now that he doesn't have his
tentacle suit, so he'll take more damage more often. Attack him, then hold
L1 as he unleashes a string of sword attacks, and then attack him again. Once
his life bar goes down to zero, he'll be finished and you'll be rewarded the
awesome final cutscene to this great game.
IV. Extreme Bosses (by Bob The Defeatable)
Those of you who are trying to defeat this game on its hardest difficulty,
extreme, may find the above information pretty useless. To help all of you
out, Bob The Defeatable has contributed a guide on fighting off those nearly
impossible bosses on extreme difficulty. Remember, this is extreme
difficulty, so expect all bosses to be much more challenging. If you have
any questions on this section of the FAQ, email HIM (not me!) at
MasterDecoy10@aol.com. So, here it is:
NOTE FROM BOB: Since you cannot play Extreme unless you have beaten the game
on another difficulty, I will assume you have some knowledge of what the
bosses do. These are advanced strategies only. Even though they work well
on all difficulties, they are not needed there. Other difficulty levels
should refer to the above section of the guide.
The difference between regular bosses and extreme bosses is your HEALTH. In
most boss situations, 2 hits = DEATH. Plus, there are no rations in extreme
(except when snake throws em at you during the end battle with all the
soldiers). Here are some strategies that might help you:
1. Extreme Olga
What a pain! You can't shoot the tarp or spotlight in Extreme, which makes
her much more difficult.
First of all, use the boxes to your advantage in the first half of the fight.
Do not get out from behind them unless you are ready to shoot. Aim for the
head, it is most effective. Always roll when switching from box to box, she
can't hit you as easily this way.
Once you get her to about half of her health, she will shoot the tarp. Don't
even bother with trying to hit her when she is hiding behind the tarp. It
is way too hard. All you have to do is wait it out behind a box, and dodge
grenades. Eventually, without you doing anything, she will shoot off the
After the tarp is gone, she will use the light. This is your chance to take
her down. Go to the boxes on the right side of the screen. She will adjust
the light to shine on you. Wait until she throws a grenade, then run to the
other set. She will still be in the action of throwing. Before she has a
chance move the light to you, pop out the far left and hit her. If you aim
well you will most of the time hit her. Then, run back to the other side
and repeat until she is dead. Might take 3-5 hits depending where you hit
2. Extreme Fortune
Difficulty: Very Easy
All right. Even though Fortune goes freaking crazy with her big gun in extreme,
you can get by her without being hit. Equip a BOX. That's right, a box.
It allows you to run while crouching. Just run across the screen until she
is done. You will never get hit.
3. Extreme Fatman
Fatman is not that hard at all, but he is not cake like Fortune. First of
all, there are 2 bombs in place when you start. Take care of them first.
After the 2 bombs, get out your Socom. Hold down L1 so you can run and shoot,
and run after him. This is much easier than going into first person view.
About 5-6 shots will bring him down, and when he is down, shoot him in the
head. This part is KEY: right when he gets back up, KNOCK HIM DOWN AGAIN.
If you are persistent, he will not have a chance to plant any more bombs,
though he sometimes gets away. If he plants more bombs, take em out before
going after him again. After you knock him down about 5 times, he should
be dead. Then you just have to take care of the bomb under his body, and
you are finished.
4. Extreme Harrier Jet
Difficulty: Very Hard
OMFG. This fight is a PAIN IN THE ASS. The jet has 1 hit kills, homing missiles,
machine guns, and takes about 20 hits to go down. It is nearly impossible,
until you get the hang of it.
Right when you start, hit him 2 times before he moves. It is effective, and
is one of the few times you can hit him while he is doing nothing. He will
then make one lap around you. Hit him 2-3 times while he is doing this. Then
he is going to go off in the distance and fire missiles at you. When you
can target him, fire 1 missile, then flip out of the way. If you time it
right, the missile will hit him, and you won't get hurt.
He will go off in the distance 2-3 times. After that, he will go above you
and burn you with his Harrier things that burn you. (ya know, the things).
Before he gets above you, have your missiles ready. When he comes in sight
above you, fire one, and don't stop. He won't get close enough to hurt you,
and you will hit him 4-5 times. After this, the jet will go above you and
fire some huge bombs. They will blow up the entire top of the area. So,
I suggest you run the hell downstairs!
Another tricky thing he does is goes to the side and fires about 30 missiles
at you. They kill you in 1 hit! How nice! Stand on the stairs and run back
and forth. This is the only way to dodge them that I know of. When he is
done firing, go up and fire missiles at him, since he will stand still for
about 10 seconds. Get in as many as you can.
The last thing he does is fire his big machine gun at you. These take about
half your life away. I recommend going downstairs and hiding behind the boxes.
He will try to go around them and get you from the other side, so be moving
around. Duck, too, because he can hit your head. Eventually he will go down.
This will be a very happy moment for you after about 30 failed tries. (At
least it was for me.)
5. Extreme Vamp
Difficulty: Medium or Very Hard (Depending on your approach)
The reason there are 2 difficulties is because if you try this battle the
legit way, it is VERY hard. I have never done it the legit way. However,
the CHEAP way (the one that you are reading this for) is not too difficult
to pull off.
Use your grenade launcher while he is underwater to hit him a little. Either
stay in once place and shoot his knives out of the way, or dodge them. When
he stops after throwing a bunch of knives (usually about 6), stand right under
him and hit him with the grenade launcher. You can hit him 3 times. When
he is running after you, flip out of the way of his cut. This method is easier
said than done, and is next to impossible to execute.
TIP: When you start off, he'll do his ceremonious bow. Be unceremonious. Run
up and blast him with the RGB6, or shoot him in the head with a bullet-weapon.
Don't waste the stinger. He'll go underwater. Go into one of the corners of
the room and pull out your stinger. On this first attack, he'll take so long
to throw his knife that you'll be able to shoot him easily. He'll immediately
dive underwater. Run to the top left corner of the room. Put some claymores
in the middle of the North and west parts of you platform, and wait in the
top left corner. Suprisingly enough, Vamp will appear in the
bottom right corner. If you're fast enough, you can shoot him once while he's
in the corner. DO NOT SHOOT HIM TWICE. If you shoot him twice, he'll frolic
right over the claymores and murder you. Anyway, so you've shot him once,
and now he jumps to the other side of the bridge. He'll run up to you and
run right into the claymores. How moronic. He'll dive back in the way. When
he pops back out, his attacks will consist of this; shoot one knife, flip
to the other side of the room; shoot another knife and flip to the other side
of the room; shoot one knife and flip to another side of the room; shoot five
or six knives, while moving across the railing. These attacks are easy to
avoid -- try to always know where Vamp is. Always stay in motion. When you
hear a swish noise, flip to dodge one of the single knives. After
the third knife, run under wherever he is and shoot him with your stingers.
It's pivotal to always know where he is. If you're fast enough, after
launching a missile, you can whip out the M4 and give him a head shot.
Afterwards, he'll dive underwater. He's gonna come back up and you'll want
to do the same strategy as before with the claymores. It'll take a while for
him to come up from underwater, so you have a choice: you can shoot out all
the lights, to avoid his "Shadow attack," the attack where he paralyzes you,
or you cannot shoot out the lights, since the shadow attack is relatively
easy to avoid. When you've been playing Vamp for a while, you'll get to know
when to use the two strategies I listed above. He'll alternate back and forth.
When his life gets to about 25%, this is where the lights matter. If you didn't
shoot out the lights, have the Stinger launcher or the RGB6 equipped. If
they're already equipped when Vamp does his shadow attack, then you can still
fire them, but if they're not equipped, you're screwed. If you shot out the
lights, he'll go berserk, jumping all over the room throwing 10 knives all
at once. There's only one way I can think of to dodge this attack; place C4
on the middle of the left and right sides of the platform. Whenever he gets
near one, blow it. I haven't gotten this second part to work well, so I suggest
the shadow attack approach. Phew -- this battle is tough! (Special thanks
to Greg P. For contributing this awesome strat.)
Simply run up to him before he has a chance to do anything. Shoot him with
stinger missiles until he is dead. He won't even get a chance to go underwater.
This is a little hard to do, but is a lot easier than the legit way.
6. Extreme Vamp Part 2
Difficulty: Very Easy
This battle is so easy... just shoot him in the head about 5-6 times. You
have to time it right as to not hit Emma. Use either sniper rifle and take
some Pentazemin to steady your shot. This battle not hard to do though.
7. Extreme Metal Gear Ray Army
Difficulty: Very Hard
Ouch. This battle is really hard. It is not that much different than hard
mode, except you die a lot faster, and there are more metal gears.
Very Easy: 3 Metal Gears
Easy: 3 Metal Gears
Normal: 6 Metal Gears
Hard: 12 Metal Gears
Extreme: 20 Metal Gears
Use the same method as you would for any other difficulty (see above). Make
sure you have a constant chaff grenade going, as this slows them down. Aim
for their leg then head, always flip out of the way of knee missiles that
they shoot, and just keep at it until all 20 are dead. Keep in mind that
this is possible, and persistence is needed.
8. Extreme Solidus Snake
Solidus is one bad ass guy, but he can be beaten. Make sure you have the
body armor equipped (found in second part of swimming area right before you
When you start, go up to him and smack him 2x. He will block. Then you block
his kick. After he kicks, he will be open. Hit him 3x, he will fall down.
Run far enough away so that he shoots missiles at you. When he shoots missiles,
run DIRECTLY at him. You should get to him just in time so the missiles go
behind you. He will only shoot 2 when you run at him. Repeat the above step
of hitting him, blocking, then hurting him, then running back.
If you do this right, you won't get hurt at all. Once he is at half health,
he will shed his tentacles and charge at you. BLOCK. He will charge at you
and attack 3 times with his swords. Block all 3, then hit him like before.
He will run away and charge you again. Do this until you win.
Congratulations, you've defeated the game on the toughest difficulty level!
Now that wasn't so bad, was it?
First off, I wanna thank the great guys at Konami who put together this awesome
game. Hideo Kojima, you are a true legend in gaming history. I hope you
create many more games of this caliber, both in and outside the Metal Gear
I'd also like to thank GameFAQ's for giving me an opportunity to waste so
much of my time writing FAQ's, reviews, and talking on the message board.
Also, special thanks to all whom contributed to this FAQ. You are all credited
somewhere above, but I thought I'd thank you again. A special thanks to Bob
the Defeatable for his huge contribution of the extreme difficulty section.
Thanks a lot for all your time, hope there are people crazy enough to use
One more time. If you need/want to contact me for any reason, my email address
is BrianR755@yahoo.com . Tell me how much you loved my FAQ. Tell me how
much you hated it. Whatever it is, I'll try to reply, although I do get swamped
with e-mails so give me time.
Finally, thanks to all of you for reading this FAQ and not making it a COMPLETE
waste of my time. Hope it helped you out!
VI. Legal Stuff
Federal law protects this document. That means that you have to ask my
permission before copying it onto any other website, message board, etc. Feel
free to print it out for your own personal use, provided that you do not claim
credit for it. E-mail me if you have any questions at BrianR755@yahoo.com .
This document is copyright Rapskallion and hosted by Neoseeker with permission.