Metal Gear Rising: Revengeance User Reviews

6.5

Ninjas don't do stealth.

Summary:



Back in 2014 I reviewed I spectacle fighter called Mitsurugi Kamui Hikae that numerous people draw comparisons to this game as a more flawed variation with miniskirts. Now in 2016 I'm finally able to compare the two experiences myself and the difference shows. MGR:R showcases a clear jump in design with a style that's engaging, but it still manages to stumble away with some noticeable flaws.

It's easy to see how much style has been put into the game from the battles the player gets involved in. Raiden flows from one attack to another, incorporating a wide variety of actions like parry stance...

7.0

Vanquish in vengeance

Summary:


I get the feeling Bayonetta and Devil May Cry are the only games that got this formula absolutely right. You know the one – you go through an overly linear level and then have to stop every now and again to fight off a wave or two of enemies, then you keep doing this until you get to the boss and defeat them. There's sometimes a fork in the road and the other direction has either a hidden enemy encounter and/or a super secret item. It's a very simple formula that would otherwise really show off a game's combat engine, especially if there are heaps of different enemies or scenarios that keep...

6.0

Is revengeance even a word?

Summary:


Raiden in Metal Gear Solid 4 seemed like an unmitigated badass, cutting up all of those guys and armored vehicles like nobody's business – why not make that into a game? It was actually quite a good idea to make a stealth game where you played as a ninja, especially if it seems to play like Tenchu if Tenchu took place in the near distant future, and it allowed you to demolish entire structures and make it look like an accident. Somewhere along the line, Kojima gave up and almost cancelled the game until Platinum Games came to the rescue. They were pretty busy beavers in 2009 and 2010 making...

7.0

Jack is back to let it rip

Summary:


Platinum Games and Kojima Productions working together on a Metal Gear game? If you're the kind of person who digs anything and everything campy and crazy, this would pulsate your *bleep* into a diamond carving machine. I mean holy shit, fun and exciting gameplay with some over the top set pieces to go along with an exposition heavy story full of crazy plot twists? Sign me up! Sure, it took a long time and the only reason Platinum Games was even involved was because Kojima had some issues and needed somebody to essentially redo it for him and Shinji Mikami was more than happy to help out, b...

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