Right then, let's see if we can't get this going...
I started playing Bayonetta today and it's pretty much exactly what they said it'd be...
I'll start by saying this: Bayonetta is exactly what Devil May Cry 4 COULD have been. Don't get me wrong, DMC4 was a GOOD game, but it wasn't (for many of us) up to the same standard that we'd become accustomed to after DMC3.
I mean, DMC3 gave us all of these amazing weapons, bosses and styles... in DMC4, for the first 11 levels we have one sword, one gun and no styles. Then we have to go through every level backwards and fight almost every boss again as Dante... oh dear me, what happened?
In Bayonetta, we get a woman who uses guns for the HEELS OF HER STILETTOS... FROM THE FIRST LEVEL. I mean, in DMC4, we had Nero essentially moaning for 11 levels before getting our hands on Dante. Bayonetta instantly grabs you by the balls and flings you into outrageous, sexy combat. You get new weapons almost instantly and they're all completely fresh and useful.
The story is of course... ludicrous, but you can't blame it, it's cheesy, it's confusing, but you can't stop following it, just to find out what the Hell is going on. There's not much to tell you that you probably don't already know: Bayonetta is part of a clan of (now extinct) Witches, who awakes after centuries of sleep at the bottom of a lake... with no memory of who she is. We, as the player, pick up the story 20 years later, with Bayonetta still attempting to discover the secrets of her past... whilst being pursued by everything Heaven has at it's disposal. I'll leave it at that to avoid spoiling the plot.
The game is, for lack of a better word, hard. We're talking a good mix of Devil May Cry and Ninja Gaiden hard. Not infuriating, like Ninja Gaiden 2 could be, but still challenging enough that when you complete a level, or particular boss fight (like at the end of level 4, in my case) you feel a true sense of reward. I'm currently playing through the game on Normal and I'm feeling the heat. As new enemies are introduced to the player, (which is done at a fairly decent rate, never allowing the player to get bored of the same old fodder) you adapt to their differences. Some enemies can be charged into, guns blazing, while others must be met in the air and some, particularly fiendish ones, can only be properly dealt with after the successful activation of "Witch Time", one of the games greatest innovations.
"Witch Time" is brought about by the player dodging an enemy attack at the very last possible moment. If done correctly, the screen will take on a purple hue for a few seconds, while everything around Bayonetta slows down. This allows the player to get in a few crucial hits on their enemies, especially the ones who tend to enjoy being on fire. The inclusion of this gameplay mechanic is inspired and truly gives the player more reason to play both offensive and defensively, removing the age old tactic of charing into your enemies and hoping for the best.
When it comes down to it, Bayonetta is the first game I have purchased of 2010, but I doubt many games in the coming months will top it in terms of quality, content or just plain fun.
I totally recommend buying Bayonetta and seeing as this is my first Blog post like, ever, if you read this, could you be so nice as to give me feedback? Cheers. =)