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The Talos Principle is here, I spent ages thinking about this, how to talk about it how to describe it and try to capture what it all covers but I couldn't do it like I normally would so let me tell it another way.

Super engineering theory and experimental drivetrains, it's the Chaparral 2X VGT car for GT6 GranTurismo6 PS3

The Los Angeles Auto Show is in full swing this weekend, and while there are a ton of cool cars to check out and admire, there was another story to see during the show.

Note: This was originally published on GameGrep by me, please support original articles there.

The Los Angeles Auto Show is in full swing this weekend, and while there are a ton of cool cars to check out and admire, there was another story to see during the show. Chevrolet unveiled the Chaparral 2X Vision to the world, taking on the Gran Turismo challenge of creating a car of tomorrow that defies the norm, that dares to dream outside of the boxes while using real technologies in development or in research.

Instead of just doing a digital launch, Chevrolet opted to create the Chaparral to the best of their abilities with the materials they opted to assign to the car in game and kept that in mind during development. While talking with Clay Dean of the Advanced Design Studio on this project, there was an air of adventure for the project, looking at the past not for inspirations but for what made motorsports so exciting, the result was the Can-Am series, what was essentially a formula unlimited class of the truest form.

That format, that passion and creativity was what stood as the base of the Chaparral 2X Vision, from the body to the engine and seating position, the whole car was outside of any box that was really known before. Design choices like placing the driver in a MotoGP style position, using a laser firing turbine engine that's being researched by NASA and creating a body with extreme aerodynamics allowing the car to reach and maintain speeds at 293 mph or higher and allowing for cornering.

Speed was an obvious goal of the project but this wasn't just a sled racer, the teams took into account all of the aerodynamics to ensure the car could turn and that functionality remained. The drivers position tucks down in the front and compromises the larger field of vision but the team incorporated the use of integrated side and rear cameras into the driver UI / cluster to present video immediately within sight while driving at these high speeds. No head turning just a whip of the eyes while at full throttle.

Everything about the Chaparral strives to maintain the pedigree of the brand while also bridging new space with the GM team. While a crazy HP engine might possibly reach that same speed, the way it accelerates, the ability it has to maintain it and the consistency are unlike any other car. GM had the Chaparral 2X Vision on demo after the reveal and after multiple turns on the demo station I can say it's not something you can associate to any other motoring experience. Even if you drive jet cars at Bonneville for a living the handling and function and position are massively different.

Out of the gate the acceleration is quick enough to leave users catching the speedometer passing 200 mph and climbing fast, the car sucks up pavement while cutting down the track at breakneck speed, the first sense of the acceleration with the wheel and the fight from the wind resistance and lift as the car barreled forward leaves the hands tight on the wheel, worrying if it rocks too hard to the left or right will it be the end, shooting over the top of the hill at 287mph and launching down...289, 290... 291... 292...... 29....3... with a hard push there might be another digit there but in the demo form it stayed and eventually fell off from that top speed. Coming into the high bank corner holding 289-290 mph the car leaves fate to the user, cling to a line and finesse the corner or cut too hard and feel the backlash, go too easy and watch it openly skip up the pavement to the railing. The Chaparral is there to take the player to breakneck speed without apology and it does it very well leaving fate to the driver.

The demo station was limited to this top speed event, but from experimenting on the game it was clear there's handling in the car beyond record speed runs, after doing a fairly wide turn I moved to cut in on the high bank and watched the car correct and slice downward to the exit line I wanted, the response is there, it's just waiting to see it in action next.

So why go that far, why not just make a hybrid electric and combusion corvette with an aero kit of insane proportions? The Chaparral 2X Vision was designed as a way to reach out to what motorsports development was, a pure form of experimentation and research to reach new achievements and engineering heights. It's an ode to a development form that tends to be quite dormant these days and shows that when a team dreams big they can come up with results that weren't even really on the grid.

The Chaparral 2X Vision is coming to GT6 quite soon, the car will include full driver cluster / UI for cockpit experience and the full power of that laser firing turbine engine. There's an unforgettable sound of that engine blasting along the roadway, it's raw and rich allowing players to propel at insane speed and test their ability to manage engine thrust against conventional acceleration. It's certain a car to help spice up the lineup and a unique venture in engineering that I hope more will pursue than what we've seen so far.

*Photos by: Gabriel Vega (VeGiTAX2) do not use without permission.

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