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RabidChinaGirl's Shadow Complex page

Shadow Complex was truly one hell of a game, so when developers Epic Games and Chair Entertainment promised a posted Sep 19, 11 2:54pm

Not everyone can like every genre, but the trend of blurring those genre borders has produced some pretty... posted Mar 11, 11 5:35pm

Microsoft has a lot to celebrate, especially with the Xbox LIVE Arcade bringing in such high figures.  Beyond all... posted Apr 27, 10 8:17pm

What's that saying about cheaters never prospering?  In the case of Shadow Complex, it rings true. Microsoft and... posted Sep 15, 09 9:48pm

Now it's no secret that Ender's Game writer Orson Scott Card is a homophobe with questionable views on gay rights... posted Aug 21, 09 8:43pm

RabidChinaGirl blogged
Aug 17, 09 4:51pm

Damn, I'm tired. I finished the review finally at 4:30 AM and woke up at 6:00 AM to publish it, when the embargo was lifted. Sean thinks I'm psychotic.

Eurogamer had theirs up already. Oh well, they would've gotten more views than ours either way... /sigh

Anyway, if you've got Xbox LIVE or love platformers (or just games in general), check out the review. Shadow Complex, if you haven't read via my last post, is this awesome side-scroller from Epic Games and Chair Entertainment. Hope the review convinces you guys it's just THAT awesome and deserves your time.

I mean really, 1200 Microsoft Points is a steal for a game like this! Neoseeker reviews Shadow Complex.
Shadow Complex is developed by Chair Entertainment and Epic Games and brings us a unique fusion of classic side-scrolling platformer with a modern action twist. I noticed a few perks early on: game difficulty can be changed at any point in play, cutscenes are skippable and have subtitles, and there are enough "save rooms" scattered throughout.

Something else the game establishes from the start is the non-linear progression. Between point A to point B, you will often find other explorable areas for alternate routes or items. As you might've guessed, this does entail (and sometimes requires) a bit of backtracking, especially if you're a completionist. Some doors can't be opened until after a certain point when you've acquired a specific weapon, so there's plenty of hidden explorable rooms and tunnels all across the compound. Not all of them are obvious either, so the map does come in handy, unless you've got perfect photographic memory. Enemies respawn when you reload or backtrack to a previous area, but it's not really so bad; as you gain more skills and weapons, you'll also have new, entertaining ways of dispatching them.

Jason's gun upgrades automatically, and you'll find special add-ons as things progress. He starts with a measly flashlight in the beginning -- it comes in handy throughout the game -- but winds up completely pimped out with grenades, missiles, grappling hook, and the incredible foam gun by the end.

I feel like a jerk for saying this, but killing people in Shadow Complex is way too enjoyable. I dropped a guard from his post with a single shot once, knocking him over a ledge; he screamed the whole way down, ending with a comical THUD when he (presumably) hit the bottom. You'll find a wide range of enemies, and plenty of ways to kill them. Gun 'em down, go with the classic headshot, or melee -- whatever floats your sadistic boat.
Now it's back to the daily news grind for me. I've got a very late copy of G.I. Joe: The Rise of Cobra to review. Rrgh...

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Aug 17, 09 7:00am

Editor Choice

Orson Scott Card of Ender's Game fame introduced the original Empire novel in 2006.  Three years later, we have... posted Aug 13, 09 11:55pm

RabidChinaGirl blogged
Aug 12, 09 2:58am

I was surprised and saddened that the Shadow Complex forum on Neoseeker is grossly inactive. Actually, it's inactive period, except for some random postings I do when new stuff arises.

Alright, maybe not that surprising, but this is a game I think more people should be excited for. The "hardcore" or "hobbyist" gaming community might dismiss it as something too casual, seeing as how it's an Xbox LIVE Arcade title, while "casual" gamers might think it inaccessible because it's a platformer featuring guns and sci-fi elements... and it's developed by Epic Games, along with their sub-studio Chair Entertainment.

But seriously, this game is worth a look, if you guys haven't already. It didn't receive much fanfare during E3 2009 with all the other big titles coming out -- mostly from EA and Capcom -- and the motion sensing craze. Really though, it's won a few "Best of E3 2009" awards from those sites. You know, the ones who get paid more and buy exclusives and pocket money directly from the industry.

As some of you may know, we talked to lead developer Donald Mustard and his lovely PR agent / wife Laura, and they were both very much excited for the game. Seriously, I had not met a PR rep who was so into the game -- or gaming in general. It really helped sell an already good idea to me, and I was lucky enough to receive an XBLA code yesterday for a review copy of Shadow Complex.

It should really draw in sci-fi fans as well, because the game takes place in the world of Empire, created by Orson Scott Card, best known for Ender's Game. So really, you know from the beginning that with some of the folks behind Gears looking over this project and Scott's creative contributions, it's gotta be kosher at the very core. The fact that Donald admitted it was inspired by his love for platformers (more screenshots and stuff via link) like Metroid and Castlevania is awesome too -- the game is inspired by some great predecessors.

And now I shall go back to my review playthrough. Shadow Complex will be out on August 19, and I hope you will read the review when it's published on Monday.

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The good people at Epic Games and Chair Entertainment released their San Diego Comic-Con 2009 developer "collection"... posted Aug 10, 09 6:22pm

When Epic stepped out onto the stage at Microsoft's E3 2009 Xbox 360 media briefing in June and announced an Xbox... posted Jul 28, 09 6:14pm

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Total Achievements: 7 (145G)
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