DmC - Devil May Cry review by Monterey Jack

Round 76 of the Articles Of Excellence ends with Monterey Jack scoring a win with a review of DmC - Devil May Cry... wait, haven't we already featured this game? Oh yeah, we did! Needless to say, Monterey Jack offers a somewhat different perspective on the game as, while he also found the story to be underwhelming, he found that the combat scenarios and the combat itself was mostly fantastic, managing to be fast, fluid and fun - the three F's, if you will. He laments the small number of bosses, but hey, you can't win them all in the game of... gaming.

DmC - Devil May Cry Score: 8/10
Genre: Hack and Slash

It felt like a refreshing dip in a freshly cleaned pool.

quote Monterey Jack
Damn, Devil May Cry was cool! It's a series that indulged on over the top elements that offer the player a good time while putting them in places with gothic architecture, given that it was originally meant to be a Resident Evil game. But with time comes a need to change things up, and with Capcom thinking that they can't keep the series relevant, they pass off the franchise to Ninja Theory to see if they can do it any justice. Well, one goofy looking Dante design and an overhaul of the battle system later, and DmC: Devil May Cry is actually quite a rousing success. It may not feel like the original games, but by the way Ninja Theory did their spin on it, it felt like a refreshing dip in a freshly cleaned pool.

But kids are going to pee in it and the pee is the story. Look, I understand if you like the idea of a demon corporation secretly controlling the world through advertised product because it's a concept that could work in theory. Adding on a dual world mechanic – in this case, the real world and a demon-infested world called Limbo – seems pretty cool too. I mean, just imagine all the possibilities!! The execution, on the other hand, is competent at best. At no point, did this story grab me by the head and push it onto my TV screen; instead, it tepidly explains stuff in somewhat of a dry manner. It probably didn't help that every single character in this game felt less like three dimensional characters and more like walking tropes. Dante had a crappy past as he was orphaned at a young age and received constant abuse, and although he's thankfully not as bad as Tidus from Final Fantasy X (at least he doesn't whinge every ten minutes), he's certainly not a good or well written character. Vergil and Kat also have tragic pasts that are explored a bit, but when you actually watch them in a cutscene, they just exist. I guess the idea of exploring Vergil's past was to justify why he wants the humans to be under his control under the guise of freedom while Dante's past and involvement with The Order (a vigilante group dedicated to stopping the demons from controlling the world) is meant to explain why he wants true freedom for them, but at the same time, it always feels like they just embody their tropes, personalities and whatnot without actually having much if any life being breathed into them.
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playstation 3 xbox 360 pc

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