Assassin's Creed review by Praetorian_Lord

Round 71 of the Articles Of Excellence ends with Praetorian Lord travelling back to the glorious year of 2007 when the seventh generation still had great ideas to expand the medium of gaming. He describes it as a game with excellent ideas with hit and miss execution.

Assassin's Creed Score: 7.5/10
Genre: Stealth

The chance to rampage around the medieval Middle East is perhaps even more enjoyable than being one of history’s greatest assassins.

quote Praetorian_Lord
When you look back at the relatively harmless video games of the ‘70s and ‘80s, you wonder how killing has become the indispensable ingredient of AAA titles. Gamers have become so desensitised to blood and gore that none of us batted an eyelid in 2007 when Ubisoft’s new IP had us playing as a medieval, professional murderer. Indeed it speaks volumes about the appeal of animated slaughter that six years, seven titles and some 38 million sales later, Assassin’s Creed has become one of the more successful video game franchises in recent history. But don’t you dare say that video games glorify violence!

In this first installment of the series you play as brooding rogue Altaïr, star recruit of a brotherhood of assassins during the Third Crusade. Well, actually, for whatever reason Ubisoft Montreal decided the plot needed fleshing out and so you technically play as Desmond Miles, Altaïr’s modern-day descendant. Abducted by an evil organisation, Desmond’s wired up to a fancy machine which through some inexplicable sci-fi wizardry allows him to access his ‘genetic memories’ and experience Altaïr’s story for himself. Sure, ok, whatever. For non- history buffs, the Third Crusade was the stand-off in the Holy Land between Saladin and Richard the Lionheart. Assassin’s Creed pays a surprising amount of attention to historical accuracy, at least in terms of location and the characters who serve as the main protagonists and antagonists. All the main figures are there from Templar Grand Master Robert de Sablé to Hashashin leader Al Mualim, the latter of whom serves as your boss and primary mission-giver. Is this historical accuracy necessary? Not really. Is it the sort of thing that’s likely to be lost on the game’s primary target audience, who are more inclined to skip through the dialogue to return to the semi-stealth action as quickly as possible? Without a doubt. But when combined with brilliant storytelling devices, superb voice acting and twists and turns at every corner, Ubisoft deliver a gripping and creative alternate history which is sure to have every gamer...
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