Biography

Bowser/Giga Bowser comparison and damage list

-Wavedash length: Giga Bowser's is longer
-Taunt length: They're the same
-Giga Bowser is 25% heavier than Bowser
-Their jumps are the same height
-Giga Bowser falls faster
-Giga Bowser can't be grabbed, but Bowser can
-Giga Bowser receives less impact from many attacks than Bowser does. Giga Bowser is also immune to knockback from Mario's/Luigi's fireballs, Dr. Mario's pills and some characters' Neutral A attack when he's below 50% (in other words, when Giga Bowser is below 50%, those moves I mentioned are like Fox's Blaster to him)
-Giga Bowser's up B goes twice the distance of Bowser's up B, both in the air and on the ground. This gives Giga Bowser the fourth best recovery in the game (beaten only by Peach, Samus and Mewtwo). This also gives him the ability to recover back onto Final Destination from anywhere not past the "death line" without having to grab onto the edge if he uses his second jump. If he doesn't use his second jump, he can still always make it back to the stage even if it means having to grab onto the edge.
-Bowser is completely invincible during the first four frames of his up B. After the four frames are up, Bowser's up B starts to hit anyone who touches him, but he is no longer completely invincible. Some parts of his body becomes invincible occasionally, but he is still vulnerable to being hit by high priority attacks.
-Giga Bowser's up B starts to hit enemies on the fifth frame, and he is completely invincible during the first 26 frames of his up B (out of a total of 74 frames). After the 26 frames are up, he is no longer completely invincible. Some parts of his body becomes invincible occasionally, but he is still vulnerable to being hit by high priority attacks.
-Bowser is never completely invincible if he uses his up B in the air, while Giga Bowser is still invincible for 26 frames if he uses up B in the air.
-On the ground, all the hits of Giga Bowser's up B can connect on one enemy (causing 49% damage), while only two hits of Bowser's up B may hit one enemy. Meaning, if an enemy gets hit twice by Bowser's up B and then walks into that same up B again, he'll not be hit. All the hits of Bowser's up B can still connect in the air, though.
-Giga Bowser's invinciblity for the first 26 frames of his Up B are different from the invincibility Bowser gets on the first four frames of his own Up B. In Debug Mode, Giga Bowser's collisional bubble is green during the first 26 frames of his Up B. This indicates that Giga Bowser is invincible during those frames. During Bowser's first four frames of Up B, his collisional bubble is blue, which ALSO indicates that he is invincible during those frames.
The difference between these two types of invinciblities is that if a character has the blue type (which is when a character is rolling, airdodging, climbing up from the edge, ect), all enemy attacks go through the character. For example, if Fox shot his Blaster at a character with the blue type of invincibility, the Blaster shot will go through the character without harming him/her/it. And if a character is standing behind the character with the blue invincibility, the character behind will get hit.

But if a character has the green type of invincibility (which every character gets when they've just come back after being KO'd, or if they have a Starman), all enemy attacks will NOT go through the character, but the character will not be harmed. Fox McCloud's Shine (Reflector) (Down+B) is a move that hits for one frame only (the first frame of the attack). But if Fox's Shine actually HITS a character, Fox will be stuck in his first frame of Shine for three extra frames. This not only applies to Shine, but it also applies to every other attack. If they hit a character, there'll be 3 extra frames of lag than if it didn't. If a character attacks another character that has the green invinciblity, the attacking character will receive the 3 extra frames of hitlag that he'll normally receive if he hits a character, even though the character he is hitting is invincible. If the character being "hit" had the blue invincibility, the attacking character will not receive hitlag, unlike if the "receiving" character had the green invincibility. If Fox shot his Blaster at a character with green invincibility, the Blaster shot will not just simply go through the invincible character as it would with the blue invincibility. In this case, the Blaster shot will be cancelled out and dissapear as soon as it comes in contact with the invincible character's green collisional bubble. Also, this might be off topic, but when Young/Link is standing still, his shield has the green invincibility, which explains why projectiles get cancelled out when they touch the shield.

Though, after the first 26 frames of his Up B are over, when Giga Bowser's body is no longer completely invincible (but he gets invincibility frames every now and then on different parts of his body), the occasional invincibility frames he gets are of the blue type, not the green type.
-Giga Bowser's Smash Down freezes enemies if you hit them with a sweetspot (the back of the attack)
-Giga Bowser's Firebreath never gets smaller over time, unlike Bowser's
-All forms of Giga Bowser's rolls (regular roll, ledgeroll, getting up roll, ect) are twice as long as Bowser's
-All of Giga Bowser's attacks except for Firebreath, his two "get up attacks" and forward B has twice the range of Bowser's. Giga Bowser's Firebreath has the same range as Bowser's initially, but Bowser's gets smaller over time. Giga Bowser's two "get up attacks" have the same hitbox size as Bowser's. They are located on the front and back of Giga Bowser when he gets up, so if you stand in the middle of Giga Bowser while he does his get up attack, you will not be hit. Giga Bowser's forward B range is the same as Bowser's, despite the fact that it doesn't look like it. Not counting projectiles, Giga Bowser's attacks have the longest range in the game (even longer than Marth's)
-Bowser walks and runs slightly (almost non-existantly) faster than Giga Bowser. If they both raced across Final Destination, Giga Bowser would be half an inch behind Bowser when Bowser finishes.
-Giga Bowser is over twice the size of Bowser (it doesn't look like it, but his hitbox is actually over twice the size of Bowser's)
-Bowser's Up B, Smash Forward, Tilt Up and Tilt Down has more knockback than Giga Bowser's
-Giga Bowser's Down B and Smash Up has more knockback than Bowser's
-Because Giga Bowser's Tilt Down has less knockback than Bowser's, it becomes much easier for Giga Bowser to connect with both hits of Tilt Down.
-All moves not mentioned have the same knockback
-Giga Bowser's grab is harder to break out of (a character being grabbed by Giga Bowser at 0% cannot avoid taking a Grab Attack + a throw)
-Bowser's jump is 9 frames before he leaves the ground, while Giga Bowser's is 7 frames
-Giga Bowser has more landing lag
-All of Giga Bowser's aerial attacks have twice the lag of Bowser's when he lands
-Unlike Bowser, Giga Bowser cannot grab onto the edge backwards with his Up B.

Bowser's best fighting style involves SHFFLing aerial attacks (mainly Forward Air) and throwing in Forward B in the air occasionally for shieldgrabbers. Bowser has an incredibly hard time against many characters, particularly Marth (who outranges him, making it very difficult for Bowser, who is slow and doesn't have good range, to hit him). Due to his falling speed and size, he can be combo'd from 0% to death by many characters. His up B allows him to break combos occasionally and get KOs, but his up B only works as a combo breaker on the ground. Unfortunately for Bowser, most combos involves getting Bowser up in the air and hitting him just before he lands (eg. chain throws), so his Up B still doesn't really help him a lot.

Giga Bowser, though is way different. Due to his huge range, he can just use Tilt Forward (which has more range than any of Marth's moves) for approaching without having to worry about being punished like Bowser's Forward Air, since Giga Bowser's Tilt Forward has more range, is faster and has less lag. His Dash Grab has even more range (it can ALMOST grab someone from halfway across Final Destination!), and once he throws someone off the edge with Back Throw, then they've lost a Stock, since Giga Bowser has insane edgegaurding abilities. His Up B on the ground, though it doesn't send the enemy out of the stage very far, outprioritizes every character's up B thanks to the invincibility frames. So he can just up B every time the character he is edgegaurding comes close without having to worry about timing and getting hit by their up B. And the character being edgegaurded can't sweetspot the edge either, as they'll still be hit. Giga Bowser's game is just simply throw them off the edge, and then edgegaurd them to death.

Contrary to Bowser, Giga Bowser is actually the hardest character to combo. Why? Since he can't be grabbed, this kills off a lot of combos that could have worked on him ( e.g chain throws). And due to the fact that Giga Bowser receives less impact from attacks, combined with his weight, fast falling speed and his size (since he's so big, his feet touches the ground faster after he's sent up in the air), he can just land back onto the ground if he is hit and immediately use Up B before the enemy could follow up with another move. Bowser, on the other hand, is lighter than Giga Bowser, falls slower, flinches more and is smaller, so if he is hit, he'll most likely be launched up into the air and into the "tumbling animation" (which sets him up for combos). Giga Bowser, however, is much harder to be sent into "tumbling mode".

A moves
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Neutral A
Bowser:: 5%
Giga Bowser: 5%

Neutral A (second)
Bowser:: 6%
Giga Bowser: 6%

Tilt Forward
Bowser: 15%
Giga Bowser: 13%

Tilt Up
Bowser: 13%
Giga Bowser: 13%

Tilt Down
Bowser: 22%
Giga Bowser: 18%
Dash A
Bowser: 11%
Giga Bowser: 13%

Neutral Air
Bowser: 13%
Giga Bowser: 13%

Forward Air
Bowser: 14%
Giga Bowser: 13%

Back Air
Bowser: 13%
Giga Bowser: 12%

Up Air
Bowser: 17%
Giga Bowser: 17%

Down Air
Bowser: 24% if all hits connect
Giga Bowser: 24% if all hits connect

Smash Forward
Bowser: 24% uncharged, 32% charged
Giga Bowser: 20% uncharged, 27% charged

Smash Up
Bowser: 20% uncharged, 27% charged
Giga Bowser: 20% uncharged, 27% charged

Smash Down
Bowser: 20% uncharged, 27% charged
Giga Bowser: 20% uncharged, 27% charged

B moves
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Neutral B
Bowser: up to 23% in one tap of the B button
Giga Bowser: up to 23% in one tap of the B button

Forward B
Bowser: 12%
Giga Bowser: 12%

Forward B Bite
Bowser: 3%
Giga Bowser: 3%

Forward B Forward Throw:
Bowser: 13%
Giga Bowser: 12%

Forward B Back Throw:
Bowser: 10%
Giga Bowser: 9%

Up B
Bowser: 17% on the ground. In the air, it can do up to 32% if all the hits connect.
Giga Bowser: 22% normally on the ground. If all hits connects, it can do up to 49% (on the ground). If all hits connect in the air, it can do up to 32%.

Down B
Bowser: 21%
Giga Bowser: 25%

Throws
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Forward Throw
Bowser: 10%
Giga Bowser: 10%

Back Throw
Bowser: 10%
Giga Bowser: 10%

Up Throw
Bowser: 9%
Giga Bowser: 9%

Down Throw
Bowser: 12%
Giga Bowser: 12%

Grab Attack
Bowser: 3%
Giga Bowser: 5%

Interests

Defeating all opponents

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Giga Bowser

  • Final, Destination
  • Joined Sep 19, 2007
  • Male
  • 13 years young
  • private
  • Best character in SSBM

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