quote Solid Snake 4LifeRead the rest of this review and leave feedbackMove over The Orange Box, Konami has now released the best deal available to us gamers in the form of the Metal Gear Solid HD Collection. Containing Sons of Liberty, Snake Eater, and Peace Walker all for $40, this collection is a dream come true for fans of the series, and it's never been a better time for newcomers to find out just what all the hype surrounding Metal Gear is all about. Rather than covering the games chronologically I'm going run through them in the order that they were originally released.
Snake Tales gives us some non canon stories to play through although they are basically here so that Snake can hang around the Big Shell and fight some of the games big baddies. These tales are told using text and; no disrespect intended, obviously were non penned by Kojima himself. Yet given the nature of the main game, this simpler approach to storytelling is actually a welcome change of pace, as it gives the fantastic gameplay more time to shine. With five missions and each mission lasting around an hour, these side tales actually end up lasting about as long as the main game if you were to take all the plot elements out. And besides for the codec and cut-scenes the Snake Tales share all the strengths and weaknesses of the original.
quote GryzorRead the rest of this review and leave feedbackIf I were to compare Resident Evil games to metal albums, I'd say that Resident Evil 4 is Sons Of Northern Darkness, and that Resident Evil 5 is All Shall Fall (both albums by Immortal). What do I mean? Well, Sons Of Northern Darkness is Immortal's most accessible album, just like how Resident Evil 4 is the most accessible Resident Evil game, but yet it never feels wrong to enjoy it. However, All Shall Fall is a shameless disgrace to the Immortal name, despite following in Sons Of Northen Darkness's footsteps, and the same could be said about Resident Evil 5. Resident Evil 4 was fun, but I don't want Capcom to go down this road again, especially if they're going to further ditch everything that gave Resident Evil its identity in the first place, not even bother to work on the controls, and insert co-op because shit, co-op is the only way a game can work nowadays.
It's been a long time since the events of the first Resident Evil game - so long in fact, that Chris Redfield took up weightlifting in his spare time and he's now *bleep*ing huge! He could give Marcus Fenix a run for his money! But seriously, he's assigned a mission in Africa, alongside some chick named Sheva, to chase down some guy named Irving, who has a biological weapon that he's planning on selling to the black market, and it turns people into zombies. Somewhere along the line, Chris finds pictures of Jill Valentine, his partner from the first game who he assumed had died, but nevertheless, he hopes to find her. Unlike Resident Evil 4, the story isn't deceptively simple; it's just simple, and pretty boring to boot. It does an adequate enough job to keep the game moving, but unlike Resident Evil 4, nothing really grabs you, and it just changes its mind every so often - one minute, you're chasing Irving down; the next, you're looking for Jill Valentine. Like it matters - there isn't much in the way of development and the only cutscenes worth shit are the ones you'd find in an action movie. When there is plot and character development, it's minimal enough to give you something to work with, but that's all - otherwise, meh.