The forty-eighth round of Articles of Excellence saw a nice spread of votes, but a victor emerged in the form of Hell Fire and his review of Valkyria Chronicles. Describing it as a delightful strategy-heavy RPG, they portray it as a near-perfect title only slightly brought down by balancing issues.

 Valkyria Chronicles     Score: 4.2/5
 Genre: Strategy RPG

 So there you have it; the beast named Valkyria Chronicles. This game is a must play for SRPG enthusiasts and definitely worth picking up if anything in the review sparked your interest.

quote Hell Fire
I’ve always liked my Strategy Role Playing Games (SRPGs) and in my experience, few have disappointed. There’s just something about the pre-battle planning and the (sometimes overly) lengthy battles revs me up as the console light turns green. Final Fantasy Tactics, Fire Emblem and Suikoden Tactics are a few beasts that have managed to steal many hours away from my life. Valkyria Chronicles however, is the new beast in the jungle. The combination of its amazing story telling and large scale war scenarios put it up there with some of the past greats. I, unfortunately, have a tendency to miss out on masterpieces such as this on their release dates, not due to ignorance, but because “there’s always something else to play”. If you are an enthusiast of the SRPG genre and haven’t touched this yet, then it pains me to say that you and I are alike. As a past Valkyria Chronicles virgin, let me be your sponsor and support you through your journey to the local gaming store (pfft, or eBay) and into the world of: planting your ass on the couch, losing your social life, gaining ten kilos and having fun kicking ass!

Good old Welkin, a creepy crawly, insect enthusiast (yes, that’s right) who seems more interested in those eight legged freaks than getting pimp on. All was quiet on the Eastern front, when all of a sudden; a group of soldiers cross the border and attack the small town of Bruhl. Welkin decides he should probably put his beetle collection away and help the town guards (commanded by Alicia) defend against the small invasion. Luckily, Welkin knows how to handle a gun, and helps save the day, unless of course, you are incapable of completing the first mission (which would be a grand ol’ way of embarrassing yourself among the cooler nerds). From there he Welkin enlists in the Gallian militia, becomes Lieutenant of his squad and helps defend the country of Gallia from the mighty opposing Empire.

For a game so focused on strategic gameplay, Sega clearly put a lot of thought into the narrative. Its unique method of comic book like storytelling and meaningful cut scenes make for some absolutely awesome moments that easily rival most JRPGs acclaimed for their plot lines. There’s plenty of mystery, twists and turns to keep the player motivated, and with a cast of outstanding characters who are incredibly well constructed, this game gets two thumbs up in the story department. While most of your squad have little to no personality at all, the main characters who accompany Welkin (such as Rosie, Alicia and Isaru) drive the story magnificently, and their development as individual characters throughout the game is something lacking in many RPGs of this generation. A rich story with deep, memorable characters is not something that I expected when buying the game, but it turns out that they are in fact one of the games strongest areas.
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The thirty-eighth round of Articles of Excellence has been taken out by Polarity with his review of Shadows of the Damned. A game of ups and downs, he describes it as not a title worthy of high demand for those looking for a good horror game, but throws up a couple of decent elements including combat and humour.

 Shadows of the Damned     Score: 3.2/5
 Genre: Action Adventure

 Shadows Of The Damned is not a masterpiece by any stretch of the imagination.

quote Polarity
If you were to ask me what my favorite movie is, I'd often say Shaun Of The Dead. That movie combines zombies with humor, and said humor is *bleep*ing hilarious! So I'd say that it's about time we got a video game that successfully combines humor with horror. The result is Shadows Of The Damned, a game where you have to face down the undead while your companion/gun tells sex jokes. A little crass, but the timing is often impeccable, making each joke hilarious, and because of that, the game itself is actually quite enjoyable to play through.

Garcia Hotspur has to save his girlfriend from the lord of the underworld, Flemming. The cutscenes that take place serve as either a tour of the underworld, or a vehicle for sex jokes.... the dreaded sex jokes – or so I thought at first. After the likes of Bulletstorm and Ar Tonelico Qoga though, it's.. actually quite a surprise to hear jokes that have consideration for timing and set up. Because of that, Shadows Of The Damned's jokes are funny! That's excellent, because aside from a few books you'll find here and there, the story doesn't go too far beyond the damsel-in-distress scenario.
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Making an appearance and taking out the win, Crazyhand has topped the thirty-fifth round of Articles of Excellence with his review for Knights Contract. Failing to make a new fan, he describes it as a mediocre title, with a decent storyline being far from enough to take away attention from such issues as the quick time events.

 Knights Contract     Score: 2.2/5
 Genre: Action Fighting

 In many ways, it feels like Knights Contract aimed for a fine line between a niche audience and a blockbuster. Sadly, it's a game that has some of the worst quick time events and escort AI in gaming history. All in all, it's not even worth playing.

quote Crazyhand
This might've been alright for like Shenmue or Heavy Rain because some game designers are such greedy pricks (ie. Team Bondi) that they think they're too good for a 30 dollar price tag - *bleep* that bro, let's jack it up to a hundred dollars and add in some half assed "game" to our movie! ho ho, capitalism sure is fun! Granted, Knights Contract isn't some quick time event filled hunk of junk, but when they're there, good *bleep*ing gravy, do they ruin the game or what!? Not that it's all that good to begin with, but the one good thing about this game gets wrecked by those god forsaken quick time events...

Although my central issue is with the quick time events, I can't really let the story off with anything below a warning. At first, it seems rather intriguing - an immortal executor by the name of Heinrich teams up with a witch known as Gretchen, and there are two twists to this. First off, Gretchen was one of the witches that he has executed, and she was the one who cursed him with immortality. The second twist is that the other witches he had executed are planning on destroying the world, and Gretchen wants to stop them. You want to know what's even more shocking? It's actually being orchestrated by a man named Faust, who had originally made witches out to be these evil demons that had to be stopped, despite the fact that the black plague was caused by something else (oh yeah, gotta have the black plague in there somewhere to make it different from all the other medieval games), all so he could get all the pieces of the gem known as the Anima Del Monde, which will grant the user powers beyond their wildest dreams.

But then something happens a little after the halfway point - nothing. The story pretty much comes to a screeching half, only being progressed by Heinrich killing a few witches. It's not until the final boss that the story gets back on track, but it takes a while to get to that point, so be prepared for a complete standstill in storytelling. Quite a shame actually, because the story is actually pretty good and very well told. Aside from some voice acting (Gretchen in particular - *bleep*, could you be any less enthusiastic), the cutscenes managed to stay interesting due to the amount of depth there is. It was told in a way that actually made it less convoluted than I did, due to the length of the cutscenes and the writing, which managed to turn a potentially confusing story into one that's not only easy to follow, but easy to get absorbed in... until the aforementioned standstill. Seriously, that pissed me off.
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Taking out the thirty-second round of Articles of Excellence is a review for The Darkness by Polarity, a game that combines modern FPS elements with comic-style powers. Describing it as an overall great game he argues that the pros far outweigh the cons, with the story and gameplay providing an enjoyable first-person shooter experience.

 The Darkness     Score: 4.4/5
 Genre: First-Person Shooter

 After experiencing a very compelling story and top notch voice acting with a side helping of excellent gameplay, it's like “so what if it has these problems”, because they don't interfere with the fun, atmosphere and everything else!

quote Polarity
The Darkness may not have done much for most people... but for those it has affected, it stands out as one of the finest games this generation has to offer. At first, I didn't know what to make of it - a first person shooter with the ability to use special powers based on a comic book series. It doesn't necessarily scream "I'M DELICIOUS". However, once you start playing the game, you'll find yourself eating those words. In fact, you may find yourself falling in love with this game. If it's not the refreshingly good gameplay, it's the captivating and very well written story that will win you over. The Darkness is a game that knows exactly what it's doing, and does a very good job of doing what it does.

It's Jackie Estacado's 21st birthday! What does he get from his uncle, Paulie? A job - that is, to whack some guy. Oh yeah, Jackie, our main protagonist, is a mobster. However, it turns out to be a set up as the mobsters driving him basically suicide bomb themselves, ensuring that Jackie doesn't get to live past 21. But then, in a dramatic turn of events, he's alive without a scratch... physically, anyway, although mentally speaking, he has a few screws loose, as he starts hearing dark voices. Eventually, he learns that he has control of an entity known as The Darkness, and from there, it turns into an intriguing tale of romance, revenge and even the paranormal, although if I was to spoil anything beyond what I said, I'd just ruin the game for you guys. There is never a dull moment. Whether it's from the pacing to the dialogue, it's a roller coaster ride, full of bullets and F-bombs to accentuate the fact that a life of crime is not pretty, especially if you're trying to get out of it, and even more so when you have dark powers. To put it simply, this story is excellent.
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Proving it's not an impossible task - and forcing me to finally learn how to spell the name in the process - Monterey Jack has sealed his big hat-trick, with a three in-a-row win streak thanks to his review of TRINITY: Souls of Zill O'll. Aside from the soundtrack and combat, he describes it as a mediocre title in need of a good trim (length of the game, that is) and a much better plot.

We would also like to acknowledge the sad news of the passing of Vergil Ties, who has long been a regular of this contest and will be missed by us all.

 TRINITY: Souls of Zill O'll     Score: 2.8/5
 Genre: Fantasy RPG

 If every cutscene was given voice acting and the game trimmed out 2/5ths of itself, Trinity: Souls Of Zill O'll would be a pretty good dungeon crawler. Sadly, that isn't the case.

quote Monterey Jack
Alright Koei/Omega Force, let's see what you guys got here... ah, I see, a dungeon crawler with some RPG elements. Not bad. I mean, at least it isn't a rehash of Dynasty Warriors. Sure, half the stuff I see here is soo 2004, but I guess I'll let it slide, because it seems like a concept that'll work out for you guys, and I hope some outdated crap doesn't hurt the experience. Hopefully, it won't get snubbed in favor of Dragon Age 2, your arch rival. Perhaps your Japanese dungeon crawler will outdo Bioware's American dungeon crawler on the grounds that people will be too sceptical to purchase Dragon Age 2, and buy this game out of curiosity. Games that come out of nowhere tend to be pretty good, eh?

Yeah, that's what I thought until I actually decided to play through the game. The end result is an above average game that's too *bleep*ing long for its own good, with too much fat that needs to be cut out before it can be considered good or even great. It's got a few more screws loose, but it's also done a few things exceptionally well. I bet you're all wondering what sucks and what rocks, or probably even what this game is. Well, sit down and pay attention. You might learn something.

One day, Emperor Balor receives a prophecy, telling him that he will be slain by his own grandson. This has him go after his daughter and son. The son, Prince Lugh, was actually raising a family in secrecy... until he's figured out, and he gets slain, but his wife and two kids manage to escape. Perhaps Balor ought to use this prophecy to not be such a douche? You know, instead of being all paranoid and shit by killing everyone that shares his blood? Anyway, flash forward a couple of decades, and one of those kids grows up to be a fighter at the arena. This kid is called Areus, and he's a half elf. If Tales Of Symphonia taught me anything, it's that whenever half elves are involved, so is prejudice, and later on in the game, it's used in an effort to turn friends against each other, but I'm getting about 10 or 12 hours ahead of myself here. So yeah, Areus fights at the arena in the town of Liberdam, but he's encouraged to become an adventurer. Basically, he reports to Adventurer's Guilds to start doing some quests that involve slaying monsters, recovering treasures and escorting people through the many dungeons laid out in the world of Vyashion. He eventually meets with two people - big bloke Dagda, and token chick Selene - and together, they go out to save the world from the big bad Dyneskal army... oh, and Areus wants to avenge his family by killing Emperor Balor. Yeah, that becomes his main motivation to really do anything in this game.
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With a second win in-a-row, Monterey Jack has taken out the twenty-sixth round with his review of Vanquish. Despite describing it as having a poor plot, small campaign and an absent multiplayer (if you're insistent on that sort of thing), overall he describes it as a good game with gameplay, visual and audio elements combining to make an engaging title that breaks away a little from the typical mould.

 Vanquish     Score: 4.3/5
 Genre: Action Shooter

 Vanquish is a pretty good game with a pretty shitty story.

quote Monterey Jack
So yeah, Vanquish pretty much kicks ass. No need to really pussyfoot around the obvious with this game, mostly because it never pussyfoots around during gameplay. It never gives you anything more than scenarios where you have to shoot down a bunch of robots, perhaps except quick time events, but they're not overdone or bullshit, so they're not worth expanding on. Anyway, if you haven't already got this game, shit, I'll go and convince you to go and get it.

Basically, Russia attacks San Francisco with powerful advanced technologies, and now it's up to Sam Gideon's badass new ARS suit and some American soldiers to take Russia down before it's too late - whether that refers to America's unconditional surrender or the takeover/destruction of Ameirca, that's up to both sides. That's all there is to it - cutscenes either just go along the lines of "aww shit, more *bleep*ing things shooting at us" or is basically Sam destroying some big robot. I mean, they try to cram in some other shit, but it's so thinly spread that it doesn't even matter. Then again, a shooter is like toast, and the story is like vegimite - spread it thinly, or it'll taste like shit.
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The big twenty-five saw the round receive an equably big number of votes, putting several people in with a chance. A new face brings new success however, as Monterey Jack took out the round with his review of Atelier Rorona: Alchemist of Arland. Despite presenting an interesting alchemy system and a decent soundtrack, he describes it as overall a rather average RPG, let down by the other, less impressive aspects. Perhaps the chemistry wasn't quite right?

 Atelier Rorona: Alchemist of Arland     Score: 3.0/5
 Genre: Fantasy RPG

 Atelier Rorona: The Alchemist Of Arland is an okay game, really. It just lacks the punch that a good game usually has.

quote Monterey Jack
Atelier Rorona marks the beginning of the Arland arc that Gust had started up. But unlike the Iris or Mana Khemia arcs, this arc has a pretty lame beginning. The games aren't exactly complicated in design, but they're at least fun to go through; Atelier Rorona is just *bleep*ing boring, and it eventually gets to the point where you just want to finish it and then trade it in for an RPG that isn't just slightly above average, like White Knight Chronicles. I mean, Jesus, there are many things I could've bought with thirty bucks, like a few DVDs, the first season of the Pokemon anime, or a pre-owned copy of Grand Theft Auto IV... but nope, I spent it on a mediocre RPG instead. Oh joy.

In the beginning, a town lived very simple lives, sort of like medieval times, but then suddenly, a traveller shows them the art of alchemy. The town was impressed, and wanted in on it. Alchemy was here to stay... or was it? Years later, the alchemy shop ends up in debt due to the laziness of the shopkeeper and poor reputation, and the king's advisors suggested that he shut down the shop and open up a factory. The king, however, has a heart and suggested that the shopkeeping alchemist should complete a series of assignments to prove her worth. As the shopkeeper is a lazy bitch, she gets her student to do it for her. No impending doom, no wars, no “the king is really satan” sort of thing going on – just some wholesome shopkeeping woes.
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The twenty-first round of Articles of Excellence saw the winning position shift between multiple reviewers several times. Though one review came out on top in the end: Brutal Legend by Crazyhand. Describing it as an average game in some respects and giving it an okay score overall, the reasons you'll want to be getting it is if you're really into hack and slash games or a fan of the metal genre.

 Brutal Legend     Score: 3.5/5
 Genre: Action/Adventure

 Brutal Legend is an ambitious game by an ambitious creator, but too much ambition and not enough effort can only go so far.

quote Crazyhand
When you think about metal, you think about a bunch of dudes banging on their drums, randomly strumming their guitars, and screaming into the mic like dying hyenas. Although people have proved this ignorant stereotype wrong time and time again, who cares, ignorance for the win! Besides, that just means one less poser in the metal culture.. So here's a game that embelishes the culture - the music, and the positive stereotypes... I hate Metalocalypse because it glorifies the negative stereotypes associated with metal (that, and it's about as funny as Dane "MAYBE IF I YELL IT'LL BE FUNNY" Cook), whereas Brutal Legend brings out the fun loving side of metal! Grab a beer and enjoy!

Brutal Legend starts off with Eddie Riggs, the world's best roadie for the world's worst bands, wishing that he could go back to a time when metal was awesome. One night, during a freak accident with one of the props and electricity, Eddie sacrifices himself to save one of the dumbass tweens, and thanks to his belt buckle which is actually an amulet of the fire beast Ormageddon, he's transported to somewhere ripped right out of the stone ages. After some formalities, he learns of a plot by the Hair Metal army lead by Lionwhyte, who looks like a mash up of every hair metal band member at once... shit, he has so much hair, he can fly by flapping it! But yeah, Eddie has to stop him from reviving an evil monster god and has to take down the oppressive emperor known as Doviculus.
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The unlucky number thirteen sees our latest round off, and just after Halloween (plays X-Files tune in the background). Though the latest round of Articles of Excellence has been anything but unlucky for Dark Moor, who's achieved yet another win with their review of Resonance of Fate. If you don't mind graphics that won't get Avatar fans wetting their pants for a second time, Dark Moor praises the RPG for great gameplay and for stepping away from the typical structure you've come to expect from the genre.

 Resonance of Fate     Score: 4.5/5
 Genre: Fantasy RPG

 If you're getting sick of RPGs that follow the same formula set by Final Fantasy and don't mind average quality graphics, give this a spin. You won't be disappointed.

quote Dark Moor
Resonance Of Fate is a JRPG that actually manages to break the mould by presenting itself... a bit differently from its competition. You got your normal towns and townsfolk, and random encounters, but that's about all that stays traditional. The battle system, world map and characterization will surprise you with the execution and presentation, and believe me when I say... it's nothing to be afraid of.

I can't quite say that the story was that good. It starts off interesting, but then it evolves into a mess. Basically, the world is polluted and as a result, everybody flees to the Tower of Basel, which has some sort of purification shield. Unfortunately, it malfunctions and most of the tower is left polluted by poison. Let's skip to our heroes, Vashyron, Zephyr and Leanne - they're hunters who take down monsters for cash, and... I don't know, there's some philosophical stuff about existence and... you know what, I stopped paying attention in the second half, because it just hits you with a whole lot of stuff through some long winded speeches, but when it's delivered, it all feels like a barrage of scrunched up paper; not enough depth to actually mean anything significant. Rather, it's just confusing and awkward.

It's quite disappointing, because the first half was excellent. There wasn't much of a story to screw up; it was just three workmates who acted like best friends, and a fair amount of hilarity ensues throughout.
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Round twelve of Articles of Excellence sees the snag of a two-in-a-row win for upcoming regular reviewer Polarity. Despite votes being spread among several worthy contenders, Polarity won it out with his Prince of Persia review. Describing it as a change of pace, Polarity gives it a decent score because even though it has some flaws, it still brings a solid meal to the table.

 Prince of Persia     Score: 4.0/5
 Genre: Action Adventure

 Prince Of Persia 08 isn't much like the Sands Of Time trilogy; rather, it focuses more on platforming and collect-a-thons, the latter of which, I thought was extinct long ago...

quote Polarity
Having gone through the Sands Of Time trilogy a few times in my short lifetime, to see a completely different prince starring in a game that's called Prince Of Persia was a little bit of a shock to my system, as he looked so different.... I suppose this is how the fans of the older games on DOS felt after seeing the redesigned Prince for the Sands Of Time trilogy. But in any case, with change, has to come lowered expectations - we can't expect the same sort of thing we got with the Sands Of Time trilogy, and in a way, we expected correctly. Prince Of Persia 08 isn't much like the Sands Of Time trilogy; rather, it focuses more on platforming and collect-a-thons, the latter of which, I thought was extinct long ago... I guess somebody at Ubisoft thought to bring them back. But does this change make the game worthy of the name "Prince Of Persia"? Yes, I think it does, but that doesn't excuse some of the problems found throughout.

The game starts with a different looking Prince - who isn't actually a prince, but nevertheless, we're never given a name for the guy, so... why not call him Prince - out in the desert, during a sandstorm looking for his donkey who has the King's ransom in stolen gold. He runs into Elika, who is fighting off two guards. After a bit, they enter the Temple Of Ahriman, which has an evil entity called Ahriman, and his legions of minions known as the Corrupted, sealed inside a room, though that doesn't last long, because Elika's father, the king, cuts down the Tree Of Life, setting Ahriman and his minions free, and corrupting the world around them.
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Eleventh round over in Articles of Excellence and another winner is crowned. Unable to win the majority of votes last round, Polarity not only scored votes for multiple reviews but won with one too. Giving a kinder score to a game that also won two weeks ago, Polarity's review of Final Fantasy XIII describes a game that picks up the slack a bit, but still isn't hitting that high note they've come to expect from the series.

 Final Fantasy XIII     Score: 3.3/5
 Genre: Fantasy RPG

 Final Fantasy XIII had a rocky start with low difficulty and a convoluted storyline, but if you stay with it, you'll actually have a bit of fun with it, and feel a lot more challenged.

quote Polarity
Final Fantasy and myself haven't been getting along for years now. Since Final Fantasy X2, I just can't seem to see Final Fantasy in the same light I saw it in when I first played Final Fantasy VI on the Super Nintendo at the tender age of six, and continued on with the series as I grew up and started supporting Sony instead of Nintendo. Don't get me wrong, Final Fantasy X2 and XII had good intentions, but the storylines just weren't engrossing enough, and neither were the characters. But at the very least, they weren't terrible games; just lackluster in comparison to the rest of the series, as is this game right here, Final Fantasy XIII. It, too, has good intentions, but it doesn't quite meet those expectations. Now, this is a bit more like it, at the very least, but... I don't know, it just doesn't feel as good as it should've.

For instance, the storyline was a bit convoluted. It wasn't the easiest to follow if you weren't paying a lot of attention to the cutscenes. There is a lot of talk about L'Ci, Fal'Ci, the Sanctum (which is Final Fantasy XIII's equivalent of the government), and a bunch of other stuff that only makes sense if you pay attention to the cutscenes. There is quite a lot to take in within the first 25 hours before it decides to downplay the story almost completely, which makes the pacing seem extremely off.
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With the ninth round of Articles of Excellence comes another win for reviewer Dark Moor. A clear winner this time, Dark Moor's review of Final Fantasy XIII from the very popular Final Fantasy series paints a picture quite dark, describing the game as pretty poor overall and a poor attempt at a game to appeal to Western World gamers, giving it a low final score.

 Final Fantasy XIII     Score: 1.5/5
 Genre: Fantasy RPG

 Boring story, hardly any gameplay, almost no immersion, devoid of customization, and overall, just a bad game!

quote Dark Moor
Final Fantasy is a series that started off as Square's original swansong, into an innovator in the RPG genre, and now into Square's cash cow with at least twenty two million spin off games for the DS, PSP and Wii. Of course, nothing in the series has managed to top the success of Final Fantasy VII, nor have any been as good as Final Fantasy VI (in my opinion, at least). It's quite unfortunate that Final Fantasy XIII doesn't do the series justice, either. In fact, it was pretty weak. It wasn't interesting, nor is it even that good.

There are two worlds - the floating Cocoon, and the underground Pulse. Both worlds have waged war against each other, and Cocoon have managed to push the beings of Pulse back to their side, but it's raised some tensions between the two worlds, pretty much to the point where Cocoon's government, the Sanctum, have encouraged its citizens to hate anything that is remotely related to Pulse, like the L'Cie and Fal'Cie, which becomes a problem when our heroes become L'Cie after destroying a Fal'Cie named Anima (which may spark a familiar feeling, to those who played Final Fantasy X) and have to...
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Eighth round has been announced for the Articles of Excellence contest with votes going left, right and center. Presenting a list consisting of many quality reviews, everyone picked something different as their favourite for the round. Though a winner emerged, Dark Moor and their White Knight Chronicles review on the PS3. Giving us the reasons for why it's a decent RPG to check out and something apart from the usual bunch with a good multiplayer component and a high degree of cusomisation available.

 White Knight Chronicles     Score: 4.0/5
 Genre: Fantasy RPG

 If you're sick of generic RPGs and you want something different in the genre, especially multiplayer that surprisingly works very well, give White Knight Chronicles a call.

quote Dark Moor
White Knight Chronicles is an interesting game. It, like Final Fantasy XII, has torn audiences apart. On one half, you have the people who hate it because they find the battle system too slow. On the other side of the fence, people praise it for its innovative battle system. Now, when it comes to Final Fantasy XII, I'm on no side. I liked the battle system, but the story and characters never peaked my interest, and ultimately, that's what keeps me playing an RPG. White Knight Chronicles's story, despite its simplistic nature, actually kept me coming back. Basically, when it comes to what side of the fence I'm on with White Knight Chronicles, I'm on the side with rainbows and butterflies.

The story revolves around a lad named Leonard. While delivering wine to a city that's under attack, he notices a princess, and within seconds, they're both together, inside a temple. He notices a suit of armor, and she chants a spell, which allows him to use the power of the armor. The armor transforms him into a giant, sword wielding mech warrior. Within a few more seconds, the princess is kidnapped, presumably because her kidnappers know that she can bring all of the suits of mechanical armor to life. Leonard, along with anybody who is willing to help, has to rescue her.
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