Archive - Sep 2010

Having retired from the position of running our much cherished Articles of Excellence contest, we've recently seen the return to participation of one of our long-running, high quality reviewers. Insanity Prevails has netted his latest win for his review of Scribblenauts on the Nintendo DS. Describing it as a game that went and did something refreshingly different with some flaws, he concludes it's worth the purchase, if only just.

 Scribblenauts     Score: 3.5/5
 Genre: Puzzle

 In all it somewhat leaves Scribblenauts as an odd title. I can't honestly say it is a great game because it has some glaring flaws that would get any other title lynched, but at the same time I find the sheer experience of creating almost whatever you want to be something all gamers should dabble in.

quote Insanity Prevails
Every so often we get a game idea that manages to break away from the otherwise endless stream of tried and tested formulae. These are the kinds of games that don't just present a unique feature or a fresh approach on an old idea but instead give us an entire experience unlike the rest. Scribblenauts concept is to allow the creative minds of the gamers to flourish by letting them create almost anything they want to complete the levels and it's an idea that excites any gamer. After all, who could resist that?

The overall point of the game is to collect the starites located in every level. While each stage already has a multitude of objects already in place, the real point of it all is to summon new objects to solve the problems and reach the goal. A simple tap of the book opens up the input screen where you can tap in (or literally write if you want, although it's a painfully slower process) words of stuff you want to summon to the level. You can then drag the objects around, attach them to things in some cases and use them. Finding the right combinations is the key.
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With the ninth round of Articles of Excellence comes another win for reviewer Dark Moor. A clear winner this time, Dark Moor's review of Final Fantasy XIII from the very popular Final Fantasy series paints a picture quite dark, describing the game as pretty poor overall and a poor attempt at a game to appeal to Western World gamers, giving it a low final score.

 Final Fantasy XIII     Score: 1.5/5
 Genre: Fantasy RPG

 Boring story, hardly any gameplay, almost no immersion, devoid of customization, and overall, just a bad game!

quote Dark Moor
Final Fantasy is a series that started off as Square's original swansong, into an innovator in the RPG genre, and now into Square's cash cow with at least twenty two million spin off games for the DS, PSP and Wii. Of course, nothing in the series has managed to top the success of Final Fantasy VII, nor have any been as good as Final Fantasy VI (in my opinion, at least). It's quite unfortunate that Final Fantasy XIII doesn't do the series justice, either. In fact, it was pretty weak. It wasn't interesting, nor is it even that good.

There are two worlds - the floating Cocoon, and the underground Pulse. Both worlds have waged war against each other, and Cocoon have managed to push the beings of Pulse back to their side, but it's raised some tensions between the two worlds, pretty much to the point where Cocoon's government, the Sanctum, have encouraged its citizens to hate anything that is remotely related to Pulse, like the L'Cie and Fal'Cie, which becomes a problem when our heroes become L'Cie after destroying a Fal'Cie named Anima (which may spark a familiar feeling, to those who played Final Fantasy X) and have to...
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