hi! its me the ultimate bass....BASS ULTRA!! anyways, even i play games. for fun!

ok look at my folder:
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This folder is built for efficiency rather than damage and while it lacks strong chips, it makes up for the defficiency with effective combinations.
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Good Crosses- Slash-cross, Elec-cross
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Bad Crosses- Killer Cross, Charge Cross, Heat-cross
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Regular Chips
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Tank Cannon 3 B x2, Invisible * x3, Wideblade B, Long blade B, Antidamage
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# x2, Antisword * x1, Antinavi * x1, Dollthunder 3 B x2, Voodoo Doll
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# x1, Crack out 3 x1, Area grab * x1, Grass seed *x1, Fire hit B x1, Life Aura U x1, Sanctuary U x1, Hi Boomer 2 B x1, Mega cannon B x1, Fast gauge * x1, Full custom * x1
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Mega chips
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Elecman version 1 * x1 , Colonel version 1 * x1, Slashman version 1
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# x1, Drillman version 1 * x1, Blues SP * x1
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Gigachips
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# Deltaray edge Z x1
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As explained before, the folder is set to make the most of combat ability and efficiency rather than damage. It also has the potential for 3 PAs (Double Hero, Twin leader, Bodyguard) although only 2 can be used any average battle. However, in turn, it allows for a more pliable folder. Most of the time, you can select a total of 5 chips every turn with the exception of Life Aura, Deltaray and Sanctuary. However, there is a good chance that you can back yourself up with all the * chips present.
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Potential combinations
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Voodoo Elecman- If you throw a Voodoo doll into the enemy territory and use it as a conduit, Elecman will strike it to deal damage to the enemy. And the effects of voodoo doll still applies so it deals a third hit. More damage if there are other objects close by. Works well with SP but E is not a code that I use. So stick with * for this folder.
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Safety Zone- Sanctuary and Lifeaura have the same code. You do the math.
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Backtrap- Area grab, Crackout 3, boomer 2. Crackout is nonflinching. Boomer then does the rest. A nice setup for Bodyguard.
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now for post ratings
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550 posts-done
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(0.0496/d/ascension)