Mario Party 4 FAQ/Walkthrough
rate this article  useless not bad informative very informative must read!
: : : : Mario Party 4 FAQ/Walkthrough

Mario Party 4 FAQ/Walkthrough

by gamemaster79   Updated on
Game: Mario Party 4
Platform: GameCube
Name of FAQ: FAQ/Guide
From: gamemaster79
Copyright 2003
Table of Contents\
Chapter 1-Introduction
	a. Welcome				ID#1.a
	b. Why?					ID#1.b
	c. Version History			ID#1.c
	d. Characters				ID#1.d
	e. Controls				ID#1.e
	f. Spaces				ID#1.f
	g. Items				ID#1.g
	h. Last Five Turns Events		ID#1.h
	i. Board Events				ID#1.i
Chapter 2-Boards Maps
	a. Toad's Midway Madness		ID#2.a
	b. Goomba's Greedy Gala			ID#2.b
	c. Shy Guy's Jungle Jam			ID#2.c
	d. Boo's Haunted Bash			ID#2.d
	e. Koopa's Seaside Soiree		ID#2.e
	f. Bowser's Gnarly Party		ID#2.f
Chapter 3-Party Mode
	a. Getting Started			ID#3.a
	b. What You Do				ID#3.b
	c. Tips					ID#3.c
Chapter 4-Story Mode
	a. Getting Started			ID#4.a
	b. What You Do				ID#4.b
	c. Tips					ID#4.c
Chapter 5-Mini-Game Mode
	a. Getting Started			ID#5.a
	b. What You Do				ID#5.b
Chapter 6-Option Room
	a. Rumble Settings			ID#6.a
	b. Listen to Music			ID#6.b
		.1|Sound Settings
	c. View Records				ID#6.c
		.1|Board Map Records
		.2|Mini-Game Records
Chapter 7-Present Room
	a. Mario				ID#7.a
	b. Luigi				ID#7.b
	c. Peach				ID#7.c
	d. Yoshi				ID#7.d
	e. Wario				ID#7.e
	f. Donkey Kong				ID#7.f
	g. Daisy				ID#7.g
	h. Waluigi				ID#7.h
	i. Mini-Games				ID#7.i
	j. Got 'em All				ID#7.j
Chapter 8-Extra Room
	a. Getting Started			ID#8.a
	b. Thwomp's Backroom Ball		ID#8.b
		.1|Mega Board Mayhem
		.2|Mini Board Mad-Dash
		.3|Panel Panic
		.4|Booksqruim Challenge
	c. Whomp's Basement Brouhaha		ID#8.c
		.1|Jigsaw Jitters
		.2|Mushroom Medic
		.3|Barrel Baron
		.4|Doors of Doom
		.5|Bob-omb X-ing
		.6|Goomba Stomp
	d. Ztar					ID#8.d
Chapter 9-Mini-games
	a. 4 Player				ID#9.a
	b. 2 vs. 2				ID#9.b
	c. 1 vs. 3				ID#9.c
	d. Battle				ID#9.d
	e. Bowser				ID#9.e
	f. Story				ID#9.f
	g. Etc. Games				ID#9.g
	h. Mini Mini-Games			ID#9.h
	i. Other				ID#9.i
Chapter 10-Closing
	a. Fun Stuff to Do			ID#10.a
	b. Frequently Asked Questions		ID#10.b
	c. Contact Me				ID#10.c
	d. Legal Stuff				ID#10.d
	e. Credits				ID#10.e
	f. My FAQs				ID#10.f
+Chapter 1-Introduction+
a. Welcome					ID#1.a
Hello there! Well, welcome to my Mario Party 4 FAQ. I hope you find this FAQ 
interesting or of any help to you.
b. Why?						ID#1.b
I typed this FAQ because of one reason: I wanted too. That is pretty much it. 
I wasn't really board because I have some other FAQs in progress at the time.
c. Version History				ID#1.c
You know what? I'm tired of putting in updates, so this section has now been 

I lied. Been a LOOOOOOOONG time, hasn't it? I did some editing and also added 
more info to the game and on! Expect more, baby!
d. Characters					ID#1.d
Mario Mario
First Appearance: Donkey Kong (Arcade)
-Everyone should know Nintendo's great plumber, Mario. Mario actually isn't 
Italian, he's a resident of the Mushroom Kingdom. He was born in the Mushroom 
World but then transported to earth straight down to Italy where he (and his 
brother, Luigi) grew up. They then went to Brooklyn, U.S.A. where Mario met 
Pauline. He later went through some tubes and pipes and came out into the 
Mushroom World, where he now lives. Along Mario's great history he has been 
more than just a hero. He has also stared as a villain, doctor, teacher, racer, 
golfer and tennis player. He is the defender of the Mushroom Kingdom and has 
defeated the evil Bowser time after time using his amazing jumping ability. 
Mario once got to use a special piece of equipment called FLUDD. Oh, yeah. When 
I put the word Mario after the word Mario for Mario's name, I wasn't fooling 
around. That is Mario's last name (or so I've read.)

Luigi Mario
First Appearance: Mario Bros. (Arcade)
First Solo Appearance: Mario is Missing (SNES)
-Luigi is Mario's younger brother and an eternal understudy to his fellow 
plumber. A plumber just like Mario, Luigi has stared as a hero as well as a 
teacher, racer, golfer and tennis player. Luigi may not be as flexible, brave 
or as steady as his older brother but he can jump a ton higher than him. 
Despite all the times Luigi has been an understudy, he still got a solo roll in 
Mario is Missing and Luigi's Mansion. Luigi's last name is Mario.

Princess Peach Toadstool
First Appearance: Super Mario Bros. (NES)
First Appearance as a Playable Character: Super Mario Bros. 2 (NES)
-The princess of the Mushroom Kingdom. Peaches original name was Toadstool and 
then Princess was put on making Princess Toadstool. Peach was later her name. 
All her friends and pretty much just everyone that knows her calls Peach. She 
may look cute and innocent, but under that smiling crowned face of hers is a 
very mischievous person. Mario and Peaches relation between each other is 
actually pretty shadowy, but by most people it's said that they are bound to 
get married some day.

Yoshi the Dinosaur
First Appearance: Super Mario World (SNES)
First Solo Appearance: Super Mario World 2: Yoshi's Island (SNES)
-These cute little dragons come in a variety of many colors: green, yellow, 
pink, blue, red, light blue, purple, black and white, green being the most 
famous. The little dinosaurs can jump high, throw eggs, eat just about anything 
and also use the Yoshi Bomb, a ground pound technique. Yoshis live on Yoshi's 
Island and Isle Delfino. They started out by getting trapped in an egg by 
Bowser and then getting freed by Mario, where they then had Mario jump on their 
back and set off to defeat Bowser. Yoshis first meeting with Mario wasn't in 
Super Mario World; that was his first appearance. They first met when they were 
little babies in Super Mario World 2: Yoshi's Island. After that they had to 
take Baby Mario back to his parents. There next great adventure put them in a 
storybook where they had to free themselves from the storybook spell set by 
Baby Bowser. Mario and Yoshi had met before Super Mario World took place, but 
because they were so young then, they forgot about each other and restarted 
their relationship.

First Appearance: Super Mario Land 2: 6 Golden Coins (GB)
First Appearance as a Playable Character and First Solo Appearance: Super Mario 
 Land 3: Wario Land (GB)
-Starting out as a villain, Wario later became a hero. He first tried to take 
over Mario's mansion in Mario Land 2, but failed to do so, thus leading him to 
building his own. He has unspeakable strength and has many different hats 
including his Viking horns, dragon hat and jet pack hat. He can also change 
into different forms, including a zombie, bat, snowball, fireball, fat-cheeked 
man, spring, ice and puffy bee-stung man.

Donkey Kong
First Appearance: Donkey Kong (Arcade)
First Appearance as a Playable Character and First Solo Appearance: Donkey Kong 
 Country (SNES) (some may consider DK Jr. as his first playable appearence)
-Donkey Kong's nickname is DK. He started out kidnapping Mario's girlfriend, 
Pauline. After being defeated by Mario, he got kidnapped by Mario. He then got 
freed by Donkey Kong Jr. and after that set off to DK Isle. There he sat back 
and enjoyed the jungle life until King K. Rool came along and started to take 
over everything. That's when DK set off with his friend, Diddy Kong, to stop 
King K. Rool in his plans. He has extraordinary strength that he got by finding 
a crystal coconut and making a wish for a truckload of bananas. After eating 
the bananas he got, he grew super strong. The only mystery to this is if he 
lived on DK Isle before stealing Pauline.

Princess Daisy of Sarasaland
First Appearance: Super Mario Land (GB)
First Appearance as a Playable Character: Mario Golf (N64)
-Daisy met Mario when he defeated the evil alien, Tatanga, in Super Mario Land. 
Daisy is a bit of a tomboy and the counterpart to Peach. After her appearance 
in Mario Golf, gossips told that Daisy is Luigi's answer to Mario's Peach. 
Daisy appeared in only party games after Mario Golf, including Mario Tennis and 
Mario Party 3-5, and more to come in the future.

First Appearance: Mario Tennis (N64)
-Waluigi spent all his time training as a tennis player for Mario Tennis. 
Little is known about the spiky mustached Mario Brother since he has only made 
an appearance in three games: Mario Tennis, Mario Party 3 and Mario Party 4. 
He also got a trophy of himself for Super Smash Bros. Melee. It is said that he 
has some sort of relationship to Wario.

Toad the Toadstool
First Appearance: Super Mario Bros. (NES)
First Appearance as a Playable Character: Super Mario Bros. 2 (NES)
-When you first here the name Toad you would probably think of a toad, but 
these Toads are toadstools that serve Princess Peach. They are loyal but they 
aren't to good about completing their tasks. They came in a variety of colors 
in Mario Sunshine where both the dots on their mushroom head and the color of 
their vest are the same. Their leader is the intelligent Toadsworth.

Goomba the Mushroom
First Appearance: Super Mario Bros. (NES)
-These greedy little mushrooms are traitors of the Mushroom Kingdoms army. They 
don't serve anyone but they still try to wander into Mario's way. They can be 
gone by simply jumping on their head, which flattens them into a crepe. At one 
time they had a blue color to them. They aren't very nice and find anything 
against someone hilarious.

Shy Guy
First Appearance: Super Mario Bros. 2 (NES)
First Appearance as a Playable Character: Mario Party 4 (GCN)
-As their name says, these guys are extremely shy. They are so shy that they 
all have a mask strapped across their face. Ever wonder what's under their 
mask? Actually, they have a blank face their. Shy Guys have taken many forms: 
a stilt walker, a bigger version, a fat version, the Beezo form, Fly Guy, 
ghost, the Snifit form, the speared ghost and a spear holder.

Boo the Ghost
First Appearance: Super Mario Bros. 3
First Appearance as a Playable Character: Mario Party 4 (GCN)
-The Boos from Super Mario Bros. 3 are shy little ghosts. The Big Boos from 
Super Mario World are shy nig ghosts. The Boos from Super Mario 64 are ghosts 
that disappear when looked at. 

Koopa Troopa the Turtle
First Appearance: Mario Bros. (Arcade)
First Appearance as a Playable Character: Mario Kart (SNES)
-Koopa troopas come in green, red, yellow and blue. These turtles serve Bowser. 
When they get scared or someone jumps on them then they will hide out in their 

King Bowser Koopa
First Appearance: Super Mario Bros. (NES)
First Appearance as a Playable Character: Mario RPG (SNES)
-Bowser has tried time, after time, after time to defeat Mario and take over 
the Mushroom Kingdom. Actually, it is unknown why Bowser continues to capture 
Peach. According to Super Mario 64, he captured her to take over the Mushroom 
Kingdom, but according to Super Mario Sunshine he captured her on behalf of 
romantic desires.

Koopa Kid
First Appearance: Mario Party 4 (GCN)
-Confusion strikes again! A lot of people get confused about Baby Bowser, Koopa 
Kid and Bowser Jr. I'm going to clear this all up. Baby Bowser first appeared 
in Super Mario World 2: Yoshi's Island. Baby Bowser IS, yes, IS King Bowser 
Koopa. A Koopa Kid is a turtle that serves Bowser, but is more advanced than a 
Koopa Troopa. There are several of them and their only known appearance is in 
Mario Party 4. Bowser Jr. IS NOT Baby Bowser nor is he a Koopa Kid. Bowser Jr. 
is Bowser's son. Understand now? Good.
e. Controls					ID#1.e
-Confirm most selections
-Shows pause menu

Control Stick
-Highlight selections
-Move character
-Scroll map

-Confirm all selections
-Hit dice block
-Mini-game button

-Cancel all selections
-Open item menu
-Mini-game button

-Mini-game button

-Mini-game button

-Display map
-Practice mini-game

-Mini-game button

-Change to controls to tips to explanation on mini-game description screen
-Mini-game button

+Control Pad

C Stick
f. Spaces					ID#1.f
Blue Space=Gives 3 coins, 6 if coin multiplier is rolled on last five turns
Red Space=Takes 3 coins, 6 if coin multiplier is rolled on last five turns
Happening Space=Does the boards special feature
Warp Space=Shoots you to a randomly chosen character
Mushroom Space=Randomly gives you a Mega Mushroom or a Mini Mushroom
Battle Space=You will play a battle game
Bowser Space=A koopa kid will take coins or Bowser will come and change 
 everyone's space or have you play a Bowser Game or make everybody's coins 
 equal the same amount
Fortune Space=You will play a game of Reversal of Fortune. In the game you will 
 give or trade stars or coins with someone else.
g. Items					ID#1.g
Mini Mushroom=Turns you mini allowing you too fit through tubes, but the dice 
 block only goes from 1-5. This also lets you play mini mini-games. 5 coins.
Mega Mushroom=Turns you big allowing you to take 10 coins from anyone you pass, 
 but you can't stop at any board events. You also get to role 2 dice blocks. 
 5 coins.
Super Mini Mushroom=Same as a mini mushroom but you get to role 2 dice blocks. 
 15 coins.
Super Mega Mushroom=Same as a mega mushroom but you get to role 3 dice blocks. 
 15 coins.
Mini-Mega Hammer=You can make a player randomly turn bigger or smaller. 15 
Warp Pipe=You change places with a randomly chosen opponent. 10 coins.
Swap Card=You switch items with a randomly chosen opponent. 15 coins.
Sparky Sticker=You lay the Sparky Sticker on the space you're on. The first 
 player that passes loses 10 coins. 15 coins.
Gaddlight=When Boo tries to steal from you, you use the Gaddlight. This 
 prevents Boo from stealing from you. 15 coins.
Chomp Call=Changes the location of the star. ? coins.
Bowser Suit=After rolling the dice block you will take 30 coins from any 
 opponent you pass. Received from Bowser. Price: N/A.
Boo's Crystal Ball=Use this to call Boo. 25 coins.
Magic Lamp=This takes you to the star. 30 coins.
Item Bag=This gives you 3 randomly chosen items. If you already have 1 item it 
 gives 2, if you have 2 items, it gives 1. 30 coins.
NOTE: With the Super Mini Mushroom or Mega Mushroom, if you role the same 
 numbers on both dice then you get 10-30 coins. You can only hold 3 items and 
 use only 1 per turn.
h. Last Five Turns Events
Coin Multiplier=Makes red a blue spaces give or take 6 coins instead of 3
Free Star=Stars are now free
R > B=All red spaces become Bowser spaces
R > F=All red spaces become fortune spaces
i. Board Events					ID#1.i
Board Events are the areas that a big, pink arrow is pointing at. Some board 
events have something else pointing at them.

-Item Shops
Here you can by one item.

The lottery has you pay 5 coins to earn coins. You will either get the handle 
turn or the card scratch. The handle turn has you turn the control stick around 
and you will receive an egg of a certain color. The card scratch has you choose 
a card and scratch it to see if you won.

-Boo House
Here you can steal coins (5 coins) or you can steel a star (50 coins.)

The gates look like a bent tube. To pass through one you need to be mini.

Here you can buy a star for 20 coins.

-Mini Mini-Games
To play a mini mini-game you need to pass the game while mini. There are two on 
each board and one lets you get coins while the other is to get an item.

-Special Board Events
Each Board has some board events of its own. Here they are:
Toad's Midway Madness: Roller Coaster Ride
Goomba's Greedy Gala: Roulette Table and The Dice Game
Shy Guy's Jungle Jam: Raft Ride and Vulture Ride
Boo's Haunted Bash: Red Boo and Ghost Train
Koopa's Seaside Soiree: Koopa Kabana Resort Coin Deposit and Monkey Banana 
Bowser's Gnarly Party: Bowser

Roller Coaster Ride: You will ride a roller coaster trying to collect coins.

Roulette Table: You randomly get to go to a different area of the board.
Dice Game: You will play a dice game against Goomba and if you lose you go to 
 the start of the board 

Raft Ride: This takes you to a different area of the board
Vulture Ride: This takes you to the other side of the board while collecting 

Red Boos: These disappear and reappear whenever you pass their space. If 
 they're there then you can use the Red Boo bridge.
Ghost Train: If there is no red boos out then you can ride the ghost train and 
 go to a different area of the board.

Koopa Kabana Resort Coin Deposit: When pass here you will have to pay 5 coins 
 to Koopa.
Monkey Banana Slide: A monkey throws a banana down and you will randomly take a 

Bowser: Bowser will be at a random spot on his board. Pass when your normal and 
 half your coins are gone. Pass him while mini and you get sent to the START 
 area in the middle of the board. If your mega you'll play a mini-game against 
 him. Beat him and he goes away until someone gets the star.
+Chapter 2-Board Maps+
a. Toad's Midway Madness			ID#2.a
Difficulty: *
This stage is an amusement park. One mini mini-game has you try to shoot a 
rocket to get coins and another that is a merry-go-round where you get an item. 
The happening space will send the roller coaster cart after you and sends you 
off the track. You can also ride in the roller coaster and collect coins. 
Another happening space makes the direction of the teacups go in reverse.
b. Goomba's Greedy Gala				ID#2.b
Difficulty: **
This stage is a casino. One mini mini-game lets you get an item. The other is a 
slot machine and you have to press A to stop it. One of the board events has 
you role a die against Goomba. If you lose you get sent back to the start. The 
craps table sends you to different area on the board. Getting a star on it lets 
you choose the way you go and also gives you 20 coins. The happening space puts 
you on a shuffleboard disc and lets you collect coins wile going to the other
side of the board.
c. Shy Guy's Jungle Jam				ID#2.c
Difficulty: *
This stage is a jungle. One of the two mini mini-games has you try to get an 
item by jumping. The other you have to press A as fast as you can. You can 
catch a ride on the raft to go to another area on the board or take a lift on 
the vulture to collect coins and get to the other side of the board. The 
happening space makes you make a wish. You choose either a fun wish or a sad 
wish. If you choose right you go on, but if you choose wrong then a flood 
starts and the bridge gets washed away.
d. Boo's Haunted Bash				ID#2.d
Difficulty: **
This level is a haunted house. The red boo's will appear and reappear each time 
a character passes them. The red boo's also control the red boo bridge. One 
mini mini-game has you press a button to get coins. The other you have to chose 
a valve of a trumpet and you'll get one of three items. There are only 2 
happening spaces and the third person to land on one of them triggers Big Boo. 
He acts like the normal Boo, but you can pay 15 coins to steel coins from 
EVERYONE or 150 coins to steel a star from EVERYONE. If you pass the graveyard 
and there aren't any red boos then you can ride the ghost train. Any character 
you hit gets on the ghost train as well.
e. Koopa's Seaside Soiree			ID#2.e
Difficulty: **
This level is a tropical island. Every time you pass the space that has Koopa's 
face on it then you have to give 5 coins to Koopa for his island resort. The 
happening spaces by the resort make you give the number of coins that has been 
given to Koopa so far to him. So if 20 coins have been given to him then you 
have to pay him another 20 coins. The happening spaces everywhere else let you 
ride on the dolphin. Once again I have only played one of the two mini mini-
games of this stage. That one has you fish to get coins.
f. Bowser's Gnarly Party			ID#2.f
Difficulty: ***
Your host isn't Bowser, it's Koopa Kid. This is the largest and the best board 
of them all (oppinion). Bowser will be at a random area on the board. Every
time someone gets the star Bowser changes where he is. One mini mini-game for
this board is the bullet bill stopper. The other...I don't know. Also about
Bowser, he's this only board's special board event.
+Chapter 3-Party Mode+
a. Getting Started				ID#3.a
At the start of the rule selecting Toad will ask if you want to see the board 
map rules. If you answer no then you start making the rules. You will first 
choose the number of players. You will then select the character you are 
playing as and the computer character. You will then choose a board map. You 
will finally choose the more detailed rules. You first choose teams, then the 
turns from 10 to 50 in multiples of 5, next the mini-games; all, easy or 
custom, Bonus on or off and last the handicap. It will then ask if these 
settings are OK. After that you start. If you already have saved game progress 
then they will ask if you want to continue it. If you answer no then you will 
never get to continue it.
b. What You Do					ID#3.b
When the game starts your host will tell you some things. You will then role a 
die to determine turns. The one with the highest number goes first. The game 
then starts. At the end of each turn you will play a mini-game. The type of 
mini-game you play is determined on the spaces the players moved on. You will 
occasionally play a lucky game which doubles or triple the amount of coins you 
get. After the mini-game the next turn will play. This goes on until the game 
is over. On the last 5 turns, your host will come up and show what place 
everyone is in. The one in last place will hit a block to add a new rule. The 
new rules are blue and red spaces give double the amount of coins, stars are 
free, all red spaces become Bowser spaces or all red spaces become fortune 
spaces. If someone got a lucky party ticket then it will be used here and seen 
if you won. If you win then you get a star. If bonuses are on then you will be 
able to receive extra stars at the end. The bonuses are the following:
Coin Star=Character that got the highest number of coins
Mini-Game Star=Character who got the most coins in mini-games
Happening Star=Character who landed on the happening space the most.
The person with the most stars wins. If two players got the first place then 
they will role a die to see who wins. The one with the highest number wins.
c. Tips						ID#3.c
-Steal Coins from the character with the most coins
-Try to put together a plan in a mini-game to beat it
-Don't buy items unless you have at least 20 coins
-In reversal of fortune, try to see how far back you pull the pole; this can 
 alter the results drastically
-Use a chomp call at exactly the right time
-If someone has a magic lamp, use a swap card and try to get his or hers magic 
-Use a Mini-Mega Hammer on someone if they're close to the star and try to turn 
 him or her mega so that they pass the star
+Chapter 4-Story Mode+
a. Getting Started				ID#4.a
When you start Story Mode you will choose your player. Then you choose the COM 
level. After that you do the mini-game settings which lets you choose either 
ALL, EASY or CUSTOM. After that you will chooses a board map. All the other 
data made is saved so you don't change it. The thing that doesn't get saved is 
the board map. After choosing all the rules except for the stage they will ask 
"Are these settings Okay?" Select yes to save and choose a board map. This is 
only one player and the COMs are chosen randomly.
b. What You Do					ID#4.b
You will play a game just like you would in Party Mode. Role a die to see who 
goes first, a mini-game after each turn and coin and stars. At the end of the 
game you will see who gets the Mini-game, Coin and Happening space stars. Then 
you will see whom one. If two people tie then they will role a die to see who 
wins. If you won the board then you get to play a mini-game against the board 
guide. If you win the mini-game then you get a present for the present room 
(see chapter 7).
c. Tips						ID#4.c
-Steal Coins from the character with the most coins
-Try to put together a plan in a mini-game to beat it
-Don't buy items unless you have at least 20 coins
-In reversal of fortune try to see how far back you pull the pole
-Use a chomp call at exactly the right time
-If someone has a magic lamp, use a swap card and try to get him or hers magic 
-Use a Mini-Mega Hammer on someone if they're close to the star and try to turn 
 him or her mega so that they pass the star
-Continue to play a stage with the same character, you get a different present 
 for each board.
+Chapter 5-Mini-Game Mode+
a. Getting Started				ID#5.a
When you go into the mini-game room Goomba will appear. You will then have to 
chose all the settings. You can either choose play, list, custom or records.

-Play: Play earned mini-games-
You will first choose a special game to play. They are:

Free Play: you can play any mini-game that you've earned. If you are doing a 
2 vs. 2 or 1 vs. 3 mini-game then you must decide teams before you play the 
game. When you play this mode you must first select the number of players. You 
then select your characters. You then choose a mini-game to play.

Team Play: split into teams and play 2 vs. 2 mini-games. You set this mode up 
the same way you set up free mode, just you choose teams after choosing the 

Battle Mode: you choose how many mini-games you need to win to win the game. 
you first choose the number of characters, and then who the characters are 
going to be. You then choose how many mini-games you need to win to win battle 
mode overall (1-win match, 5-win match or 7-win match).

Tic-Tac-Toe Mode: split into teams and play 2 vs. 2 mini-games. Every game you 
win lets you place a piece on the ti-tac-toe board. The first team to get 
3-in-a-row wins. You first choose the number of players, then the characters 
that you and the computers are going to be, then teams then the min-game 
roulette goes, so the mini-games are chosen at random.

All this does is lets you look at all the mini-games you've earned.

This lets you make a custom mini-game list. A custom mini-game list makes it so 
you only play the mini-games you chose to play. You must choose at least 4 
4-player mini-games, 3 2 vs. 2 mini-games, 3 1 vs. 3 mini-games and 2 battle 

There are certain mini-games that have record of how fast you can beat the 
mini-game or how many of something you can get up for the mini-game. The 
highest records for each of these mini-games are here. Here is a list of all 
the mini-games that have a record scoring:
-Mario Medley (shortest time to beat)
-Domination (highest number of dominoes [Whomps] put up)
-Mario Speedwagons (fastest to beat race)
-Take a Breather (longest under the water)
-Right Oar Left? (fastest to exit the cave)
-Dungeon Duos (fastest to escape the dungeon)
b. What You Do					ID#5.b
Well, you play mini-games that you've earned. There really isn't some line to 
playing this mode.
+Chapter 6-Option Room+
a. Rumble Settings				ID#6.a
Simply tilt the control stick left or right to turn the rumble feature of your 
controllers on or off.
b. Listen to Music				ID#6.b
Here you do stuff with the music and sound.
.1|Sound Settings
Here you choose to change the sound to Mono or Stereo. Obviously, you should 
set the sound to the way your TV is.
Here you can listen to the music on board maps and the sounds the characters 
make. You use the L and R buttons to change from list to list and press A to 
listen to a song or sound.
c. View Records					ID#6.c
Here you can look at all the different records of the game.
.1|Board Map Records
Click on the letter B on the side of the screen to look at these. Use L and R 
to change to the different board maps. This place shows you how many times the 
board has been played, how many victories each character has gotten on it, the 
highest number of stars ever gotten on the board and the highest number of 
coins ever gotten on the board.
.2|Mini-Game Records
Click on the letter M on the side of the screen to look at these. This shows 
you the high scores of each of the mini-games that take a record scoring. This 
is no different than the records section in Mini-Game Mode.
+Chapter 7-Present Room+
NOTE: The character's constellation is unlocked be completing all stages of 
Story Mode for that character. Same goes for the presents, but only for each 
individual stage in Story Mode. You must beat the host of the stage in a 
special mini-game. To earn the Mini-Game presents you must get an amazing
record on the record-holding mini-games.

a. Mario					ID#7.a
Toad's Midway Madness: Mario's Sofa
Goomba's Greedy Gala: Mario's Table
Shy Guy's Jungle Jam: Mario's T.V.
Boo's Haunted Bash: Mario's Fridge
Koopa's Seaside Soiree: Mario's Doll
Bowser's Gnarly Party: Bowser's Vase
=House looks just like a square house with a triangle roof
b. Luigi					ID#7.b
Toad's Midway Madness: Luigi's Table
Goomba's Greedy Gala: Luigi's Airbike
Shy Guy's Jungle Jam: Luigi's Dumbbell
Boo's Haunted Bash: Luigi's Chair
Koopa's Seaside Soiree: Luigi's Doll
Bowser's Gnarly Party: Bowser's Television
=Very simple house with two levels and triangle roof
c. Peach					ID#7.c
Toad's Midway Madness: Peach's Chair
Goomba's Greedy Gala: Peach's Table
Shy Guy's Jungle Jam: Peach's Clock
Boo's Haunted Bash: Peach's Treasure Chest
Koopa's Seaside Soiree: Peach's Doll
Bowser's Gnarly Party: Picture of Bowser
=Castle with second level
d. Yoshi					ID#7.d
Toad's Midway Madness: Yoshi's Egg
Goomba's Greedy Gala: Yoshi's Computer
Shy Guy's Jungle Jam: Yoshi's Table
Boo's Haunted Bash: Yoshi's Shoes
Koopa's Seaside Soiree: Yoshi's Doll
Bowser's Gnarly Party: Bowser's Light
=Similar to Luigi's with 2 levels and all
e. Wario					ID#7.e
Toad's Midway Madness: Wario's Motorbike
Goomba's Greedy Gala: Wario's Box
Shy Guy's Jungle Jam: Wario's Recliner
Boo's Haunted Bash: Wario's Hamburger
Koopa's Seaside Soiree: Wario's Doll
Bowser's Gnarly Party: Bowser's Clock
=House looks like a miniature golden mansion
f. Donkey Kong					ID#7.f
Toad's Midway Madness: DK's Barrel
Goomba's Greedy Gala: DK's Tree
Shy Guy's Jungle Jam: DK's Stand
Boo's Haunted Bash: DK's Box
Koopa's Seaside Soiree: DK's Doll
Bowser's Gnarly Party: Bowser's Object
g. Daisy					ID#7.g
Toad's Midway Madness: Daisy's Bed
Goomba's Greedy Gala: Daisy's Flowers
Shy Guy's Jungle Jam: Daisy's Table
Boo's Haunted Bash: Side Daisy's Table
Koopa's Seaside Soiree: Daisy's Doll
Bowser's Gnarly Party: Bowser's Teapot
=A circular house
h. Waluigi					ID#7.h
Toad's Midway Madness: Waluigi's Calendar
Goomba's Greedy Gala: Waluigi's Shelf
Shy Guy's Jungle Jam: Waluigi's Shower
Boo's Haunted Bash: Waluigi's Chair
Koopa's Seaside Soiree: Waluigi's Doll
Bowser's Gnarly Party: Bowser's Bath
i. Mini-Games					ID#7.i
Beach Volley Folley [clear Battle Mode]: Birthday Cake
Take a Breather [7+ seconds]: Boo Plate
Mario Speedwagons [00:10 or less]: Boo Photo Stand
Mario Medley [1:00 or less]: Bowser Plate
Booksquirm (normal or challenge) [15+ pages]: Goomba Plate
Domination [100+ dominoes]: Goomba Clock
Right Oar Left? [00:45 or less]: Koopa Plate
Dungeon Duos [1:30 or less]: Shy Guy Plate
Jigsaw Jitters, 20 Piece [1:00 or less]: Toad's Cups
Jigsaw Jitters, 30 Piece [2:00 or less]: Toad's Teapot
Jigsaw Jitters, 40 Piece [3:00 or less]: Toad Plate
=Has similar to Mario's and Daisy's with star on floor
j. Got 'em All					ID#7.j
Wondering, wondering and, oh, um... WONDERING! What happens when you collect 
all 48 character presents AND the 11 mini-game presents (making a total of 59 
presents)? When you look in the present BEFORE this, there is a spot on the 
floor between 2 present houses that is flat (it's the floor, so obviously it's 
flat) and has a star on the ground. Once you collect all 59 presents you earn 
the awesome, breathtaking, radical, gnarly, tubular, way cool, special, unique, 
star-like, awesome, great, good looking, well-designed, unique, strange, 
awesome, shiny, awe-inspiring and (did I say awesome) BIRTHDAY STAR TROPHY! 
Congratulations, you beat the game. COMPLETELY! (That's assuming you beat Story 
Mode once on hard, earning expert ;).)
+Chapter 8-Extra Room+
a. Getting Started				ID#8.a
The extra room has mini-games that you can't find anywhere else. You get 
started y clicking on Thwomp, Whomp or Ztar.
First choose the number of players and who you're going to be, then the 
mini-game, then you go to the rules explanation screen and if required the 
number of turns and rule settings.

Choose who you're going to be, choose the mini-game, then you look at the rules 
explanation screen and then finally, start!

You simple keep pressing A and then you choose your character and all that 
stuff (it'll be explained better later).
b. Thwomp's Backroom Ball			ID#8.b
Here you play special versions of mini-games and extra boards.
.1|Mega Board Mayhem
This plays just like a normal game, just without the mini-games between each 
turn. Thwomp will give each player 100 coins at the beginning. When you pass 
the item shop there will only be one item to choose from. Once the game ends 
the player with the most coins wins.
.2|Mini Board Mad-Dash
This plays just like a normal game, just without the mini-games between each 
turn. Thwomp will give each player 100 coins at the beginning. This place is 
similar to Mega Board Mayhem, but you should go mini to avoid traps. You could 
go through a tube to get past the red space bombard area.
.3|Panel Panic
This game is similar to Panels of Doom. The four players will choose one of the 
numbers and once that's done then all other players that weren't chosen will 
fall down on a place, and so will Bowser. So now every space is filled. Then 
everybody will roll a die all at the same time and all the numbers that 
appeared will break the space with the same number, making whoever is on it 
fall. This goes on until there is only one person standing.
.4|Booksquirm Challenge
To know how to play Booksquirm, go to the mini-games section. This is the same 
mini-game as Booksquirm. Just one thing: how many pages fall go into a score. 
You play the same way as the normal Booksquirm just when there is only one 
person left the pages will keep falling until that very last person gets 
c. Whomp's Basement Brouhaha			ID#8.c
In this place you will play special 1-player mini-games.
.1|Jigsaw Jitters
Controls: A---place piece
R/L---rotate piece
Control Stick---move piece
This game is the  exact same as Photo Finish. You can choose to do a 20-piece 
puzzle, a 30-piece puzzle or a 40-piece puzzle. You must place all the pieces 
in the right place before 10 minutes are up.
.2|Mushroom Medic
Controls: A---select patient
Control Stick---switch to next patient
There are 5 patient and one of them ate a poison mushroom. But which one? You 
have to move the control stick to another patient and if the rumble on your 
control is different from all the others, then that is the one that ate the 
poison mushroom.
.3|Barrel Baron
Controls: A---pick at ground
Control Stick---move
Move around slowly until you feel a rumble on your controller. The second you 
feel the rumble stop. Make sure that when you stop you can still feel the 
rumble on your controller. If you can then keep pressing A to mine at the 
ground. You can get different sizes of oil geysers that can fill more or less 
barrels up with oil.
.4|Doors of Doom
Controls: A---select door
Control Stick---select next door
This mini-game is potluck. You have to choose a door and hope that Bowser isn't 
on the other side to chase you away. Its just luck if you get the right door.
.5|Bob-omb X-ing
Controls: Control Stick---move
Simply try to not get blown up in a bob-omb explosion. Just run around avoiding 
any bob-ombs that have stopped and are changing colors, showing that they're 
about to blow up. It stays easy until the clock hits about 1:30, that's when a 
TON of bob-ombs start to appear.
.6|Goomba Stomp
Controls: A---move forward
B---move backwards
Control Stick: change direction
Similar to Tree Stomp, just you try to crush as many Goombas as you possibly 
can. You're in the same robot that is in Tree Stomp. Just move around with the 
same controls and run into Goombas to knock 'em off the screen.
d. Ztar						ID#8.d
Ztar? Ztar is the name of the black star. After you earn every mini-game in 
Thwomp's and Whomp's place then Ztar will come along. Selecting him lets you 
play Beach Volley Folley. Here's how it works:
Controls: A---Hit ball
Control Stick: move
You can play 1 of 2 modes: free or battle.
Battle: here you'll compete against opponents who get stronger each round.
Free: Play as any character and play Volley Folley!
How do you play? You have to move around your area trying to hit the ball to 
the other side. When the circle is under you that means that you're the person 
that needs to hit the ball. If you hit the ball 3 times without getting it onto 
the other end then the ball will drop on your side (nobody will have the circle 
under them). The first team to score 4 points (score a point by making the ball 
land in the opponents' area) wins.
Here's a battle mode walkthrough:
You'll first choose 1 or 2 human players. Then you'll select who you're going 
to be. If you have a COM player on your team then set him or her to hard (it 
won't change the opponents' level). 
Game 1: You'll face two out of the 6 players you didn't select (its random). 
 Very easy, you'll beat it.
Game 2: You'll face two out of the other 4 players that you didn't choose or 
 already battled. Another easy one, you'll win.
Game 3: You'll face the last two characters that you haven't faced yet. It 
 starts getting difficult here, so be careful.
Game 4: You'll be pitted against Toad and Koopa! This is when it gets really 
 tough. Concentrate and make sure the computer is at hard level!
Game 5: Now it's Boo and Shy Guy! A very tough one but with good hand-eye 
 coordination, you'll get it!
Game 6: Now it's super-tough! Koopa Kid and Bowser! I believe that the only way 
to score here is to spike the ball. Try hitting the ball farther away from 
Bowser because he can hit it back with little movement involved. However, Koopa 
Kid is very fast, so be careful around him. The back or front might be the best 
places to hit the ball.

~Spiking: Spiking is easy once you get used to it. To spike, simply press B 
when the ball is coming towards you then move the control stick around to where 
you want to hit the ball and then press A when the ball gets near you. As 
simple as that.~

Free Mode: Free mode allows you to play one game against an opponent team. You 
earn free mode by completing battle mode. In free mode you don't just have the 
choose to play as the 8 characters (I'm sure you know what eight I'm talking 
about) but you can also play as Toad, Shy Guy, Koopa, Boo, Koopa Kid and 
+Chapter 9-Mini-Games+
Note: Games marked with a * are coin collecting games, where you earn as many 
coins as you collect in the mini-game. Games marked with ** are my favorite 
games. Games marked with *** are A-tap games that I recommend you use the A-tap 
trick. Games marked with # are games with records. CS refers to control stick.
At the end of this chapter I'll explain the 
A-tap trick.

a. 4 Player					ID#9.a
/Manta Rings\
A---swim faster
In Manta Rings, you try to swim through the most rings and gather the most 
points. Blue rings are worth one point and gold rings are worth 3. You can 
continuously tap the A button to swim a little faster. If you hit a Blooper 
(squids) than you lose one point. If you hit Sushi the shark then you lose 2 
points and if you hit the eel then you lose 3 points. If you have the most 
points at the end of the mini-game, you win.

/Slime Time\***
A---escape slime
The point is to continuously press A to try and escape the slime. If you escape 
first, you win!

/Booksquirm\# (in the extra room)
Here you run around in a book trying not to get squished. When a page falls 
look for the light and stand in it to go through the page. The last person 
standing (the one that didn't get squished) wins.

/Mario Medley\**/#
L/R (simultaneously)---Swim
A/B (simultaneously)---Swim
L/R (alternating)---Swim
You start the mini-game out by swimming. First press L and R at the same time, 
then A and B at the same time and finally L and R alternately. Press the button 
a little fast, but not too fast. Press them too fast and you're heart meter 
will go down, stopping you.

A---go faster
You're trying to escape the avalanche on skis. Press A to use the poles and go 
a little faster. Avoid the rocks and if you see a jump, go off it, for it will 
make you go faster and farther. You win by getting off the final jump 
successfully (meaning you're the first one to fall of the edge). All the rest 
get smashed into snowballs.

A---hit button
Continuously tap A to hit the button and raise a domino (actually, a Whomp). 
The A-tap trick is HIGHLY recommended here, for it is difficult (for some 
people) to tap A very quickly. You have ten seconds to put up the most 
dominoes. If you are really good and can tap the a button 160 times in ten 
seconds, then you'll get the highest of all high scores, meaning you'll get 160 
Whomps up. That's the highest it goes.

/Paratrooper Plunge\*
Not my favorite coin-collecting game but it can still be fun. You fly around 
trying to get as many coins as you can. If you hit a Paratroopa or a Shy Guy, 
then you're balloon gets smaller. Get hit 4 times and you're out. However, you 
still get to keep as many coins as you collected.

/Toad's Quick Draw\
CS---move crosshair
A train will come and release a number of balloons. Then, after a couple 
seconds, Toad will raise a flag matching the color of one of the balloons. Find 
the balloon, highlight it with your crosshair (the crosshair will turn into a 
circle) and SHOOT! Do that three times and you win. Its best to keep your 
crosshair in the middle of the balloon area then find it the actual balloon 
when Toad raises the flag.

/Three Throw\
There will be three rows of baskets. The top and bottom rows are worth one 
point per basket and the middle row is worth two points per basket. Press A to 
jump then B to throw (you can't make a basket by just standing there). If you 
have the most points when time runs out, you win!

/Photo Finish\
A---place piece
R/L---rotate piece
CS---move piece
There will be a 4x2 puzzle (eight pieces) that you have to remake. It will show 
you it at the beginning, and then you have to put it together. Easy. Find where 
the piece goes, rotate it left or right by pressing L or R and finally, press A 
to place the piece.

/Mr. Blizzard's Brigade\**
One simple point: move around trying to avoid the snowballs thrown at you. If 
one hits you, you're out! As time passes more and more Mr. Blizzards will come 
making a total of 5 (counting the big one). Then the BIG one wakes up and 
throws a BIG snowball. The slippery ground makes the mini-game a bit more 

/Bob-omb Breakers\**
A---rotate clockwise
B---rotate counterclockwise
Y/X---Flip over
CS---move piece
This is like Tetris, but with explosion and opponent play! You need to match 3 
of the same shaped pieces together to earn points. If you get a Bob-omb piece, 
place it down and immediately surround it to make it explode, heightening your 
score. Remember, you can put YOUR pieces in YOUR opponents' area and destroy 
YOUR opponents that way. First one to 100 points wins!

/Long Claw of the Law\
A---extend claw (catch character)
L---move claw left
R---move claw right
CS Up/Down---move claw up or down
There will be a picture of the convict in the middle of the screen. Move the 
claw around the screen with L and R and wait for the doors to open. When you 
see the convict, move the crosshair over it and press A to capture it. First 
one to capture 3 of that convict wins.

/Stamp Out!\
CS---change direction
Move your character in the direction you want to move then press A. The longer 
you hold down A, the farther you'll go. The one to cover the most percentage of 
the field by the timers end wins the game. If all players stamp less than 5% of 
the field, a DRAW is declared.

/Mario Speedwagons\
A---shift gears (when meter starts blinking, shift)
Wait for the lights to turn green, then immediately press and hold R. When the 
meter at the bottom right corner of your screen starts flashing, it's time to 
shift gears. First one to cross the finish line wins.

/Take a Breather\#
L/R (alternately)---inhale
Press L and R alternately at a very fast speed to inhale. Once the timer 
reaches zero, all players will jump in the water. The last one to have to take 
a breath wins.
b. 2 vs. 2					ID#9.b
/The Great Deflate\
A+L or A+A---ground pound
The point of this game is to jump up with A and then do a ground pound by
pressing L or A while you are in the air. Every time you ground pound on your
whomp, it becomes flatter. The first to fully deflate their whomp wins.

B---press button
CS---move up/down
Bob-ombs are everywhere! Working with your partner, you need to send the bob-
ombs towards your opponent. Whenever a button lights up on your side, run over
to it and press B. Hint: you should take only the bottom or the top three
buttons. Your partner should take the other three. I do this evey time when I
play this mini-game, and the computer always ends up with the other three.
Works like a charm. The first team to have 10 bob-ombs blow up at their base
loses, or if more bob-ombs have blown up at their base by the timers end they

/Right Oar Left?\

A---cling to mountain
Alongside your partner, you have to get to the top of the mountain. Climb the
mountain with the control stick and when the controller rumbles violently,
immedietally press and hold A to hold onto the mountain and keep from falling
down the mountain. If you have the rumble turned off, then an exclamation point
will appear instead.

/Team Treasure Trek\**

One team member is driving he motor boat while the other is parasailing. The
motorboater moves around avoiding boxes and trying to get their partner closer
to the coins. The parasailer moves around in the air trying to grab as many
coins as possible. 30 seconds is your coin collectin' time limit.

/Order Up\

/Dungeon Duos\***(for B, X and Y)
B---push a lever
X/Y---use a lever
R/L (alternating)---pump a balloon
This is an obsticle course mini-game. I'm going to explain it in a step-by-step
Step 1: Gates
=Partner A pushes a level with the button B to lower a gate opening a path for
partner B. Partner B then does the same for partner A and then again for
partner B.

Step 2: Platforms
=Either partner pushes a lever with X rotating a platform so it is level with
the main surface. The other partner boards the platform and the lever-pushing
partner moves the boarded partner to the other end of the pit. The partner who
was just transported (we will call him partner B) willl then run to another
lever and use X to transport partner A.

Step 3: Broken Platforms
=Same as step 2, except replace "X" with "Y" and the rotating platform only has
one end instead of two.

Step 4: Guess The Pipe
=There are five pipes aranged like a pentagon. Jump into the pipes until you
find the correct one. The correct one will transport you to the next step.

Step 5: Pump The Balloon
=Alternate pressing L and R to blow up your hot air ballon. Don't do it too
fast, but don't pump to slow. Pump at a steady rate to blow the balloon to its
maximum size.

Once you complete step 5 you win the mini-game. Remember that you do all of
this with a partner. The average time that it takes to beat this mini-game is
1:45-2 minutes, but the present is awarded if beaten in 1:30. (Tough, tough.)

/Cheep Cheep Sweep\
c. 1 vs. 3					ID#9.c
/Candlelight Flight\
A---squirt gun
The team tries to squirt out the loner's candle. It takes about 4 hits to
completely smother the flame. If even a smidge of light remains when the time
runs out, the loner wins. The loner needs to simply avoid the mean team

/Makin' Wave\
A+L or A+A---ground pound
The loner does ground pounds on his little wooden boat which creates waves
around him. The higher the ground pound, the bigger the wave. The team needs to
try to jump over the waves. When any team member gets hit by a wave, they are
pushed back towards the edge. When all team members fall off the edge, the
loner wins.

/Hide and Go BOOM!\
A/B/X/Y---light fuse to cannon
A/B/X/Y---hide in chosen cannon
In the beginning, the team players choose one of four cannons, each marked with
either A, B, X or Y. After the team has made their decision, the loner chooses
three out of the four cannons and lights their fuses. If any players where in
the cannon of the lit fuse, then they get blown away. If by anny chance the
loner lites all of the correct cannons, the loner wins. If he misses just one
team member, the team wins.

/Tree Stomp\**
A---move forward
B---move backward
CS---change direction
The team are in giant wooden tree robots trying to stomp on the loner who is
running around in the cramped arena all alone trying to avoid the tree
stompers. The trees move slow, but just one touch of their spiky feet againt
the loner spells victory for the team. When time runs out and the loner still
exhists, the loner is victorious. There are bananas that will get thrown upon
the arena. If the team or the loner step on a banana peel, they slip and are
temporarilly preoccupied. Red bananas, if touched, speed the motion of the
person who grabbed it.

/Fish n' Drips\
A/B/X/Y/R/L---pump the pump
A/B/X/Y/R/L---hand off bucket
Loner's Job:
=The loner is on a pump. They have to press A, B, X, Y, R and L in a random
order (as shown) to make water come out of the pump. The order that the
buttons need to be pressed in appeared beside the loner. The orderis decided
at the mini-games start and it sticks throughout the mini-game.

Team's Job:
=The player at the front of the team will recieve a bucket of water. A random
button (A, B, X, Y, R or L) will appear beside them and that button must be
pressed to hand the bucket to the next member in line. The next member then
presses the button that appears beside them to hand the bucket to the last
person in line and the last person presses the shown button to empty the bucket
into the tank. The button that has to be pressed is random each time for each

Either way, the first team to fill their tank (loner or team) wins the mini-
game. It takes about 7 or 8 pumps/bucket fulls to fill the tank.

/Hop or Pop\
CS---change direction
The team are in balloons. You move around by jumping with A and then moving
with the control stick. They try to avoid touching the loner. The team can also
jump 3 times straight, each time jumping higher than the last jump. The loner
is in a spiky ball and they simply roll around trying to touch the team members
and pop their balloon. When all the team members' balloons have been popped,
the loner wins.

/Money Belts\*
On this coin collecting mini-game, coins and money bags go all on a wide
conveyer belt. The loner is on a conveyer belt that is higher than the other.
The cash will first go onto this belt and the loner tries to get as many coins
as possible. The team is on a converyer belt that is at a lower elevation. They
try to grab any coins or bags that the loner may have missed. Also candy and
other junk will try to block your path and create a sort of maze on the belt.
This stuff just gets in the way.


/Blame it on the Crane\
d. Battle					ID#9.d
NOTE: Battle mini-games are activated by landing on a battle space during a
board map game. Goomba will come and begin a roulette with 5, 10, 20, 30 and 50
on it. Whatever number is chosen, every player has to give that many coins. The
winner of the mini-game gets the majority of those coins given up, the second
place winner will get the rest of the coins. The third and fourth players may
randomly get one coin that happens to be left over after the top two are
rewarded. Battle games are always all-vs.-all mini-games.

/Trace Race\**
Every contestant is given a squiggly and wavy path they need to retrace as best
as they can. The person with the most accurate trace wins the game.

/Chain Chomp Fever\**

/Paths of Peril\
Every contestant has their own path to follow. You try to follow the path with-
out falling off the edge. If you do fall off then Lakitu has to bring you back
up. Eventually you will encoutner a fork in the path. One path leads to a very
wavy and curved path while the other leads to a path with sharp turns and
straightforward paths. Whatever path each direction leads you to is random. You
win if you are the first person to reach the finish line.

/Bowser's Bigger Blast\
CS---move left/right
R---Push plunger
Ever played Mario Party 2? Bowser's Bigger Blast is the exact same game as
Bowser's Big Blast (or something like that) form Mario Party 2. In this game
their are five plungers. You walk over to a plunger and press R to push it
down. Four out of the five plungers are safe. If you choose a correct one then
smoke comes out of the bomb's nose, but if you choose the wrong plunger, then a
3 second countdown begins and you are DISQUALIFIED! THe plunger count then
reduces to 4 and so on till there is only one contestant left.

/Butterfly Blitz\
A---vertical swing
B---horizontal swing
The point of this game is to catch as many butterflies with your net as
possible. Yellows are worth 1 point, reds 2 and blues 3. The player with the
most points by the timer's end wins.

/Rumble Fishing\
A---pull pole in
This game has one simple purpose: be the first person to press A. As soon as
your controller rumbles (or you see an ! point) press A to reel in a fish. The
first person to press A when the controllers rumble wins.
e. Bowser					ID#9.e
NOTE: Bowser mini-games are one of the results of landing on a Bowser space
and having bowser appear instead of a Koopa Kid.

/Darts of Doom\
A---throw darts
A dart board with three circles on it will appear. The three circles will move
around non-stop on the dart board. Press A to stop the circles and then
darts will hit where the three circles are. The score will add up and then the
other three players will go. The person with the lowest score gets torched by
Bowser. If you hit the bulls-eye, then you automatically lose.

/Fruits of Doom\
A---select fruit
CS---move left/right
When you start a long table with multiple types of fruit on it will appear.
Walk left or right and press A to select the fruit that you think Bowser may
like to eat at that moment. This game is completely random luck. If you guessed
correctly then Bowser will eat your fruit and you go to the back of the line.
The next person will choose a fruit and so on. This game will continue to go
until somebody finally chooses wrong and gets torched.

/Balloon of Doom\**
A+L or A+A---ground pound
When you start a pump and balloon will appear. What you do is you will stand on 
the pump and you can do a ground pound of anyn strength on it. After your 
ground pound the next person goes and so on. Everybody will rotate ground 
pounding the balloon until it pops. The popper will get tprched and lose.
f. Story					ID#9.f
NOTE: Story mini-games are earned by completeing a board map on Story Mode.
Each board map has its very own story mode game. SECOND NOTE: The story mode
game earned from Bowser's Gnarly Party in Story Mode is not classified under
"Story" in mini-game mode.
g. Etc. Games					ID#9.g
NOTE: There are three etc. games. Two of them are earned on Bowser's Gnarly
Party if you cross Bowser's path when you are giant. The other one is earned by
completing Story Mode once.

/??? (Wrestling Game)\**

/Panels of Doom\**
On this game you select one of the nine panels by walking onto it. Bowser will
then choose a panel. You and Bowser will both roll a die and whatever numbers
are rolled, those panels disintagrate (10 isn't on the dice block.) This will
continue until a picture of either you or Bowser appears, and whosever picture
it is their panel disintagrates.

/The Final Battle\**
h. Mini Mini-Games				ID#9.h
NOTE: Mini Mini-games CANNOT be played through Mini-Game Mode. They can only be
played on a normal board map. Each board map has two different mini mini-games
that you can only access by passing them while you are in mini form.

~Toad's Midway Madness~
/The Rocket Game\

/The Merry-Go-Round\
A---stop merry-go-round
You will see four items displayed on the merry-go-round. The carasoul will then
start spinning. You are standing on the left side of the carasoul. Press A when
the item you want is directly in front of you adn you should end up with that

~Goomba's Greedy Gala~
/The Chip Flip\*
CS---partially control movement
On this game a Goomba will push you on a poker chip across a platform scattered
with coins. You can somewhat move around with the control stick, but it won't
move you a lot. This game is mostly coin-collecting luck.

/Shuffled Hats\
A---select hat
CS---choose hat
At the beginning a Goomba will stick 3 items under three hats. He will then
shuffle the hats around and from there you can select the hat with the item
that you want in it.


~Shy Guy's Jungle Jam~

~Boo's Haunted Bash~
/Trumpet and Valves\
A---select valve
CS---choose valve
Three items will be tossed into a trumpet. The items get shuffled around inside
and then you choose a valve to press down. Whatever item happened to be under
that valve you get. This game is random luck for what item you recieve.

/Haunted Piano\*

~Koopa's Seaside Soiree~
/Gone Fishin'\

/Watermellon Game\

~Bowser's Gnarly Party~
/Stop the Bullet Bill\*/***
A---stop Bullet Bill
On this game a Koopa Kids shoots a Bullet Bill and you need to press A as
quickly as you possibly can to stop it. It will stop over a number and you get
coins equal to the number.
i. Other					ID#9.i
NOTE: Other mini-games are any mini-games within a board map that you play as
normal size. These game CANNOT be accessed through Mini-game Mode.

/Lottery Game\
Every board map has a couple of lottery shops. You have the choose to play your
luck for five coins or just continue forward. If you do choose to play, you pay
the host five coins. There are two lottery games.
-Scrath: On this one there are several cards. You choose a card and move the
 hand around to scratch the stuff off the card and reveal your prize. A "1"
 gets the 100 coin jackpot, a "2" gets the 30 coin jackpot, a "3" awards a
 random mushroom, (either Super Mega or Super Mini) and a "MISS" means just
-Turn the Crank: In this lotto game there is a crank that you turn. You rotate
 the control stick around in circles to turn the crank and eventually a ball
 will fall out. A gold ball gets you the 100 coin jackpot, a red ball gets you
 the 30 coin jackpot, a blue ball gets you a mushroom (either Super Mega or
 Super Mini), and a white ball gets you nothing.
This is a luck game, and the majority of the time you'll get nothing. Also when
you visit this place for the first time you get a lucky lottery ticket, which
is used at the last five turns event in another luck-based mini-game (sort of.)

/Lucky Lotto Ticket\
If you went to the lottery shop at least once, then you get a lucky lottery
ticket. The lottery ticket will have three circles, each with a face of one of
the people playing on the board map. During the last five turns event, a
roulette comes down with the four faces of the board map contestants. The host
will then hit the roulette once, and if anybody has the face it has, he does it
again. He will hit the block three times if each time somebody gets a straight
EX-(This means that if somebody has, say, a Waluigi first and then a Daisy and
 then a Yoshi. Say the host is Toad. He hits the block once and the roulette
 lands on Waluigi, he stays in. On the second time the roulette lands on Yoshi,
 He DOES NOT stay in. But if it did land on Daisy, he would stay in.)
If the roulette lands on all three pictures in a row, in their designated
order, the lucky person gets a STAR!

/Boo's Stealing Game\
Every board map has a Boo space somewhere. Enter if you may. When go there you
have the choice to either steel coins from somebody for the hefty price of 5
coins, or steel a star from someone for 50 coins. If you choose to steel a star
then you get the star nomadder what, they can't escape Boo's star-steelin'
grasp. If you choose to steel coins then the person can fight back. I always
like to press A when I'M STEALING coins. I don't know if it helps, but I do it
anyways. If you are the one being stolen from, then press A as fast you can to
keep him from steeling as many. If the person you plan to steel from has a
Gadd Light DO NOT STEAL FROM THEM. The Gadd Light protects the person from Boo,
even if you try to steel a star. If you try to steal coins or a star at some-
body with a Gadd Light, and it doesn't work out, Boo DOES NOT OFFER REFUNDS!
+Chapter 10-Closing+
a. Fun Stuff To Do				ID#10.a
In Mario Party 1 and 2 there was a mini-game island (Mario Party) and a Roller
Coaster (Mario Party 2). However, in Mario Party's 3 and 4 there are nothing
like this. I have compiled a list of Mini-games under certain order that could
be Mario Party 4's mini-game island. (NOTE: Just like the old ones, the
difficulty of the opponents has to all be the same. On 1 vs. 3 gmaes you are
the loner. In coin collecting games you must collect the most coins to win. You
must play the mini-games in the designated order.)

Green Land
-Butterfly Blitz
-Photo Finish
-Three Throw
-Tree Stomp

Powerhouse Factory
-Slime Time
-Blame it on the Crane
-Stamp Out!
-Hop or Pop
-Money Belts

Mushroom Ocean
-The Great Deflate
-(Koopa's Mini-game)
-Manta Rings
-Take a Breather
-Fish n' Drips
-Rumble Fishing
-Makin' Waves

Fun Hut
-Cheep Cheep Sweep
-Order Up
-Trace Race
-(Toad's Mini-game)

Kalimari Desert
-Toad's Quick Draw
-Paths of Peril

-Mr. Blizard's Brigade
-Hide and Go BOOM!

-Bowser's Bigger Blast
-Right Oar Left?
-(Boo's Mini-game)
-(Shy Guy's Mini-game)
-Dungeon Duos

Bowser's Castle (interior)
-Long Claw of the Law
-Candlelight Flight
-(Wrestling Game)
-Balloon of Doom
-Fruits of Doom

Bowser's Castle (roof) & The Sky
-Team Treasure Trek
-Bob-omb Breakers
-Darts of Doom
-Panels of Doom
-Paratrooper Plunge

Final Destination
-Mario Speedwagons
-(Goomba's Mini-game)
-The Final Battle

TO BE ADDED: Chain Chomp Fever
b. Frequently Asked Questions			ID#10.b
When I get some FAQs from the people, I'll post them here. NOTE ON SENDING ME
FAQs: I will put your name down on this FAQ when you ask me a question. If you
would rather not have your name posted here please tell me and I will put it
c. Contact Me					ID#10.c
You can contact me for any FAQ-related reason at:
d. Legal Stuff					ID#10.d
If you want this FAQ on your website, you must first contact me. I will check
out the site and varify it as user-friendly and give you permission to use it.
If I give you permission to use it then you CANNOT in any way change the
contents of this FAQ, call it your work, and you MUST give credit to me for
making it. Sites currently allowed to use this FAQ:

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright owners, in this case 2002 Nintendo and 2002
Hudson Soft.
e. Credits					ID#10.e
gamemaster79 (me) - Typist of this FAQ
Any websites listed in [d. Legal Stuff] - Publishers
You! - for reading this FAQ
f. My FAQs					ID#10.f
Here is a list of all the FAQs I have made or are in progress or have been
posted on a website:

Animal Crossing		GameCube	House and Theme FAQ	In Progress
Mario Party 4		GameCube	FAQ/Guide		Complete
Pharaoh			PC/Macintosh	Building List		In Progress
Spy Fox in Dry Cereal	PC/Macintosh	FAQ/Walkthrough		At GameFAQs
Super Mario World	SNES/GBA	Secret Exit Guide	Complete
Super Smash Bros. Melee	GameCube	Adventure Mode FAQ	Complete
Ultim. Ride Coaster DX	PC/Macintosh	FAQ/Guide		At GameFAQs
Luigi's Mansion		GameCube	Money Guide		Complete
Mario Kart: Double Dash	GameCube	Item & Shortcut Guide	Complete
Final Fantasy IX	Playstation	Area Guide		Complete

In Progress: the FAQ has been completed and is currently under construction
Complete: the FAQ is complete from start to finish but has not been posted on
 any website yet
At GameFAQs: the FAQ has been posted on

So thus ends my Mario Party 4 general guide! Goodnight and thank you for 
reading this FAQ!