Mario & Luigi: Bowser's Inside Story Enemy/Boss FAQ Final

Neoseeker : FAQs : Mario & Luigi: Bowser's Inside Story : Mario & Luigi: Bowser's Inside Story FAQs : Mario & Luigi: Bowser's Inside Story Enemy/Boss FAQ

__ __ _ _ _ _ _ | \ / | (_) | | | | (_) (_) | | \/ | | __ _ _ __ _ ___ __ _ _ __ __| | | | _ _ _ __ _ _ [] | |\__/| |/ _` | '__| |/ _ \ / _` | '_ \ / _` | | | | | | | |/ _` | | | | | | (_| | | | | (_) | | (_| | | | | (_| | | |__| |_| | | (_| | | [] |_| |_|\__,_|_| |_|\___/ \__,_|_| |_|\__,_| |____|\__,_|_|\__, |_| |___/ _____ _____ _ _ | __ \ /\ |_ _| (_) | | | |__) | ___ _ _ _ ___ ___ _ __ \/ ___ | | _ __ ___ _ __| | ___ | __ < / _ \| | | | | / __|/ _ \ '__| / __| | | | '_ \/ __| |/ _` |/ _ \ | |__) | (_) | |_| |_| \__ \ __/ | \__ \ _| |_| | | \__ \ | (_| | __/ |_____/ \___/ \___,__,_|___/\___|_| |___/ |_____|_| |_|___/_|\__,_|\___| _____ / ____| _ ( (____ | |_ ___ _ __ _ _ \____ \| _|/ _ \| '__| | | | _____) | |_| (_) | | | |_| | |______/ \__|\___/|_| \__, | |___/ ____ _ _____ | __| / / | __ \ | |_ _ __ ___ _ __ ___ _ _ / / | |__) | ___ ___ ___ | _|| '_ \ / _ \ '_ ` _ \| | | | / / | __ < / _ \/ __/ __| | |__| | | | __/ | | | | | |_| | / / | |__) | (_) \__ \__ \ |____|_| |_|\___|_| |_| |_|\__, | /_/ |_____/ \___/|___/___/ |___/ ____ _ ____ | __| / \ / __ \ | |_ / ^ \ | | | | | _| / /_\ \ | | | | | | / _____ \ | |__| | |_| /_/ \_\ \__ / \_\ O----------------------------------------O | Mario & Luigi: Bowser's Inside Story | | Enemy/Boss FAQ | | By KeyBlade999 | | | | Total Data: 154 KB | | Current Version: Final | | Time of Update: 11:07 AM 3/21/2012 | O----------------------------------------O -1. Donations********************************ML-1**************************** While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com 0. Contents****************************ML0************************************* __________________________________________________________________ / | \ | Section Title | CTRL+F Tag | | | | >----------------------------------------------< >-----------------< | -1. Donations | **ML-1** | | 0. Contents | **ML0** | | 1. Intro | **ML1** | | 2. Version History | **ML2** | | 3. Legalities | **ML3** | >----------------------------------------------< >-----------------< | 4. Enemy Bestiary | **ML4** | >==================================================================< | The below are the storyline boss FAQs, in chronological order. | >==================================================================< | 5. Bowser | **ML5** | | 6. Midbus | **ML6** | | 7. Broque Monsieur | **ML7** | | 8. Sea Pipe Statue / Stone Blooper | **ML8** | | 9. Scutlet | **ML9** | | 10. Broggy | **ML10** | | 11. Wiggler | **ML11** | | 12. Durmite | **ML12** | | 13. Bowser's Castle | **ML13** | | 14. Midbus | **ML14** | | 15. Alpha Kretin | **ML15** | | 16. Bowser | **ML16** | | 17. Tower of Yikk | **ML17** | | 18. Wisdurm Durmite | **ML18** | | 19. Fawful Express | **ML19** | | 20. Bowser Memory M/L | **ML20** | | 21. Junker | **ML21** | | 22. Blizzard Midbus | **ML22** | | 23. Dark Star | **ML23** | | 24. Peach's Castle | **ML24** | | 25. Dark Fawful | **ML25** | | 26. Dark Bowser / Dark Star Core | **ML26** | >==================================================================< | The below are the optional boss FAQs, in no particular order. | >==================================================================< | 27. Gauntlet Class #1 | **ML27** | | 28. Gauntlet Class #2 | **ML28** | | 29. Gauntlet Class #3 | **ML29** | | 30. Gauntlet Class #4 | **ML30** | | 31. Gauntlet Class #5 | **ML31** | | 32. Gauntlet Class #6 | **ML32** | | 33. Gauntlet Class #7 | **ML33** | | 34. Shroob (x3) | **ML34** | \_______________________________________________|__________________/ 1. Intro****************************ML1**************************************** Welcome to my Mario & Luigi: Bowser's Inside Story Enemy/Boss FAQ, a somewhat comprehensive document detailing the newest entry in the Mario & Luigi RPG series. This is their boss stuff and all that. Anyhow, I hope you enjoy this FAQ and find it useful! 2. Version History****************************ML2****************************** [Documentation of pre-Final updates was not recorded.] Final - Finished up the Gauntlet and the Shroob bosses, so I think I'm done. 12:11 AM 12/2/2011 - Extended documentation of EXP./Coin information. 11:54 PM 12/8/2011 - Extended documentation of HP information. 10:14 PM 12/9/2011 - Some boss editing. 3:28 PM 12/31/2011 - Addition to Alpha Kretin. 11:07 AM 3/21/2012 3. Legalities****************************ML3*********************************** This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2011-2012 Daniel Chaviers (aka KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O 4. Enemy Bestiary****************************ML4******************************* O=============================================================================O | NOTICE! | | | | The majority of the HP values in this section remain as ranges. I would | | appreciate your consideration in this, and do not e-mail me complaining | | about it. If you would like to contribute something to this FAQ, you can | | find my contact information in the Legalities section. | | | | Additionally, all values in the multiplications are rounded to the nearest | | whole number. | | | O=============================================================================O =============================================================================== [enemy name] ~~ Base HP : The base HP (range) of this enemy. ~~ Base HP with C. Medal: The base HP (range) of this enemy with the Challenge Medal equipped. Multiplier of 1.5x. ~~ Base EXP. Earned : The base EXP. earned. ~~ Base EXP. x1.2 : EXP. with the Bonus-Excellent! Badge combo. ~~ Base EXP. x1.3 : EXP. with the EXP. Socks bonus. ~~ Base EXP. x1.5 : EXP. with the Bonus-Excellent!! Badge combo. ~~ Base EXP. x1.56 : EXP. with the EXP. Socks AND Bonus-Excellent! bonus. ~~ Base EXP. x1.95 : EXP. with the EXP. Socks AND Bonus-Excellent!! bonus. ~~ Base Coins Earned : The base Coins earned. ~~ Base Coins x1.2 : Coins with the Bonus-Good Badge combo. ~~ Base Coins x1.4 : Coins with the Bonus-Great Badge combo. ~~ Base Coins x1.5 : Coins with the Coin Socks bonus. ~~ Base Coins x1.6 : Coins with the Bonus-Excellent! Badge combo. ~~ Base Coins x1.8 : Coins with the Coin Socks AND Bonus-Good bonus. ~~ Base Coins x2.0 : Coins with the Bonus-Excellent!! Badge combo. ~~ Base Coins x2.1 : Coins with the Coin Socks AND Bonus-Great bonus. ~~ Base Coins x2.4 : Coins with the Coin Socks AND Bonus-Excellent! bonus. ~~ Base Coins x3.0 : Coins with the Coin Socks & Bonus-Excellent!! bonus. ~~ Item Drops : Any potential items that'll be earned? ~~ Spiked? : Is the enemy spiked, and you cannot jump on it? ~~ Fiery? : Is the enemy aflame, and you cannot jump on it? ~~ Flying/Floating? : Is the enemy airborne, and you can't hammer/punch it? ~~ Critical Move Types? : Any moves that'll deal extra damage? ~~ Other Notes : Anything else worth noting. ~~ Attacks: - [Attack mini-description]: How to dodge the aforementioned attack. =============================================================================== Air Cannon ~~ Base HP : 253 ~~ Base HP with C. Medal: 380 ~~ Base EXP. Earned : 670 ~~ Base EXP. x1.2 : 804 ~~ Base EXP. x1.3 : 871 ~~ Base EXP. x1.5 : 1,005 ~~ Base EXP. x1.56 : 1,045 ~~ Base EXP. x1.95 : 1,307 ~~ Base Coins Earned : 100 ~~ Base Coins x1.2 : 120 ~~ Base Coins x1.4 : 140 ~~ Base Coins x1.5 : 150 ~~ Base Coins x1.6 : 160 ~~ Base Coins x1.8 : 180 ~~ Base Coins x2.0 : 200 ~~ Base Coins x2.1 : 210 ~~ Base Coins x2.4 : 240 ~~ Base Coins x3.0 : 300 ~~ Item Drops : Max Nut; Vengence Cape. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : If the battle drags after defeating one or more, they will come back with another cannon. ~~ Attacks: - Close-Range Shooting: Hammer. Note the Bullet Bills can become invisible. - Long-Range Shooting: Hammer. Just note the Bullet Bills can get invisible. =============================================================================== Air Cheep ~~ Base HP : 236 ~ 237 ~~ Base HP with C. Medal: 354 ~ 355 ~~ Base EXP. Earned : 600 ~~ Base EXP. x1.2 : 720 ~~ Base EXP. x1.3 : 780 ~~ Base EXP. x1.5 : 900 ~~ Base EXP. x1.56 : 936 ~~ Base EXP. x1.95 : 1,170 ~~ Base Coins Earned : 75 ~~ Base Coins x1.2 : 90 ~~ Base Coins x1.4 : 105 ~~ Base Coins x1.5 : 113 ~~ Base Coins x1.6 : 120 ~~ Base Coins x1.8 : 135 ~~ Base Coins x2.0 : 150 ~~ Base Coins x2.1 : 158 ~~ Base Coins x2.4 : 180 ~~ Base Coins x3.0 : 225 ~~ Item Drops : Max Mushroom; Max Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Inflate-and-Tackle: Hammer counter. Hit cork to end attack. - Ground-Pound: Hammer drop; continues if not initially hit. =============================================================================== Air Napse ~~ Base HP : 150 ~~ Base HP with C. Medal: 225 ~~ Base EXP. Earned : 610 ~~ Base EXP. x1.2 : 732 ~~ Base EXP. x1.3 : 793 ~~ Base EXP. x1.5 : 915 ~~ Base EXP. x1.56 : 952 ~~ Base EXP. x1.95 : 1,190 ~~ Base Coins Earned : 70 ~~ Base Coins x1.2 : 84 ~~ Base Coins x1.4 : 98 ~~ Base Coins x1.5 : 105 ~~ Base Coins x1.6 : 112 ~~ Base Coins x1.8 : 126 ~~ Base Coins x2.0 : 140 ~~ Base Coins x2.1 : 147 ~~ Base Coins x2.4 : 168 ~~ Base Coins x3.0 : 210 ~~ Item Drops : Supersyrup Jar; Doctor Socks. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Orb Throw: Watch the color of the orb, then jump over it when thrown. - Combo Attack: Better to double-jump for dodging. Multi Air Napses only. - Clone: Divides the enemy and its HP into two. =============================================================================== Alarm Bob-omb ~~ Base HP : 100 ~ 124 ~~ Base HP with C. Medal: 150 ~ 186 ~~ Base EXP. Earned : 170 ~~ Base EXP. x1.2 : 204 ~~ Base EXP. x1.3 : 221 ~~ Base EXP. x1.5 : 255 ~~ Base EXP. x1.56 : 265 ~~ Base EXP. x1.95 : 332 ~~ Base Coins Earned : 50 ~~ Base Coins x1.2 : 60 ~~ Base Coins x1.4 : 70 ~~ Base Coins x1.5 : 75 ~~ Base Coins x1.6 : 80 ~~ Base Coins x1.8 : 90 ~~ Base Coins x2.0 : 100 ~~ Base Coins x2.1 : 105 ~~ Base Coins x2.4 : 120 ~~ Base Coins x3.0 : 150 ~~ Item Drops : Ultra Nut. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Battles alongside Naplocks. If you kill them without waking the Naplock, the latter is powered up. Use the Vacuum to send it to the Mario Bros. and prevent it. ~~ Attacks: - Timebomb: Punch/hammer it before it explodes. Naplocks can also stop it. =============================================================================== Beehoss ~~ Base HP : 195 ~ 200 ~~ Base HP with C. Medal: 293 ~ 300 ~~ Base EXP. Earned : 150 ~~ Base EXP. x1.2 : 180 ~~ Base EXP. x1.3 : 195 ~~ Base EXP. x1.5 : 225 ~~ Base EXP. x1.56 : 234 ~~ Base EXP. x1.95 : 293 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Vacuum to receive honey to heal 40 HP. ~~ Attacks: - Bee: A bee flies to sting you. Use a shell guard and punch or jump at the last second. - Honey: Heals an enemy for 40 HP. =============================================================================== Borp ~~ Base HP : 100 ~ 105 ~~ Base HP with C. Medal: 150 ~ 158 ~~ Base EXP. Earned : 220 ~~ Base EXP. x1.2 : 264 ~~ Base EXP. x1.3 : 286 ~~ Base EXP. x1.5 : 330 ~~ Base EXP. x1.56 : 343 ~~ Base EXP. x1.95 : 429 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Super Mushroom; Refreshing Herb. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Smoke Attack: Jump over the smoke. =============================================================================== Bubble Blooper / Dried Blooper ~~ Base HP : 25 ~~ Base HP with C. Medal: 38 ~~ Base EXP. Earned : 10 ~~ Base EXP. x1.2 : 12 ~~ Base EXP. x1.3 : 13 ~~ Base EXP. x1.5 : 15 ~~ Base EXP. x1.56 : 16 ~~ Base EXP. x1.95 : 20 ~~ Base Coins Earned : 4 ~~ Base Coins x1.2 : 5 ~~ Base Coins x1.4 : 6 ~~ Base Coins x1.5 : 6 ~~ Base Coins x1.6 : 6 ~~ Base Coins x1.8 : 7 ~~ Base Coins x2.0 : 8 ~~ Base Coins x2.1 : 8 ~~ Base Coins x2.4 : 10 ~~ Base Coins x3.0 : 12 ~~ Item Drops : Mushroom; 1-Up Mushroom. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes (Bubble Blooper); No (Dried Blooper). ~~ Critical Move Types? : None. ~~ Other Notes : You fight the Bubble Blooper when the Pump Works is flooded, and the Dried Blooper otherwise. ~~ Attacks (Bubble Blooper): - Drop-and-Roll: Hammer counter. - Drop on You: Hammer counter. ~~ Attacks (Dried Blooper): - Floating (frontal or above): Jump on/over. =============================================================================== Calorite ~~ Base HP : 84 ~ 85 ~~ Base HP with C. Medal: 126 ~ 128 ~~ Base EXP. Earned : 40 ~~ Base EXP. x1.2 : 48 ~~ Base EXP. x1.3 : 52 ~~ Base EXP. x1.5 : 60 ~~ Base EXP. x1.56 : 62 ~~ Base EXP. x1.95 : 78 ~~ Base Coins Earned : 20 ~~ Base Coins x1.2 : 24 ~~ Base Coins x1.4 : 28 ~~ Base Coins x1.5 : 30 ~~ Base Coins x1.6 : 32 ~~ Base Coins x1.8 : 36 ~~ Base Coins x2.0 : 40 ~~ Base Coins x2.1 : 42 ~~ Base Coins x2.4 : 48 ~~ Base Coins x3.0 : 60 ~~ Item Drops : Nut; Refreshing Herb. ~~ Spiked? : No. ~~ Fiery? : Yes. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Fire Stream: Jump over repeatedly. - Mmm... Tender: Eats a Tenderling to spawn another Calorite. =============================================================================== Chain Chawful ~~ Base HP : 164 ~ 165 ~~ Base HP with C. Medal: 246 ~ 248 ~~ Base EXP. Earned : 75 ~~ Base EXP. x1.2 : 90 ~~ Base EXP. x1.3 : 98 ~~ Base EXP. x1.5 : 113 ~~ Base EXP. x1.56 : 117 ~~ Base EXP. x1.95 : 146 ~~ Base Coins Earned : 30 ~~ Base Coins x1.2 : 36 ~~ Base Coins x1.4 : 42 ~~ Base Coins x1.5 : 45 ~~ Base Coins x1.6 : 48 ~~ Base Coins x1.8 : 54 ~~ Base Coins x2.0 : 60 ~~ Base Coins x2.1 : 63 ~~ Base Coins x2.4 : 72 ~~ Base Coins x3.0 : 90 ~~ Item Drops : Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Vacuum the green guy with its head is out to end the battle immediately, albeit without prizes. ~~ Attacks: - Tackle (from above): Shell guard or hammer. - Tackle (directly): Punch or hammer. =============================================================================== Choomba ~~ Base HP : 250 ~~ Base HP with C. Medal: 375 ~~ Base EXP. Earned : 120 ~~ Base EXP. x1.2 : 144 ~~ Base EXP. x1.3 : 156 ~~ Base EXP. x1.5 : 180 ~~ Base EXP. x1.56 : 187 ~~ Base EXP. x1.95 : 234 ~~ Base Coins Earned : 50 ~~ Base Coins x1.2 : 60 ~~ Base Coins x1.4 : 70 ~~ Base Coins x1.5 : 75 ~~ Base Coins x1.6 : 80 ~~ Base Coins x1.8 : 90 ~~ Base Coins x2.0 : 100 ~~ Base Coins x2.1 : 105 ~~ Base Coins x2.4 : 120 ~~ Base Coins x3.0 : 150 ~~ Item Drops : Fiery Drumstick; Power Fangs. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : It can ingest Coalbits to receive more attacks per turn. ~~ Attacks: - Tackle: Watch the smoke to learn how to deal with the tackle. Can be a punch or shell guard. =============================================================================== Chuboomba ~~ Base HP : 50 ~~ Base HP with C. Medal: 75 ~~ Base EXP. Earned : 15 ~~ Base EXP. x1.2 : 18 ~~ Base EXP. x1.3 : 20 ~~ Base EXP. x1.5 : 23 ~~ Base EXP. x1.56 : 23 ~~ Base EXP. x1.95 : 29 ~~ Base Coins Earned : 4 ~~ Base Coins x1.2 : 5 ~~ Base Coins x1.4 : 6 ~~ Base Coins x1.5 : 6 ~~ Base Coins x1.6 : 6 ~~ Base Coins x1.8 : 7 ~~ Base Coins x2.0 : 8 ~~ Base Coins x2.1 : 8 ~~ Base Coins x2.4 : 10 ~~ Base Coins x3.0 : 12 ~~ Item Drops : Hot Drumstick. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : You can Vacuum its lollipop away to recover 20 HP; however, the Chuboomba will flee. ~~ Attacks: - Tackle: Punch/jump counter. =============================================================================== Coalbit ~~ Base HP : 34 ~~ Base HP with C. Medal: 51 ~~ Base EXP. Earned : 30 ~~ Base EXP. x1.2 : 36 ~~ Base EXP. x1.3 : 39 ~~ Base EXP. x1.5 : 45 ~~ Base EXP. x1.56 : 47 ~~ Base EXP. x1.95 : 59 ~~ Base Coins Earned : 15 ~~ Base Coins x1.2 : 18 ~~ Base Coins x1.4 : 21 ~~ Base Coins x1.5 : 23 ~~ Base Coins x1.6 : 24 ~~ Base Coins x1.8 : 27 ~~ Base Coins x2.0 : 30 ~~ Base Coins x2.1 : 32 ~~ Base Coins x2.4 : 36 ~~ Base Coins x3.0 : 45 ~~ Item Drops : Super Mushroom; Hustle Socks. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Can be Vacuumed for Mario and Luigi to fight. ~~ Attacks: - Tackle: Punch or jump over. - Jump: Shell guard. =============================================================================== Crawful ~~ Base HP : 173 ~~ Base HP with C. Medal: 260 ~~ Base EXP. Earned : 170 ~~ Base EXP. x1.2 : 204 ~~ Base EXP. x1.3 : 221 ~~ Base EXP. x1.5 : 255 ~~ Base EXP. x1.56 : 265 ~~ Base EXP. x1.95 : 332 ~~ Base Coins Earned : 45 ~~ Base Coins x1.2 : 54 ~~ Base Coins x1.4 : 63 ~~ Base Coins x1.5 : 68 ~~ Base Coins x1.6 : 72 ~~ Base Coins x1.8 : 81 ~~ Base Coins x2.0 : 90 ~~ Base Coins x2.1 : 95 ~~ Base Coins x2.4 : 108 ~~ Base Coins x3.0 : 135 ~~ Item Drops : Fiery Drumstick; Excellent Ring. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Vacuum it to take its teeth and raise your DEF, and to also make it get dizzied by the Bean attack! ~~ Attacks: - Rock Trip: Punch or jump over shockwaves. - Peel Out: Punch or hammer. - Beans: Recovers 60 HP with teeth, or becomes dizzy without them. (Healing is guaranteed versus Mario and Luigi.) =============================================================================== Dark Fawful Guy ~~ Base HP : 148 ~ 182 ~~ Base HP with C. Medal: 222 ~ 273 ~~ Base EXP. Earned : 240 ~~ Base EXP. x1.2 : 288 ~~ Base EXP. x1.3 : 312 ~~ Base EXP. x1.5 : 360 ~~ Base EXP. x1.56 : 374 ~~ Base EXP. x1.95 : 468 ~~ Base Coins Earned : 60 ~~ Base Coins x1.2 : 72 ~~ Base Coins x1.4 : 84 ~~ Base Coins x1.5 : 90 ~~ Base Coins x1.6 : 96 ~~ Base Coins x1.8 : 108 ~~ Base Coins x2.0 : 120 ~~ Base Coins x2.1 : 126 ~~ Base Coins x2.4 : 144 ~~ Base Coins x3.0 : 180 ~~ Item Drops : Max Nut; Luck Charm. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Only fought when Bowser Vacuums these bomb-carriers in Peach's Castle. ~~ Attacks: - Yoshi's Move: Watch the crosshair and have that person jump when the enemy is fired. - Jump: Hammer counter. - Parasol Jump: Hammer counter. Parasol opens on the second jump. =============================================================================== Dark Mechawful (head only) ~~ Base HP : 154 ~ 205 ~~ Base HP with C. Medal: 231 ~ 308 ~~ Base EXP. Earned : 200 ~~ Base EXP. x1.2 : 240 ~~ Base EXP. x1.3 : 260 ~~ Base EXP. x1.5 : 300 ~~ Base EXP. x1.56 : 312 ~~ Base EXP. x1.95 : 390 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : None. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes - versus Bowser, cannot be hurt. ~~ Critical Move Types? : None. ~~ Other Notes : You can Vacuum it to the Mario Bros. ~~ Attacks: - Regenerate Body: Makes another body. - Drop: Hammer counter. - Laser: Jump over the second laser - the first is a mere guide. =============================================================================== Dark Mechawful (head with first body) ~~ Base HP : 280 ~ 283 ~~ Base HP with C. Medal: 420 ~ 425 ~~ Base EXP. Earned : 800 ~~ Base EXP. x1.2 : 960 ~~ Base EXP. x1.3 : 1,040 ~~ Base EXP. x1.5 : 1,200 ~~ Base EXP. x1.56 : 1,248 ~~ Base EXP. x1.95 : 1,560 ~~ Base Coins Earned : 80 ~~ Base Coins x1.2 : 96 ~~ Base Coins x1.4 : 112 ~~ Base Coins x1.5 : 120 ~~ Base Coins x1.6 : 128 ~~ Base Coins x1.8 : 144 ~~ Base Coins x2.0 : 160 ~~ Base Coins x2.1 : 168 ~~ Base Coins x2.4 : 192 ~~ Base Coins x3.0 : 240 ~~ Item Drops : Star Candy; Power Fangs X. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : After the head ejects, you can Vacuum it to the Mario Bros. ~~ Attacks: - Punch: Punch when the counter is around "1". - Laser: Shell guard until "0", then punch rapidly. =============================================================================== Dark Mechawful .5 (head with second body) ~~ Base HP : 280 ~ 283 ~~ Base HP with C. Medal: 420 ~ 425 ~~ Base EXP. Earned : 800 ~~ Base EXP. x1.2 : 960 ~~ Base EXP. x1.3 : 1,040 ~~ Base EXP. x1.5 : 1,200 ~~ Base EXP. x1.56 : 1,248 ~~ Base EXP. x1.95 : 1,560 ~~ Base Coins Earned : 80 ~~ Base Coins x1.2 : 96 ~~ Base Coins x1.4 : 112 ~~ Base Coins x1.5 : 120 ~~ Base Coins x1.6 : 128 ~~ Base Coins x1.8 : 144 ~~ Base Coins x2.0 : 160 ~~ Base Coins x2.1 : 168 ~~ Base Coins x2.4 : 192 ~~ Base Coins x3.0 : 240 ~~ Item Drops : Star Candy; Power Fangs X. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : This one is exactly like the one above, but the counter breaks around "1" or "2", and rare drops are more common. Upon defeat, the head ejects, which can be Vacuumed. ~~ Attacks: - Punch: Punch counter around "1". - Laser: Shell guard until "0", then get up and punch. =============================================================================== Dark Trashure ~~ Base HP : 342 ~ 360 ~~ Base HP with C. Medal: 513 ~ 540 ~~ Base EXP. Earned : 640 ~~ Base EXP. x1.2 : 768 ~~ Base EXP. x1.3 : 832 ~~ Base EXP. x1.5 : 960 ~~ Base EXP. x1.56 : 998 ~~ Base EXP. x1.95 : 1,248 ~~ Base Coins Earned : 100 ~~ Base Coins x1.2 : 120 ~~ Base Coins x1.4 : 140 ~~ Base Coins x1.5 : 150 ~~ Base Coins x1.6 : 160 ~~ Base Coins x1.8 : 180 ~~ Base Coins x2.0 : 200 ~~ Base Coins x2.1 : 210 ~~ Base Coins x2.4 : 240 ~~ Base Coins x3.0 : 300 ~~ Item Drops : Ultrasyrup Jar; Minion Band SP. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Vacuum it when it is open to get Coins. This can kill it (with the prizes). It also will flee often at this point. ~~ Attacks: - Contents Toss: - Bugs, Cannonballs, Hammer: Punch or jump over. - Coins, Mushrooms: Take one for the team. Let them hit you. - Escape: It flees the battle. =============================================================================== DEF Pep ~~ Base HP : 107 ~ 110 ~~ Base HP with C. Medal: 161 ~ 165 ~~ Base EXP. Earned : 120 ~~ Base EXP. x1.2 : 144 ~~ Base EXP. x1.3 : 156 ~~ Base EXP. x1.5 : 180 ~~ Base EXP. x1.56 : 187 ~~ Base EXP. x1.95 : 234 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Supersyrup Jar; DEF Mush Jam. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Can become a POW or SPEED Pep whenever it wants. ~~ Attacks: - Combine: Merges with an enemy to raises it DEF. =============================================================================== Drillbit Crab ~~ Base HP : 112 ~ 116 ~~ Base HP with C. Medal: 168 ~ 174 ~~ Base EXP. Earned : 240 ~~ Base EXP. x1.2 : 288 ~~ Base EXP. x1.3 : 312 ~~ Base EXP. x1.5 : 360 ~~ Base EXP. x1.56 : 374 ~~ Base EXP. x1.95 : 468 ~~ Base Coins Earned : 45 ~~ Base Coins x1.2 : 54 ~~ Base Coins x1.4 : 63 ~~ Base Coins x1.5 : 68 ~~ Base Coins x1.6 : 72 ~~ Base Coins x1.8 : 81 ~~ Base Coins x2.0 : 90 ~~ Base Coins x2.1 : 95 ~~ Base Coins x2.4 : 108 ~~ Base Coins x3.0 : 135 ~~ Item Drops : Super Mushroom; Big Shell. ~~ Spiked? : Yes. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Tackle: Hammer counter. - Underground Tackle: Jump over; the dust cloud notes the first target. =============================================================================== Elite Goombule ~~ Base HP : 15 ~ 16 ~~ Base HP with C. Medal: 23 ~ 24 ~~ Base EXP. Earned : 4 ~~ Base EXP. x1.2 : 5 ~~ Base EXP. x1.3 : 5 ~~ Base EXP. x1.5 : 6 ~~ Base EXP. x1.56 : 6 ~~ Base EXP. x1.95 : 8 ~~ Base Coins Earned : 2 ~~ Base Coins x1.2 : 2 ~~ Base Coins x1.4 : 3 ~~ Base Coins x1.5 : 3 ~~ Base Coins x1.6 : 3 ~~ Base Coins x1.8 : 4 ~~ Base Coins x2.0 : 4 ~~ Base Coins x2.1 : 4 ~~ Base Coins x2.4 : 4 ~~ Base Coins x3.0 : 6 ~~ Item Drops : Mushroom. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Jumps deal no damage. ~~ Attacks: - Tackle: Jump on/over. =============================================================================== Fawflant ~~ Base HP : 93 ~ 103 ~~ Base HP with C. Medal: 140 ~ 155 ~~ Base EXP. Earned : 70 ~~ Base EXP. x1.2 : 84 ~~ Base EXP. x1.3 : 91 ~~ Base EXP. x1.5 : 105 ~~ Base EXP. x1.56 : 109 ~~ Base EXP. x1.95 : 137 ~~ Base Coins Earned : 30 ~~ Base Coins x1.2 : 36 ~~ Base Coins x1.4 : 42 ~~ Base Coins x1.5 : 45 ~~ Base Coins x1.6 : 48 ~~ Base Coins x1.8 : 54 ~~ Base Coins x2.0 : 60 ~~ Base Coins x2.1 : 63 ~~ Base Coins x2.4 : 72 ~~ Base Coins x3.0 : 90 ~~ Item Drops : Super Mushroom; Supersyrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Single Drill Attack: Hammer counter. (Double counter is preferable.) - Combo Drill Attack: Jump counters. (Two rounds; multiple Fawflants only.) =============================================================================== Fawflopper ~~ Base HP : 90 ~ 100 ~~ Base HP with C. Medal: 135 ~ 150 ~~ Base EXP. Earned : 200 ~~ Base EXP. x1.2 : 240 ~~ Base EXP. x1.3 : 260 ~~ Base EXP. x1.5 : 300 ~~ Base EXP. x1.56 : 312 ~~ Base EXP. x1.95 : 390 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Super Mushroom; Supersyrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Ground Jump: Jump on/over. - Aerial Drop: Hammer counter. =============================================================================== Fawfulcopter ~~ Base HP : 31 ~ 32 ~~ Base HP with C. Medal: 47 ~ 48 ~~ Base EXP. Earned : 40 ~~ Base EXP. x1.2 : 48 ~~ Base EXP. x1.3 : 52 ~~ Base EXP. x1.5 : 60 ~~ Base EXP. x1.56 : 62 ~~ Base EXP. x1.95 : 78 ~~ Base Coins Earned : 20 ~~ Base Coins x1.2 : 24 ~~ Base Coins x1.4 : 28 ~~ Base Coins x1.5 : 30 ~~ Base Coins x1.6 : 32 ~~ Base Coins x1.8 : 36 ~~ Base Coins x2.0 : 40 ~~ Base Coins x2.1 : 42 ~~ Base Coins x2.4 : 48 ~~ Base Coins x3.0 : 60 ~~ Item Drops : Super Mushroom. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : Only fought when Bowser Vacuums one in the Bowser Path area. ~~ Attacks: - Siren (outside of Bowser): Calls another Chain Chawful. - Siren (inside of Bowser): No effect. =============================================================================== Fawful Guy ~~ Base HP : 148 ~ 182 ~~ Base HP with C. Medal: 222 ~ 273 ~~ Base EXP. Earned : 240 ~~ Base EXP. x1.2 : 288 ~~ Base EXP. x1.3 : 312 ~~ Base EXP. x1.5 : 360 ~~ Base EXP. x1.56 : 374 ~~ Base EXP. x1.95 : 468 ~~ Base Coins Earned : 60 ~~ Base Coins x1.2 : 72 ~~ Base Coins x1.4 : 84 ~~ Base Coins x1.5 : 90 ~~ Base Coins x1.6 : 96 ~~ Base Coins x1.8 : 108 ~~ Base Coins x2.0 : 120 ~~ Base Coins x2.1 : 126 ~~ Base Coins x2.4 : 144 ~~ Base Coins x3.0 : 180 ~~ Item Drops : Ultra Mushroom; 1-Up Mushroom. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Yoshi's Move: Watch the crosshair and have that person jump when the enemy is fired. - Jump: Hammer counter. - Parasol Jump: Hammer counter. Parasol opens on the second jump. =============================================================================== Flifit ~~ Base HP : 107 ~ 110 ~~ Base HP with C. Medal: 161 ~ 165 ~~ Base EXP. Earned : 50 ~~ Base EXP. x1.2 : 60 ~~ Base EXP. x1.3 : 65 ~~ Base EXP. x1.5 : 75 ~~ Base EXP. x1.56 : 78 ~~ Base EXP. x1.95 : 98 ~~ Base Coins Earned : 20 ~~ Base Coins x1.2 : 24 ~~ Base Coins x1.4 : 28 ~~ Base Coins x1.5 : 30 ~~ Base Coins x1.6 : 32 ~~ Base Coins x1.8 : 36 ~~ Base Coins x2.0 : 40 ~~ Base Coins x2.1 : 42 ~~ Base Coins x2.4 : 48 ~~ Base Coins x3.0 : 60 ~~ Item Drops : Hot Drumstick; Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : Fire-based moves. ~~ Other Notes : If you Vacuum it successfully, it does nothing for a while. ~~ Attacks: - Seed-Spit: When facing you, shell guard or hammer. Otherwise, punch/jump. =============================================================================== Glam Lakitu ~~ Base HP : 185 ~ 225 ~~ Base HP with C. Medal: 278 ~ 338 ~~ Base EXP. Earned : 60 ~~ Base EXP. x1.2 : 72 ~~ Base EXP. x1.3 : 78 ~~ Base EXP. x1.5 : 90 ~~ Base EXP. x1.56 : 94 ~~ Base EXP. x1.95 : 117 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Gold Crown; Coin Boots. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : Fought only when Bowser Vacuums one in Blubble Lake. ~~ Attacks: - Item Toss: Note that higher-thrown things will hop over you. Don't touch the spiky balls; touch the coins. =============================================================================== Goombule ~~ Base HP : 8 ~~ Base HP with C. Medal: 12 ~~ Base EXP. Earned : 3 ~~ Base EXP. x1.2 : 4 ~~ Base EXP. x1.3 : 4 ~~ Base EXP. x1.5 : 5 ~~ Base EXP. x1.56 : 5 ~~ Base EXP. x1.95 : 6 ~~ Base Coins Earned : 2 ~~ Base Coins x1.2 : 2 ~~ Base Coins x1.4 : 3 ~~ Base Coins x1.5 : 3 ~~ Base Coins x1.6 : 3 ~~ Base Coins x1.8 : 4 ~~ Base Coins x2.0 : 4 ~~ Base Coins x2.1 : 4 ~~ Base Coins x2.4 : 5 ~~ Base Coins x3.0 : 6 ~~ Item Drops : Mushroom; Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Tackle: Jump on/over. - Rolling Tackle: Jump on/over. =============================================================================== Jailgoon ~~ Base HP : 179 ~ 183 ~~ Base HP with C. Medal: 269 ~ 275 ~~ Base EXP. Earned : 340 ~~ Base EXP. x1.2 : 408 ~~ Base EXP. x1.3 : 442 ~~ Base EXP. x1.5 : 510 ~~ Base EXP. x1.56 : 530 ~~ Base EXP. x1.95 : 663 ~~ Base Coins Earned : 55 ~~ Base Coins x1.2 : 66 ~~ Base Coins x1.4 : 77 ~~ Base Coins x1.5 : 83 ~~ Base Coins x1.6 : 88 ~~ Base Coins x1.8 : 99 ~~ Base Coins x2.0 : 110 ~~ Base Coins x2.1 : 116 ~~ Base Coins x2.4 : 132 ~~ Base Coins x3.0 : 165 ~~ Item Drops : Fiery Drumstick. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : Fire for the Bob-omb. It is an instant-kill next turn. You won't get the HP recovery, but everything else remains. ~~ Other Notes : One variety has a Goomba, and the other, a Bob-omb. For either one, kills net you a 30 HP recovery at the end of battle (not flame-based for Bob-ombs). ~~ Attacks: - Tackle: Punch/hammer counters. - Cannonballs: Punch and/or shell guard for Bowser; hammer for Mario Bros. =============================================================================== Lakitu King ~~ Base HP : 81+ ~~ Base HP with C. Medal: 122+ ~~ Base EXP. Earned : 35 ~~ Base EXP. x1.2 : 42 ~~ Base EXP. x1.3 : 49 ~~ Base EXP. x1.5 : 53 ~~ Base EXP. x1.56 : 55 ~~ Base EXP. x1.95 : 98 ~~ Base Coins Earned : 20 ~~ Base Coins x1.2 : 24 ~~ Base Coins x1.4 : 28 ~~ Base Coins x1.5 : 30 ~~ Base Coins x1.6 : 32 ~~ Base Coins x1.8 : 36 ~~ Base Coins x2.0 : 40 ~~ Base Coins x2.1 : 42 ~~ Base Coins x2.4 : 48 ~~ Base Coins x3.0 : 60 ~~ Item Drops : Gold Ring; Coin Boots. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : You'll only battle these when Bowser Vacuums one in the Bumpsy Plains. ~~ Attacks: - Item Toss: The item bounces higher if it goes higher than normal; if so, jumping touches it. Touch coins; avoid spiky balls. =============================================================================== Magifoofa ~~ Base HP : 117 ~ 124 ~~ Base HP with C. Medal: 176 ~ 186 ~~ Base EXP. Earned : 260 ~~ Base EXP. x1.2 : 312 ~~ Base EXP. x1.3 : 338 ~~ Base EXP. x1.5 : 390 ~~ Base EXP. x1.56 : 406 ~~ Base EXP. x1.95 : 507 ~~ Base Coins Earned : 50 ~~ Base Coins x1.2 : 60 ~~ Base Coins x1.4 : 70 ~~ Base Coins x1.5 : 75 ~~ Base Coins x1.6 : 80 ~~ Base Coins x1.8 : 90 ~~ Base Coins x2.0 : 100 ~~ Base Coins x2.1 : 105 ~~ Base Coins x2.4 : 120 ~~ Base Coins x3.0 : 150 ~~ Item Drops : Ultra Mushroom; Vengence Cape. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Stone Shapes: Jump over the triangle and square; do nothing for the circle. - Bean: Executed like the above, but the wand smokes. Jump over the bean. - Heal: Heals an enemy's HP somewhat. =============================================================================== Mawful Mole ~~ Base HP : 147 ~ 155 ~~ Base HP with C. Medal: 221 ~ 233 ~~ Base EXP. Earned : 230 ~~ Base EXP. x1.2 : 273 ~~ Base EXP. x1.3 : 296 ~~ Base EXP. x1.5 : 345 ~~ Base EXP. x1.56 : 359 ~~ Base EXP. x1.95 : 449 ~~ Base Coins Earned : 45 ~~ Base Coins x1.2 : 54 ~~ Base Coins x1.4 : 63 ~~ Base Coins x1.5 : 68 ~~ Base Coins x1.6 : 72 ~~ Base Coins x1.8 : 81 ~~ Base Coins x2.0 : 90 ~~ Base Coins x2.1 : 95 ~~ Base Coins x2.4 : 108 ~~ Base Coins x3.0 : 135 ~~ Item Drops : Super Nut; Hustle Socks. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Rock Throw: Watch his glasses upon surfacing. If visible, jump. Otherwise, do nothing. - Jumping Tackle: Repeatedly hammer to avoid the attack. =============================================================================== Mechawful (head only) ~~ Base HP : 92 ~ 114 ~~ Base HP with C. Medal: 138 ~ 171 ~~ Base EXP. Earned : 150 ~~ Base EXP. x1.2 : 180 ~~ Base EXP. x1.3 : 195 ~~ Base EXP. x1.5 : 225 ~~ Base EXP. x1.56 : 234 ~~ Base EXP. x1.95 : 293 ~~ Base Coins Earned : 0 ~~ Base Coins x1.2 : 0 ~~ Base Coins x1.4 : 0 ~~ Base Coins x1.5 : 0 ~~ Base Coins x1.6 : 0 ~~ Base Coins x1.8 : 0 ~~ Base Coins x2.0 : 0 ~~ Base Coins x2.1 : 0 ~~ Base Coins x2.4 : 0 ~~ Base Coins x3.0 : 0 ~~ Item Drops : None. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : You can Vacuum it to Mario and Luigi. ~~ Attacks: - Regenerate Body (outside of Bowser): Regenerates a body for it. - Drop (Mario & Luigi): Hammer counter. =============================================================================== Mechawful (head with body) ~~ Base HP : 274 ~ 280 ~~ Base HP with C. Medal: 411 ~ 420 ~~ Base EXP. Earned : 300 ~~ Base EXP. x1.2 : 360 ~~ Base EXP. x1.3 : 390 ~~ Base EXP. x1.5 : 450 ~~ Base EXP. x1.56 : 468 ~~ Base EXP. x1.95 : 585 ~~ Base Coins Earned : 90 ~~ Base Coins x1.2 : 108 ~~ Base Coins x1.4 : 126 ~~ Base Coins x1.5 : 135 ~~ Base Coins x1.6 : 144 ~~ Base Coins x1.8 : 162 ~~ Base Coins x2.0 : 180 ~~ Base Coins x2.1 : 189 ~~ Base Coins x2.4 : 196 ~~ Base Coins x3.0 : 270 ~~ Item Drops : Max Mushroom; 1-Up Deluxe. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Its head ejects after being defeated. If it remains in battle, you can Vacuum to it Mario and Luigi. ~~ Attacks: - Punch: Punch/hammer on the blue light, optimally. The red light will cause an instant-KO and damages you, but you receive the prizes. The yellow light initiates the punch. - Nosedive: Shell guard (last second) or hammer. =============================================================================== Metal Mawful Mole ~~ Base HP : 131 ~ 147 ~~ Base HP with C. Medal: 197 ~ 221 ~~ Base EXP. Earned : 350 ~~ Base EXP. x1.2 : 420 ~~ Base EXP. x1.3 : 455 ~~ Base EXP. x1.5 : 525 ~~ Base EXP. x1.56 : 546 ~~ Base EXP. x1.95 : 683 ~~ Base Coins Earned : 60 ~~ Base Coins x1.2 : 72 ~~ Base Coins x1.4 : 84 ~~ Base Coins x1.5 : 90 ~~ Base Coins x1.6 : 96 ~~ Base Coins x1.8 : 108 ~~ Base Coins x2.0 : 120 ~~ Base Coins x2.1 : 126 ~~ Base Coins x2.4 : 144 ~~ Base Coins x3.0 : 180 ~~ Item Drops : Ultra Mushroom; Dent Gloves. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Rock Throw: Upon surfacing, note his eyes. Only jump if the glasses are visible. - Jumping Tackle: Repeatedly hammer the enemy to stop the tackle. =============================================================================== Naplock ~~ Base HP : 155 ~ 187 ~~ Base HP with C. Medal: 233 ~ 281 ~~ Base EXP. Earned : 580 ~~ Base EXP. x1.2 : 696 ~~ Base EXP. x1.3 : 754 ~~ Base EXP. x1.5 : 870 ~~ Base EXP. x1.56 : 905 ~~ Base EXP. x1.95 : 1,131 ~~ Base Coins Earned : 80 ~~ Base Coins x1.2 : 96 ~~ Base Coins x1.4 : 112 ~~ Base Coins x1.5 : 120 ~~ Base Coins x1.6 : 128 ~~ Base Coins x1.8 : 144 ~~ Base Coins x2.0 : 160 ~~ Base Coins x2.1 : 168 ~~ Base Coins x2.4 : 192 ~~ Base Coins x3.0 : 240 ~~ Item Drops : TNT Drumstick. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Bubble: Shell guard green ones. Let the blue hit you, then punch to heal your HP. - Block Drop: Punch repeatedly, then shell guard when the blocks fall. =============================================================================== Napse ~~ Base HP : 61 ~~ Base HP with C. Medal: 92 ~~ Base EXP. Earned : 100 ~~ Base EXP. x1.2 : 120 ~~ Base EXP. x1.3 : 130 ~~ Base EXP. x1.5 : 150 ~~ Base EXP. x1.56 : 156 ~~ Base EXP. x1.95 : 195 ~~ Base Coins Earned : 35 ~~ Base Coins x1.2 : 42 ~~ Base Coins x1.4 : 49 ~~ Base Coins x1.5 : 53 ~~ Base Coins x1.6 : 56 ~~ Base Coins x1.8 : 63 ~~ Base Coins x2.0 : 70 ~~ Base Coins x2.1 : 77 ~~ Base Coins x2.4 : 84 ~~ Base Coins x3.0 : 105 ~~ Item Drops : Super Mushroom. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : Yes. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Orb Throw: Watch the color of the orb, then jump over it when thrown. - Combo Attack: Better to double-jump for dodging. Multiple Napses only. - Clone: Divides the enemy and its HP into two. =============================================================================== Nooz ~~ Base HP : 55 ~~ Base HP with C. Medal: 83 ~~ Base EXP. Earned : 50 ~~ Base EXP. x1.2 : 60 ~~ Base EXP. x1.3 : 65 ~~ Base EXP. x1.5 : 75 ~~ Base EXP. x1.56 : 78 ~~ Base EXP. x1.95 : 98 ~~ Base Coins Earned : 25 ~~ Base Coins x1.2 : 30 ~~ Base Coins x1.4 : 35 ~~ Base Coins x1.5 : 38 ~~ Base Coins x1.6 : 40 ~~ Base Coins x1.8 : 45 ~~ Base Coins x2.0 : 50 ~~ Base Coins x2.1 : 55 ~~ Base Coins x2.4 : 60 ~~ Base Coins x3.0 : 75 ~~ Item Drops : Super Mushroom; Happy Charm. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : I think the red Noozes focus on Mario, and the green on Luigi. I'm not FULLY confident in this, though... ~~ Attacks: - Tackle: Jump on/over. - Combo Attack: Have Mario hammer the red one, and Luigi hammer the green. - Puff: Jump over. - Call for Aid: Another Nooz arrives. =============================================================================== Pendril ~~ Base HP : 152 ~ 159 ~~ Base HP with C. Medal: 228 ~ 239 ~~ Base EXP. Earned : 260 ~~ Base EXP. x1.2 : 312 ~~ Base EXP. x1.3 : 338 ~~ Base EXP. x1.5 : 390 ~~ Base EXP. x1.56 : 406 ~~ Base EXP. x1.95 : 507 ~~ Base Coins Earned : 55 ~~ Base Coins x1.2 : 66 ~~ Base Coins x1.4 : 77 ~~ Base Coins x1.5 : 83 ~~ Base Coins x1.6 : 88 ~~ Base Coins x1.8 : 99 ~~ Base Coins x2.0 : 110 ~~ Base Coins x2.1 : 116 ~~ Base Coins x2.4 : 132 ~~ Base Coins x3.0 : 165 ~~ Item Drops : Super Nut; Lazy Scarf. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Dig: Hammer when it pokes its head up, unless there's a rock. If you do hammer then, you take damage. =============================================================================== Piranha Plorp ~~ Base HP : 165 ~~ Base HP with C. Medal: 248 ~~ Base EXP. Earned : 140 ~~ Base EXP. x1.2 : 168 ~~ Base EXP. x1.3 : 182 ~~ Base EXP. x1.5 : 210 ~~ Base EXP. x1.56 : 218 ~~ Base EXP. x1.95 : 273 ~~ Base Coins Earned : 55 ~~ Base Coins x1.2 : 66 ~~ Base Coins x1.4 : 77 ~~ Base Coins x1.5 : 83 ~~ Base Coins x1.6 : 88 ~~ Base Coins x1.8 : 99 ~~ Base Coins x2.0 : 110 ~~ Base Coins x2.1 : 116 ~~ Base Coins x2.4 : 132 ~~ Base Coins x3.0 : 165 ~~ Item Drops : Super Mushroom; Softener Gloves. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Poison Breath: Jump over. - Aerial Raid: Watch the color of the goop and hammer for that person. =============================================================================== POW Pep ~~ Base HP : 107 ~ 110 ~~ Base HP with C. Medal: 161 ~ 165 ~~ Base EXP. Earned : 120 ~~ Base EXP. x1.2 : 144 ~~ Base EXP. x1.3 : 156 ~~ Base EXP. x1.5 : 180 ~~ Base EXP. x1.56 : 187 ~~ Base EXP. x1.95 : 234 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Supersyrup Jar; No-touch Socks. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Can become a SPEED or DEF Pep whenever it wants. ~~ Attacks: - Punch: Hammer counter when its guard is down. - Combine: Merges with another enemy to raise its POW. =============================================================================== Protobatter ~~ Base HP : 35 ~~ Base HP with C. Medal: 53 ~~ Base EXP. Earned : 15 ~~ Base EXP. x1.2 : 18 ~~ Base EXP. x1.3 : 20 ~~ Base EXP. x1.5 : 23 ~~ Base EXP. x1.56 : 23 ~~ Base EXP. x1.95 : 29 ~~ Base Coins Earned : 5 ~~ Base Coins x1.2 : 6 ~~ Base Coins x1.4 : 7 ~~ Base Coins x1.5 : 8 ~~ Base Coins x1.6 : 8 ~~ Base Coins x1.8 : 9 ~~ Base Coins x2.0 : 10 ~~ Base Coins x2.1 : 11 ~~ Base Coins x2.4 : 12 ~~ Base Coins x3.0 : 15 ~~ Item Drops : Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : They grow larger and more powerful when hit, to a certain extent. ~~ Attacks: - Hit Egg: Hammer deflection. =============================================================================== Pwallop ~~ Base HP : 128 ~ 130 ~~ Base HP with C. Medal: 192 ~ 195 ~~ Base EXP. Earned : 150 ~~ Base EXP. x1.2 : 180 ~~ Base EXP. x1.3 : 195 ~~ Base EXP. x1.5 : 225 ~~ Base EXP. x1.56 : 234 ~~ Base EXP. x1.95 : 293 ~~ Base Coins Earned : 45 ~~ Base Coins x1.2 : 54 ~~ Base Coins x1.4 : 63 ~~ Base Coins x1.5 : 68 ~~ Base Coins x1.6 : 72 ~~ Base Coins x1.8 : 81 ~~ Base Coins x2.0 : 90 ~~ Base Coins x2.1 : 95 ~~ Base Coins x2.4 : 108 ~~ Base Coins x3.0 : 135 ~~ Item Drops : Super Nut; Dent Gloves. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : To a certain extent, they grow larger and more powerful with each hit. ~~ Attacks: - Hit Egg: Hammer deflection. - Shock Waves: Jump over it. Only happens after being hit at least once. =============================================================================== Scutlet ~~ Base HP : 68 ~ 72 ~~ Base HP with C. Medal: 102 ~ 108 ~~ Base EXP. Earned : 60 ~~ Base EXP. x1.2 : 72 ~~ Base EXP. x1.3 : 78 ~~ Base EXP. x1.5 : 90 ~~ Base EXP. x1.56 : 94 ~~ Base EXP. x1.95 : 117 ~~ Base Coins Earned : 25 ~~ Base Coins x1.2 : 30 ~~ Base Coins x1.4 : 35 ~~ Base Coins x1.5 : 38 ~~ Base Coins x1.6 : 40 ~~ Base Coins x1.8 : 45 ~~ Base Coins x2.0 : 50 ~~ Base Coins x2.1 : 55 ~~ Base Coins x2.4 : 60 ~~ Base Coins x3.0 : 75 ~~ Item Drops : Super Mushroom; Rugged Socks. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Charge: Watch the formation, then jump over/on when appropriate. - Crawl: Hammer counter. =============================================================================== Sneed ~~ Base HP : 65 ~ 96 ~~ Base HP with C. Medal: 98 ~ 144 ~~ Base EXP. Earned : 200 ~~ Base EXP. x1.2 : 240 ~~ Base EXP. x1.3 : 260 ~~ Base EXP. x1.5 : 300 ~~ Base EXP. x1.56 : 312 ~~ Base EXP. x1.95 : 390 ~~ Base Coins Earned : 50 ~~ Base Coins x1.2 : 60 ~~ Base Coins x1.4 : 70 ~~ Base Coins x1.5 : 75 ~~ Base Coins x1.6 : 80 ~~ Base Coins x1.8 : 90 ~~ Base Coins x2.0 : 100 ~~ Base Coins x2.1 : 105 ~~ Base Coins x2.4 : 120 ~~ Base Coins x3.0 : 150 ~~ Item Drops : Ultra Mushroom; Syrup Jar. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Shoot and Tackle: Jump over two seeds, then jump on/over the tackle. - Germinate: Becomes a Flifit. =============================================================================== Sniffle Thwomp ~~ Base HP : 251 ~ 256 ~~ Base HP with C. Medal: 377 ~ 384 ~~ Base EXP. Earned : 400 ~~ Base EXP. x1.2 : 480 ~~ Base EXP. x1.3 : 520 ~~ Base EXP. x1.5 : 600 ~~ Base EXP. x1.56 : 624 ~~ Base EXP. x1.95 : 780 ~~ Base Coins Earned : 60 ~~ Base Coins x1.2 : 72 ~~ Base Coins x1.4 : 84 ~~ Base Coins x1.5 : 90 ~~ Base Coins x1.6 : 96 ~~ Base Coins x1.8 : 108 ~~ Base Coins x2.0 : 120 ~~ Base Coins x2.1 : 126 ~~ Base Coins x2.4 : 144 ~~ Base Coins x3.0 : 180 ~~ Item Drops : Supersyrup Jar; Glutton Ring. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Gets damaged every turn. Vacuum the ice bag atop its head to increase this damage. ~~ Attacks: - Drop: Shell guard or hammer at the last second, then punch/hammer. - Rush: Punch/hammer when in line with you. - Sneeze (Mario & Luigi): Jump over. There's a slight delay after landing! =============================================================================== Sockop ~~ Base HP : 108 ~ 114 ~~ Base HP with C. Medal: 162 ~ 171 ~~ Base EXP. Earned : 240 ~~ Base EXP. x1.2 : 288 ~~ Base EXP. x1.3 : 312 ~~ Base EXP. x1.5 : 360 ~~ Base EXP. x1.56 : 374 ~~ Base EXP. x1.95 : 468 ~~ Base Coins Earned : 55 ~~ Base Coins x1.2 : 66 ~~ Base Coins x1.4 : 77 ~~ Base Coins x1.5 : 83 ~~ Base Coins x1.6 : 88 ~~ Base Coins x1.8 : 99 ~~ Base Coins x2.0 : 110 ~~ Base Coins x2.1 : 116 ~~ Base Coins x2.4 : 132 ~~ Base Coins x3.0 : 165 ~~ Item Drops : Refreshing Herb; Tip-Top Boots. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : DO NOT JUMP ON WHATSOEVER - YOU'LL REGRET IT! ~~ Attacks: - Dash (syrupless): Single bro; jump OVER twice. - Dash (with syrup): Both bros; jump OVER. =============================================================================== SPEED Pep ~~ Base HP : 107 ~ 110 ~~ Base HP with C. Medal: 161 ~ 165 ~~ Base EXP. Earned : 120 ~~ Base EXP. x1.2 : 144 ~~ Base EXP. x1.3 : 156 ~~ Base EXP. x1.5 : 180 ~~ Base EXP. x1.56 : 187 ~~ Base EXP. x1.95 : 234 ~~ Base Coins Earned : 40 ~~ Base Coins x1.2 : 48 ~~ Base Coins x1.4 : 56 ~~ Base Coins x1.5 : 60 ~~ Base Coins x1.6 : 64 ~~ Base Coins x1.8 : 72 ~~ Base Coins x2.0 : 80 ~~ Base Coins x2.1 : 84 ~~ Base Coins x2.4 : 96 ~~ Base Coins x3.0 : 120 ~~ Item Drops : Supersyrup Jar; No-touch Socks. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Can become a POW Pep or DEF Pep whenever it wants. Also can do multiple tackles. ~~ Attacks: - Low Tackle: Jump on/over. - High Tackle: Nothing. - Central Tackle: Both bros jump on/over. =============================================================================== Spike Blop ~~ Base HP : 11 ~ 12 ~~ Base HP with C. Medal: 17 ~ 18 ~~ Base EXP. Earned : 5 ~~ Base EXP. x1.2 : 6 ~~ Base EXP. x1.3 : 7 ~~ Base EXP. x1.5 : 8 ~~ Base EXP. x1.56 : 8 ~~ Base EXP. x1.95 : 10 ~~ Base Coins Earned : 3 ~~ Base Coins x1.2 : 4 ~~ Base Coins x1.4 : 4 ~~ Base Coins x1.5 : 5 ~~ Base Coins x1.6 : 5 ~~ Base Coins x1.8 : 5 ~~ Base Coins x2.0 : 6 ~~ Base Coins x2.1 : 6 ~~ Base Coins x2.4 : 7 ~~ Base Coins x3.0 : 9 ~~ Item Drops : Syrup Jar; 1-Up Mushroom. ~~ Spiked? : Yes. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Tackle: Hammer counter. - Ceiling Drop: Hammer counter. =============================================================================== Stonk ~~ Base HP : 198 ~ 201 ~~ Base HP with C. Medal: 297 ~ 302 ~~ Base EXP. Earned : 630 ~~ Base EXP. x1.2 : 736 ~~ Base EXP. x1.3 : 799 ~~ Base EXP. x1.5 : 945 ~~ Base EXP. x1.56 : 983 ~~ Base EXP. x1.95 : 1,229 ~~ Base Coins Earned : 85 ~~ Base Coins x1.2 : 102 ~~ Base Coins x1.4 : 119 ~~ Base Coins x1.5 : 128 ~~ Base Coins x1.6 : 136 ~~ Base Coins x1.8 : 153 ~~ Base Coins x2.0 : 170 ~~ Base Coins x2.1 : 179 ~~ Base Coins x2.4 : 204 ~~ Base Coins x3.0 : 255 ~~ Item Drops : Ultra Nut; Lazy Scarf. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Cloud Line: Jump over. - Divide and Conquer: Hammer the cloud with the eyes. =============================================================================== Tenderling ~~ Base HP : 43 ~ 46 ~~ Base HP with C. Medal: 65 ~ 69 ~~ Base EXP. Earned : 30 ~~ Base EXP. x1.2 : 36 ~~ Base EXP. x1.3 : 39 ~~ Base EXP. x1.5 : 45 ~~ Base EXP. x1.56 : 47 ~~ Base EXP. x1.95 : 59 ~~ Base Coins Earned : 12 ~~ Base Coins x1.2 : 14 ~~ Base Coins x1.4 : 17 ~~ Base Coins x1.5 : 18 ~~ Base Coins x1.6 : 19 ~~ Base Coins x1.8 : 21 ~~ Base Coins x2.0 : 24 ~~ Base Coins x2.1 : 25 ~~ Base Coins x2.4 : 29 ~~ Base Coins x3.0 : 36 ~~ Item Drops : Mushroom; 1-Up Mushroom. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : None. ~~ Attacks: - Rolling Tackle: This is preceded by a jump of moderate height. Jump on or over. - Rolling Jump: This is preceded by a jump about as high as Mario/Luigi. Do nothing. =============================================================================== Toothy ~~ Base HP : 23 ~ 26 ~~ Base HP with C. Medal: 35 ~ 39 ~~ Base EXP. Earned : 18 ~~ Base EXP. x1.2 : 21 ~~ Base EXP. x1.3 : 23 ~~ Base EXP. x1.5 : 27 ~~ Base EXP. x1.56 : 28 ~~ Base EXP. x1.95 : 35 ~~ Base Coins Earned : 5 ~~ Base Coins x1.2 : 6 ~~ Base Coins x1.4 : 7 ~~ Base Coins x1.5 : 8 ~~ Base Coins x1.6 : 8 ~~ Base Coins x1.8 : 9 ~~ Base Coins x2.0 : 10 ~~ Base Coins x2.1 : 11 ~~ Base Coins x2.4 : 12 ~~ Base Coins x3.0 : 15 ~~ Item Drops : Hot Drumstick; Fiery Drumstick. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : You can Vacuum its body for a DEF boost. Speaking of which, you can only damage it when it is head-only or when you jump on it; punches/hammers are ineffective. ~~ Attacks: - Tackle: Punch/hammer counter. - Virus: Head only; punch away. - Recalls Body: The four extraneous tooths return to the body. =============================================================================== Trashure ~~ Base HP : 136 ~ 139 ~~ Base HP with C. Medal: 204 ~ 209 ~~ Base EXP. Earned : 40 ~~ Base EXP. x1.2 : 48 ~~ Base EXP. x1.3 : 52 ~~ Base EXP. x1.5 : 60 ~~ Base EXP. x1.56 : 62 ~~ Base EXP. x1.95 : 78 ~~ Base Coins Earned : 15 ~~ Base Coins x1.2 : 18 ~~ Base Coins x1.4 : 21 ~~ Base Coins x1.5 : 23 ~~ Base Coins x1.6 : 24 ~~ Base Coins x1.8 : 27 ~~ Base Coins x2.0 : 30 ~~ Base Coins x2.1 : 32 ~~ Base Coins x2.4 : 36 ~~ Base Coins x3.0 : 45 ~~ Item Drops : Syrup Jar; Fast Cash Ring. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : None. ~~ Other Notes : Vacuum it when it is open to to receive Coins. It often flees at this time, and the Vacuuming can KO it. ~~ Attacks: - Contents Toss: - Hammers, Cannonballs, Bugs: Punch/jump deflection. - Coins, Mushrooms: Leave them; the latter will actually heal you. - Escape: It'll leave. =============================================================================== Treevil ~~ Base HP : 94 ~ 95 ~~ Base HP with C. Medal: 141 ~ 142 ~~ Base EXP. Earned : 30 ~~ Base EXP. x1.2 : 36 ~~ Base EXP. x1.3 : 39 ~~ Base EXP. x1.5 : 45 ~~ Base EXP. x1.56 : 47 ~~ Base EXP. x1.95 : 59 ~~ Base Coins Earned : 8 ~~ Base Coins x1.2 : 10 ~~ Base Coins x1.4 : 11 ~~ Base Coins x1.5 : 12 ~~ Base Coins x1.6 : 13 ~~ Base Coins x1.8 : 14 ~~ Base Coins x2.0 : 16 ~~ Base Coins x2.1 : 17 ~~ Base Coins x2.4 : 19 ~~ Base Coins x3.0 : 24 ~~ Item Drops : Syrup Jar; Hot Drumstick. ~~ Spiked? : No. ~~ Fiery? : No. ~~ Flying/Floating? : No. ~~ Critical Move Types? : Fire-based moves. ~~ Other Notes : If it holds an acorn, Vacuum it to heal 20 HP. ~~ Attacks: - Underarm Throw: Punch/hammer deflection. - Overarm Throw: Shell guard or hammer deflection. =============================================================================== 5. Bowser****************************ML5*************************************** O-----------------------------------------------------------------------------O | BOSS: Bowser | | Location: Peach's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 35 / --- | Attacks: | | EXP. : 0 | - Fire Cloud: Jump to dodge. | | Coins : None. | | | Item Drops : None. | | O----------------------------O------------------------------------------------O This is a fairly simple battle. You'll get the basics of battling from Toadsworth. To attack, use the D-Pad to select a command and hit A. This command (currently Jump) will begin. With Jump, press A as you are about to hit Bowser to deal more damage and obtain one extra Jump (first Jump only); be sure to hit A again to deal more damage. As for dodging, just use A to jump over the fire cloud whenever it is launched. After Toadsworth runs off, just continually bounce on Bowser's thick head until the battle ends. 6. Midbus****************************ML6*************************************** O-----------------------------------------------------------------------------O | BOSS: Midbus | | Location: Cavi Cape | O----------------------------O------------------------------------------------O | HP/C. Medal: ??? / --- | Attacks: | | EXP. : 0 | - Spinning Tackle: Punch to counter. | | Coins : None. | | | Item Drops : None. | | O----------------------------O------------------------------------------------O This is just another tutorial battle. You'll learn the basics of fighting using Bowser. Punch using X when the power is most built up to deal a lot of hurt. You can punch to counter Midbus's spinning tackle. Et cetera. 7. Broque Monsieur****************************ML7****************************** O-----------------------------------------------------------------------------O | BOSS: Broque Monsieur | | Location: Plack Beach | O----------------------------O------------------------------------------------O | HP/C. Medal: ??? / --- | Attacks: | | EXP. : 30 | - Coin Block: No effect. | | Coins : 19+ | - Mushroom Block: Restores 30 of Bowser's HP. | | Item Drops : None. | - Giga Mushroom Block: Punch to counter. | O----------------------------O------------------------------------------------O | Notices: | | - Punching the Broque Monsieur when he is head-only will net you one Coin | | per hit. You have a base of 19 reward Coins. | | - You'll receive the Retry Clock during the battle. | O-----------------------------------------------------------------------------O A rather simple tutorial battle. You'll learn how to use the Vacuum Block -- select it from the command menu, then rapidly press X to suck in certain things. Some will head to Mario and Luigi for defeating; others will be used by Bowser to restore HP or get temporal stat boosts. Other than that, there is little to mention in this battle. GameFAQs user kirby5790 sent in a tip for Coins. Basically, have Bowser only Vacuum the Broque Monsieur. In this way, you can have the Mario Bros. spam Green Shell to get multiple Coins. 8. Sea Pipe Statue / Stone Blooper****************************ML8************** O=============================================================================O | BOSS: Sea Pipe Statue | | Location: Plack Beach | O----------------------------O------------------------------------------------O | HP/C. Medal: 320 / --- | Attacks: | | EXP. : 120 | - Fire at Bowser: Punch to deflect. No damage | | Coins : 50 | is dealt, however. It is | | Item Drops : Hot Drumstick| dependent on the pipe used. | O----------------------------O------------------------------------------------O | Notices: | | - The above is as from Bowser's viewpoint. | O=============================================================================O | BOSS: Stone Blooper | | Location: Plack Beach -> In Bowser | O----------------------------O------------------------------------------------O | HP/C. Medal: 320 / --- | Attacks: | | EXP. : 30 | - Aerial Tackles: Hammer counters. | | Coins : 0 | - Ground-Pound: Jump to dodge. | | Item Drops : None. | - Drill: Unavoidable; damages Bowser for 8 HP.| O----------------------------O------------------------------------------------O | Notices: | | - The above is as from Mario and Luigi's viewpoint. | O=============================================================================O A simple boss with a simple strategy. Begin by Vacuuming the Stone Blooper down into Bowser, where it'll (at least) once damage him via a Drill. At this point, has Mario and Luigi continually use their Green Shell so as maximize the damage dealt. During this time, also counter EVERY SINGLE MOVE POSSIBLE. After countering the tackle when the Stone Blooper turns red, it'll fly out of Bowser and impale the statue. Have Bowser punch it until it reasserts itself atop the statue, then repeat from the beginning. 9. Scutlet****************************ML9************************************** O-----------------------------------------------------------------------------O | BOSS: Scutlet | | Location: Flame Pipe | O----------------------------O------------------------------------------------O | HP/C. Medal: 280 / --- | Attacks: | | EXP. : 200 | - Lick: Counter via jump. | | Coins : 50 | - Aerial "Tackle": Counter with a jump. | | Item Drops : 1-Up Deluxe | - Starlow Cannon: Counter with the hammer. | O----------------------------O------------------------------------------------O So, our first real boss, in my opinion. The moves above have targets based upon whatever the Scutlet looks at, although having both brothers jump during the aerial tackle is quite a bit safer. For the majority of the battle, the Bros. should be both using the Green Shell Special (it is easier to successfully execute than Fire Flower, deals similar damage, and costs less). Once they run low on or out of SP, just stick with jumping or hammering; whichever you're better at. A fairly basic boss, eh? Just note that the Scutlet will get two attacks per turn late in the battle. 10. Broggy****************************ML10************************************* O-----------------------------------------------------------------------------O | BOSS: Broggy | | Location: Plack Beach | O----------------------------O------------------------------------------------O | HP/C. Medal: 198 / --- | Attacks: | | EXP. : 60 | - Tackle: Counter with a punch. | | Coins : 0+ | - Ground-Pound: Use the shell to guard twice. | | Item Drops : None. | | O----------------------------O------------------------------------------------O | Notices: | | - Punching Broggy when his back is to you will net you one Coin per hit. | O-----------------------------------------------------------------------------O You'll begin by learning of the flame attack -- it is executed similarly to the punch; you simply press AND HOLD Y when the flame is at the maximum power. The shell guard also is taught; it is a ducking defensive move done by holding Y down. Broggy should first be hit with fire, and then repeatedly punched. Let that process repeat. FYI, you'll know he is doing a ground-pound when he crouches down - he'll double around to try and hit again. 11. Wiggler****************************ML11************************************ O-----------------------------------------------------------------------------O | BOSS: Wiggler | | Location: Dimble Woods | O----------------------------O------------------------------------------------O | HP/C. Medal: 540 / 810 | Attacks: | | EXP. : 340 | - Tackle: Three punches, shell guard. | | Coins : 150 | - Wiggler's Turnip: Punch. | | Item Drops : 1-Up Deluxe | - Wiggler's Shyguy: Shell guard. | | | - Circling Run: Punch counters. A head hit | | | ends the attack. | | | - Shyguys' Vegetable: Unblockable. | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought by Bowser. | | - Wiggler cannot be damaged until his four body segments become yellow. | | - Wiggler remains yellow for only two turns. Save your SP for then! | O-----------------------------------------------------------------------------O O-----------------------------------------------------------------------------O | SUB-BOSSES: Leaf Guys | | Location: Dimble Woods -> In Bowser | O----------------------------O------------------------------------------------O | HP/C. Medal: 56 / 84 | Attacks: | | EXP. : 20 | - Tackle: Hammer counter. | | Coins : 0 | | | Item Drops : Fighter Wear | | O----------------------------O------------------------------------------------O | Notices: | | - These enemies are fought by the Mario Bros. | | - They are fought when Bowser Vacuums when the Leaf Guys holding the large | | vegetable are nearby. (FYI, that severely damages Wiggler. ^_^ ) | | - The hammer and Green Shell special are ineffective as the enemies fly. | O-----------------------------------------------------------------------------O For the Wiggler, your immediate goal is to save SP and damage Wiggler. You need to change Wiggler's body to yellow to start doing the latter. Do so by hitting the body parts, preferably back-to-front (for self-defense reasons), that are red. IGNORE THE HEAD -- it won't be damaged under most circumstances. Once the four body parts are yellow, begin using your Special move on Wiggler over the next two turns, unless you have a dire need for healing. After those two turns, the cycle begins again. Additionally, during the battle, watch the top screen. Every so often, two Leaf Guys will arrive holding an extra-large vegetable. Vacuum the Leaf Guys for the Mario Bros. to fight while the vegetable damages Wiggler. You actually better do this -- the Leaf Guys will eventually drop this vegetable on you if you don't suck 'em up! And they say vegetables are good for you... :P 12. Durmite****************************ML12************************************ O-----------------------------------------------------------------------------O | BOSS: Durmite | | Location: Nerve Cluster | O----------------------------O------------------------------------------------O | HP/C. Medal: 326 / 489 | Attacks: | | EXP. : 300 | - Tackle: Hammer counter. | | Coins : 120 | - Silk String: Jump over it. | | Item Drops : Syrup Jar | - Vacuum & Spit: Jump over the shot Biffidus. | | POW Gloves | - Straw: Jump/Hammer it or the Durmite will | | | restore some HP! | O----------------------------O------------------------------------------------O | Notices: | | - During the battle, some Biffidus enemies may join. They are too weak to | | be considered truly part of the boss (or even sub-boss). They only have | | 10/15 HP and only tackle (jump to counter). | | - FYI, the Straw has 16/24 HP. | O-----------------------------------------------------------------------------O This is a fairly basic boss battle; your goal is simply damage the Durmite a bunch. I prefer using the Green Shell Special for the majority of the battle. Always remember to immediately target the Straw whenever it appears. Additionally, during the Tackle attack, watch for the speed the Durmite's body is turning red -- the tackle only initiates when all of its segments are red. If Mario/Luigi is caught with the silk string, that brother is sucked up and shot at the other one (jump to dodge). 13. Bowser's Castle****************************ML13**************************** O-----------------------------------------------------------------------------O | BOSS: Bowser's Castle | | Location: Dimble Woods | O----------------------------O------------------------------------------------O | HP/C. Medal: 535 / --- | Attacks: | | EXP. : 380 | - Tackle: Punch counter. | | Coins : 200 | - Airship Strike: Fireball counter. | | Item Drops : Star Candy | - Spiky Enemy Release: Fire breath. | O----------------------------O------------------------------------------------O This is mostly a tutorial on these giant battles, of which there are four or so. Punching (offensive) is done by tapping the corresponding button and sliding the stylus approximately along the arrow as far and fast as possible. Your offensive fire breath is done by blowing into the mic for as long as possible. (Remember to not be too close!) Defensive punching is similar to offensive punching. As for the fireball defense, you'll tap a point in the marked area; the fireball will shoot in a straight line from Bowser's mouth through that point. Don't shoot too much, or Bowser will run low on power with them. Anyhow, just basically punch or flame the castle for the battle, based on whichever you work best with. Also be sure to flame when the castle sends out those spiky enemies. Nothing else really to mention. 14. Midbus****************************ML14************************************* O-----------------------------------------------------------------------------O | BOSS: Midbus | | Location: Bowser's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 950 / 1,425 | Attacks: | | EXP. : 550 | - Rotating Iron Ball: Shell guard. | | Coins : 300+ | - Thrown Iron Ball: Punch or shell guard. | | Item Drops : TNT Drumstick| - Ground-Pound: Punch or shell guard. | | | - Punch: Counter with nine punches. | O----------------------------O------------------------------------------------O | Notices: | | - Those two attacks marked with "Punch or shell guard" depend on the | | situation. If the ball is thrown AT you, or Midbus is going to land in | | front of you, punch. If either is going land ON you, shell guard. | | - For doing "Excellent" attacks, the audience throws Coins at you, a | | potential reference to Paper Mario: The Thousand-Year Door. | | - Additionally, food can be thrown at Midbus, which is eaten on later | | turns. He can have Donuts (+10 HP), Cake (+20 HP), or Meat (+50 HP and | | POW Up) thrown. Always Vacuum when they are just left on the field -- | | Bowser will then earn the effects! | O-----------------------------------------------------------------------------O A fairly basic battle, other than the notices above (that chart is practically becoming the whole strategy for the bosses). I'd prefer to use the Shy Guy Special, because it is generally more powerful. 15. Alpha Kretin****************************ML15******************************* O-----------------------------------------------------------------------------O | BOSS: Alpha Kretin | | Location: Flab Zone | O----------------------------O------------------------------------------------O | HP/C. Medal: 385 / 577 | Attacks: | | EXP. : 700 | - Light Sphere: Hammer block. | | Coins : 300 | - Thunderbolt: Jump over it. | | Item Drops : Max Syrup Jar| | O----------------------------O------------------------------------------------O | Notices: | | - When the six orbs are connected, each has 20/30 HP. | O-----------------------------------------------------------------------------O At the beginning of the battle, the six orbs are connected and are colored either green or red. Mario is to jump on the red ones, and Luigi on the green. Otherwise, the attack is pointless. After an orb is hit, those it is connected to will change color. Try to use this so the next brother can hit an enemy. You will need to hit each orb for 20/30 damage so it changes to blue. Once all six do, things change. The boss will split apart and one will remain. Rarely, you'll get a free turn, so use your new Special against it. On its next turn, it will summon five more orbs to help attack. After this, one will flash and jump around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with your new Special, as it is the real boss, and the others are mere fakes. This cycle will continue if you take too long to defeat the single orb, at which point we go from the start, albeit slightly damaged. UPDATE -- During the time that the Alpha Kretin is split up, you can use a Fire Flower or two to easily eliminate the clones of Alpha Kretin, which will reveal the real one. This is best used if you lose track of the real one during the shuffling moment. Thanks to Jacob Weiler for this tip!! 16. Bowser****************************ML16************************************* O-----------------------------------------------------------------------------O | BOSS: Bowser | | Location: Toad Town | O----------------------------O------------------------------------------------O | HP/C. Medal: 1,215/1,821 | Attacks: | | EXP. : 1,000 | - Punch (with puff): Do nothing! | | Coins : 500 | - Punch (without puff): Jump. | | Item Drops : Shell Boots | - Fire Breath: Jump and hold onto Starlow. | | | - Goomba Storm (first half): Jump on/over. | | | - Goomba Storm (second half): Hammer counter. | | | - Shy Guy Attack: Multiple hammer counters. | O----------------------------O------------------------------------------------O | Notices: | | - When the Shy Guy attack occurs, note that Bowser will go from one bro | | to the other. This attack will not be executed unless Bowser has learned | | the Shy Guy Special. (Thanks to kirby5790 for mentioning that.) | | - When Starlow appears to help with the Fire Breath attack dodging, be | | absolutely sure to hold Mario and Luigi onto her for the whole attack; | | do not let go of A or B or, odds are, you'll sustain a substantial | | amount of damage. | O-----------------------------------------------------------------------------O Now is another prime example of the charts absorbing most of the strategy. Heh heh... Anyhow, a combination of the Excellent!-Powerful Badges and the Jump Helmet Special seem to be preferable here, as far as offense goes. Be ready to heal as well - if you begin screwing up, you'll lose a lot of HP in a small amount of time. 17. Tower of Yikk****************************ML17****************************** O-----------------------------------------------------------------------------O | BOSS: Tower of Yikk | | Location: Blubble Lake | O----------------------------O------------------------------------------------O | HP/C. Medal: 508 / --- | Attacks: | | EXP. : 1,800 | - Bomb: (Multiple) Punch counters. | | Coins : 800 | - Air Raid: Burn the ships down. | | Item Drops : Star Candy | - Repairs: Burn the worker down on your turn. | O----------------------------O------------------------------------------------O This boss has been armored, so a punch doesn't damage it. However, punching it does move it back, quite a bit if it is "Excellent". Continue punching until the tower ends up in the water. Punch its head on your turn and, on its turns, repeatedly tap the marked area to keep it in the water. This way, you'll deal more damage. However, just note that the tower can use its attacks to knock you into the lake and therefore damage YOU quite a bit. If the repair workers come out, use the flame attack to stop the boss from getting HP. Et cetera. 18. Wisdurm Durmite****************************ML18**************************** O-----------------------------------------------------------------------------O | BOSS: Wisdurm Durmite | | Location: Energy Hold | O----------------------------O------------------------------------------------O | HP/C. Medal: 1,610/2,415 | Attacks: | | EXP. : 2,800 | - Silk Swing: Hammer counter. | | Coins : 600 | - Shrinking: Hammer the boss a few times. | | Item Drops : Siphon Boots | - Heart Drop: Multiple hammer counters. | | Star Candy | - Star Beam: Jump over. | O----------------------------O------------------------------------------------O | Notices: | | - When the Wisdurm Durmite is small, it only can use the Silk Swing. The | | gauge above it increases as it takes damage. Once it is full, the boss | | gets bigger and swaps the Silk Swing for the other three attacks. | O-----------------------------------------------------------------------------O Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point, I fully recommend using the Jump Helmet on it, preferably with the power-up from the Badge combo, if applicable. Eventually, the gauge will fill up and the Wisdurm Durmite enlargens. At this point, I would recommend using a regular jump on the magic rod. Why? Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod lowers the gauge; once it empties, the boss shrinks again. The opposite is true as well: attack the boss and the gauge remains full and the boss will never shrink. The boss is overall more powerful enlargened, and we want to save our SP for later, when it is small and more damage can be dealt. Of course, once the boss shrinks, let the cycle continue as before. 19. Fawful Express****************************ML19***************************** O-----------------------------------------------------------------------------O | BOSS: Fawful Express | | Location: Bowser Castle-ish | O----------------------------O------------------------------------------------O | HP/C. Medal: 885 / --- | Attacks: | | EXP. : 3,500 | - Choomba Army: Touch-and-squash. | | Coins : 1,000 | - Missile Raid: Punch and destroy the rock! | | Item Drops : Star Candy | - Robots: Punch them away. | | | - Tackle: Slide repeatedly. | | | - Cloud Army: Fireball them. | O----------------------------O------------------------------------------------O At the start of the battle, you'll simply want to breathe fire onto the boss to deal damage, as punches won't work. This will continue for a bit on the train continues onward. You'll eventually reach a gray, rocky structure. When given the opportunity, repeatedly and rapidly punch it before you get hit by the missiles! Further along, the train will run into a green structure, looking like the hills in the original SMB games. Initially, you'll want to flame it, after which you can go with either fire breath or punches while it wears this thing. After that, it is much like the start. Near the final train station before the bridge, it will begin launching robots. Punch the one in front of you so as to hit the others in the counter - it will damage the train as well! You'll succeed if the train explodes before it crosses the bridge. 20. Bowser Memory M/L****************************ML20************************** O-----------------------------------------------------------------------------O | BOSS: Bowser Memory M | | Location: Memory Banks | O----------------------------O------------------------------------------------O | HP/C. Medal: 730 / 1,095 | Attacks: | | EXP. : 3,000 (total)| - Block Bash: Hammer counter. | | Coins : 700 (total) | - Star-Induced Tackle: Jump to dodge. | | Item Drops : Grown-Up Wear| | | Star Candy | | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought alongside Bowser Memory L, detailed below. | | - The EXP. and Coins for the battle are cumulative, not individual. | O-----------------------------------------------------------------------------O O-----------------------------------------------------------------------------O | BOSS: Bowser Memory L | | Location: Memory Banks | O----------------------------O------------------------------------------------O | HP/C. Medal: 845 / 1,267 | Attacks: | | EXP. : 3,000 (total)| - Dashing With Boo: Jump ONLY to avoid Boo! | | Coins : 700 (total) | - Hammer Toss: Counter with Hammer. | | Item Drops : Max Syrup Jar| - Mushroom: Heals or revives; unavoidable. | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought alongside Bowser Memory M, detailed above. | | - The EXP. and Coins for the battle are cumulative, not individual. | | - For the "Dashing With Boo" attack above, stomping on Boo ends the | | attack. | O-----------------------------------------------------------------------------O Okay, this boss battle is fairly simple, for the most part. The only bump in the road is that Bowser Memory L can revive its partner. So, what to do? This would begin early on the battle. You'll want to try to deal damage evenly. Do this by initially using both Mario and Luigi's turns to deal two Jump Helmet Specials to L. Then go to M, then L, swapping with each turn. If you are fully consistent with this Special, you should be able to KO Bowser Memory L, then M on the next turn. If you need to restore SP, be sure to heal both Mario and Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser Memory L doesn't heal - use a Green Shell on him if he does, by the way), Bowser Memory L will not be able to revive his partner, who then falls on the next Special. 21. Junker****************************ML21************************************* O-----------------------------------------------------------------------------O | BOSS: Junker | | Location: Peach's Castle | O-----------------------------O-----------------------------------------------O | HP/C. Medal: 1,445 / 2,167 | Attacks: | | EXP. : 6,000 | - Thwomp: Jump to delay movement and dodge. | | Coins : 900 | - Garbage Toss-and-Tackle: Jump over. | | Item Drops : Special Gloves| - Garbage Bin: Jump over all but Cheep Cheep.| | Max Nut | | O-----------------------------O-----------------------------------------------O | Notices: | | - The boss may toss Luigi into one of the Trash Bins. Keep track of which | | one Luigi went into and defeat it! | O-----------------------------------------------------------------------------O O-----------------------------------------------------------------------------O | SUB-BOSSES: Trash Bins | | Location: Peach's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 105 / 157 | Bin Contents When Emptied: | | EXP. : 0 | - Chain Chomp: Hammer counter. | | Coins : 0 | - Dead Fish: Hammer counter. | | Item Drops : None. | - Nooz: Watch carefully; counter with hammer. | | | | | | Actual Attack: | | | - Tackle: Pull out your hammer when it is | | | close. You'll learn why... | O----------------------------O------------------------------------------------O Okay, again, a simple concept. Offensively, you should be doing one of several things. When it is just the Junker, use the Falling Star Special for optimal damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is in. Otherwise, be healing. I'd recommend the use of Ultra/Max Nuts/Syrup Jars for the healing of one stat, although Star Candies are highly preferable for multi-stat healing. 22. Blizzard Midbus****************************ML22**************************** O-----------------------------------------------------------------------------O | BOSS: Blizzard Midbus | | Location: Peach's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 2,041/3,061 | Attacks: | | EXP. : 6,500 | - Punch: Punch counter. | | Coins : 120 | - Large Snowball: Punch where the Bob-omb is. | | Item Drops : Power Fangs X| - Snowballs: Shell guards. | | Star Candy | - Body Slam: Shell guard or punch. | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought by Bowser. | | - By the way, if a Snawful heals Midbus, it seemingly raises his defense, | | but increases his weakness to fire. | O-----------------------------------------------------------------------------O O-----------------------------------------------------------------------------O | SUB-BOSSES: Snawfuls | | Location: Peach's Castle -> In Bowser | O----------------------------O------------------------------------------------O | HP/C. Medal: 105 / 157 | Attacks: | | EXP. : 220 | - Heal Midbus: Outside; +30 HP per Snawful. | | Coins : 0 | - Ice Toss: Shell guard or jump over. | | Item Drops : None. | | O----------------------------O------------------------------------------------O | Notices: | | - These enemies are fought by the Mario Bros. or Bowser; depends on if | | they are Vacuumed, which is preferable. | | - By the way, if a Snawful heals Midbus, it seemingly raises his defense, | | but increases his weakness to fire. | O-----------------------------------------------------------------------------O Whenever it is just Bowser and Midbus fighting, I would prefer that, on the offense, you use a Special. Magikoopa Mob or the one with Broggy (forgot what it was) are preferable. It is fairly simple for this portion of the fight. Now, what if Midbus summons those four Snawfuls? Well, we DON'T want them there: Midbus will get 30/60/90/120 HP per turn, depending on how many are left. Vacuum them and let the Mario Bros. deal with them - a decent Snack Basket will finish them right off. Whenever a Vacuumed Snawful is gotten rid of, a counter goes up. Around the time it hits 8, Midbus will stop being able to summon any Snawfuls. Of course, you better heal when you need to (as Bowser; if Mario and Luigi need help, you're SEVERELY underleveled) - one screw-up with the snowball attacks will easily end it for you. I'm not joking - if the first of the multi-snowballs knocks you over, you may be going to take over 200 damage, although it kind of depends on your level and all that. 23. Dark Star****************************ML23********************************** O-----------------------------------------------------------------------------O | BOSS: Dark Star | | Location: Airway | O----------------------------O------------------------------------------------O | HP/C. Medal: 1,428/1,872 | Attacks: | | EXP. : 9,999 | - Roll: Hammer deflection. | | Coins : 2,000 | - Lasering Shadows: Best to double-jump. | | Item Drops : D-Star Wear | - Energy Orbs: Jump over them. | | Star Candy | - Large Laser: Hang onto Starlow and get off | | | immediately after it ends!! | | | - Laser (on the ground): Jump over it. | | | - Final Attack: Press A and B to leave fast. | O----------------------------O------------------------------------------------O | Notices: | | - This boss cannot be damaged until hit from two bombs resulting from the | | kamikaze attacks from two Dark Satellites, and this period is limited! | O-----------------------------------------------------------------------------O O-----------------------------------------------------------------------------O | SUB-BOSSES: Dark Satellites | | Location: Airway | O----------------------------O------------------------------------------------O | HP/C. Medal: 260 / 390 | Attacks: | | EXP. : 0 | - Laser: Jump over if from ground; otherwise, | | Coins : 0 | do nothing. | | Item Drops : None. | - Suicide with Bomb: Hammer the enemy. | O----------------------------O------------------------------------------------O We'll begin with just the Dark Star. Initially, it is impossible to damage. So either heal or use Jumps to raise the Badge meter. After a few turns, it will summon two Dark Satellites. I'd prefer you attack these with normal Jumps, but, if you're low-leveled, the Snack Basket Special also is good. After defeating both the Dark Satellites (they turn and blink red), they soon do a kamikaze move by launching both it and a bomb at you. You are to hit the Dark Satellite. Often, it can be tough to tell which is which, which is why a double hammer counter from the Mario Bros. will definitely work, although one bro will take some damage. After both Dark Satellites have been sent into the Dark Star, we are now able to damage it, and damage it well. If you're using the Powerful Badge, and the gauge is full, use it and begin to use the Falling Star Special. Do this over the next several turns. Eventually, the Dark Star will force us to revert to the beginning of the battle, sort of, where it is undamageable. Repeat this process until the Dark Star loses all of its HP. After this, it will try one last-ditch move. Repeatedly press A and B to dodge this attack. It isn't painful -- I was around Lv. 25 and it did ~45 damage -- but it still might KO a character. 24. Peach's Castle****************************ML24***************************** O-----------------------------------------------------------------------------O | BOSS: Peach's Castle | | Location: Peach's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 1,488 / --- | Attacks: | | EXP. : 7,500 | - Mechawful Army: Burn 'em. Scorch 'em. | | Coins : 2,000 | - Tackle: Punch counter. | | Item Drops : Star Candy | - Missile: Punch counter. | | | - Pushing Fight: Spin a circle! | | | - Spiky Tackle: Punch counter. | | | - Laser: Nothing, it seems. | | | - Black Hole: Slide repeatedly. | O----------------------------O------------------------------------------------O During this battle, black holes will be summoned onto the field. You are to avoid them and the consequential damage (black holes have infinite gravity, after all) by simply punching Peach's Castle away from you. When the boss's HP is around 3/4, it will fire the unavoidable laser and send you into the black hole. Escape as usual and another black hole will be summoned and deflected to be behind your opponent. You can now repeatedly punch the castle to send it into there. Just note that, if you send it in there, it, like you, has a chance to punch you. Counter with your own. When the boss's HP is around 1/2, the black holes are drawn closer together and the shield in the previous phase is released. Use your fire breath a few times to hope for a Mushroom (you never know when you'll need it, after all). When the boss's HP is around 1/5, both you and the castle are forced into the black holes. Now, just time your tackles to avoid the spikes (tackle around a second after the spikes are raised) and to defeat the castle. 25. Dark Fawful****************************ML25******************************** O-----------------------------------------------------------------------------O | BOSS: Dark Fawful | | Location: Peach's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 1,736/2,604 | Attacks: | | EXP. : 7,500 | - Swinging: Three punches and a shell guard. | | Coins : 1,600 | - Stars: Hit the ex-red one with a punch. | | Item Drops : Luck Charm | - Portal: Shell guard or punch. | | Star Candy | - HP Restoration: You can do nothing... | | | - Energy Orbs: Goomba strike! | O----------------------------O------------------------------------------------O | Notices: | | - This is fought by Bowser. | | - This boss cannot be damaged until he takes off the helmet. | O-----------------------------------------------------------------------------O O-----------------------------------------------------------------------------O | SUB-BOSS: Vacuum Helmet | | Location: Peach's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 1,200/1,800 | Attacks: | | EXP. : 220 | - Vacuum Blocks: Cannot dodge. | | Coins : 0 | - Energy Orbs: Hammer counter. | | Item Drops : None. | - Eat a Bro: Jump onto the "arm". | O----------------------------O------------------------------------------------O | Notices: | | - This is fought by Mario and Luigi. | | - Only after Fawful removes his helmet can this be Vacuumed and fought. | O-----------------------------------------------------------------------------O In all honesty, you can't really do anything the first turns of the fight except dodge/take hits and heal from them. So, I'll go to where Fawful removes his helmet. Vacuum it into Bowser to let the Mario Bros. fight it. Once you do, free your bro (the Vacuum Helmet always does this to me after being Vacuumed up). Next, assuming your Specials haven't been Vacuumed yet, proceed to use Falling Star. If, unfortunately, it does, you'll have to go with your regular attacks until it regurgitates it. It is, in essence, a hurt-and-dodge kinda fight; no real strategy to it other than brute force. A similar thing goes for later, when you recommence the battle versus Fawful. Use Broggy Bonker or Magikoopa Mog on Fawful until he's KO'ed. Dodge all of his attacks, and heal when needed. Again, no real strategy. 26. Dark Bowser / Dark Star Core****************************ML26*************** O=============================================================================O | FINAL BOSS, PART #1: Dark Bowser | O============================O================================================O | HP/C. Medal: 1,000/1,500 | Attacks: | | EXP. : 0 | - Boulder: Punch when possible; shell guard. | | Coins : 0 | - Caged: Punch rapidly and repeatedly. | | Item Drops : None. | - Punch: Punch counters, then a shell guard. | | | - Minions: Combo of punches/shell guards. Be | | | sure to shell guard at the end!! | O============================O================================================O | Notices: | | - This is fought by Bowser. | O=============================================================================O O=============================================================================O | FINAL BOSS, PART #2: Dark Star Core | O=================================O===========================================O | Eyes' HP/C. Medal: 250 /275 | Attacks: | | Legs' HP/C. Medal: 156 /234 | - Star Rings: Jump over, if it'll hit. | | Core HP/C. Medal: 1,560/2,340 | - Aerial Tackle: Jump over it. It's fast.| | EXP. : 0 | - Energy Orbs: Hammer counters. | | Coins : 0 | - Giant Laser: Hang onto Starlow! | | Item Drops : None. | - Jump "Spear?": Jump when reasonable. | O=================================O===========================================O | Notices: | | - This is fought by Mario and Luigi. | O=============================================================================O Initially, you'll want to begin by highly damaging Dark Bowser. Seeing as you SHOULD only fight him for this purpose once, bring out your best Special -- Broggy Bonker or Magikoopa Mob. Repeat it a few times until his HP is depleted. Nothing special for now. After this, the Dark Star Core will actually revive and enlargen Dark Bowser. You'll need to deal with the Minion attack - the reactions are fairly reasonable. Just shell guard twice at the end! After this, punch Dark Bowser in the gut and the Dark Star Core will be spit out. Activate your Vacuum and VERY RAPIDLY press X -- if you don't ingest it, you'll need to start from the beginning! Once you do Vacuum it... Okay, as for the Dark Star Core. We first should focus on its eyes. I prefer to do this with normal jumps, so as to save the SP for later -- it does cost a fair deal for easy winning, SP-wise. After finishing BOTH eyes, I think you might be able to use Snack Basket to take out the three legs in one go; if not, just continue normally attacking them. Once those five parts are dead, we just have to deal with the Core. This is where you definitely want to activate the badge's effect if it involves the Powerful badge. Over the next few turns, use Falling Star, degrading to your next best (based on performance - I'd use Snack Basket or Mighty Meteor) when SP runs low. Don't worry about healing by this point if the Mario Bros. where fully healed at the start and didn't take much damage. Now, I emphasize SPEED in this battle, and I don't mean the stat. When you fight the Core, if you are too slow, you'll pretty much have to start the whole battle over, depleted of HP, SP, and items. Use your most powerful attacks and only use Star Candies or Max Nuts for healing. Good luck! 27. Gauntlet Class #1****************************ML27************************** O=============================================================================O | BOSS: Durmite X | | Location: Challenge Node -> Gauntlet | O============O==========================O==============O======================O | Class #1 | Coin Cost: 200 Coins | Turns: 5 | Prize: 1,000 Coins | O============O===============O==========O==============O======================O | HP/C. Medal: 575 / 867 | Attacks: | | EXP. : 0 | - Tackle: Hammer counter. | | Coins : 0 | - Silk String: Jump over it. | | Item Drops : None | - Vacuum & Spit: Jump over the shot Biffidus. | | | - Straw: Jump/Hammer it or the Durmite will | | | restore some HP! | O----------------------------O------------------------------------------------O | Notices: | | - During the battle, some Biffidus enemies may join. They are too weak to | | be considered truly part of the boss (or even sub-boss). They only have | | ~ 60/90 HP and only tackle (jump to counter). | | - FYI, the Straw has 40/60 HP. | O-----------------------------------------------------------------------------O This is a fairly basic boss battle; your goal is simply damage the Durmite a bunch. I prefer using the Jump Helmet Special for the majority of the battle. Always remember to immediately target the Straw whenever it appears. Additionally, during the Tackle attack, watch for the speed the Durmite's body is turning red -- the tackle only initiates when all of its segments are red. If Mario/Luigi is caught with the silk string, that brother is sucked up and shot at the other one (jump to dodge). 28. Gauntlet Class #2****************************ML28************************** O=============================================================================O | BOSS: Alpha Kretin X | | Location: Challenge Node -> Gauntlet | O============O==========================O==============O======================O | Class #2 | Coin Cost: 400 Coins | Turns: 15 | Prize: 2,000 Coins | O============O===============O==========O==============O======================O | HP/C. Medal: 810 / 1,215 | Attacks: | | EXP. : 0 | - Light Sphere: Hammer block. | | Coins : 0 | - Thunderbolt: Jump over it. | | Item Drops : None. | | O----------------------------O------------------------------------------------O | Notices: | | - When the six orbs are connected, each has 135/207 HP. | O-----------------------------------------------------------------------------O At the beginning of the battle, the six orbs are connected and are colored either green or red. Mario is to jump on the red ones, and Luigi on the green. Otherwise, the attack is pointless. After an orb is hit, those it is connected to will change color. Try to use this so the next brother can hit an enemy. You will need to hit each orb for 135+/207+ damage so it changes to blue. Once all six do, things change. The boss will split apart and one will remain. Rarely, you'll get a free turn, so use your Jump Helmet/Mighty Meteor against it. On its next turn, it will summon five more orbs to help attack. After this, one will flash and jump around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with the aforementioned Special, as it is the real boss, and the others are mere fakes. This cycle will continue if you take too long to defeat the single orb, at which point we go from the start, albeit slightly damaged. 29. Gauntlet Class #3****************************ML29************************** O=============================================================================O | BOSS: Wisdurm Durmite X | | Location: Challenge Node -> Gauntlet | O============O==========================O==============O======================O | Class #3 | Coin Cost: 800 Coins | Turns: 18 | Prize: 4,000 Coins | O============O===============O==========O==============O======================O | HP/C. Medal: 2,380/3,570 | Attacks: | | EXP. : 0 | - Silk Swing: Hammer counter. | | Coins : 0 | - Shrinking: Hammer the boss a few times. | | Item Drops : None. | - Heart Drop: Multiple hammer counters. | | | - Star Beam: Jump over. | O----------------------------O------------------------------------------------O | Notices: | | - When the Wisdurm Durmite is small, it only can use the Silk Swing. The | | gauge above it increases as it takes damage. Once it is full, the boss | | gets bigger and swaps the Silk Swing for the other three attacks. | O-----------------------------------------------------------------------------O Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point, I fully recommend using the Mighty Meteor/Falling Star on it, preferably with the power-up from the Badge combo, if applicable. Eventually, the gauge will fill up and the Wisdurm Durmite enlargens. At this point, I would recommend using a regular jumps on the magic rod. Why? Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod lowers the gauge; once it empties, the boss shrinks again. The opposite is true as well: attack the boss and the gauge remains full and the boss will never shrink. The boss is overall more powerful enlargened, and we want to save our SP for later, when it is small and more damage can be dealt. Of course, once the boss shrinks, let the cycle continue as before. Note that you can go ahead and just damage the boss in the enlargened form; if you're down to less than 5 turns, go for it! 30. Gauntlet Class #4****************************ML30************************** O=============================================================================O | BOSS: Bowser Memory MX | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 2,500/3,750 | Attacks: | | EXP. : 0 | - Block Bash: Hammer counter. | | Coins : 0 | - Star-Induced Tackle: Jump to dodge. | | Item Drops : None. | | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought alongside Bowser Memory LX, detailed below. | O-----------------------------------------------------------------------------O O=============================================================================O | BOSS: Bowser Memory LX | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 3,000/4,500 | Attacks: | | EXP. : 0 | - Dashing With Boo: Jump ONLY to avoid Boo! | | Coins : 0 | - Hammer Toss: Counter with Hammer. | | Item Drops : None. | - Mushroom: Heals or revives; unavoidable. | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought alongside Bowser Memory MX, detailed above. | | - For the "Dashing With Boo" attack above, stomping on Boo ends the | | attack. | O-----------------------------------------------------------------------------O O============O==========================O==============O======================O | Class #4 | Coin Cost: 1,200 Coins | Turns: 10 | Prize: 6,000 Coins | O============O==========================O==============O======================O Okay, this boss battle is fairly simple, for the most part. The only bump in the road is that Bowser Memory L can revive its partner. So, what to do? This would begin early on the battle. You'll want to try to deal damage evenly. Do this by initially using both Mario and Luigi's turns to deal a Falling Star Special to L. Then go to M, then L, swapping with each turn. If you are fully consistent with this Special, you should be able to KO Bowser Memory L, then M on the next turn. If you need to restore SP, be sure to heal both Mario and Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser Memory L doesn't heal - use a Green Shell on him if he does, by the way), Bowser Memory L will not be able to revive his partner, who then falls on the next Special. Alternate, SP-conserving method: Do the initial Falling Star on L to even out the HP - even it further if you feel a need. Then just do Snack Basket each turn. This prevents the need for double-healing, thereby dealing somewhat more damage. 31. Gauntlet Class #5****************************ML31************************** O=============================================================================O | BOSS: Junker X | | Location: Challenge Node -> Gauntlet | O============O==========================O==============O======================O | Class #5 | Coin Cost: 1,800 Coins | Turns: 15 | Prize: 9,000 Coins | O============O================O=========O==============O======================O | HP/C. Medal: 3,080 / 4,620 | Attacks: | | EXP. : 0 | - Thwomp: Jump to delay movement and dodge. | | Coins : 0 | - Garbage Toss-and-Tackle: Jump over. | | Item Drops : None. | - Garbage Bin: Jump over all but Cheep Cheep.| O-----------------------------O-----------------------------------------------O | Notices: | | - The boss may toss Luigi into one of the Trash Bins. Keep track of which | | one Luigi went into and defeat it! | O-----------------------------------------------------------------------------O O=============================================================================O | SUB-BOSSES: Trash Bins | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 143 / 214 | Bin Contents When Emptied: | | EXP. : 0 | - Chain Chomp: Hammer counter. | | Coins : 0 | - Dead Fish: Hammer counter. | | Item Drops : None. | - Nooz: Watch carefully; counter with hammer. | | | | | | Actual Attack: | | | - Tackle: Pull out your hammer when it is | | | close. You'll learn why... | O----------------------------O------------------------------------------------O Okay, again, a simple concept. Offensively, you should be doing one of several things. When it is just the Junker, use the Falling Star Special for optimal damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is in. Otherwise, be healing or jumping. 32. Gauntlet Class #6****************************ML32************************** O=============================================================================O | BOSS: Dark Star X | | Location: Challenge Node -> Gauntlet | O============O==========================O=============O=======================O | Class #6 | Coin Cost: 2,500 Coins | Turns: 12 | Prize: 12,500 Coins | O============O===============O==========O=============O=======================O | HP/C. Medal: 4,030/6,045 | Attacks: | | EXP. : 0 | - Roll: Hammer deflection. | | Coins : 0 | - Lasering Shadows: Best to double-jump. | | Item Drops : None. | - Energy Orbs: Jump over them. | | | - Large Laser: Hang onto Starlow and get off | | | immediately after it ends!! | | | - Laser (on the ground): Jump over it. | | | - Final Attack: Press A and B to leave fast. | O----------------------------O------------------------------------------------O | Notices: | | - This boss cannot be damaged until hit from two bombs resulting from the | | kamikaze attacks from two Dark Satellites, and this period is limited! | O-----------------------------------------------------------------------------O O=============================================================================O | SUB-BOSSES: Dark Satellite X's | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 416 / 624 | Attacks: | | EXP. : 0 | - Laser: Jump over if from ground; otherwise, | | Coins : 0 | do nothing. | | Item Drops : None. | - Suicide with Bomb: Hammer the enemy. | O----------------------------O------------------------------------------------O We'll begin with just the Dark Star. Initially, it is impossible to damage. So use Jumps to raise the Badge meter. After a few turns, it will summon two Dark Satellites. I'd prefer you attack via the Snack Basket Special. After defeating both the Dark Satellites (they turn and blink red), they soon do a kamikaze move by launching both it and a bomb at you. You are to hit the Dark Satellite. Often, it can be tough to tell which is which, which is why a double hammer counter from the Mario Bros. will definitely work, although one bro will take some damage. After both Dark Satellites have been sent into the Dark Star, we are now able to damage it, and damage it well. If you're using the Powerful Badge, and the gauge is full, use it and begin to use the Falling Star Special. Do this over the next several turns. Eventually, the Dark Star will force us to revert to the beginning of the battle, sort of, where it is undamageable. Repeat this process until the Dark Star loses all of its HP. 33. Gauntlet Class #7****************************ML33************************** O============O==========================O=============O=======================O | Class #7 | Coin Cost: 5,000 Coins | Turns: 35 | Prize: 25,000 Coins | O============O==========================O=============O=======================O PRE-BATTLE: Use a combination of the Bro Badge and Excellent!/Excellent!! badges, as you WILL need to heal SP very badly. Just note that any SP-healing notes I make are item-wise; once your gauge is up, you better heal when below 50% or <10 (depending on the Badge). O=============================================================================O | BOSS: Durmite X | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 575 / 867 | Attacks: | | EXP. : 0 | - Tackle: Hammer counter. | | Coins : 0 | - Silk String: Jump over it. | | Item Drops : None | - Vacuum & Spit: Jump over the shot Biffidus. | | | - Straw: Jump/Hammer it or the Durmite will | | | restore some HP! | O----------------------------O------------------------------------------------O | Notices: | | - During the battle, some Biffidus enemies may join. They are too weak to | | be considered truly part of the boss (or even sub-boss). They only have | | ~ 60/90 HP and only tackle (jump to counter). | | - FYI, the Straw has 40/60 HP. | O-----------------------------------------------------------------------------O Just constantly use Falling Star - one/two hits will do it. O=============================================================================O | BOSS: Alpha Kretin X | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 810 / 1,215 | Attacks: | | EXP. : 0 | - Light Sphere: Hammer block. | | Coins : 0 | - Thunderbolt: Jump over it. | | Item Drops : None. | | O----------------------------O------------------------------------------------O | Notices: | | - When the six orbs are connected, each has 135/207 HP. | O-----------------------------------------------------------------------------O At the beginning of the battle, the six orbs are connected and are colored either green or red. Mario is to jump on the red ones, and Luigi on the green. Otherwise, the attack is pointless. After an orb is hit, those it is connected to will change color. Try to use this so the next brother can hit an enemy. You will need to hit each orb for 135+/207+ damage so it changes to blue. Once all six do, things change. The boss will split apart and one will remain. Rarely, you'll get a free turn, so use only your Falling Star against it. Later, on its next turn, it will summon five more orbs to help attack. After this, one will flash and jump around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with the aforementioned Special, as it is the real boss, and the others are mere fakes. This cycle will continue if you take too long to defeat the single orb, at which point we go from the start, albeit slightly damaged. O=============================================================================O | BOSS: Wisdurm Durmite X | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 2,380/3,570 | Attacks: | | EXP. : 0 | - Silk Swing: Hammer counter. | | Coins : 0 | - Shrinking: Hammer the boss a few times. | | Item Drops : None. | - Heart Drop: Multiple hammer counters. | | | - Star Beam: Jump over. | O----------------------------O------------------------------------------------O | Notices: | | - When the Wisdurm Durmite is small, it only can use the Silk Swing. The | | gauge above it increases as it takes damage. Once it is full, the boss | | gets bigger and swaps the Silk Swing for the other three attacks. | O-----------------------------------------------------------------------------O Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point, I fully recommend using Falling Star on it. Eventually, the gauge will fill up fill up and the Wisdurm Durmite enlargens. At this point, I would recommend using a regular jumps on the magic rod. Why? Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod lowers the gauge; once it empties, the boss shrinks again. The opposite is true as well: attack the boss and the gauge remains full and the boss will never shrink. The boss is overall more powerful enlargened, and we want to save our SP for later, when it is small and more damage can be dealt. Of course, once the boss shrinks, let the cycle continue as before. Note that you can go ahead and just damage the boss in the enlargened form; if you're down to less than 5 turns, go for it! O=============================================================================O | BOSS: Bowser Memory MX | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 2,500/3,750 | Attacks: | | EXP. : 0 | - Block Bash: Hammer counter. | | Coins : 0 | - Star-Induced Tackle: Jump to dodge. | | Item Drops : None. | | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought alongside Bowser Memory LX, detailed below. | O-----------------------------------------------------------------------------O O=============================================================================O | BOSS: Bowser Memory LX | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 3,000/4,500 | Attacks: | | EXP. : 0 | - Dashing With Boo: Jump ONLY to avoid Boo! | | Coins : 0 | - Hammer Toss: Counter with Hammer. | | Item Drops : None. | - Mushroom: Heals or revives; unavoidable. | O----------------------------O------------------------------------------------O | Notices: | | - This boss is fought alongside Bowser Memory MX, detailed above. | | - For the "Dashing With Boo" attack above, stomping on Boo ends the | | attack. | O-----------------------------------------------------------------------------O Okay, this boss battle is fairly simple, for the most part. The only bump in the road is that Bowser Memory L can revive its partner. So, what to do? This would begin early on the battle. You'll want to try to deal damage evenly. Do this by initially using both Mario and Luigi's turns to deal a Falling Star Special to L. Then go to M, then L, swapping with each turn. If you are fully consistent with this Special, you should be able to KO Bowser Memory L, then M on the next turn. If you need to restore SP, be sure to heal both Mario and Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser Memory L doesn't heal - use a Green Shell on him if he does, by the way), Bowser Memory L will not be able to revive his partner, who then falls on the next Special. Alternate, SP-conserving method: Do the initial Falling Star on L to even out the HP - even it further if you feel a need. Then just do Snack Basket each turn. This prevents the need for double-healing, thereby dealing somewhat more damage. NOTICE - By this point, be trying to maintain higher SP levels. O=============================================================================O | BOSS: Junker X | | Location: Challenge Node -> Gauntlet | O=============================O===============================================O | HP/C. Medal: 3,080 / 4,620 | Attacks: | | EXP. : 0 | - Thwomp: Jump to delay movement and dodge. | | Coins : 0 | - Garbage Toss-and-Tackle: Jump over. | | Item Drops : None. | - Garbage Bin: Jump over all but Cheep Cheep.| O-----------------------------O-----------------------------------------------O | Notices: | | - The boss may toss Luigi into one of the Trash Bins. Keep track of which | | one Luigi went into and defeat it! | O-----------------------------------------------------------------------------O O=============================================================================O | SUB-BOSSES: Trash Bins | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 143 / 214 | Bin Contents When Emptied: | | EXP. : 0 | - Chain Chomp: Hammer counter. | | Coins : 0 | - Dead Fish: Hammer counter. | | Item Drops : None. | - Nooz: Watch carefully; counter with hammer. | | | | | | Actual Attack: | | | - Tackle: Pull out your hammer when it is | | | close. You'll learn why... | O----------------------------O------------------------------------------------O Okay, again, a simple concept. Offensively, you should be doing one of several things. When it is just the Junker, use the Falling Star Special for optimal damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is in. Otherwise, be healing or jumping. NOTICE - By this point, be trying to maintain higher SP levels. O=============================================================================O | BOSS: Dark Star X | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 4,030/6,045 | Attacks: | | EXP. : 0 | - Roll: Hammer deflection. | | Coins : 0 | - Lasering Shadows: Best to double-jump. | | Item Drops : None. | - Energy Orbs: Jump over them. | | | - Large Laser: Hang onto Starlow and get off | | | immediately after it ends!! | | | - Laser (on the ground): Jump over it. | | | - Final Attack: Press A and B to leave fast. | O----------------------------O------------------------------------------------O | Notices: | | - This boss cannot be damaged until hit from two bombs resulting from the | | kamikaze attacks from two Dark Satellites, and this period is limited! | O-----------------------------------------------------------------------------O O=============================================================================O | SUB-BOSSES: Dark Satellite X's | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 416 / 624 | Attacks: | | EXP. : 0 | - Laser: Jump over if from ground; otherwise, | | Coins : 0 | do nothing. | | Item Drops : None. | - Suicide with Bomb: Hammer the enemy. | O----------------------------O------------------------------------------------O We'll begin with just the Dark Star. Initially, it is impossible to damage. So use Jumps to raise the Badge meter. After a few turns, it will summon two Dark Satellites. I'd prefer you attack via the Snack Basket Special. After defeating both the Dark Satellites (they turn and blink red), they soon do a kamikaze move by launching both it and a bomb at you. You are to hit the Dark Satellite. Often, it can be tough to tell which is which, which is why a double hammer counter from the Mario Bros. will definitely work, although one bro will take some damage. After both Dark Satellites have been sent into the Dark Star, we are now able to damage it, and damage it well. If you're using the Powerful Badge, and the gauge is full, use it and begin to use the Falling Star Special. Do this over the next several turns. Eventually, the Dark Star will force us to revert to the beginning of the battle, sort of, where it is undamageable. Repeat this process until the Dark Star loses all of its HP. O=============================================================================O | BOSS: Bowser X | | Location: Challenge Node -> Gauntlet | O============================O================================================O | HP/C. Medal: 7,155/9,999 | Attacks: | | EXP. : 0 | - Punch (with puff): Do nothing! | | Coins : 0 | - Punch (without puff): Jump. | | Item Drops : None. | - Fire Breath: Jump and hold onto Starlow. | | | - Goomba Storm (first half): Jump on/over. | | | - Goomba Storm (second half): Hammer counter. | | | - Shy Guy Attack: ~10 hammer counters. | | | - Fireballs: Hammer counter. | | | - Giga Bowser: Jump and dodge. | O----------------------------O------------------------------------------------O Well ... to keep it short and sweet ... this is really just a hit-and-dodge fight. Luckily, you'll be hurting more than dodging. Long story short, use the Bro Badge when possible, items when needed, and ALWAYS be using the Falling Star Special when possible. Of course, Bowser will suck in a used Special, so you'll have to resort to your second-best, then third-best Special and so on until you get the good ones back. Good luck! 34. Shroob (x3)****************************ML34******************************** O-----------------------------------------------------------------------------O | OPTIONAL BOSS: Shroob (x3) | | Location: Bowser's Castle | O----------------------------O------------------------------------------------O | HP/C. Medal: 500 / 750 | Attacks: | | EXP. : 300 | - Laser: Jump to dodge. | | Coins : 100 | - Multi-Laser: Jump over to dodge. | | Item Drops : Shroob Boots | | | Star Candy | | O----------------------------O------------------------------------------------O | Notices: | | - This above stats are for each individual Shroob. | | - Totals: 1,500/2,250 HP; 900 EXP.; 300 Coins. | O-----------------------------------------------------------------------------O A very simple and easy battle, although it depends on when you came here. The best Special to use is Snack Basket, and you should have enough SP between Mario and Luigi to use it the 2~3 times you'll need to defeat the three Shroobs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ This is the end of KeyBlade999's +++ +++ Mario & Luigi: Bowser's Inside Story Enemy/Boss FAQ. +++ +++ +++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999

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