Mario vs. Donkey Kong FAQ/Walkthrough v1.18
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Mario vs. Donkey Kong FAQ/Walkthrough

by Relle   Updated to v1.18 on
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FAQ/Walkthrough

by Relle

getrelle@yahoo.com


Table of Contents

1.  Introduction
2.  Latest Updates
3.  Frequently Asked Questions
4.  Moves
5.  Walkthrough
  5a. World 1 - Mario Toy Company
  5b. World 2 - Donkey Kong Jungle
  5c. World 3 - Fire Mountain
  5d. World 4 - Spooky House
  5e. World 5 - Mystic Forest
  5f. World 6 - Twilight City
  5g. Donkey Kong
  5a+. Plus World 1 - Mario Toy Factory
  5b+. Plus World 2 - Donkey Kong Jungle Plus
  5c+. Plus World 3 - Fire Mountain Plus
  5d+. Plus World 4 - Spooky House Plus
  5e+. Plus World 5 - Mystic Forest Plus
  5f+. Plus World 6 - Twilight City Plus
  5g+. Donkey Kong Plus
  EX. Expert Levels
6.  Full Revision History
7.  Acknowledgements
8.  Copyright Info


===============================================================================
 1.  Introduction
===============================================================================

Once again I find myself with too much time on my hands.  Either way, this is
a pretty fun game that deserves a FAQ or two.  Anyway, this is a damn enjoyable
game that harkens back to the days of the old Donkey Kong arcade games, so it's
a lot of fun if only for nostalgia purposes.  That's not counting the great
puzzles and occasional action sequences, of course.


===============================================================================
 2.  Latest Updates
===============================================================================

1.16 - Cheat Code Central stole my FAQ, so they get a special mention in the
copyright section.

1.17 - Fixed up level 5-6+.  Good for me!


===============================================================================
 3.  Frequently Asked Questions
===============================================================================

Okay, no one's asked me these questions personally.  I just went around the
message board and picked up a few prominent ones to answer.

Q.  Is this game a port of DK'94?
A.  As I understand it, this is a complete remake of that particular game,
ala Resident Evil for Gamecube, but with a new plot and brand-new levels.
The style of gameplay carries over, however.

Q.  What are the stars for?
A.  The stars unlock expert levels.

Q.  I'm intrigued.  How do I get stars?
A.  Stars are acquired by acquiring all three presents in a level and either
meeting or beating the high score.  The presents are worth 10,000 points
combined, and each second left on the clock is worth 100 points.

Q.  I beat the high score for a boss battle, but I didn't get a star!
A.  That isn't a question.

Q.  How do I get the star, smartass?
A.  To get a star for the bosses, you must rescue all six Mini-Marios in the
previous MM level and not take a hit during the boss fight.  Note that if you
enter a DK boss level without playing the previous MM level, you'll only start
with four Mini-Marios (four hits) and you won't be able to get the star.  This
only applies to the six main bosses, and not the Plus bosses.

Q.  Do you get anything for beating the game?
A.  Yes.  If you beat the six main worlds and the final boss, you unlock six
new Plus worlds and the Expert levels.

Q.  How do I unlock the last two expert levels?
A.  You must first unlock and beat the first ten expert levels.

Q.  How do I beat [level]?
A.  Read the FAQ.  I've covered all of them.


===============================================================================
 4.  Moves
===============================================================================

Jump - A regular jump.  Just press A, no waiting required.

Lift - Pick up various things.  Press the B button on an object, such as a
trash can, key, or enemy.

Backflip - A holdover from Mario 64.  Run in one direction, then press the
control pad in the opposite direction and press A (i.e. run left, press right
and A).

Handstand - Protects you from falling junk.  Press down and A.

Handwalk - Press left or right while in a handstand.

Handspring - Press A while doing a handstand.  Gives you more bounce.

Somersault - Hold down while doing a handspring, then press A when you land.
You'll spring up again and get some great air.

Wiregrab - Jump up to a tightwire and hold up.

Hand over hand - Simply press left or right while on a wire.

Wirespin - Hold up while on a wire.  Press A while spinning fast to leap up.

Rope Climb - Jump at a rope to grab onto it.  Backflips and somersaults won't
work, only regular jumps.

Canwalk - Stand in the same square as a trash can with eyes and do a handstand.
You'll land on the can and it will walk along, carrying you across hazards.

Stageview - Press L+R.  The game will pause and you'll be able to view the
level freely with the D-pad.  Very useful.

===============================================================================
 5.  Walkthrough
===============================================================================

-------------------------------------------------------------------------------
 5a. World 1 - Mario Toy Company
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 1-1
-------------------------------------------------------------------------------

 Part 1

A simple endeavor.  Jump on the blue switch to remove the wall, climb up and
grab the present.  Climb down, run to the right and hit the red switch.  Use
the spring to jump up and grab the gift and key, then carry it over to the
door.

 Part 2

Now, before you try any fancy maneuvers, walk on top of the trash can and
press B to lift it up.  Walk to the left and grab the gift, chuck the can by
hitting B again and climb up the ladder.  Either smack the shyguys with the
can on this level or just jump over them.  Press B to grab the Mini-Mario
bubble and end this level.

-------------------------------------------------------------------------------
 Level 1-2
-------------------------------------------------------------------------------

 Part 1

Climb up and grab the hammer, then smack the bejesus out of the shyguys with
it.  Wait till it wears off, then hit the blue switch and snag the previously
blocked present up top and the one floating below it.  Go back and hit the red
switch, then climb down and take the second hammer.  Run over to the right and
hit the oil drum with it to destroy it, then grab the key.  Hit the blue switch
one more time, and the door's just a short walk away.

 Part 2

Another hammer run.  Climb up and grab the trash can and use the spring to get
to the top level.  Toss it at the shyguy, then take the hammer and kill the two
flames.  Climb down and take the other hammer to waste the oil cans and snag
the present and the Mini-Mario.

-------------------------------------------------------------------------------
 Level 1-3
-------------------------------------------------------------------------------

 Part 1

If you watched the demo, you should know what to do.  If you're like me and
skipped it due to arrogance, here's how you get through this.  Jump at the
tightwire and press and HOLD up.  Mario will spin around the wire faster and
faster until you press A and whip yourself up to the higher level.  Run to
the right, and jump to the moving platform, then jump to the square blocks to
your right again.  Go around and hit the yellow switch to free the trash cans
and use them as stepping cans so you can snag the yellow present.  Jump back
on the left moving platform and ride it to the top, then jump left and grab the
key.  Because there are spikes blocking the easy route, go back right and ride
the platform to the bottom.  Leap across the trash cans to get to the door.

 Part 2

First thing's first.  Do the tightwire trick twice to get that 1-up.  Now
either jump or fall onto the higher tightwire and press right to inch your way
over.  Hold up until you're spinning very fast, then hold right and press A to
launch yourself onto the higher platform.  Okay, you could've just fallen to
the ground floor and gone up the ladder, but this was more fun, wasn't it?
Anyway, you can use the moving platform to get up to the Mini-Mario, but first,
grab a trash can and ride it down.  Toss it into the spike pit, then jump
across to get the blue present.  Now climb back up (or use the moving platform)
and get that Mini-Mario!

-------------------------------------------------------------------------------
 Level 1-4
-------------------------------------------------------------------------------

 Part 1

Okay, climb up the ladder, and now it's time for a fancy maneuver.  Run to the
right underneath the long conveyor going to the left, then press left and A.
You should do a backflip and land on the conveyor.  Grab the red present and
climb over the top of the level, moving against the conveyor above the key to
eventually fall onto the platform it's on.  Snag it, then fall down to the
bottom and onto the conveyor moving toward the door.  Toss the key onto the
conveyor and hold down to follow it.  Pick it up before time runs out and go
through the door.

 Part 2

Getting trickier.  Climb up the ladder and wait for the big spark to pass.
Grab onto the wire now and flip yourself up to the conveyor.  Now use a
backflip to get the blue present (alternatively you can use a handstand jump
to grab the wire and launch yourself up).  Duck on the conveyor, then fall to
the bottom and ride that conveyor to get the yellow present.  Climb all the
way back to the big conveyor and we'll do another fancy trick.  Start where
you come out of the tiny space and press down and A to do a handstand.  Hold
down and press A again to spring up, then press A when you land to do a
somersault that will launch you up to the top conveyor, which will deposit you
right beside the Mini-Mario ball.

-------------------------------------------------------------------------------
 Level 1-5
-------------------------------------------------------------------------------

 Part 1

Use the spring to jump up and grab the trash can.  Do as the demo instructed
and hold up and press B to toss it onto the higher level.  Use it to smash the
shyguy, then go down the ladder (ignore the switch) and take the red present.
Go back up the ladder and hit the blue switch, then grab the key.  Run and jump
to the left and hit the red switch there, then use the spring to jump up and
make your way to the door.

 Part 2

First off, climb up the ladder and get the yellow present.  Smash the shyguy
with a trashcan, then climb up the ladder and grab the hammer to smash the oil
can and get the blue present.  While you can get the trash can from below to
kill the shyguy above, it's not too hard to time your jump up the spring and
avoid it altogether.  Just leap across the gap and get the Mini-Mario.

-------------------------------------------------------------------------------
 Level 1-6
-------------------------------------------------------------------------------

 Part 1

Pay attention to the demo, it shows us the power of Mario's steel-toed boots.
As the level starts, jump up to the yellow switch using handsprings or
backflips, then climb up the ladder and do it again to get to the top.  Run
all the way to the right and hit the blue switch, then climb down and hit the
yellow one.  Get the red present and go back and hit the same-colored switch.
Now go down the ladder and tap the blue switch.

Time to put the game's demo to good use.  Do a handstand and walk your way over
to the key, laughing at the junk monster on the way.  Pick up the key and use
the springs to get to the yellow and red switches.  Press the former, then the
latter (yellow, then red) and take the key to the door.

 Part 2

Do a handwalk across the junk monster's territory, then backflip yourself up
a few levels.  Take a garbage can along the way, but you can avoid the shyguys.
Jump your way to the right and grab the yellow present and hammer, killing off
the oil cans and allowing you to take the blue present.  Go back and take the
easily-gotten Mini-Mario.

-------------------------------------------------------------------------------
 Level 1-MM
-------------------------------------------------------------------------------

So easy.  Walk to the right, climb up the ladder and continue right to the
yellow switch.  Press it to allow the Mini-Marios to jump up to your level.
Go back left and climb the ladder, then hit the red switch and lead the Minis
to the box.  Jump on it to close the lid and press B to end the level.

-------------------------------------------------------------------------------
 Level 1-DK
-------------------------------------------------------------------------------

A good practice run for later rounds.  Donkey Kong will hit colored switches
that will cause trash cans and platforms to appear.  Grab the cans that appear
and use the platforms to climb up and throw things at him.  After he's hit
he'll yank on a chain that will cause junk to fall.  Either go into a handstand
or just avoid them.  After a couple hits he'll pull the chain intermittently,
so practice your dodging skills now.  Hit him four times to win.


-------------------------------------------------------------------------------
 5b. World 2 - Donkey Kong Jungle
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 2-1
-------------------------------------------------------------------------------

 Part 1

Climb up and across the ropes all the way to the right, then shimmy up to the
very top.  Leap across the gap and get the yellow present, then land on the
blue switch.  Fall down to the left and grab the key, using the spring to jump
back up and get to the door.

 Part 2

Climb up the ladder, avoiding fire from the piranha plants.  Use the tightwire
to jump up to the blue switch and stomp on it.  Go back to the bottom and
through the hole in the wall.  Climb up the ropes (make sure you're climbing
in between two ropes rather than just one) and avoid the projectiles.  Grab the
blue present on the right, then climb the rest of the way up and get the Mini.

-------------------------------------------------------------------------------
 Level 2-2
-------------------------------------------------------------------------------

 Part 1

Take heed of the demo and use the tightwire to launch yourself up to the ropes.
Climb to the right and jump to get the 1-up, making sure to hold up so you grab
the tightwire.  Launch yourself back up to the ropes on the right and get the
yellow present, hitting the switch.  Grab the key and jump across the barrels
and the rhino, landing on the left platform.  Use the spring to get up to the
door.  Easy.

 Part 2

Either use a somersault, backflip, or toss the barrel below the tightwire to
jump up to it.  Hold up until Mario's legs are together (ack, bad mental image)
then press A and hold up to grab the higher wire.  Jump to the lower platform
and pick up the barrel, then chuck it at the rhino and grab the blue present.
Now either ride the moving platform down and get the other barrel, or jump and
land on top of the rhino to the right to get the yellow present.  Now just ride
the left moving platform up to get the Mini-Mario.

-------------------------------------------------------------------------------
 Level 2-3
-------------------------------------------------------------------------------

 Part 1

First off, run across the disappearing bridge.  You can backflip up to the key,
but you'll miss the present.  Either run across the moving bridge and climb up
the ropes (using the monkey to get across) or do the backflip and use the
monkey that way.  Jump up to the spring and bounce yourself to the top level.
If you want the 1-up, leap across the disappearing bridge to leave yourself a
small foothold you can use to get back.  Finally, run across the bridge to the
right and hit the door.

 Part 2

The yellow present is easy to get, but the bird dropping...s complicate things.
Ride up and grab it, then ride the platform down again.  Jump to the right side
of the stage and get the blue present by hitting the yellow switch.  Jump back
to the left when you're done and get the Mini-Mario.

-------------------------------------------------------------------------------
 Level 2-4
-------------------------------------------------------------------------------

 Part 1

Climb up, grab the key and take it to the right.  First use the rightmost
spring to get the red present, then hit the yellow switch.  Use the spring to
the left and toss the key into the pit, then quickly run back right and hit the
blue, then red switches.  Dash on left, spring up, run left, climb down the
ladder and grab the key before time runs out.  Carry it the remaining few feet
to the door.

 Part 2

First ride the left platform and go to the top for the blue present, then go
down one level and hit the blue switch.  Now ride the right and stomp the
yellow.  Go down to the bottom and grab the barrel, then ride the right
platform and hit the rhino to get the yellow present.  Now just ride the left
moving platform and get the Mini-Mario.

-------------------------------------------------------------------------------
 Level 2-5
-------------------------------------------------------------------------------

 Part 1

First jump up to the ropes and drop fruit on the rhino as per the demo.  Now
climb to the right and ride the moving platform up.  Jump to the left to hit
the blue switch, watching out for this weird crab monster that falls from the
trees.  Use the fruit above to kill it if you need to.  With the switch pressed,
climb over to the right (grabbing the red present) and climb down the rightmost
rope.  Land on the rhino for a 1-up, then jump to the left for the key.  Pick
it up and take the platform up to the door.

 Part 2

The Mini-Mario is in plain sight, but we want the presents.  Climb up (avoiding
the crabs) and drop down into the pit for the yellow present, then climb back
up (using falling fruit liberally) and go to the right for the blue present.
Just avoid or kill the crabs with fruit to clear the path.

-------------------------------------------------------------------------------
 Level 2-6
-------------------------------------------------------------------------------

 Part 1

Use the tightwire to go up, avoiding the piranha's fire, and grab onto the
ropes above.  Climb across using the monkey, but before you stomp on the blue
switch, wait for the monkey below to be on the red platform.  If he's on the
green, he won't walk off the edge.  Climb down the ropes (again, piranha) and
use the now-helpful monkey to get the red present and cross the spike pit.
Pick up the rhino and toss him into the pit, then grab the key and cross on
the rhino.

 Part 2

Climb up and hit the blue switch, then fall to the right.  You should land on
a blue platform with a present.  Now comes the tricky part.  Climb back up and
left and step on the red switch, then go back down and right while avoiding the
blue switch.  Go up the spring there and grab the final present, then walk back
left and hit the yellow switch.  Take the two springs up to a 1-up, then go
back left to the ropes.  Climb up and take the Mini-Mario.

-------------------------------------------------------------------------------
 Level 2-MM
-------------------------------------------------------------------------------

Climb the ladder and run right.  Stomp the yellow switch, making sure at least
one of the Minis is outside the yellow blocks.  They'll climb over and get T.
Go back left and hit the red switch to free your little buddies, then run left
so they can spring up to you.  Take the spring to the next level and use the
ropes to climb over the spikes.  The Minis will get the last letter, and you
should quickly land on the yellow switch before any of them fall through the
pit.  The switch will create a bridge leading directly to the toy box.

-------------------------------------------------------------------------------
 Level 2-DK
-------------------------------------------------------------------------------

The battle of the flying fruit!  All you have to do is climb across the vines
and drop the fruit in such a way that it hits DK.  The hard part?  He tosses
crabs at you that will often block your fruit bombs.  Plus as soon as you hit
him, he'll move faster across the bottom of the screen for a few seconds.
Avoid the crabs as best you can and drop the fruit ahead of DK, so it hits him
as he passes by underneath.


-------------------------------------------------------------------------------
 5c. World 3 - Fire Mountain
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 3-1
-------------------------------------------------------------------------------

 Part 1

The demo's rather uninformative.  You'll have to act quick in this level.  Ride
the first moving platform (making sure to duck) until it's spit up by a geyser.
Grab the present and run left, jumping at the key.  Pick it up and quickly jump
on the second moving platform before the geyser shoots it up again.  Jump to
the left block and use the first platform as a stepping stone when it geysers
up again to get to the door.

 Part 2

Ride the first platform till it's shot up by the geyser.  Land on the little
black enemy and grab the blue present.  Jump to the block in between the two
moving platforms and take the right one.  When it's geyser-ed up, jump to the
right and take the hopping enemy up to another moving platform.  Grab the
yellow present and jump your way to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 3-2
-------------------------------------------------------------------------------

 Part 1

Simple.  Ride the first falling stone to the red present, then use it to get
the key.  Jump across the lava and take the other falling stones up to the
door.  Be careful of the bird, as it drops flaming...droppings...right.  Also,
don't ride the falling stones all the way to the top, as they'll crush you.

 Part 2

Ride the platform to the right and take the rightmost falling stone up to the
yellow present, then the left one to the Mini-Mario.  Hit the blue switch and
get the blue present on the collapsing bridge.  Go all the way back to the
Mini-Mario and grab it.

-------------------------------------------------------------------------------
 Level 3-3
-------------------------------------------------------------------------------

 Part 1

Run across the bridge and shimmy up the chains.  Get the red present first,
then hop over the blue shyguys and get the yellow one, then use the spring to
get up to the higher level.  Ride the moving platform across (duck) and use
the jumping enemy to get up to the key.  Hop across the other jumpers to the
door.

 Part 2

Make your way across the platforms, avoiding the hopping lava balls.  Climb
up the ladder and hop up to the blue switch.  Step on it, then drop down and
grab the hammer, smashing up the walking fireballs and getting the blue
present.  Toss the hammer and just jump up to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 3-4
-------------------------------------------------------------------------------

 Part 1

Run across the bridge (careful, there's leaping fire!) and either ride the
falling stone or jump up the steps to the blue switch.  Press it and go up the
steps to get the red present.  Press the red switch and fall through the
transparent blue blocks.  Ride the falling stone up and don't press the blue
switch, then make a jump to the red steps, then just get to the door.

 Part 2

Ride the falling stone up and climb the chain on the right side!  The blue
shyguy will shoot fire at you, but it won't hit you if you climb on the right.
Jump on the shyguy and toss him into the pit to get the present, then climb all
the way up the chains and leap across the spikes using the jumping enemies,
then go all the way down to the bottom for the last present.  After that, just
use the jumping enemy to get to the 1-up and Mini-Mario.

-------------------------------------------------------------------------------
 Level 3-5
-------------------------------------------------------------------------------

 Part 1

More rising lava.  Groovy.  Use the platform to jump to the 1-up and use a
backflip to get higher.  Take the moving platforms up to get the key, then go
left and use the other platform to get to the spring and the door.

 Part 2

Ride the falling stone up while avoiding the birds and their flaming...
droppings.  Snag the present from under the falling stone, then ride it up
and climb the chains.  Take the falling stone there and go left to the last
present, then go back right for the Mini-Mario.

-------------------------------------------------------------------------------
 Level 3-6
-------------------------------------------------------------------------------

 Part 1

Wait for the lava to fall, then jump down and run across the collapsing bridge,
snagging a 1-up on the way and hit the blue switch at the end.  Fall down and
when the lava recedes, grab the red present, then quickly use the moving
platforms to jump up and hit the red switch.  Grab the key, jump up and hit the
blue switch, toss the key up until you reach the red switch.  Stomp that, toss
the key up again and take it to the door.

 Part 2

Go across the bridge (watch the jumping fireball) and go up the chain on the
left side.  Leap over the blue shyguy on the left and shimmy down for the yellow
present (wait for the fireball to fall into the lava).  Climb back up and go
right to reach the platform holding two chains.  Jump over the spike pit, grab
the chain, leap to the 1-up and over the Mini-Mario.  Fall to the right to get
the blue present, then jump over the lava and use the jumping ninjas to get
back up to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 3-MM
-------------------------------------------------------------------------------

First go left and hit the blue switch.  Now go right and climb the ladder,
then go right some more.  Jump up the spring (make sure to wait for all the
Minis to join you) then go up the ladder and hit the yellow switch.  Go left
and wait for the Minis to be on solid ground, then hit the red switch.  Lead
them left to get the O letter, then hit the yellow switch.  While they're on
the yellow platform, hit the red switch.  Quickly go up the ladder and stomp
the blue switch, or the Minis will fall.  Once that's done, just lead them
to the toy box.

-------------------------------------------------------------------------------
 Level 3-DK
-------------------------------------------------------------------------------

Very similar to world 1.  Donkey Kong will toss barrels down for you to throw
at him, but he'll also throw molten rock, so watch out.  The barrels will hurt
you until they stop moving, so be careful and avoid them till they're upright.
Four hits once again wins this.


-------------------------------------------------------------------------------
 5d. World 4 - Spooky House
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 4-1
-------------------------------------------------------------------------------

 Part 1

Ah, true thwomps!  Run to the right and wait for the left thwomp to rise back
to the top, then hit the yellow switch and grab the key.  Now this requires
a little timing.  Hit the red switch then go near the right thwomp.  While it's
underneath the yellow blocks, hit the yellow switch.  Now you want to get it to
fall again, then hit the red switch so it's trapped.  What was the point of
that, you ask?  Well, go back to the left thwomp and make it fall, then hit the
yellow switch.  Now both thwomps are trapped beneath the yellow switch, and you
can still make it underneath the right thwomp to get to the spring.  Jump over
the door and get the red present before moving on.

 Part 2

Run right under the thwomp, then wait for the spikes to fall and use them as
stepping stones to get the 1-up and blue present.  To get the yellow present,
jump up the conveyor belts and hit the blue switch, presently being guarded
by a thwimp.  Jump back up, go left and up the ladder, then cause the thwomp
to fall and jump over the gap to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 4-2
-------------------------------------------------------------------------------

 Part 1

First jump and climb up the chains and go right.  Stop before falling into the
pit with the key.  Do a handstand on the edge of the platform and use a
somersault to get the present.  Make sure to hold right as you fall down from
the handspring, and you should be able to get it.  Now then, hit the blue
switch and toss the key onto the conveyors.  Hit the red switch and quickly do
two backflips to get up top, then climb down the ropes and get the key before
it vanishes.  Use the spring to get up to the door and move on.

 Part 2

Use the spring, then go to the left of the shielded enemy and duck.  It'll
charge and push you through the tiny gap.  Get the yellow present, making sure
not to get squished by the charger down below.  Jump on the enemy and climb up
the ladder, then get charged under another narrow gap.  Jump across the donut
holes, then go up the three springs for an easy blue present, then to the left
for a hammer and the Mini-Mario.

-------------------------------------------------------------------------------
 Level 4-3
-------------------------------------------------------------------------------

 Part 1

Ride the first platform up and jump to the second platform, then grab the key.
Jump down and hit the blue switch, then get back up to the second platform and
hit the yellow switch.  Fall down to the red present and ride the second
platform up to the yellow steps.  Take the third moving platform to the blue
switch and then snag the yellow present.  Go back down to the yellow switch
via the second platform (don't fall down, you'll drop the key) and stomp on it,
then just go back up to the door.

 Part 2

While you may think you can use the ghosts as stepping stones, don't.  Hit the
blue switch to transform them into blocks.  Jump over the spike pit and hit the
red switch when the red ghosts are in a position to allow you to spring up and
get to the higher platform.  Go left and use the falling spikes to jump across
the more deadly spikes and get the blue present.  Hit the blue switch so you
can jump across the gap and get the 1-up, then climb up the ladder and mash the
red switch and jump to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 4-4
-------------------------------------------------------------------------------

 Part 1

Hell, now we have boos coming after us.  Okay, let's get started.  Run right
and use a backflip to get the first present, then continue right and use the
spikes to cross the pit and get the other present.  Make sure to hit the blue
switch, and during all this you'll have to keep the boo away from you.  It's
easy as long as you look in its direction once in a while.  After you get the
present and switch, go back and use the second spike from the left to jump up
to the chain (backflipping and somersaulting won't work) then climb up, cross
the blue bridge, hit the red switch and use the moving platform to get the key
and go to the door.

 Part 2

Jump up the steps and go up the ladder.  Use the charger to get up on the left
ledge and get the 1-up, then use the moving platform to grab the blue present.
Use the left platform to go down to the blue switch and stomp it.  Go back up
to the charger and let it push you through the narrow gap to the Mini-Mario.
Oh yeah, and avoid the boo.  Yeah.  That'd be a good thing.

-------------------------------------------------------------------------------
 Level 4-5
-------------------------------------------------------------------------------

 Part 1

Climb up and hit the blue switch, then spring up and get the red present,
hitting the red switch to escape.  Go right and use the conveyor to get back
to the start.  Ignore the key for now, we'll get it in a minute.  Climb up and
hit the blue switch again, then climb down and spring up.  Let the thwomp fall,
then run under it and get the yellow present and key.  Toss it so the conveyor
carries it through the gap and take it to the door.

 Part 2

Hit the red and blue switches so that the yellow ghost is on the right side
near the spring, then hit the yellow and jump up.  Climb up the ladder and
use the yellow and red switches to maneuver the blue ghost to the left side
near the chains, then wait and hit the blue switch such that the two ghosts
up top aren't blocking the chains and so they give you footholds to jump
across the spikes.  The Mini-Mario is guarded by one lone thwimp, so time your
grab carefully.

-------------------------------------------------------------------------------
 Level 4-6
-------------------------------------------------------------------------------

 Part 1

First go up the moving platforms to the top of the structure and drop down with
the donut block in the middle for the red present.  Then hit the blue switch
and go back up top, then fall in the left square and hit the yellow one while
getting the 1-up.  Time your fall on the donut block so you fall onto the moving
platform, because otherwise you won't be able to spring your way back up.  Use
the left vertical-moving platform to get up top once more and climb the ladder.
Snag the key and fall to the left (going right will likely end with you falling
too far and dropping the key) then get to the door.

 Part 2

Use the switches to get the charger to the bottom floor, but before climbing
down, make sure the blue switch is active.  Climb up both ladders (ignore the
yellow switch for now) and jump up to the red switch, but don't press it yet.
Wait for the red ghosts to position themselves in such a way that you'll land
on one after being pushed out, and so that you can grab the present.  Just
watch them for a little while and make a judgment call.  Cross the pit (don't
forget the present) and take a donut block down to get the last present.  Make
your way all the way back to the spike pit and cross again.  Climb up the
ladder and get yourself pushed to the Mini-Mario, but be sure to jump once
you're past the gap, or you'll be squished!

-------------------------------------------------------------------------------
 Level 4-MM
-------------------------------------------------------------------------------

You'll have to deal with thwomps in this level, as the demo illustrates.  Jump
across the red steps (don't get too close, the thwomp will kill you if you even
touch it!) and run a good distance away so the Minis can cross.  The thwomps
will attempt to squish Mario, but not the Minis.  Press the yellow switch here
so the next thwomp will rise up high enough for you and the Minis to cross
safely.  Climb up the ladder and wait for the Minis to spring up to you.  Now,
go near the thwomp up top and wait for it to fall, then quickly go right and
stomp the blue switch.  Guide the Minis left till they get the O, then move
them right, then left for the Y and let them jump up the spring again.  Hit
the red switch and jump across the gap to the red platform.  Don't worry
about the Minis, they can make it.  

-------------------------------------------------------------------------------
 Level 4-DK
-------------------------------------------------------------------------------

This could be tricky.  You have three ghosts here, and DK's hitting the
switches.  When a switch is pressed, the corresponding color ghost will turn
into a shyguy that you can grab and use to hit Kong.  Bear in mind a shyguy
you've grabbed won't turn back into a ghost, even when Kong hits a different-
colored switch.  Four hits and you've won, but be careful.


-------------------------------------------------------------------------------
 5e. World 5 - Mystic Forest
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 5-1
-------------------------------------------------------------------------------

 Part 1

This part requires superior timing skills.  First jump on the conveyor switcher
and take the bottom belt to the left.  Climb up the ladder and grab the key.
Toss it up onto the top conveyor and wait until it's just about to fall, then
jump onto the switcher.  Wait till it falls down the next two belts, then switch
it again.  As soon as it's off the last belt, hit the switcher one last time
and hurry down the ladder and across the bottom belt.  You should have a second
or two left to grab the key.  Finally, switch the direction of the conveyors
and toss the key onto the bottom belt, then carry it to the door.

 Part 2

Don't hit the switcher.  Spring up to the bottom conveyor, then backflip up
until you reach the ropes.  Climb and get the yellow present, then duck and
snag the blue present on the conveyor to the left.  Make your way back up to
the ropes and climb up to the top conveyor and the Mini-Mario.

-------------------------------------------------------------------------------
 Level 5-2
-------------------------------------------------------------------------------

 Part 1

Go right and up the ladder and take the hammer.  Smash the spearguy and press
B to throw the hammer skyward, then climb the ladder and grab it before it
disappears.  Kill the other spearguy, fall down the gap to the right, toss the
hammer up to the right ledge with the blue switch, jump up there with a
backflip, take the hammer, toss it again and hit the blue switch, grabbing the
hammer as it comes down.  I know it sounds hectic, but if you do it right, you
can destroy the two spearguys up top and get a big combo point bonus.  If you
can't manage it, just hit the blue switch and get the other hammer to hit them.
Take the red present, then stomp the same-colored switch and hammer the spearguy
near the blue switch.  Stomp that, take the hammer, climb the ladder downwards,
grab that there key and hit the red switch to reach the door.

 Part 2

Go right and climb the rope, then right some more and use the rope monkey to
get up to the higher rope.  Hit the yellow switch and take the present, then
hop across the ropes to the left.  Use the rope monkey to get to the far ledge
and the red switch.  Hit the switch when the monkey's on the yellow platform
so it falls.  Go to the platform below and grab ahold of that same monkey's
tail.  Fall onto the ledge with the yellow switch, but wait till the monkey's
on the red platform to press it.  Fall down to the beginning and press the red
switch.  Finally, grab ahold of that poor monkey's tail one more time and use
him and the other one to get across the spiked pit.  After that, just spring
yourself up to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 5-3
-------------------------------------------------------------------------------

 Part 1

This level requires really good timing and reflexes.  Here's how you do it:
first grab the key and toss it onto the bottom belt.  Follow it and pick it
up, then stomp the switcher.  Spring up to the yellow switch and activate it,
then go right to the middle belt and do the same trick to get the key on the
other side.  Grab it again and stand on the yellow block and throw it upward.
Quickly fall to the right and land on the switcher there.  Take the bottom
conveyor left, stomp the red switch before the key falls, then run right and
take that bottom conveyor, run to the ladder, climb and grab the key before
it disappears.

 Part 2

Wait for the bob-omb to detonate itself and clear a path for you.  Don't stand
near the cannon when the bob-ombs are coming out or they'll kill you.  Anyway,
grab a bob-omb when it pops out and toss it against the left wall.  Grab another
one and run left, going up the spring and toss it against the left wall, on top
of the block on the right, as illustrated:
 _
|_|
|_| x
|_||_|

...Where x is the bob-omb.  Go back and grab another, spring up and toss a
bob-omb into the pit.  Stomp the blue switch, then climb up the ladder and ues
a backflip to get the yellow present.  Climb up the top ladder and hit the red
switch to get the final present.  Take a bob-omb from the top and toss it on
the destructable blocks preventing you from reaching the Mini.  Now comes the
hectic part.  Take a bob-omb from the bottom (preferebly one freshly spit from
the cannon) and RUSH up to the middle level, tossing it onto the rightmost
breakable wall, similar to the crude drawing above (but mirrored).  From there,
hit the blue switch to open the path and get the Mini-Mario.

-------------------------------------------------------------------------------
 Level 5-4
-------------------------------------------------------------------------------

 Part 1

Ignore the key, we'll get it later.  Spring up and hit the switcher.  Take
the moving platform up to the next spring.  Get on the ropes and try your best
to avoid the bats, as they'll cause you to fall, but won't kill you...unless
you happen to fall on spikes.  Move across the ropes and double back for the
red present, then go down to the bottom on the right side.  Hit the blue switch
and take the bottom conveyor back to the key.  Spring up to the switcher and
change the conveyor's direction, then go back down and take the key over to the
right side of the stage.  Use the moving platforms to carry it and you up to
the door.

 Part 2

Now you have cannons to deal with, and these will kill you.  Plus, they change
angles they fire.  Climb up the ropes and make your way to the blue present.
Note that touching the cannons themselves won't kill you, just the projectiles.
Go up the ropes again, this time to the right and up.  More rope-climbing, but
this time with cannonballs and bats, at the same time, no less.  The last
present is to the right, and the Mini-Mario is to the left.  No amount of text
can replace reflexes and skill, so hopefully your thumbs are up to the task.

-------------------------------------------------------------------------------
 Level 5-5
-------------------------------------------------------------------------------

 Part 1

Apparently the switchers work with the moving platforms.  How about that?
This stage is less complicated than it looks.  Go left under the gap and jump
up using the spring into the little box with the yellow switch.  Stomp it and
go up to the platform with the key.  Step on the conveyor switcher and take
the key right.  Jump over the leftmost moving platform and toss the key into
the pit with the middle moving platform, then take the leftmost one down and
quickly hit the switcher and climb up the ladder, grabbing the key before it
disappears.  Take the rightmost moving platform up to the door.

 Part 2

Take the hammer and kill the two spearguys using techniques learned in previous
levels.  Go across the spikes using the ropes and monkey, then spring up.
Don't let the conveyor carry you off, or the spearguy will kill you.  Instead,
jump up (you may have to backflip) and take the hammer.  Smash the spearguy and
use the spring to get up to the rope monkey above, along with the yellow
present.  Ride the monkey (Argh!  Bad mental image!) to the ropes to the right
and jump up the conveyors.  Backflip up to the top platform before the spearguy
can kill you, then take the hammer up there and bash their brains in, making
sure to take the present along the way.  Take the Mini-Mario and you're done.

-------------------------------------------------------------------------------
 Level 5-6
-------------------------------------------------------------------------------

 Part 1

This solution probably isn't how Nintendo intended you to beat this stage.
First get yourself onto the moving platform to the immediate left.  When it
gets near the red blocks, do a backflip up to the blue switch.  Do a backflip
on the donut block to get up to the key and carry it over to the left side of
this ledge.  Wait for the moving platform to be going downward, then make a
running leap out and jump just before you fall off to grab the yellow present
and land on the moving platform.  Immediately jump to the big blue I platform
with the donut blocks.  This is where I get the feeling there's a slightly
easier way.  Make a running leap from the left donut block to the spring in the
middle of the spikes.  If you jump just before you fall off the donut block,
you should land on the platform just underneath the spring.  Use that spring
to get the red present, then spring back and spring yourself back to the blue
I.  Run against the right donut block till it disappears, then walk onto the
yellow collapsing bridge.  Immediately run left to fall onto the bottom of the
blue I.  From there, just hop across the donut block and unlock the door.

 Part 2

If you really want the 1-up, use a bob-omb to blow up the blocks.  Otherwise,
use one to blow up the blocks to the right.  Climb up the ladder and go up the
three springs to the next ladder.  Hit the blue switch and go down and to the
right for the blue present.  Go all the way back to the bob-omb and toss it up
into the little rectangular cage created by the blue switch.  You'll need two,
placed thusly:
 _ _ _ _ _
|_|_|_|_|_|
|_|x   x|_|

This'll clear the path and allow you to backflip up to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 5-MM
-------------------------------------------------------------------------------

Ack, bob-ombs and Mini Marios don't mix.  Fortunately with some handy footwork,
those things shouldn't get anywhere near your Minis.  Toss the first bob-omb
onto the reverse L and take the ladder up, leading the Minis right.  Get them
up to the top level via both springs, then use them as a step to get up to the
ledge with the toy box.  Lead them left to the O and a blockade, then go down
the ladder and pick up a bomb, tossing it upward against the left side of the
blockade.  Lead the Minis left and down to get the Y, then hit the blue switch.
Go back down the ladder and grab a bob-omb to blow up a path.  Lead the Minis
right back to the spring and the top level, then take a leisurely stroll to the
toy box.

-------------------------------------------------------------------------------
 Level 5-DK
-------------------------------------------------------------------------------

Ugh...not only does DK control a switcher, but he throws bob-ombs, of all
things.  Wait till the bob-ombs fall to the bottom conveyor belts to grab onto
them, then jump up the conveyors and throw them at Donkey Kong before they
explode.  Try to jump toward the middle of the smaller conveyors, so if DK
switches the direction, you won't fall off as easily.  Once you get two or
three hits on DK, he'll toss several bob-ombs at a time, making things really
difficult.  It's all about fancy footwork and good reflexes, so have at it.


-------------------------------------------------------------------------------
 5f. World 6 - Twilight City
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 6-1
-------------------------------------------------------------------------------

 Part 1

Good god, lasers now?  How the hell can a big ape set up lasers?  Anyway, go
right through the tri-colored lasers and spring yourself up.  Go through the
double yellow lasers and jump over the gap, then inch your way past the red
and blue lasers.  Spring up past the horizontal yellow laser, then jump up
to the conveyor belt and carefully go past the lasers there.  Grab the key
and hit the switcher, then spring back up to the conveyor belt and go past
the lasers.  Go through the big red laser, making sure to grab the present on
the other side of the gap, then fall through the gap and go back to the door,
dodging lasers all the way.

 Part 2

Okay, first climb up the ladder and hit the yellow switch.  Go back down and
wait for the gray shyguys to move onto the yellow platform, then hit the red
switch to drop them into the spike pits.  It may take a second try for the
rightmost shyguy.  Use them as steps to cross the pits, then hit the switcher
and leap onto the conveyor using the gray shyguy as a step.  Make sure to hold
right as the conveyor takes you through the gap to grab onto the ropes.  Now,
if you want the 1-up, make sure you're holding two ropes at once and inch your
way down as carefully as you can.  Once you get it (or if you decided not to
risk it) climb up and jump onto the conveyor, taking it through the narrow
hole and grabbing yourself that yellow present.  Once through, backflip up to
the blue switch and stomp it.  Go down and right and hit the yellow switch
along with the conveyor switcher (careful of the spikes!)  Go left, using the
shyguy to get across the pit, then let the conveyor there take you left to the
last present and the Mini-Mario.

-------------------------------------------------------------------------------
 Level 6-2
-------------------------------------------------------------------------------

 Part 1

Here you're going to learn a move that would've been cool but useless in
earlier levels.  Run left first and get yourself onto a moving platform.  Jump
onto the ledge, then back on the platform.  Duck, then jump to the ledge with
the red present.  Jump up to the second platform path and take one up to the
switcher.  Step on it and take a platform back right.  Jump onto the small,
one square ledge and backflip up to the yellow present.  Go back down and take
a platform to the blue switch, which should be activated.  Go up to the blue
ledge and take the key, then step on the conveyor switcher.  Take a platform
down to that small ledge beneath the yellow present, then get ready.  Drop onto
a moving platform, jump and toss the key onto the blue ledge with the door and
immediately duck so you don't get pushed off.  When you get on the other side
of the ledge, backflip onto it and grab the key before time runs out.

 Part 2

Quickly do as the demo showed you and handstand on the trash can.  It will kill
you if it runs into you, so jump on it first.  Use it to handspring onto the
tightwire and flip yourself onto the higher wire.  Sidle over to the right
rather than attempt to get the present.  You can't.  Handstand on the can again
and wait till you're on the other side before you handwalk away.  Stomp the
yellow switch and go up the ladder, jumping over the gray shyguys and snagging
the 1-up.  Don't grab the tightwire here, but instead jump to the blue present
and fall through the now-safe laser gap, grabbing ahold of the wire just below
it.  Repeat the handstand on the can thing again, then hit the red switch and
go down the ladder.  Toss the shyguy into the spike pit and wait for it to
come back so you can handwalk onto it and across the pit.  Save that Mini-Mario!

-------------------------------------------------------------------------------
 Level 6-3
-------------------------------------------------------------------------------

 Part 1

Run and get the red present first, then hit the blue switch.  First you'll have
to disrupt the syncronization of the gear ropes.  Grab onto the rightmost
regular rope and snag the rightmost gear rope, holding onto both at the same
time.  Let it go once the leftmost moving rope is moving toward the right.  Now
go back to the beginning and stomp the red switch so the rightmost moving rope
is on the left side of the red barrier and the leftmost one is on the right
side of its barrier.  Use them to climb across to the key, then hit the blue
switch and use the spring on the right to get to the door.

 Part 2

Do a hand over hand across the tightrope, dropping into the laser pit as the
spark comes close.  Jump back up before you're fried and use the right wire
to fling yourself up.  Go across the next laser pit, ducking underneath the
yellow beam of death if it's about to go off.  Spring up to the next ledge and
grab the tightwire.  Time your jump upward for when both lasers are off.  Fling
yourself up twice more, avoiding the spark and grabbing the blue present.  Jump
right and get the yellow present (while stepping on the switcher) then hit the
blue switch and go past the lasers on the conveyor below.  Do the flinging
thing with the tightropes again to get back up to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 6-4
-------------------------------------------------------------------------------

 Part 1

The demo will show you a trick you've undoubtedly learned by now.  Go below
the lasers, ignore the blue switch and use the tightwire to get yourself onto
the moving platform.  Make your way to the yellow switch and activate it, then
get the red present.  Now hit the blue switch and go snag that yellow present
you saw earlier.  Take the moving platform to the right and use the ropes to
jump past the double-red laser.  Run past the lasers and fling yourself up,
then use the tightropes or step on the key to get to the red switch and block
the various lasers.  Go back around past the multicolored lasers and fall into
the gap once the lasers there are all out.  Quickly toss the key and duck, then
pick it up again once you're past the hole.

 Part 2

Hit the blue switch and use the gear ropes to get over the pit.  Ride the gears
through the hole and underneath the spikes.  Stand as far right as you can on
them and you should be picked up by the next gear in line.  Grab the blue
present and go on the conveyor.  Spring up to the red switch and hit it when
the gray shyguy is on the blue platform.  Go back down and ride the gear rope
till you're over the shyguy, then duck and let it carry you to the Mini-Mario.

-------------------------------------------------------------------------------
 Level 6-5
-------------------------------------------------------------------------------

 Part 1

This level requires a good deal of timing and reflexes.  First drop down and
ride a moving platform all the way around to get the red present, then hit the
yellow switch.  Ignore the conveyor switcher and use the middle conveyor belt
to get to the other side.  Ride a platform up to the ladder, then get the key
out from the cage.  Hit the switcher to escape and stomp the red switch, then
fall onto a moving platform.  Here's the tricky part.  Take the key and toss it
against the red blocks on the conveyor belt and ride the moving platform to the
yellow switch.  Stomp it and quickly grab the key before time runs out.  Hit
the switcher below and use the middle conveyor to take the key and yourself
over to the door.

 Part 2

This part requires a lot of maneuvering through narrow spaces.  First you'll
want to get yourself pushed to the blue switch, which should be pressed.  Get
yourself pushed to the blue ladder and climb it, then pushed again to the next
ladder.  Before you hit the yellow switch, make sure the charger on the next
level down is on the left side of the yellow block, otherwise it'll be trapped,
as will you.  Climb the left yellow ladder down, then up the right one to
proceed.  Get pushed out into the mess of sparking wires (remember to hold up!)
Swing up to the higher tightwire, but make sure not to swing too hard, or the
spikes will kill you!  Sidle right and drop to the next tightwire, then fall
to the left one when it's safe to get the yellow present.  Hit the red switch
(just because) and get yourself back up to the middle wire.  Grab the blue
present, then drop down to the right wire and swing up to the Mini-Mario.
Again, be especially careful of the spikes.  Count the number of times you see
Mario rotate.  Four rotations will get you up there and you won't hit the
spikes.

-------------------------------------------------------------------------------
 Level 6-6
-------------------------------------------------------------------------------

 Part 1

Here we go.  Ride the moving platform to your right.  Take a cue from the demo
and use the rope gear to save yourself from being spiked, then fall back onto
the moving platform.  Jump to the ropes on your right and keep moving right
till you reach the blue switch.  Activate it, then fall right onto the trash
can and handwalk back to safety, snagging the red present along the way.  Get
back to the ropes and jump to a moving platform, then quickly jump on top of
the shyguy in the spike bed.  Get to the spring and sproing yourself up to a
moving platform, then quickly jump to the steps above.  Drop down into the gap
for a 1-up and the yellow present, then get out and ride the moving platforms
to the key and the door.

 Part 2

Get yourself past the lasers (duck under the yellow one) and grab a bob-omb to
the right.  Toss it onto those two breakable blocks to gain access to the blue
present.  Use a backflip to escape the red lasers.  Take two more bob-ombs and
blow up the cute little square grouping of blocks above to open the way to the
spring.  The 1-up on the tightwire just requires you swing around once to grab
it, so keep that in mind.  Anyway, use the newly-opened spring and get yourself
up past the yellow laser, then do a tightwire fling, but hold left so you jump
over the spikes.  Get past the lasers and throw a bob-omb onto the L.  Carry
another one past more lasers to the left and toss it onto the L down there to
open the path to the Mini-Mario.  Be very careful of the wrenches the gray
shyguy throws, as you have no room to maneuver in that narrow space.

-------------------------------------------------------------------------------
 Level 6-MM
-------------------------------------------------------------------------------

This is the first level where I ran out of time trying to figure out what to
do.  It's insane, this level.  Okay, here goes...first lead the Minis right
onto the conveyor.  Hit the yellow switch and wait for them to fall to the
conveyor below, then hit the switcher.  Wait till they all fall one level
lower, then hit the switcher again to lead them left to safety.  Now take
yourself right and climb down the ladder, go past the lasers and stomp the
blue switch to allow the Minis safe passage through those lasers.  Climb down
the short ladder to the left of the multicolored lasers and toss the trash can
up near the rightmost tall ladder.  Climb up to the top and hit the red switch,
then lead the Minis to the spring and through the neutralized laser field.  Now
it's time to use that trash can.  Don't pick it up yet.  Go back and stomp the
blue switch, then get back to the can and carry it to the spring.  Wait till
it's safe to spring up, obviously.  Once you're reunited with the Minis, toss
the can into the left corner so they have a stepping can right to the toy box.

-------------------------------------------------------------------------------
 Level 6-DK
-------------------------------------------------------------------------------

This boss requires nothing but good timing and reflexes.  You have to stomp the
switchers in order to guide the bob-omb to Donkey Kong and hurt him, and this
is no mean feat, even once you get the timing down.  There are lasers guarding
the switchers, huge fields that will constantly have to be avoided.  Not only
that, but DK himself will switch the conveyor's directions himself on occasion,
forcing you to venture back into the laser fields.  Be swift, be strong.  Four
hits wins it.  Good luck.


-------------------------------------------------------------------------------
 5g. Donkey Kong
-------------------------------------------------------------------------------

Why the hell would they laugh at an ape who steals toys?  You know that's just
asking for trouble.  Anyway, you've got to free the three obnoxious Toads from
their cages.  There are spiked barrels falling down ala the original Donkey
Kong arcade game, plus the keys move about the stage when Donkey Kong hits the
switches up above.  Like earlier boss battles, a key you've grabbed won't
vanish with a switch press, but actually getting the keys to the doors is
another matter entirely.  Try to grab the red key first, then the yellow, then
the blue.  Once all three Toads are free, go to the bottom of the level and
they'll eventually return with a large barrel that you can pick up and carry
up to Donkey Kong.  What can you do with this barrel, you may ask?  Bash that
big ape over the head with it, of course!  Rather than an instant win, this
knock on the noggin will take DK down a level, and you'll have to repeat the
process (big barrel, noggin) twice more until DK is hanging by a thread...and
his big hairy paw.  Congratulations, you've beaten the final boss!  But that's
not all...


-------------------------------------------------------------------------------
 5a+. Plus World 1 - Mario Toy Factory
-------------------------------------------------------------------------------

In these worlds, you have a different goal.  You must first find the Mini-Mario
with the key, then lead him up to the door.  Sound simple?  Well, you also have
to manage enemies and switches this time around in combination with the Pied
Piper act.  So here's how you do it.  

-------------------------------------------------------------------------------
 Level 1-1+
-------------------------------------------------------------------------------

First go right and climb down the ladder.  Pick up the shyguy there and toss
him into the little pit with the spring.  Get the other shyguy and throw him
in there too, and you'll kill them both.  Now, climb up and stomp the blue
switch, then climb down the blue ladder and get the Mini-Mario.  Pick up the
trash can and toss it into the left corner, then climb up the ladder and guide
the Mini into the red present.  Go right and hit the red switch (snagging the
yellow present in the process) and get the Mini to spring up to you.  Spring
up yourself and have the Mini follow.  Go up the red steps and jump across
the gap, hitting the blue switch once the Mini is across as well.  Now climb
down and throw the shyguy into the spike pit, then use it to get the last
present.  Climb up and lead the Mini to the door.

-------------------------------------------------------------------------------
 Level 1-2+
-------------------------------------------------------------------------------

First grab the hammer and smash the two oil cans.  Grab the blue present and
stomp the same-colored switch.  Climb up and take the hammer, activating the
Mini-Mario while you kill the other two oil cans.  The rest of this is a cake
walk.  Take the trash can and toss it into the left corner near the yellow
present.  Go back down the ladder and lead the Mini to the left.  Quickly
activate the red switch so it can grab the red present, then go back and get
the trash can which just fell.  Take it up via the spring and meticulously
place it so the Mini can use it as a step to get to the door.

-------------------------------------------------------------------------------
 Level 1-3+
-------------------------------------------------------------------------------

Before you do anything, use the springs to get to the top.  Take the hammer
and kill all the enemies, then get the two presents.  Now go back down and
spring up and to the left for the red present, then spring on over to the
door.  A simple level, really.

-------------------------------------------------------------------------------
 Level 1-4+
-------------------------------------------------------------------------------

Go up and hit the yellow switch to drop the trash cans, then go back down
and get the present.  Climb up the ladder and activate the Mini-Mario, but
don't hit the red switch yet.  Lead the Mini down to the beginning and across
the cans, then climb up and activate the red switch.  Lead the Mini right into
the pit, then take the blue present and guide the Mini right to the spring.
Once it's up, the door's right there.

-------------------------------------------------------------------------------
 Level 1-5+
-------------------------------------------------------------------------------

This is a relatively simple matter of guiding the Mini properly.  Climb up to
activate the Mini-Mario, then spring up to the conveyor belts above and jump
up to the vertical two-block safety zone.  Go left and get the yellow present,
keeping an eye on the Mini.  Follow it down on the left side till you get to
the conveyor with the blue present.  Wait till the Mini snags it, then run
left.  Wait till the Mini's on the ledge left of the door, then jump across
and exit.

-------------------------------------------------------------------------------
 Level 1-6+
-------------------------------------------------------------------------------

Handwalk across the falling junk, doing a handspring at the end to get the red
present.  Climb up the ladder and activate the Mini-Mario.  Spring yourself up
and take out the shyguys with the trash cans.  Guide the Mini left, then climb
down the ladder and lead it around to the yellow present.  Now then, you have
to handwalk across the falling junk again, but this time do it more cautiously.
Watch where the junk falls.  There are actually safe areas in between the junk.
Stop Mario on the square where junk falls, then move two squares right, which
will take the Mini into a safe square.  Repeat the process till you're across.

-------------------------------------------------------------------------------
 Level 1-DK+
-------------------------------------------------------------------------------

This is a more difficult version of the first boss.  Donkey Kong will
constantly pull the chain, dropping junk from the ceiling.  Plus the trash
cans and the platforms now vanish with the switch pressing he will also do
quite often.  You should know enough by now to dodge what needs dodging.
Four hits will net you a win, as always.


-------------------------------------------------------------------------------
 5b+. Plus World 2 - Donkey Kong Jungle Plus
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 2-1+
-------------------------------------------------------------------------------

Not too difficult.  Climb the ladder and activate the Mini, then climb back
down and lead it right.  Climb the ladder on the right and guide the Mini
left, then hop up the steps, being careful not to let yourself or the Mini
be hit by piranha fire.  Grab the blue present before going to the door, then
just hop your way up to the exit.

-------------------------------------------------------------------------------
 Level 2-2+
-------------------------------------------------------------------------------

This level's really simple.  Rather than complex puzzles, you must save the
Mini from the rhinos by dropping fruit.  There's a limited amount of fruit,
though, so if you miss too much, retry.  Once the three rhinos are dead, get
the presents and spring yourself and the Mini to the door.

-------------------------------------------------------------------------------
 Level 2-3+
-------------------------------------------------------------------------------

This particular level just requires good reflexes.  Run left, grab the present,
backflip to a higher collapsing bridge, run right and get the next present,
quickly backflip again and run left.  Activate the Mini and climb down the
ladder.  Grab the barrel and lead the Mini left to get the last present.  Toss
the barrel against the high wall for the Mini to use as a step and just waltz
to the door.

-------------------------------------------------------------------------------
 Level 2-4+
-------------------------------------------------------------------------------

Good god, do I really need to tell you?  Just climb up the ropes and take the
presents while avoiding the bird.  Make sure the...droppings...don't land on
the Mini.  When you're done collecting presents, finish the level.

-------------------------------------------------------------------------------
 Level 2-5+
-------------------------------------------------------------------------------

Climb up the ladder and hit the blue switch.  Drop down once the crab has
passed you and get to the ropes.  Drop the fruit and kill that crab, then
backflip over the left wall and guide the Mini right.  Once again use the
fruit to slay the evil crab, then go right, killing a third crab.  The spring
to the door is to your right.  Make sure to get the yellow present before
ending the stage.

-------------------------------------------------------------------------------
 Level 2-6+
-------------------------------------------------------------------------------

Run left and get the Mini.  Pick up the rhino and hold onto him for now.
Spring up to the top level and throw the rhino onto the red platform.  Quickly
run back to the beginning and stomp the yellow switch while it's still on the
red platform.  It should fall to the top part of the yellow platform below.
When it walks above the spike pit, activate the red switch.  Now you can use
it and make a flying leap to get the blue present.  Make sure you leave the
Mini on the top level before you do anything, though, or it'll walk itself into
the spikes and certain death.  Once you've got it, go back up top and climb
down to activate the blue switch, then lead the Mini to the door.

-------------------------------------------------------------------------------
 Level 2-DK+
-------------------------------------------------------------------------------

Once again, an improvement over the original world 2 boss.  This time parts of
the floor are covered in painful spikes!  Once more you must use the fruit and
drop it onto the moving Donkey Kong four times to win.


-------------------------------------------------------------------------------
 5c+. Plus World 3 - Fire Mountain Plus
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 3-1+
-------------------------------------------------------------------------------

This level requires a lot of switch stomping.  Start out by activating the
Mini, then fall down to the bottom level.  Lead it right and hit the blue
switch so it springs onto the blue platform.  Move back left and hit the red
switch once it's in the small pit so you trap it.  Why would you do that,
you ask?  Simple.  Go right and hit the yellow switch to cover the spike pit.
Go back and get the Mini to follow you right.  Hit the blue switch once it's
past the spikes, then guide it to the red present.  Hit the yellow switch and
go all the way to the right side of the stage.  It will follow, bounce on the
spring and get the last two presents.  When you go back left, it'll snag that
1-up for you.  Now just walk it left to the door.

-------------------------------------------------------------------------------
 Level 3-2+
-------------------------------------------------------------------------------

You gotta be fast here.  Run right and activate the Mini, then go left and drop
down a level.  Duck underneath the birds if they're flying low.  Run across the
collapsing bridge and let the Mini fall with it, then grab the blue present.
Drop down to the Mini and pick up the shyguy (careful of its flame breath!)
then toss it onto a part of the collapsing bridge to the left so it falls into
the lava.  Now, take the Mini down to the door, but don't exit yet.  Backflip
up to the level above and guide the Mini to the yellow present (getting the red
one in the process) then quickly run for the door, avoiding flaming bird...
droppings...all the way.

-------------------------------------------------------------------------------
 Level 3-3+
-------------------------------------------------------------------------------

Timing is the key there.  Run right, guiding the Mini through the leaping
fireballs.  To get past the third one, jump to the other side as the fireball
is on the way down so both you and the Mini avoid it.  Jump up the spring and
grab the present, then you gotta get past the same fireball again.  Drop onto
the step as the fireball is just past its zeneth (as it starts to fall) then
quickly jump across.  Lead the Mini to the door, and be patient as you pass
the fireballs.

-------------------------------------------------------------------------------
 Level 3-4+
-------------------------------------------------------------------------------

Get up to the Mini, then stomp the blue switch and take it to the right.  Trap
it there and go left.  Hit the red switch, then the blue and quickly climb down
to the ropes to the blue present.  If the Mini springs back up, repeat the
first few steps and try again.  Hang around at the blue present till the Mini
is on the bottom level.  Go back up and hit the blue switch, then left to have
the Mini snag the red present.  Finally, take a leisurely stroll to the door.

-------------------------------------------------------------------------------
 Level 3-5+
-------------------------------------------------------------------------------

Fast feet avoids the lava.  Go right and up the steps (don't walk on the bridge
yet) then dash left over the collapsing bridge and jump to the spring.  Bounce
up and go right, then backflip left to the barrel.  Pick it up and take it
right, tossing it so as to use it as a step to the ledges above.  After that,
just jump to the door before the lava burns you to a crisp.

-------------------------------------------------------------------------------
 Level 3-6+
-------------------------------------------------------------------------------

Those damn birds and their burning sh--droppings.  That shyguy's no help either.
Toss him left, then go right through the jumping fireballs and get the red
present, then take the Mini-Mario back to the beginning.  Throw the shyguy to
the right (don't let it touch the Mini) and climb up the chains.  Activate the
blue switch and go get the yellow present.  Go back for the Mini and guide it
up and to the right.  From there, climb up and hit the red switch to get the
Mini up to the door.  Lead it to the last present before exiting.

-------------------------------------------------------------------------------
 Level 3-DK+
-------------------------------------------------------------------------------

What the hell is this mess?  Donkey Kong will toss barrels that will erode the
collapsing platforms.  Note that you can run through the collapsing squares,
but be careful not to fall into the lava.  The collapsing squares won't
regenerate, so once they're mostly gone, use the falling stones to get the
barrels up to Kong.  Four hits topples the big ape.


-------------------------------------------------------------------------------
 5d+. Plus World 4 - Spooky House Plus
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 4-1+
-------------------------------------------------------------------------------

I'm already dreading the boos...anyway, go right past the thwomp and stomp the
yellow switch.  Keep going right, grabbing the present and finally activating
the Mini-Mario at the far right.  Guide it to the yellow present, then climb
up the ropes above for the last present and guide it left from there.  Be
careful of the thwomp!  Remember that the Mini stops about a half-square away
from you, so position it accordingly.  Drop down and keep heading left past
the thwimp and the first thwomp.  Quickly go up the steps, and when the Mini
joins you on the ledge with the red switch, press that and climb the ropes that
hang up and to the right.  Make the thwomp fall, then take the Mini to the door.

-------------------------------------------------------------------------------
 Level 4-2+
-------------------------------------------------------------------------------

Go activate the Mini and hit the yellow switch.  Take it left and let it drop
down with the donut block.  Take it to the left donut block so it grabs the red
present on the way down.  Now go right and guide the Mini up the steps, then
stomp the blue switch before it falls into the spikes.  Once it's across hit
the yellow switch before it falls again, then guide it right, then down and
left so it's trapped.  Keep going left and hit the red switch, then lead it to
the final present.  Now go right till the Mini's past the spike pit, then step
on the blue switch so it can get to the door through the narrow gap.  Climb
down and exit.

-------------------------------------------------------------------------------
 Level 4-3+
-------------------------------------------------------------------------------

This level's actually pretty easy as long as you know when to press the
switches.  First hit the blue one near you to get the red present and the
Mini-Mario.  Take the falling spikes up to the red switch.  Press it just as
the top ghost passes the yellow present and you'll be able to get it and make
it across.  Spring up to the blue switch, then hit it so that the two ghosts
border the absolute middle of the pit.  Basically, you want each ghost to be
a maximum of two squares away from the edges of the pit and each other, which
will be enough for both the Mini and you to make it across.  

-------------------------------------------------------------------------------
 Level 4-4+
-------------------------------------------------------------------------------

I've been dreading this level.  The boo presents a huge problem.  Climb up the
ladder while facing the boo to get the present, then climb back down.  Lure the
boo past the Mini, then activate it and take it up the steps via the falling
stalagtite.  Backflip onto the ledge with the blue switch and activate it, then
lead the Mini to the donut block.  Go right, then hit the red switch while the
Mini is on the blue steps so it falls to safe ground.  Climb down the ladder
and quickly exit before the boo spooks you...to death!

-------------------------------------------------------------------------------
 Level 4-5+
-------------------------------------------------------------------------------

Lovely, no boos.  First stomp the yellow switch, then wait for the red ghost
to go to the right wall and stomp the blue switch to trap it.  Hit the red
switch to turn it into a block, then lead the Mini right and trap it by
climbing down the ladder and tapping the yellow switch.  Your task now is to
take the red ghost and get it to the far left where it's more useful as a step.
Use the blue and yellow switches to coax it over there, then hit the red switch
and retrieve your Mini.  Take it up the spring and through the two thwimps to
the door.  Watch the thwimps for a little while to get their pattern down, then
make your move.

-------------------------------------------------------------------------------
 Level 4-6+
-------------------------------------------------------------------------------

The beginning of this level may cause you to lose a life or two.  Run right as
soon as the first thwomp is out of the way and don't stop till you reach the
thwimp!  Make sure to duck, or you'll be hit.  Go up the spring and jump over
the donut block.  Go back left and let the Mini stand on it so it falls and
jumps to the blue present.  Get it to spring back up, then watch the ghost
for a bit.  You want to hit the blue switch as the Mini jumps from the red
block below.  Get the Mini to fall and go for the switch as the ghost starts
to move away from the red block.  It may take a few tries, so don't get
discouraged.  Once that's done, all that's left is climbing down to the door.

-------------------------------------------------------------------------------
 Level 4-DK+
-------------------------------------------------------------------------------

A tougher version of the fourth boss, naturally.  The multicolored shyguy
ghosts are back, and once again DK controls the switches.  The twist?  You
can only get up to him through falling spikes that will disappear after a
short time.  Be very cautious around the ghosts.  A shyguy you've picked up
won't turn back into a ghost, but the others are still dangerous.  Four hits
and the spirits are exorcised.


-------------------------------------------------------------------------------
 5e+. Plus World 5 - Mystic Forest Plus
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 5-1+
-------------------------------------------------------------------------------

I've been dreading this world.  This level, however, is not too tough.  First
spring up to the Mini.  Trap it by backflipping over the wall rather than using
the spring.  Now you have to take out that charger, but in a more creative way
than hitting it with something.  You must get it to run left, then back right.
When it's over the red platform, hit the blue switch.  Do the same thing below
with the red switch to the left.  Do the same thing again with the blue switch
below to trap it in the spike pit.  Now that that's done, go left and get the
blue present.  Get back up to the Mini and guide it right to the yellow present
(use it as a step and somersault up to the higher ledge) then hit the red
switch and take it to the door.

-------------------------------------------------------------------------------
 Level 5-2+
-------------------------------------------------------------------------------

The piranha flowers make this game a real pain in the ass.  You'll get the Mini
right off the bat, so let's get moving.  Climb up and hit the switcher, then go
back down and get the red present underneath the conveyor.  Use the spring to
go up and back to the switcher.  Make sure the conveyor above you is moving
left, then spring up there and duck in order to get the yellow present without
killing yourself.  Now get that same conveyor to move right.  Spring up there
(watch the fire from the piranha plant!) and get to the next spring.  Backflip
up to the door and get the blue present, then get to the switcher and wait for
the Mini to join you.  Switch the conveyor's directions and run for the door.

-------------------------------------------------------------------------------
 Level 5-3+
-------------------------------------------------------------------------------

Great, bob-ombs now.  Take one and blow up the block next to the red ledge.
Activate the Mini and hit the blue switch.  Take another bob-omb, go left,
spring up and blow up those blocks.  Grab one last bob-omb and get ready to
really rush.  Go up the spring and jump to the blue ledge, then toss the
bob-omb upwards to blow up those last two blocks.  Now guide the Mini up the
spring and to the blue ledge.  Stomp the red switch when it's over the red
ledge, then lead it right.  Hit the blue switch before doing anything with the
bob-omb here, or the Mini will jump into the spikes.  Now take the bob-omb and
throw it at the three blocks preventing you access to the door.  Stand directly
above the Mini to have it jump and grab the blue present, then exit.

-------------------------------------------------------------------------------
 Level 5-4+
-------------------------------------------------------------------------------

Cannons this time!  No real puzzles, you just have to jump to the top with
springs and conveyors slowing you down.  Watch the cannons and make your way
to the top, keeping the Mini-Mario out of danger.

-------------------------------------------------------------------------------
 Level 5-5+
-------------------------------------------------------------------------------

First climb up and get the present, then go left and down for the Mini.  Use
the ropes to guide it right onto the conveyor.  Go down the ladder and have the
Mini fall below, then lead it left to the yellow present.  Now leave the Mini
on the ledge above and get the charging spearguy to run left, and as soon as
it's past, go right via the ropes.  Slide down the rightmost rope, then quickly
grab the hammer and kill the last spearguy for a clear shot at the door.

-------------------------------------------------------------------------------
 Level 5-6+
-------------------------------------------------------------------------------

Take Mini-Mario over to the left.  Be very careful of the cannons.  Pick up a
bob-omb and wait till it's flashing rapidly, then throw it against the breakable
block.  When the next one pops out, throw it toward the second breakable block,
and it should get up and walk toward it.  When the present is free, backflip up
and let the Mini take it, then go back down and hit the blue switch once it's
out in the open.  Lead it back right across the cannon path.

Climb up the ladder at the beginning and hit the yellow switch.  Jump up to the
tightwire and carefully guide the Mini left while you sidle along on the wire.
It's easiest if you wait until after the cannons have fired diagonally.  Get
yourself prepped on the wire to save time.  Once past the cannons, just take
the Mini over to the door.

-------------------------------------------------------------------------------
 Level 5-DK+
-------------------------------------------------------------------------------

Oh, good god.  DK's tossing bob-ombs again, but this time the floor will be
destroyed by any you miss.  Plus that big jerk still switches the direction
of the damn conveyors.  End this as quickly as you can, because in a prolonged
fight, the missing floor will inevitably lead to you being pierced by spikes.


-------------------------------------------------------------------------------
 5f+. Plus World 6 - Twilight City Plus
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
 Level 6-1+
-------------------------------------------------------------------------------

Great, now they throw lasers into the mix!  Go up and get the blue present and
activate the Mini.  Go down the ladder and lead it right past the lasers to get
that present, hitting the yellow switch when you reach it.  Go back left to
have the Mini fall to the bottom level and hit the red switch.  Run right
through the lasers and up the spring, remembering that the Mini has to go up as
well.  Time your jump so that you go up just as the laser powers down.  Go
left and get the last present, then stomp the blue switch.  Take the trash can
and throw it onto the upper ledge, being careful not to move too far right, or
the Mini will follow.  Use the spring and toss it upward onto the blue ledge.
Use the Mini to reach the ropes at the left and lead the Mini back right,
making sure to grab the trash can on the way.  Toss it in the corner for use
as a step, then walk to the door.

-------------------------------------------------------------------------------
 Level 6-2+
-------------------------------------------------------------------------------

Remember 1-6+?  Use the tightrope to fling yourself up to the red present and
the Mini, then handwalk across the falling junk just as you did before.  Run
right when you're out of danger and go up the spring.  Lead the Mini left, then
back right through the gap to get the present.  Go right again and guide the
Mini back left and use the ropes to get to the door.  Just be careful of the
gray shyguy and its wrenches as the Mini uses the spring to reach the exit.

-------------------------------------------------------------------------------
 Level 6-3+
-------------------------------------------------------------------------------

No puzzles again, just good timing.  Hold onto one rope and the gear rope to
keep it from moving and wait for the gear rope below to be moving right before
letting go so the Mini doesn't get killed by it.  Patience is the key here, so
just keep that simple strategy in mind and you'll survive.  Once you're past
all the danger, the presents and door are easily acquired.

-------------------------------------------------------------------------------
 Level 6-4+
-------------------------------------------------------------------------------

Oh hell, it's a laser fest!  You can duck underneath the red laser in the
beginning to avoid being fried.  The Mini is naturally short, so it won't be
hit.  Next comes the conveyor, which is just plain hellish.  Try timing it so
you run down the conveyor as the first laser powers down, then quickly duck at
the end so you're carried to safety.  Once past that, take the gray shyguy and
toss it into the gap so that it walks across the slightly elevated spikes.  Go
right and down the ladder, then hit the red switch.  Use the shyguy to get the
yellow present, and you will end up guiding the Mini-Mario right to the door.

-------------------------------------------------------------------------------
 Level 6-5+
-------------------------------------------------------------------------------

More bob-ombs.  Take the Mini left and use the blue blocks and switch to trap
it so you can work in peace.  Grab a bob-omb and take it down and left, then
toss it upward to blow open the conveyor switcher.  Now, you're going to need
two bob-ombs to blow open the path to the lower conveyor belt, placed as such:
   _ _
 x|_|_|x
|_|D|D|_|

...where D is the destructable blocks, and x is the bob-ombs.  Once that's
done, toss a bob-omb onto the top two blue blocks and hit the red switch before
it explodes to blast a path to the presents.  Grab the presents all yourself,
then take the Mini-Mario to the door.

-------------------------------------------------------------------------------
 Level 6-6+
-------------------------------------------------------------------------------

Wow, the last plus level.  Excited?  You should be.  Go up and hit the blue
switch, then get the red present and activate the Mini-Mario.  Go back up
the ladder and hit the red switch, allowing the Mini to go up the makeshift
steps.  Hit the blue switch and get the Mini to go right into the little pit
that's blocked off by a blue square.  Now you can set up the rest of the level.
Go back and grab the trash can and take it past the big wall of red blocks.
This part takes some timing.  Use the switcher below and make sure the top
conveyor is moving to the right.  Go up there and toss the trash can on the
leftmost edge of this conveyor, then RUN right and fall to the bottom, using
the spring to keep yourself from falling on your back, then RUN right and
hit the red switch so the red blocks catch the can.  The Mini will be freed and
run up the steps, using your carefully-placed can.  Once it's safely in the pit
with the door, you can hit the blue switch and make your own way up there.
Easy as pie...very tough pie.

-------------------------------------------------------------------------------
 Level 6-DK+
-------------------------------------------------------------------------------

It's not quite as horrible or different than what you might've been imagining.
It's actually rather similar.  However, the bob-ombs have a shorter fuse and
can blow up without ever having reached DK.  My advice is to just move through
the laser fields and hit every switcher as soon as you can without even looking
at where the bob-omb is.  Just be careful, because it's entirely possible that
a bob-omb will be sent into your part of the area.  Four hits wins this, but
it's not over yet.


-------------------------------------------------------------------------------
 5g+. Donkey Kong Plus
-------------------------------------------------------------------------------

Okay, seriously, where'd this ape get the huge robot?  Some things to keep in
mind: you can stand on the hands safely and backflip up to the higher levels.
If you're standing on any surface and the hands smash the ground, you'll be
knocked on your back, so time your jumps so you're in the air at the time.
Barrels will occasionally appear on the ledges above, and these are used to
smash DK's robot.  If the hands hit the ground and you haven't picked up the
barrel, it will be knocked away, same as if you pick it up and don't jump at
the right time.  If you can grab a barrel and make it back down, throw them
at the robot's head where Donkey Kong is.  Each hit will free a Mini-Mario, and
after seven hits you'll finally break the robot and win the day!


-------------------------------------------------------------------------------
 EX. Expert Levels
-------------------------------------------------------------------------------

These levels are unlocked under two conditions: first you must beat the main
game, and you must have a certain number of stars.  Each expert level requires
nine stars to unlock, i.e. the first level requires 9 stars, the second takes
18, and so on.  The last two levels are only unlocked when you beat the first
ten.  With that said, let's do this!

-------------------------------------------------------------------------------
 Expert-1
-------------------------------------------------------------------------------

The second half of this level had me stumped for a bit.  First go right and hit
the switcher, then go right and hit the colored switches in this order: blue,
red, blue.  Go back up and use the now-accessible trash can to get up to the
conveyor belt via backflip or somersault, then go left and get all three
presents at once!  Hit the switcher and then the red switch, then go back and
get the trash can.  Use it to get up to the key, then toss both it and the
can on the bottom conveyor to the right.  Before you follow them, hit the blue
switch, then take the conveyor right.  Hit the switcher so the conveyor belt
above is moving left.  Toss both the key and the can onto the blue ledge, then
jump up there and throw the key onto the conveyor using the can.  Quickly hit
the red switch, then the conveyor switcher so the key lands on the red blocks,
then backflip up there with the trash can as a step.  From there, just toss the
key up and make your way to the door.

-------------------------------------------------------------------------------
 Expert-2
-------------------------------------------------------------------------------

My god, this level is horrible.  No puzzles here, just very, very quick
reflexes.  Make sure you have plenty of lives before attempting this level.
Run right and backflip up, then run right on the lower collapsing platform
and backflip for the present, then run left as soon as you land.  Keep going
left and do the same backflip technique to get the yellow present up above,
then run right.  Here's the hard part: you can't backflip to the left and you
have no room to turn around.  Instead, jump to the rightmost edge of the
bridge, run left and backflip right.  Run left and backflip right again,
getting the last present, then backflip up once more and grab the ropes.  Use
the springs to get up to the key, then just make haste across the collapsing
bridges to get to the door.  Phew!

-------------------------------------------------------------------------------
 Expert-3
-------------------------------------------------------------------------------

What's truly annoying about this level is trying to get the presents.  Watch
the jumping fireballs and take the moving platform left.  Stop on the floating
block and backflip to get the first present, making damn sure you end up
landing on the platform.  It's tough with the fireballs, but it's possible.
Take the platform back left and move on.  Now you have falling stones to deal
with, but they're easier and slightly less deadly than fireballs.  Continue
left, using the platforms all the way to the key.  Now you have to go all the
way back.  Be especially careful of the fireballs, as they're more of a threat
than the falling stones.  Toss the key up to the door and exit.

-------------------------------------------------------------------------------
 Expert-4
-------------------------------------------------------------------------------

At least there's no boos.  See those thwimps?  They'll follow you all the way
to the top.  You'll lose the thwomp on the second floor, however.  Go left and
hit the yellow switch, climb the ladder and head right.  Hit the red switch
when the thwomp is beneath the red floor to trap it.  From there, just climb
and dodge your way up to the key and door.

A word on the presents.  You can backflip to get them, but it's dangerous with
the thwimps.  For the second, you can get it after you stomp the red switch.
For the third, you need damn good timing.  By now you should be well aware of
how and where you move during a backflip, so use that to your advantage when
going for the present.  Take the key along rather than leave it till after you
get the present.  If you mistake your jump, you'll die anyway and it won't
matter if the key returns to its starting point.  Final word of advice: never
do a regular jump over the thwimps, you won't make it.  Backflips are the key
here.

-------------------------------------------------------------------------------
 Expert-5
-------------------------------------------------------------------------------

Now this level is fun!  Bomb everything!  Start by opening a path to the blue
present on the right side.  Try to wait till each bob-omb is flashing rapidly
to toss it, otherwise it might get up and walk away.  The top leftmost cannon
will continuously spit out bob-ombs and will inevitably blast open a path to
the key, so your job is to blow up the blocks leading to the presents (and
possibly that 1-up down there).  The only real danger here is running out of
time.  For an expert level, this is more of a 'fun run.'

-------------------------------------------------------------------------------
 Expert-6
-------------------------------------------------------------------------------

First go left and hit the switcher, then ride the platforms up.  Take a bob-omb
from the right and open up the switcher at left.  Climb down and edge yourself
left on the ladder to snag the red present.  Go back up and head right on the
top part of the stage.

Before I continue with the regular walkthrough, I should mention that if you
have exceptional timing, it is entirely possible at this point to take a bob-omb
and throw it so that you blow up those two destructable blocks you see to your
right at the top of the stage.  If you do, you're able to bypass a decent chunk
of the stage.  If you can't quite do it, read on.

From here, take the moving platforms and jump over the one-square spikes to the
bottom right of the stage.  Use the spring and go up to the ropes (and the
yellow present) then hit the yellow switch.  Go back down and make your way
left, all the way back to the beginning of the stage.  Get back up to the
bob-omb spitter and carry one over to the right.  Toss it onto the yellow
platform and blow up the blocks there.  Now go right and climb down the ropes,
then hit the blue switch.  Make sure the moving platforms are going counter-
clockwise.  Climb back up the ropes and get on the moving platforms.  They'll
take you straight to the key.  Here, hit the yellow switch and toss the key
up onto the upper ledge.  Backflip up there and take the key left.  Make sure
the vertically moving platforms are going upwards before you continue.  When
that's done, toss the key into the shaft with the vertically moving platforms,
then climb the ladder down.  From here, all you have to do is carry the key
up to the door via the clockwise moving platforms.

-------------------------------------------------------------------------------
 Expert-7
-------------------------------------------------------------------------------

As you can see, the challenge here is not in getting the key to the door, but
getting the key at all!  Take the shyguy and toss it into the pit.  Jump on it
and backflip up to the blue switch.  Use the same shyguy to backflip over the
next barrier, then fall on it and pick it up again.  First go all the way right
for the blue present, then go left and hit the yellow switch.  Toss the shyguy
onto the yellow platform, then jump up and use it to backflip up and right.
Hit the red switch when it's off the yellow ledge, then go down and grab both
it and the red present.  Toss it up two levels, then wait till it walks on the
red ledge over the spike pit.  From here, jump and climb across the ropes for
the yellow present.  Drop back onto the shyguy when it's on the left side of
the raised spikes, then backflip up to the key.  Sweetness.

-------------------------------------------------------------------------------
 Expert-8
-------------------------------------------------------------------------------

I hate this level so much.  It took forever to find the right sequence of
donut blocks.  This level will test your experience with the somersault
technique.  First take the left donut down.  Jump to the one on your right on
the way down, then wait till you have the red present and leap to the one
closest to you on the right side.  Immediately backflip to the right and VERY
QUICKLY perform a somersault, holding right so you catapult over the spikes and
land on the donut on the other side.  The brief period between the handstand
and somersault will keep the donut block from falling.  Once you're on the
other side, jump down and snag the yellow present, then jump to the donut that
is down and to the left of your current position.  QUICKLY do a somersault and
go left this time, then jump to the donut block down and to the left of you,
then backflip left to the higher one.  Fall to the blue present, then jump left
and land on the spring.  From here, backflip to the only donut block you can
reach and once again somersault up to the key.  That's it, you've won.

-------------------------------------------------------------------------------
 Expert-9
-------------------------------------------------------------------------------

By comparison, this level is rather tame.  Climb up the ropes and hit the blue
switch.  Get the red present on the way down.  To get the blue present, jump
away as you ride the falling stone up.  Go right and climb the ladder, dodging
the blue shyguy and the birds with their flaming...droppings.  Toss the shyguy
onto the raised ledge to your right to reach the ropes.  Climb up and get the
last present, then go down and left to get the key.  Use the jumping enemy to
reach the door, and you're done.

-------------------------------------------------------------------------------
 Expert-10
-------------------------------------------------------------------------------

Wow, ghost central.  You have to have the red switch active to get the yellow
present, and the yellow switch active to get the key.  Go for the present
first.  Try to press the switches when the ghosts are in a 'stair' formation
leading to your target, then backflip your way up to the top.  When you've got
the present(s), get back down (stay on the right side if possible to get the
red present on the way down) and activate the yellow switch at the optimum
moment for the key.  Watch the ghosts and don't slip.  Once again, more reflex
than puzzle-solving ability.

-------------------------------------------------------------------------------
 Expert-11
-------------------------------------------------------------------------------

Take the hammer and use it to kill the shyguy above.  Toss it up a few ledges
to kill the shyguy up top, then take the red present and go right.  Either
backflip or use the ladder to reach the blue switch and press it.  Backflip
for the yellow present, then go all the way back to the beginning for the
blue present.  Got that done?  Okay.

Return to the conveyor belt to the right of the piranha flower and take the
key underneath.  Toss it onto the conveyor and quickly backflip up and grab
it before it falls.  Leap over the piranha fire and toss it onto the blue
blocks.  Now go right and climb down the ladder, then take the hammer over to
the red switch.  Press B to toss it and stomp the switch, then catch the hammer
and kill that last damn shyguy.  Pick up the key and end the stage.

-------------------------------------------------------------------------------
 Expert-12
-------------------------------------------------------------------------------

This is the final expert level, and they've pulled out all the stops for it.
Let's do this thing.  First off, you can ride the bob-omb to the right and
it will conveniently blow up on the blocks guarding the red present.  Backflip
up to the ledge above before it blows, however.  Make a dash for the present
and backflip back up to safety.

Now then, make sure you DON'T press the switcher.  Climb up the ladder into
the cage with the twin bob-ombs, then use the spring to toss them onto the
conveyor above.  They'll be dropped onto the breakable blocks to the left.
Do this with three bob-ombs to open the path to the yellow present, which is
guarded by lasers.

Now you can hit the switcher.  Go back up and toss three more bob-ombs onto
the conveyor to fully open the path right.  Use the bob-omb below to open the
path to the door, then take the ropes above and wait on the left side of the
spitter to have a bob-omb tossed right.  Get to the key, then fall onto that
bob-omb and get the present, then take a harrowing journey across spikes while
riding a walking ball of high explosives to the door.


-------------------------------------------------------------------------------
 Congratulations!
-------------------------------------------------------------------------------

You've cleared the entire game!  Your reward?  A gold crown over your save
file, and the message 'All Cleared' prominently displayed.  What's left to
do, you ask?  Well, you can always go back to earlier stages and attempt to
beat your previous high scores, of course.  There's always a second or two you
can shave off your time.  Other than that, take pride in the knowledge you've
beaten one of the quirkiest and fun games to come around in a long while.
Have fun!


===============================================================================
 6.  Full Revision History
===============================================================================

0.10 - Just started.  Finished world 1.

0.20 - Finished world 2.

0.30 - Finished world 3, started up world 4.

0.40 - World 4 done.  I'm going to finish the game first, then go back and
replay the levels to finish the walkthough.

0.50 - Yeah, well, I lied.  World 5 done.

0.65 - Beat the main game, Plus worlds unlocked.  I'll be writing about them,
naturally.  I started on the first one and I'll get to the rest later.

0.75 - Plus worlds 1 and 2 beaten.

0.78 - Plus world 3 done.  I'm so bad at these version numbers...

0.80 - Plus worlds 4 and 5 beaten.  I'm pretty much just pulling numbers out
of my ass for these updates.  I'll get plus world 6 done soon, then start up
on the expert levels.  I can tell you right now, those are going to be killer.

0.82 - The main game has been conquered!  The expert levels are inbound, just
as soon as I can beat them...

0.85 - First five expert levels beaten!  The sixth looks like a real bear...

1.00 - Fully completed!  This FAQ is done in terms of the actual game.  I would
like to put up a few frequently asked questions, but I need people to ask me
something first.  I hope you found my walkthrough helpful, and don't hesitate
to ask me any questions regarding any difficulties you might be having.

1.05 - Scoured the boards and filled out the Frequently Asked Questions
section.  With that, this guide is all but done, excepting any odd fixes.

1.06 - I clarified how to get a star in boss levels in one of the FAQs.

1.07 - Fixed the copyright information.

1.08 - Minor fixes.

1.10 - Yay, ASCII art!

1.11 - Layout changes in an effort to get all my guides to use the same system
of navigation.

1.13 - Made a layout change to one guide, so all the rest will follow suit.

1.15 - Added a Revision History section and moved all but the latest update(s)
down there.


===============================================================================
 7.  Acknowledgements
===============================================================================

Thanks to you, the reader and gamer, for taking the time to read my faq.

Also thanks to Rainox for inadvertently getting me off my ass to change the
strategy for 5-6+.

Gratitude goes to Nintendo for making this fine game.

ASCII art is credited to this website: http://www.network-science.de/ascii/

===============================================================================
 8.  Copyright Info
===============================================================================

This file is Copyright (c)2002-2005 to its respective author, namely myself.
All rights reserved.

This file may be not be reproduced under any circumstances except for personal,
private use.  It may not be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any web site
other than those listed below, or as a part of any public display is strictly
prohibited, and a violation of copyright.

Sites allowed to use this FAQ:

www.gamefaqs.com
www.ign.com
www.neoseeker.com

Further, if you find this FAQ on www.cheatcc.com, it has been stolen by the
webmaster there and is being used in violation of intellectual copyright laws
and more importantly, against my wishes.  Simply, www.cheatcc.com and its
respective webmaster does not have my permission to use this FAQ on his website.


To contact me for permission to use my FAQ on your website, e-mail me here:
getrelle@yahoo.com.
(0.0689/d/web3)