Disgaea: Hour of Darkness Monster Guide v1.01
rate this article  useless not bad informative very informative must read!
: : : : Disgaea: Hour of Darkness Monster Guide

Disgaea: Hour of Darkness Monster Guide

by Frozen Atari   Updated to v1.01 on
Disgeae: Hour of Darkness

<+>Monster Guide<+>

Author: Frozen Atari

Written on: October 31st, 2003

Contact: JosephStalen@hotmail.com 

Version: 1.01

-------------------------------------------------




Introduction:

In this guide, I'll be showing you the wonderful world of Monster catching,
raising, and tips.
Many of you who played Disgeae probably already have a view on monster: "I have
humans, why do I need monsters?" True, Humans do gain more abilities, have a
wider selection of weapons, and just seem more useful. Yet, monsters have
several advantages over humanoid demons, some just may surprise you.

Types of Monsters:

Skills:
I have also listed the skills that monsters use. Under each skill name I have
given a brief description.

Attack pattern: States how the Attack behaves. Range and how many targets it can
hit is also listed here.

Attack Rating: Gives my personal rating how each skill attacks and usefulness in
battle. It is graded on a scale 1 to 5. A 1 means its barely better then a
normal attack. A 5 indicates this attack is very useful.

SP Effect: Tells whether a skill inflicts a status effect, Element, or what have
you.

------------------------------------------

Ok, we'll start off at the beginning of our lovely list and work on down.

Prinny:
Prinnies are quite odd. They are the only monster that explodes when you chuck
them, and have the oddest mode of attack. They rapidity attack the enemy with
two knives... This means you have more chances to hit the enemy (this will prove
helpful against Ninjas) They can also have a nice selection of Special attacks.
While the attacks may not be strong, they do induce a verity of status effects.
Over all theses are used for chucking at people, but still great fun!

Skills:

Prinny Barrage

Attack pattern: one target, four spaces away.
Attack rating: 2/5
Sp Effect: None

Prinny dance

Attack pattern: One, close
Attack rating: 3/5
Sp Effect: Dark, Paralyze, Forget

Prinny bomb

Attack pattern: Plus sign, close
Attack rating: 2/5
Sp Effect: Fire

Pringer beam

Attack pattern: All around
Attack rating: 3/5
Sp Effect: None

Nosferatu:

These guys have over all good stats, with peeks in HP and Attack. They also have
a very nice selection of special attacks. All though, their first move is kind
of weak, the rest are quite strong. They also have very nice movement and jump
power, that way they can be were you want them, right when you need them. All
though, these guy are very expensive. Even at the lowest grade, they still costs
5 mana! Over all, I would recommend having one if you don't have a good human
fighter. I also recommend having some spells taught to them, if you have some
extra time.

Skills:

Chaos Fire

Attack pattern: X, center 4 spaces
Attack rating: 1/5
Sp Effect: Fire

Chaos Swarm

Attack pattern: Plus sign, close
Attack rating: 4/5
Sp Effect: None

Chaos Force

Attack pattern: Chaotic, close
Attack rating:  4/5
Sp Effect: None

Chaos Plasma:

Attack pattern: All around
Attack rating:  3/5
Sp Effect: None

KitCat:

Rrrooowww! One of the two sexy demon types that Laharle can't stand. They have
yo-yo like stats. While they have great attack, HP, and hit, their magical def,
Defense, and Int are quite low. They also have a good Varity of attacks,
including the feared Mystic blast, which can level several opponents. Over all,
you can say the are the Brawler of the Monster world. They have techs that
attack on a on to one basis, and the major advantage they have over brawlers is
the Mystic Blast tech. It's a mid range attack that hurts!

Skills:

Rapid Kick

Attack pattern: One, close
Attack rating: 1/5
Sp Effect: None

Fists of Fury

Attack pattern: One, close
Attack rating: 2/5
Sp Effect: None

Mystic Blast

Attack pattern:Three Panels forward
Attack rating: 4/5
Sp Effect: None

Delta Kick

Attack pattern: One, close, tosses four spaces
Attack rating:  4/5
Sp Effect: None

Succubus:

Hubba hubba! The other type of sexy demon that Larhale can't open his eyes too.
Yet don't yet their looks fool you, they can be a tough opponent, and a very
good ally.  They have all over rounded stats, although Evil healing is quite
useless. While they may not make a replacement for any humanoid demon, they
still do kick ass.

Skills:

Hip Attack

Attack pattern: One, close
Attack rating: 3/5
Sp Effect: Drain

Thunderbolt

Attack pattern: Three panels forward
Attack rating:  3/5
Sp Effect: None

Evil Healing

Attack pattern: Plus sign, close
Attack rating: 1/5
Sp Effect: Heals

Flying sparks

Attack pattern: Acts like a spell with the range of a spear. Attack damage is in
the shape of a plus sign. Does not hurt caster.
Attack rating:  3/5
Sp Effect: Darkness

Beast:

Sadly, there roar is worse then there bite. That's all I can really say. They
have a huge peek in HP, but other then that they are not very desirable. They
have a ridiculously low Def, it's so low that the insane HP can't make up for
it. Although, I do have to admit they have a good list of techs. Yet, that's the
only good thing I can say for these Demons. What?s even worse is that even if
you wanted one, catching them is very difficult due to their high H.P.

Skills:

Stinger Strike

Attack pattern: One, close
Attack rating: 3/5
Sp Effect: Drains

Beast Rend

Attack pattern: Four panels forward, fourth one is used for the caster to land
on.
Attack rating: 3/5
Sp Effect: none

Devour

Attack pattern: One
Attack rating: 2/5
Sp Effect: Fire

Beast Ray

Attack pattern: Five panel forward
Attack rating: 4/5
Sp Effect: None

Nether Noble:

Watch out, he's gotta Axe!! These pig demons dress expensively and are like a
better form of the Beast. Like the beast, they have a lot of HP, yet these guys
have the Def to keep it alive. They have a murderous list of Techs, some of the
best I've come across. Some can even bring down fighters and their like to
critical if you are not careful! Good thing about them is they do not show up
alot. I you do find one, kill it quickly. Then make one of your own, heh heh.

Skills:

Spinning Slash

Attack pattern: Plus Sign
Attack rating: 4/5
Sp Effect: None

Darkness Slash

Attack pattern: A "T" shaped in front of the caster
Attack rating:  4/5
Sp Effect: None

Earth Shaker

Attack pattern: One, Two panels in front. Exchanges places with the attacker and
opponent.
Attack rating: 3/5
Sp Effect: None

Megaton Crush

Attack pattern: Plus sign, center is three panels away from caster
Attack rating:  5/5
Sp Effect:  None

Undead:

Zombies and the like fall in this race of demons. Their stats are well
rounded...all but Def that is. Yet, they make that up with attack power and
techs(including the feared Zombie twister and Zombie Swarm).Good thing about
them is they are common, and can one of the first monsters you can make. They
also make great pets for children. (You'll never here them complain about how
their pet died!)

Skills

Zombie Puke

Attack pattern: One
Attack rating: 3/5
Sp Effect: Poison

Zombie Twister

Attack pattern: Four forward, Fourth one is used to land on.
Attack rating: 3/5
Sp Effect: Wind

Zombie Gatling

Attack pattern: Three Horizontal panels in front
Attack rating: 3/5
Sp Effect: Fire

Zombie Swarm

Attack pattern: One
Attack rating: 4/5
Sp Effect: Poison, Paralyze


Dragon:

That's right. Dragons. I know what comes to mind "OH MAN!!! I GOT TO HAVE
ONE!!!" Yet, you will be disappointed. Don't get wrong, they are a nice monster
to have around, but it's not what you expect. They have do have above average
stats, but a poor list of abilities. I advise only making one if you really love
dragons, for the other people, there are better monsters.

Skills:

Bloody Talons

Attack pattern: One, four spaces in front
Attack rating: 2/5
Sp Effect: None

Fire/Ice Breath

Attack pattern: Three panels in front
Attack rating: 3/5
Sp Effect: Fire/Ice

Red/Blue Nova

Attack pattern: three Horizontal panels, three spaces in front
Attack rating: 3/5
Sp Effect:  Fire/Ice

Dagonic Flare/Freeze/Furor

Attack pattern: All around
Attack rating: 3/5
Sp Effect: Fire/Ice/Air

Galactic Demon:

This is one of those better monsters I was talking about. These buff demons have
huge peeks in both Def and Res. Not only that, but the have some devastating
Techs. Just about all their other stats are well rounded or above average. The
only down side is there movement. It's only two! Although, these are the kind of
demons that wait for the enemy to come to them.  An easy way to fix this is to
plop some shoes on them and get the Senate to increase the Galactic demon's
movement. These guys are also rare, so if you plan on making one, it's going to
be a rough road. They are also very tough to kill, but the reward is worth it.

Magnetic Wave

Attack pattern: Plus sign, two spaces out ward
Attack rating: 4/5
Sp Effect: None

Magnetic Blast

Attack pattern: One in front, then spreads out to a 3x2 square
Attack rating: 4/5
Sp Effect: None

Magnetic Field

Attack pattern: One
Attack rating: 2/5
Sp Effect: Wind

Magnetic Flash

Attack pattern:All around
Attack rating:  3/5
Sp Effect: None

Serpent:

It's a walking shark with horns... Other then that, they do have good stats. The
serpents have High attack, good HP and above average stats...all but SP, which
just sucks. It's a bit of a shame, because they have some killer techs, so don't
expect to pull many off. Yet, I have a hard time playing with these guys, they
just look so silly! You can also expect these guys being on the endangered
species list in the Nether world, because I've only seen them a few times.

Skills:

Flap Dance

Attack pattern: One
Attack rating: 2/5
Sp Effect: None

Quadra Nose Dive

Attack pattern: Plus Sign in front
Attack rating: 4/5
Sp Effect: None

Death Drop
Attack pattern: One
Attack rating: 3/5
Sp Effect: Wind

Supernova

Attack pattern: Triangle shaped, one space away
Attack rating: 5/5
Sp Effect: none

Shadow:

Spoooo-ky! These guys have "nightmare" written all over them! Any way, these
guys are like the mages of the Monster world. They have great Int (rare for
monsters) and nice HP. They have some helpful techs, and teaching them magic is
a must. Some might end up preferring these guys over mages if the could only
equip staffs. Yet, they have a better survival ratio then humanoid mages, just
the thing if you find that your puny doll skulls just get killed off to quickly.
Over all though, they don't measure up to mages in pure magic power, but they
still can deliver some nasty spells.

Skills:

Fire Dance

Attack pattern: five panels in front
Attack rating: 4/5
Sp Effect: Fire

Ice Dance

Attack pattern: X shaped, three panels front of the center
Attack rating: 3/5
Sp Effect: Ice

Light Dance

Attack pattern: Five panels in front, horizontal
Attack rating: 4/5
Sp Effect: None

Fire & Ice

Attack pattern: Plus sign, three panels away from the center
Attack rating: 4/5
Sp Effect: none

Gargoyle:

They look kind of like chess pieces. Any way, nothing really does jump out at
you with the Gargoyle. They have some good, and very cool techs, but nothing
distinct. Kind of like your run of the mill monster.

Skills:

Minimize

Attack pattern: One
Attack rating: 3/5
Sp Effect: Paralyze

Soul Eater

Attack pattern: Three panels, horizontal
Attack rating: 4/5
Sp Effect: Drain

Cannonball

Attack pattern: Plus sign, three panels from the center
Attack rating: 3/5
Sp Effect: Fire

Eruption

Attack pattern: Plus, close
Attack rating: 4/5
Sp Effect: Fire


Lantern:

Much like the Gargoyles, nothing is all that distinct with these pumpkin headed
demons. They are quite common, and have some surprisingly good techs. They also
have a lot of counter attacks. Other then that, they are nothing all that really
distinct.

Skills

Jack knife

Attack pattern: One
Attack rating:  2/5
Sp Effect: None

Jack the Ripper

Attack pattern: One
Attack rating: 3/5
Sp Effect: None

Jack rush

Attack pattern: Four Panels forward, one must be free
Attack rating: 4/5
Sp Effect: None

Jackpot

Attack pattern: One
Attack rating: 4/5
Sp Effect: none


Dark knight:

Ok, now these guys are meant for physical combat. Def, Attack, HP, and Hit are
all higher then most demons. They also have a nasty brand of unique sword skills
they can use on you. A recommended Monster if you intend to make one. Although,
you should watch out for mages, theses guy have a hard time standing up to
magic. They are also easy to come by, so you can make them quite cheaply after
awhile. Although, they are a bit slower then most demons.

Skills:

Power Slice

Attack pattern: One
Attack rating: 2/5
Sp Effect: None

Lighting Slash

Attack pattern: One
Attack rating: 3/5
Sp Effect: None

Gigantic Slash

Attack pattern: Two panels in front
Attack rating: 4/5
Sp Effect: None

Blade Frenzy

Attack pattern: One
Attack rating: 4/5
Sp Effect: None

Winged:

Will you look at that, the only demons with wings that work. They have average
stats, with lowish HP. They also only have two good techs. Hell pepper and Air
assault. The other two are not even worth using. Thing is, they are annoying!
Hell pepper does a good amount of damage, and it always poisons. Although, they
just are not worth the trouble of raising in my experience.

Skills:

Hell Pepper

Attack pattern: Three panels, horizontal
Attack rating: 4/5
Sp Effect: Poison

Holy Dust

Attack pattern: Plus sign, close
Attack rating: 1/5
Sp Effect: Heal

Ionize

Attack pattern: A "T" shape in front of the caster
Attack rating: 2/5
Sp Effect: None

Air Assault

Attack pattern: Three panels forward with the center three panels away from the
caster
Attack rating: 3/5
Sp Effect None

Treant:

Very common. I mean very common. Next to the spirit, you'll be running into
these guys left and right. They have some nice techs with almost average stats.
I really don't know what to say any thing else about them. They kind of fall in
the same category as Lanterns and Gargoyles do.

Skills:

Putrid Breath

Attack pattern: One
Attack rating:  3/5
Sp Effect: Poison, paralyze

Stomp-o-rama

Attack pattern: Three panels forward
Attack rating: 4/5
Sp Effect: Paralyze

Pounding Spree

Attack pattern: One. Must have the back of the user, and two panels away clears.
Tosses enemy.
Attack rating: 3/5
Sp Effect: None

Paranoia

Attack pattern: Plus sign in front of the user.
Attack rating: 4/5
Sp Effect:None

Golems:

Theses guys are kind of like giant flavored killer snow cones. Look at all the
flavors, strawberry, coffee, and mint! Any way, these guys only have strength
and Hp going for them. Their techs are not bad, but nothing all that
destructive. All and all, a Nosferatu would be a better choice.

Skills:

Golem Dunk

Attack pattern: One
Attack rating:  2/5
Sp Effect: Fire

Golem Cannon

Attack pattern: Three panels in front
Attack rating: 3/5
Sp Effect: None

Psionic Wave

Attack pattern: One
Attack rating: 3/5
Sp Effect: Paralyze

Golem Smash

Attack pattern: All around
Attack rating: 3/5
Sp Effect: Paralyze

Spirit:

What the hell is with their head..? Any way, these guys are like the little
brothers to Shadows. Their techs are kind of poor, and their stats are nothing
to be wowed over. Yet they are common, very common. You can see them as sort of
another mage of the monster world. But shadows are better. And they look a lot
cooler too. Other wise, if you didn't make them in the beginning, I wouldn't
bother making them at all.

Pixie Magic

Attack pattern: Three horizontally
Attack rating: 2/5
Sp Effect: None

Shock Magic

Attack pattern: One, Two panels ahead of the caster
Attack rating: 3/5
Sp Effect: None

Bomb Magic

Attack pattern: All around
Attack rating: 3/5
Sp Effect: Fire

Ice Magic

Attack pattern: One, three panels ahead
Attack rating:  2/5
Sp Effect: Ice

Faerie:

Watch out, he's got a knife! These apron wearing demons has lowish stats. Are
quite common, and easy to beat. That is, if you can survive their techs. Almost
all of their techs cause nasty status effects. They are the only monsters that
can make opponents go to sleep. A good demon choice if you are having trouble
with large numbers of enemies since they can make them nod out with their useful
Demon's breath tech. Making one won't hurt, and it will help out in those
battles were you need to buy some time.

Skills:

Petit Flare

Attack pattern: One
Attack rating:  1/5
Sp Effect: None

Demon's Breath

Attack pattern: Three panels in front
Attack rating: 5/5
Sp Effect: Sleep

Camaraderie

Attack pattern: X shaped, two panels away from caster
Attack rating: 4/5
Sp Effect: Poison

Chomper Combo

Attack pattern: One, and tosses the enemy one space forward
Attack rating: 3/5
Sp Effect: None


Great Wurm

Yeah? You?re gonna want one of these, even if you hate monsters. To put it
simply, these guys are like a pet iguana on steroids? A pet iguana on steroids
that loves to play with fire. These guys also come in various Elements, so
you?re going to find one that you like. They have great, all around beefy stats,
and are well worth taking along. They have some of the most destructive monster
attacks in the game as well.

Skills:

Raging/Frigid/Astral/Diabolic/Fiery Dance

Attack pattern: 3x3 attack panel in front.
Attack rating: 3/5
Sp Effect: Wind/Ice/None/None/Fire

Raging/Frigid/Astral/Diabolic/Fiery Column

Attack pattern: Chaotic
Attack rating: 3/5
Sp Effect: Wind/Ice/None/None/Fire

Raging/Frigid/Astral/Diabolic/Fiery Roar
Attack pattern: Triangle shaped, one space away
Attack rating: 5/5
Sp Effect: Wind/Ice/None/None/Fire

Raging/Frigid/Astral/Diabolic/Fiery Burst
Attack pattern: All Around
Attack rating: 4/5
Sp Effect: Wind/Ice/None/None/Fire



----------------------------------------

Monster catching tips:

Ok, say that you just don't feel like raising one of your little demonic
pokemon. Well, how about you go catch one? You can easily pick one up and chuck
it into your base plate, but here are some tips to get more bang out of your
buck.

1. Look at the stats. Some monsters that I've come across have unbelievable stat
in some areas. Some might have double the normal amount of lets say Res or SP.
You want hunt these guys down and chuck them into your base plate as soon as you
can.

2. Always plan ahead. Always do this, you'll never know what's going to happen.
Because a high Level monster can surely tear every one in you base plate a new
one. So check the LVs, Hp and SP of the monster that you are going to be
chucking in. Oh yeah, and SAVE before you attempt this.

3. Less is better. Having a little number of people out on the field is better.
That way, you have more people in your base plate to subdue the monster. Also,
expect some damage when you chuck one in. For every body in your base plate
gangs up on it to subdue it. (You can imagine a Demon not enjoying this.) This
means many of your lower level guys will die that battle. Also, it's good to
have High HP characters in your base plate, for it certainly means that you will
capture the bugger

4. Combine! Take one monster, and chuck another monster into it to get...A high
level monster! Now pick up that bad boy and shove him into the base plate to get
a nasty, and powerful, buddy on your side.

5. Be careful. If you come across a monster you never killed before, it will
automatically destroy your base plate if you chuck it in. Bosses and Humaniods
will do the same.

6. Hp&SP is all that matters! Really it does! Find a character with lots of HP,
cram as much of the mussel stuff (the items that increase HP.) as you can on
them, and blammo! You are sure to catch them! The only thing you have to worry
about is Max HP. If the monster?s is more then any one in the base, the monster
gonna have a hissy fit and win. If not, well, you have your self a new buddy.

Monster raising tips:

Ok, so you want to do it the hard way? Adda boy (or girl)!

1. Kill more, the less you pay in mana. Also, killing a single type of monster
20 to 30 times gives you a relatively cheap monster.

2. Unarmed? Doesn't matter! Since monster have naturally high stats, they can
make it with out weapons in till later. (After you raise some Hell that is)Then,
if you like how your monster is doing, you can beef it up with some weapons.
Unlike humanoids, which you HAVE to give them weapons, monsters can survive with
out them. Thus being much cheaper (money wise) to raise.


Well, This is the end of my little guide, I hope you found it helpful!~Atari
(0.0556/d/web7)